BlitzMax bmx basic bindings to raylib

Use the BlitzBASIC language and bcc compiler to write a game using the raylib framework/library

#blitzmax #raylib #gamedev #library #framework

Brucey 9b88f21dd2 Merge pull request #11 from bmx-ng/task/win32-build-fix 8 miesięcy temu
audio.mod e0bdd9df7c Updated to raylib 5.5.377248b (#9) 8 miesięcy temu
examples ccdefb0495 Removed until rlgl support is included. 8 miesięcy temu
games 399b6de4a6 Added new game. 5 lat temu
gui.mod 6e4fc9969b Fixes win32 build. 8 miesięcy temu
lib.mod e0bdd9df7c Updated to raylib 5.5.377248b (#9) 8 miesięcy temu
logo cc052d1a67 Added TakeScreenshot function 5 lat temu
math.mod e0bdd9df7c Updated to raylib 5.5.377248b (#9) 8 miesięcy temu
.gitignore e0bdd9df7c Updated to raylib 5.5.377248b (#9) 8 miesięcy temu
LICENSE.md e0bdd9df7c Updated to raylib 5.5.377248b (#9) 8 miesięcy temu
README.md 18ebcedb8e Updated gui example location. 5 lat temu

README.md

ray.mod is a BlitzMax binding for raylib, the simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

ray.mod implements the majority of raylib, and also includes raygui, the immediate-mode gui based on raylib.

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Installation

ray.mod requires the latest version of BlitzMax, which you can download from here. Alternatively, releases are available directly from here.

Download or clone the ray.mod repository, and extract the contents into your BlitzMax/mod folder.

  • raylib examples can be found in ray.mod/examples.
  • raygui examples can be found in ray.mod/examples/gui.

license

ray.mod is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.