BlitzMax bmx basic bindings to raylib

Use the BlitzBASIC language and bcc compiler to write a game using the raylib framework/library

#blitzmax #raylib #gamedev #library #framework

Brucey 9b88f21dd2 Merge pull request #11 from bmx-ng/task/win32-build-fix 8 luni în urmă
audio.mod e0bdd9df7c Updated to raylib 5.5.377248b (#9) 8 luni în urmă
examples ccdefb0495 Removed until rlgl support is included. 8 luni în urmă
games 399b6de4a6 Added new game. 5 ani în urmă
gui.mod 6e4fc9969b Fixes win32 build. 8 luni în urmă
lib.mod e0bdd9df7c Updated to raylib 5.5.377248b (#9) 8 luni în urmă
logo cc052d1a67 Added TakeScreenshot function 5 ani în urmă
math.mod e0bdd9df7c Updated to raylib 5.5.377248b (#9) 8 luni în urmă
.gitignore e0bdd9df7c Updated to raylib 5.5.377248b (#9) 8 luni în urmă
LICENSE.md e0bdd9df7c Updated to raylib 5.5.377248b (#9) 8 luni în urmă
README.md 18ebcedb8e Updated gui example location. 5 ani în urmă

README.md

ray.mod is a BlitzMax binding for raylib, the simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

ray.mod implements the majority of raylib, and also includes raygui, the immediate-mode gui based on raylib.

Chat on Discord License

Installation

ray.mod requires the latest version of BlitzMax, which you can download from here. Alternatively, releases are available directly from here.

Download or clone the ray.mod repository, and extract the contents into your BlitzMax/mod folder.

  • raylib examples can be found in ray.mod/examples.
  • raygui examples can be found in ray.mod/examples/gui.

license

ray.mod is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.