SDL backend for BlitzMax

#blitzmax

woollybah 8e7c852b51 NG overload support. 9 years ago
d3d9sdlgraphics.mod b0bc8b7b61 Added Win32 DX9 support. 10 years ago
d3d9sdlmax2d.mod 570fb1d822 Initialize with null texture. Fixes #3. 9 years ago
gl2sdlmax2d.mod 8ddea47835 Flush before reading pixels. 9 years ago
glsdlgraphics.mod 90ee7c47c4 Don't build OpenGL modules on unsupported platforms. 10 years ago
glsdlmax2d.mod 90ee7c47c4 Don't build OpenGL modules on unsupported platforms. 10 years ago
sdl.mod ef40feec42 Fixed Linux includes. 9 years ago
sdlfreeaudio.mod 38d1cbd677 Compile SDL from source for OSX. 10 years ago
sdlgraphics.mod 12293fb608 Fixes "red" issue on some Android devices (like Samsung S3). 9 years ago
sdljoystick.mod 3f7012087e Removed duplicate field. 10 years ago
sdlmixeraudio.mod 8e7c852b51 NG overload support. 9 years ago
sdlsystem.mod 8e7c852b51 NG overload support. 9 years ago
sdltimer.mod 38d1cbd677 Compile SDL from source for OSX. 10 years ago
virtualjoystick.mod 83fc7cbdf5 No longer required. 10 years ago
.gitignore 965ff24626 Ignore iOS files. 9 years ago
README.md bf44d3549e Initial commit 11 years ago

README.md

sdl.mod

SDL backend for BlitzMax