glscene 1 рік тому
батько
коміт
ff93c9129b
100 змінених файлів з 125 додано та 111 видалено
  1. 1 1
      Examples/AdvDemos/ActorMS3D/fActorMS3dC.cpp
  2. 4 4
      Examples/AdvDemos/ActorMS3D/fActorms3dD.pas
  3. 1 1
      Examples/AdvDemos/Archipelago/Splitter/fSplitterC.h
  4. 1 1
      Examples/AdvDemos/Archipelago/Splitter/fSplitterD.pas
  5. 1 1
      Examples/AdvDemos/Archipelago/fArchipelagoD.pas
  6. 1 1
      Examples/AdvDemos/Christmas/fChrismasC.h
  7. 1 1
      Examples/AdvDemos/Christmas/fChrismasD.pas
  8. 1 1
      Examples/AdvDemos/Earth/fEarthD.pas
  9. 1 1
      Examples/AdvDemos/Forest/fForestD.pas
  10. 1 1
      Examples/AdvDemos/GLSViewer/Source/fGLSViewer.pas
  11. 1 1
      Examples/AdvDemos/IntensityMesh/fIntensityMeshD.pas
  12. 1 1
      Examples/AdvDemos/PanoramViewer/fPanoViewerC.h
  13. 1 1
      Examples/AdvDemos/PanoramViewer/fPanoViewerD.pas
  14. 1 1
      Examples/AdvDemos/TexCombine/fTexCombineD.pas
  15. 1 1
      Examples/Demos/behaviours/DCEDemo/fDceDemoC.h
  16. 1 1
      Examples/Demos/behaviours/DCEDemo/fDceDemoD.pas
  17. 1 1
      Examples/Demos/behaviours/FPSMovement/fFPSMovementD.pas
  18. 22 9
      Examples/Demos/behaviours/PathControl/fPathControlD.dfm
  19. 2 1
      Examples/Demos/behaviours/PathControl/fPathControlD.pas
  20. 1 1
      Examples/Demos/bench/canvas/fCanvasD.pas
  21. 1 1
      Examples/Demos/cgshaders/BlinnSheen/fdBlinnSheen.pas
  22. 1 1
      Examples/Demos/cgshaders/BombShader/fCgBombShaderC.h
  23. 1 1
      Examples/Demos/cgshaders/BombShader/fCgBombShaderD.pas
  24. 1 1
      Examples/Demos/cgshaders/BumpMap/fBumpMapD.pas
  25. 1 1
      Examples/Demos/cgshaders/CellShader/fCelShadingC.h
  26. 1 1
      Examples/Demos/cgshaders/CellShader/fCgCellShaderD.pas
  27. 1 1
      Examples/Demos/cgshaders/CloudSky/fCloudSkyD.pas
  28. 1 1
      Examples/Demos/cgshaders/DistTex/fDisttexD.pas
  29. 1 1
      Examples/Demos/cgshaders/Reflect/fReflectD.pas
  30. 1 1
      Examples/Demos/cgshaders/SimpleCG/fCgSimpleD.pas
  31. 1 1
      Examples/Demos/cgshaders/Texturing/fCgTextureC.h
  32. 1 1
      Examples/Demos/cgshaders/Texturing/fCgTextureD.pas
  33. 1 1
      Examples/Demos/collisions/Raycast/fRayCastD.pas
  34. 1 1
      Examples/Demos/collisions/boxedin/fBoxC.h
  35. 1 1
      Examples/Demos/collisions/boxedin/fBoxedinD.pas
  36. 1 1
      Examples/Demos/collisions/facevsface/fFaceC.h
  37. 1 1
      Examples/Demos/collisions/facevsface/fFacevsFaceD.pas
  38. 1 1
      Examples/Demos/collisions/meshhit/fMeshHitD.pas
  39. 1 1
      Examples/Demos/collisions/octree/fMainC.h
  40. 1 1
      Examples/Demos/collisions/octree/fOctreeD.pas
  41. 1 1
      Examples/Demos/computing/PostProcessing/fPostProcessingD.pas
  42. 1 1
      Examples/Demos/computing/SimpleCUDA/fSimpleTexD.pas
  43. 1 1
      Examples/Demos/extrusion/pawn/fPawnC.h
  44. 1 1
      Examples/Demos/extrusion/pawn/fPawnD.pas
  45. 1 1
      Examples/Demos/glslshaders/BumpShader/fBumpShaderC.h
  46. 1 1
      Examples/Demos/glslshaders/BumpShader/fBumpShaderD.pas
  47. 1 1
      Examples/Demos/glslshaders/BunnyBump/fBunnyBumpD.pas
  48. 1 1
      Examples/Demos/glslshaders/DiffuseShader/fDiffuseShaderC.h
  49. 1 1
      Examples/Demos/glslshaders/DiffuseShader/fDiffuseShaderD.pas
  50. 1 1
      Examples/Demos/glslshaders/FurShader/fFurShaderD.pas
  51. 1 1
      Examples/Demos/glslshaders/Mandelbrot/fMandelbrotD.pas
  52. 1 1
      Examples/Demos/glslshaders/Ocean/fOceanC.h
  53. 1 1
      Examples/Demos/glslshaders/Ocean/fOceanD.pas
  54. 1 1
      Examples/Demos/glslshaders/PostShader/fPostShaderC.h
  55. 1 1
      Examples/Demos/glslshaders/PostShader/fPostShaderD.pas
  56. 1 1
      Examples/Demos/glslshaders/ProjectedTexture/fProjectTextureD.pas
  57. 1 1
      Examples/Demos/glslshaders/ShaderComponent/fShaderCompC.h
  58. 1 1
      Examples/Demos/glslshaders/ShaderComponent/fShaderCompD.pas
  59. 1 1
      Examples/Demos/glslshaders/ShadersLab/fShaderLabD.pas
  60. 1 1
      Examples/Demos/glslshaders/Shadertoy/fShadertoyD.pas
  61. 1 1
      Examples/Demos/glslshaders/SkyboxShader/fSkyboxShaderD.pas
  62. 1 1
      Examples/Demos/interface/Console/fConsoleC.h
  63. 1 1
      Examples/Demos/interface/Console/fConsoleD.pas
  64. 1 1
      Examples/Demos/interface/GameMenu/fGameMenuC.h
  65. 1 1
      Examples/Demos/interface/GameMenu/fGameMenuD.pas
  66. 1 1
      Examples/Demos/interface/GizmoEx/fGizmoExD.pas
  67. 1 1
      Examples/Demos/interface/GuiDemo/fGuiDemoC.h
  68. 1 1
      Examples/Demos/interface/GuiDemo/fGuiDemoD.pas
  69. 1 1
      Examples/Demos/interface/GuiPaint/fGuiPaintD.pas
  70. 1 1
      Examples/Demos/interface/bmpfont/fBmpfontC.h
  71. 1 1
      Examples/Demos/interface/bmpfont/fBmpfontD.pas
  72. 1 1
      Examples/Demos/interface/cursor/fCursorC.h
  73. 1 1
      Examples/Demos/interface/cursor/fCursorD.pas
  74. 1 1
      Examples/Demos/interface/fontcolor/fFontColorC.h
  75. 1 1
      Examples/Demos/interface/fontcolor/fFontColorD.pas
  76. 1 1
      Examples/Demos/materials/MaterialScript/fMatScriptC.h
  77. 1 1
      Examples/Demos/materials/MaterialScript/fMatScriptD.pas
  78. 1 1
      Examples/Demos/materials/TransparAdv/fTransparAdvD.pas
  79. 1 1
      Examples/Demos/materials/cubemap/fCubemapD.pas
  80. 1 1
      Examples/Demos/materials/customquad/fCustomQuadC.h
  81. 1 1
      Examples/Demos/materials/customquad/fCustomQuadD.pas
  82. 1 1
      Examples/Demos/materials/dynamictexture/fDynTextureC.h
  83. 1 1
      Examples/Demos/materials/dynamictexture/fDynTextureD.pas
  84. 1 1
      Examples/Demos/materials/fire2D_gr32/fFire_GR32D.pas
  85. 1 1
      Examples/Demos/materials/multimaterial/fMultiMaterialC.h
  86. 1 1
      Examples/Demos/materials/multimaterial/fMultiMaterialD.pas
  87. 1 1
      Examples/Demos/materials/multitexture/fMultiTextureD.pas
  88. 1 1
      Examples/Demos/materials/objmaterial/fObjMaterialD.pas
  89. 1 1
      Examples/Demos/materials/proceduralclouds/fProcCloudsD.pas
  90. 1 1
      Examples/Demos/materials/texcombine/fTexCombineD.pas
  91. 1 1
      Examples/Demos/materials/texformat/fTexFormatD.pas
  92. 1 1
      Examples/Demos/meshes/CSG/fCsgC.h
  93. 1 1
      Examples/Demos/meshes/CSG/fCsgD.pas
  94. 1 1
      Examples/Demos/meshes/actor/fActorC.h
  95. 1 1
      Examples/Demos/meshes/actor/fActorD.pas
  96. 1 1
      Examples/Demos/meshes/actorproxy/fActorProxyC.h
  97. 1 1
      Examples/Demos/meshes/actorproxy/fActorProxyD.pas
  98. 1 1
      Examples/Demos/meshes/actortwocam/fActorTwocamD.pas
  99. 1 1
      Examples/Demos/meshes/centering/fCenteringD.pas
  100. 1 1
      Examples/Demos/meshes/ducky/fDuckyD.pas

+ 1 - 1
Examples/AdvDemos/ActorMS3D/fActorMS3dC.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLS.Material"
 #pragma link "GLS.Objects"
 
-#pragma link "GLS.Utils"
+#pragma link "GLScene.Utils"
 #pragma link "GLS.GeomObjects"
 #pragma link "GLS.Graphics"
 #pragma link "GLScene.VectorTypes"

+ 4 - 4
Examples/AdvDemos/ActorMS3D/fActorms3dD.pas

@@ -15,26 +15,26 @@ uses
   Vcl.Imaging.jpeg,
   Vcl.Imaging.pngimage,
 
+  GLScene.VectorGeometry,
+  GLScene.VectorTypes,
+  GLScene.Utils,
+
   GLS.PipelineTransformation,
   GLS.VectorLists,
   GLS.Cadencer,
   GLS.SceneViewer,
-
   GLS.BaseClasses,
   GLS.Scene,
   GLS.VectorFileObjects,
   GLS.Objects,
-  GLS.Utils,
   GLS.Coordinates,
   GLS.GeomObjects,
   GLS.FileMS3D,
   GLS.Material,
   GLS.CameraController,
   GLS.Graphics,
-  GLScene.VectorTypes,
   GLS.RenderContextInfo,
   GLS.ShadowPlane,
-  GLScene.VectorGeometry,
   GLS.SimpleNavigation,
   GLS.Mesh,
   GLS.Gui,

+ 1 - 1
Examples/AdvDemos/Archipelago/Splitter/fSplitterC.h

@@ -10,7 +10,7 @@
 #include <ComCtrls.hpp>
 #include <Vcl.Imaging.jpeg.hpp>
 
-#include <GLS.Utils.hpp>
+#include <GLScene.Utils.hpp>
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Examples/AdvDemos/Archipelago/Splitter/fSplitterD.pas

@@ -16,7 +16,7 @@ uses
   Vcl.StdCtrls,
   Vcl.ComCtrls,
 
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TForm1 = class(TForm)

+ 1 - 1
Examples/AdvDemos/Archipelago/fArchipelagoD.pas

@@ -43,7 +43,7 @@ uses
   GLS.State,
   GLS.TextureFormat,
   GLS.File3DS,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.Navigator;
 
 type

+ 1 - 1
Examples/AdvDemos/Christmas/fChrismasC.h

@@ -35,7 +35,7 @@
 #include "GLS.ThorFX.hpp"
 #include "GLS.FireFX.hpp"
 #include "GLS.BaseClasses.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLS.SoundManager.hpp"
 #include "GLS.Sounds.BASS.hpp"
 

+ 1 - 1
Examples/AdvDemos/Christmas/fChrismasD.pas

@@ -44,7 +44,7 @@ uses
   BASS.Import,
   GLS.FireFX,
   GLS.FileWAV,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TMain = class(TForm)

+ 1 - 1
Examples/AdvDemos/Earth/fEarthD.pas

@@ -34,7 +34,7 @@ uses
   GLS.RenderContextInfo,
   GLS.Color,
   GLS.State,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.Context,
   GLS.TextureFormat,
   GLSL.TextureShaders,

+ 1 - 1
Examples/AdvDemos/Forest/fForestD.pas

@@ -50,7 +50,7 @@ uses
   GLS.Screen,
   GLS.State,
   GLS.FileTGA,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TForm1 = class(TForm)

+ 1 - 1
Examples/AdvDemos/GLSViewer/Source/fGLSViewer.pas

@@ -61,7 +61,7 @@ uses
   GLS.Graph,
   GLS.MeshBuilder,
   GLS.Navigator,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.GeomObjects,
   GLS.SimpleNavigation,
   GLS.Extrusion,

+ 1 - 1
Examples/AdvDemos/IntensityMesh/fIntensityMeshD.pas

@@ -29,7 +29,7 @@ uses
   GLS.Objects,
   GLS.BitmapFont,
   GLS.WindowsFont,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,

+ 1 - 1
Examples/AdvDemos/PanoramViewer/fPanoViewerC.h

@@ -24,7 +24,7 @@
 
 #include "GLS.Keyboard.hpp"
 #include "GLS.FileJPEG.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Examples/AdvDemos/PanoramViewer/fPanoViewerD.pas

@@ -29,7 +29,7 @@ uses
   GLS.Coordinates,
   GLS.BaseClasses,
   GLScene.VectorGeometry,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TForm1 = class(TForm)

+ 1 - 1
Examples/AdvDemos/TexCombine/fTexCombineD.pas

@@ -34,7 +34,7 @@ uses
   GLS.Graphics,
   GLScene.VectorGeometry,
   GLS.State,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TTTBMain = class(TForm)

+ 1 - 1
Examples/Demos/behaviours/DCEDemo/fDceDemoC.h

@@ -38,7 +38,7 @@
 #include "GLScene.VectorGeometry.hpp"
 #include "GLS.Context.hpp"
 #include "GLS.EllipseCollision.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLS.DCE.hpp"
 #include "GLS.SimpleNavigation.hpp"
 

+ 1 - 1
Examples/Demos/behaviours/DCEDemo/fDceDemoD.pas

@@ -38,7 +38,7 @@ uses
   GLS.Keyboard,
   GLS.ProxyObjects,
   GLS.State,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.BaseClasses,
   GLScene.VectorTypes;
 

+ 1 - 1
Examples/Demos/behaviours/FPSMovement/fFPSMovementD.pas

@@ -36,7 +36,7 @@ uses
   GLS.Coordinates,
   GLS.SimpleNavigation,
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormFPSMovement = class(TForm)

+ 22 - 9
Examples/Demos/behaviours/PathControl/fPathControlD.dfm

@@ -1,25 +1,34 @@
 object FormPathControl: TFormPathControl
   Left = 0
   Top = 0
+  Margins.Left = 5
+  Margins.Top = 5
+  Margins.Right = 5
+  Margins.Bottom = 5
   Caption = 'Path Control'
-  ClientHeight = 480
-  ClientWidth = 705
+  ClientHeight = 840
+  ClientWidth = 1248
   Color = clBtnFace
   Font.Charset = DEFAULT_CHARSET
   Font.Color = clWindowText
-  Font.Height = -11
+  Font.Height = -19
   Font.Name = 'Tahoma'
   Font.Style = []
   OnActivate = FormActivate
-  TextHeight = 13
+  PixelsPerInch = 168
+  TextHeight = 23
   object GLSceneViewer1: TGLSceneViewer
     Left = 0
     Top = 0
-    Width = 705
-    Height = 480
+    Width = 1248
+    Height = 840
+    Margins.Left = 5
+    Margins.Top = 5
+    Margins.Right = 5
+    Margins.Bottom = 5
     Camera = GLCamera1
     Buffer.BackgroundColor = clAppWorkSpace
-    FieldOfView = 156.463424682617200000
+    FieldOfView = 166.422058105468800000
     PenAsTouch = False
     Align = alClient
     TabOrder = 0
@@ -27,8 +36,12 @@ object FormPathControl: TFormPathControl
   object MoveBtn: TBitBtn
     Left = 0
     Top = 0
-    Width = 129
-    Height = 25
+    Width = 226
+    Height = 44
+    Margins.Left = 5
+    Margins.Top = 5
+    Margins.Right = 5
+    Margins.Bottom = 5
     Caption = 'Start Movement'
     TabOrder = 1
     OnClick = MoveBtnClick

+ 2 - 1
Examples/Demos/behaviours/PathControl/fPathControlD.pas

@@ -23,10 +23,11 @@ uses
   GLS.Movement,
   GLScene.VectorTypes,
   GLS.SceneViewer,
+  GLS.ImageUtils,
  
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.SimpleNavigation;
 
 type

+ 1 - 1
Examples/Demos/bench/canvas/fCanvasD.pas

@@ -26,7 +26,7 @@ uses
   GLS.Canvas,
   GLS.Texture,
   GLS.RenderContextInfo,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormCanvas = class(TForm)

+ 1 - 1
Examples/Demos/cgshaders/BlinnSheen/fdBlinnSheen.pas

@@ -33,7 +33,7 @@ uses
   GLS.FileTGA,
   GLS.File3DS,
   GLS.PersistentClasses,
-  GLS.Utils,
+  GLScene.Utils,
 
   Cg.GL,
   GLS.CgShader;

+ 1 - 1
Examples/Demos/cgshaders/BombShader/fCgBombShaderC.h

@@ -27,7 +27,7 @@
 #include "JPeg.hpp"
 #include "GLS.FileMD2.hpp"
 #include "GLS.File3DS.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 
 
 //---------------------------------------------------------------------------

+ 1 - 1
Examples/Demos/cgshaders/BombShader/fCgBombShaderD.pas

@@ -27,7 +27,7 @@ uses
   GLScene.VectorGeometry,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
 
   GLS.FileMD2,
   GLS.CgBombShader;

+ 1 - 1
Examples/Demos/cgshaders/BumpMap/fBumpMapD.pas

@@ -29,7 +29,7 @@ uses
   GLS.Coordinates,
   GLS.BaseClasses,
   GLS.TextureFormat,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.SimpleNavigation;
 
 type

+ 1 - 1
Examples/Demos/cgshaders/CellShader/fCelShadingC.h

@@ -19,7 +19,7 @@
 #include "GLS.VectorFileObjects.hpp"
 #include "GLS.SceneViewer.hpp"
 #include "GLS.FileMD2.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "Cg.GL.hpp"
 #include "GLS.CgShader.hpp"
 #include <Vcl.ComCtrls.hpp>

+ 1 - 1
Examples/Demos/cgshaders/CellShader/fCgCellShaderD.pas

@@ -26,7 +26,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.FileMD2,
 
   GLS.CgShader;

+ 1 - 1
Examples/Demos/cgshaders/CloudSky/fCloudSkyD.pas

@@ -29,7 +29,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.SimpleNavigation,
 
   GLS.CgShader;

+ 1 - 1
Examples/Demos/cgshaders/DistTex/fDisttexD.pas

@@ -27,7 +27,7 @@ uses
 
   GLS.BaseClasses,
   GLS.RenderContextInfo,
-  GLS.Utils,
+  GLScene.Utils,
 
   CG.Import,
   CG.GL;

+ 1 - 1
Examples/Demos/cgshaders/Reflect/fReflectD.pas

@@ -35,7 +35,7 @@ uses
   GLS.GeomObjects, 
   GLS.Material, 
   GLS.Coordinates,
-  GLS.Utils,
+  GLScene.Utils,
    
   GLS.BaseClasses;
 

+ 1 - 1
Examples/Demos/cgshaders/SimpleCG/fCgSimpleD.pas

@@ -33,7 +33,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormCgSimple = class(TForm)

+ 1 - 1
Examples/Demos/cgshaders/Texturing/fCgTextureC.h

@@ -20,7 +20,7 @@
 #include "GLS.SceneViewer.hpp"
 #include "GLS.CgShader.hpp"
 #include "JPeg.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Examples/Demos/cgshaders/Texturing/fCgTextureD.pas

@@ -30,7 +30,7 @@ uses
  
   GLS.Material,
   GLS.Coordinates,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.BaseClasses;
 
 type

+ 1 - 1
Examples/Demos/collisions/Raycast/fRayCastD.pas

@@ -26,7 +26,7 @@ uses
   GLS.GeomObjects,
   GLS.Color,
   GLS.Coordinates,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormRayCast = class(TForm)

+ 1 - 1
Examples/Demos/collisions/boxedin/fBoxC.h

@@ -20,7 +20,7 @@
 #include <GLS.VectorFileObjects.hpp>
 #include "GLS.Coordinates.hpp"
 
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLS.Cadencer.hpp"
 #include "GLS.SceneViewer.hpp"hpp"
 

+ 1 - 1
Examples/Demos/collisions/boxedin/fBoxedinD.pas

@@ -25,7 +25,7 @@ uses
   GLS.GeomObjects,
 
   GLS.Coordinates,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.BaseClasses,
   GLS.File3DS;
 

+ 1 - 1
Examples/Demos/collisions/facevsface/fFaceC.h

@@ -18,7 +18,7 @@
 #include "GLS.SpaceText.hpp"
 #include "GLS.VectorFileObjects.hpp"
 #include "GLS.SceneViewer.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLS.File3DS.hpp"
 
 

+ 1 - 1
Examples/Demos/collisions/facevsface/fFacevsFaceD.pas

@@ -28,7 +28,7 @@ uses
   GLS.VectorLists,
   GLS.File3DS,
   GLS.Coordinates,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.BaseClasses;
 
 type

+ 1 - 1
Examples/Demos/collisions/meshhit/fMeshHitD.pas

@@ -20,7 +20,7 @@ uses
   GLS.Coordinates,
   GLS.BaseClasses,
   GLS.File3DS,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormMeshHit = class(TForm)

+ 1 - 1
Examples/Demos/collisions/octree/fMainC.h

@@ -17,7 +17,7 @@
 #include "GLS.BaseClasses.hpp"
 #include "GLS.Coordinates.hpp"
 
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLS.Scene.hpp"
 
 //---------------------------------------------------------------------------

+ 1 - 1
Examples/Demos/collisions/octree/fOctreeD.pas

@@ -21,7 +21,7 @@ uses
   GLS.GeomObjects,
  
   GLS.Coordinates,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.BaseClasses,
   GLScene.VectorGeometry,
   GLS.VectorLists,

+ 1 - 1
Examples/Demos/computing/PostProcessing/fPostProcessingD.pas

@@ -38,7 +38,7 @@ uses
   GLS.Context,
   GLSL.CustomShader,
   GLSL.Shader,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.Texture;
 
 type

+ 1 - 1
Examples/Demos/computing/SimpleCUDA/fSimpleTexD.pas

@@ -14,7 +14,7 @@ uses
   Vcl.Dialogs,
   Vcl.StdCtrls,
 
-  GLS.Utils,
+  GLScene.Utils,
   GLS.FilePGM,
 
   CUDA.Context,

+ 1 - 1
Examples/Demos/extrusion/pawn/fPawnC.h

@@ -16,7 +16,7 @@
 #include "GLS.SceneViewer.hpp"
 #include <Vcl.ComCtrls.hpp>
 #include <Vcl.ExtCtrls.hpp>
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "Jpeg.hpp"
 
 //---------------------------------------------------------------------------

+ 1 - 1
Examples/Demos/extrusion/pawn/fPawnD.pas

@@ -22,7 +22,7 @@ uses
   GLS.SceneViewer,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormPawn = class(TForm)

+ 1 - 1
Examples/Demos/glslshaders/BumpShader/fBumpShaderC.h

@@ -28,7 +28,7 @@
 #include "Formats.DDSImage.hpp"
 #include "GLS.FileMS3D.hpp"
 
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLS.BaseClasses.hpp"
 #include "GLSL.Shader.hpp"
 #include "GLSL.BumpShaders.hpp"

+ 1 - 1
Examples/Demos/glslshaders/BumpShader/fBumpShaderD.pas

@@ -26,7 +26,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.FileMS3D,
   GLS.File3DS,
   GLS.FileMD2,

+ 1 - 1
Examples/Demos/glslshaders/BunnyBump/fBunnyBumpD.pas

@@ -30,7 +30,7 @@ uses
   GLScene.VectorGeometry,
   GLS.Context,
   GLS.FileOBJ,
-  GLS.Utils,
+  GLScene.Utils,
   GLSL.BumpShaders;
 
 type

+ 1 - 1
Examples/Demos/glslshaders/DiffuseShader/fDiffuseShaderC.h

@@ -28,7 +28,7 @@
 #include "GLS.FileMD2.hpp"
 #include "GLS.File3DS.hpp"
 #include "GLS.FileMS3D.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLSL.DiffuseSpecularShader.hpp"
 
 //---------------------------------------------------------------------------

+ 1 - 1
Examples/Demos/glslshaders/DiffuseShader/fDiffuseShaderD.pas

@@ -32,7 +32,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.FileMD2,
   GLS.FileMS3D,
   GLS.File3DS;

+ 1 - 1
Examples/Demos/glslshaders/FurShader/fFurShaderD.pas

@@ -22,7 +22,7 @@ uses
   GLS.FileTGA,
   GLS.VectorLists,
   VectorTypes,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.Context,
   GLS.FileOBJ,
   GLScene.VectorGeometry,

+ 1 - 1
Examples/Demos/glslshaders/Mandelbrot/fMandelbrotD.pas

@@ -24,7 +24,7 @@ uses
   GLS.Scene,
   GLS.Context,
   GLS.Keyboard,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.FileTGA,
   GLS.HUDObjects,
   GLS.BitmapFont,

+ 1 - 1
Examples/Demos/glslshaders/Ocean/fOceanC.h

@@ -27,7 +27,7 @@
 #include "GLS.Context.hpp"
 #include "GLS.RenderContextInfo.hpp"
 #include "GLS.State.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLS.FileTGA.hpp"
 
 

+ 1 - 1
Examples/Demos/glslshaders/Ocean/fOceanD.pas

@@ -23,7 +23,7 @@ uses
   GLS.GeomObjects,
   GLS.Cadencer,
   GLSL.UserShader,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.Graph,
   GLScene.VectorTypes,
   GLS.SkyDome,

+ 1 - 1
Examples/Demos/glslshaders/PostShader/fPostShaderC.h

@@ -23,7 +23,7 @@
 #include "GLS.SimpleNavigation.hpp"
 #include "GLS.VectorFileObjects.hpp"
 #include "GLS.SceneViewer.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 
 // FileFormats
 #include "GLS.FileTGA.hpp"

+ 1 - 1
Examples/Demos/glslshaders/PostShader/fPostShaderD.pas

@@ -19,7 +19,7 @@ uses
   GLS.SceneViewer,
   GLS.Scene,
   GLS.Graph,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.Context,
   GLScene.VectorGeometry,
   GLS.GeomObjects,

+ 1 - 1
Examples/Demos/glslshaders/ProjectedTexture/fProjectTextureD.pas

@@ -22,7 +22,7 @@ uses
   GLS.VectorFileObjects,
   GLS.ShadowVolume,
   GLS.GeomObjects,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.FileLMTS,
   GLS.Context,
   GLScene.VectorGeometry,

+ 1 - 1
Examples/Demos/glslshaders/ShaderComponent/fShaderCompC.h

@@ -23,7 +23,7 @@
 #include "GLSL.Shader.hpp"
 #include "GLS.VectorFileObjects.hpp"
 #include "GLS.SceneViewer.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Examples/Demos/glslshaders/ShaderComponent/fShaderCompD.pas

@@ -28,7 +28,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
 
   GLS.FileMD2,
   GLS.FileMS3D,

+ 1 - 1
Examples/Demos/glslshaders/ShadersLab/fShaderLabD.pas

@@ -45,7 +45,7 @@ uses
   GLS.Color,
   GLS.Graphics,
   GLS.MeshUtils,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.GeomObjects,
   GLS.SimpleNavigation,
   GLS.HUDObjects,

+ 1 - 1
Examples/Demos/glslshaders/Shadertoy/fShadertoyD.pas

@@ -27,7 +27,7 @@ uses
   GLS.Context,
   GLS.Coordinates,
   GLS.HUDObjects,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormEiffie = class(TForm)

+ 1 - 1
Examples/Demos/glslshaders/SkyboxShader/fSkyboxShaderD.pas

@@ -25,7 +25,7 @@ uses
 
   GLS.Context,
   GLS.RenderContextInfo,
-  GLS.Utils,
+  GLScene.Utils,
 
   GLS.FileDDS;
 

+ 1 - 1
Examples/Demos/interface/Console/fConsoleC.h

@@ -22,7 +22,7 @@
 #include "GLS.Console.hpp"
 #include "GLS.Coordinates.hpp"
 #include "GLS.SimpleNavigation.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Examples/Demos/interface/Console/fConsoleD.pas

@@ -26,7 +26,7 @@ uses
   GLS.Console,
   GLS.Coordinates,
   GLS.SimpleNavigation,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormConsole = class(TForm)

+ 1 - 1
Examples/Demos/interface/GameMenu/fGameMenuC.h

@@ -29,7 +29,7 @@
 #include "GLS.Material.hpp"
 #include "GLS.Coordinates.hpp"
 #include "GLS.BaseClasses.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Examples/Demos/interface/GameMenu/fGameMenuD.pas

@@ -31,7 +31,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormGameMenu = class(TForm)

+ 1 - 1
Examples/Demos/interface/GizmoEx/fGizmoExD.pas

@@ -24,7 +24,7 @@ uses
   GLS.SceneViewer,
   GLS.Keyboard,
 
-  GLS.Utils,
+  GLScene.Utils,
   GLS.GizmoEx,
 
   GLS.Coordinates,

+ 1 - 1
Examples/Demos/interface/GuiDemo/fGuiDemoC.h

@@ -22,7 +22,7 @@
 #include "GLS.SceneViewer.hpp"
 #include "GLS.Windows.hpp"
 #include "GLS.WindowsFont.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Examples/Demos/interface/GuiDemo/fGuiDemoD.pas

@@ -27,7 +27,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormGuidemo = class(TForm)

+ 1 - 1
Examples/Demos/interface/GuiPaint/fGuiPaintD.pas

@@ -29,7 +29,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormGuiPaint = class(TForm)

+ 1 - 1
Examples/Demos/interface/bmpfont/fBmpfontC.h

@@ -18,7 +18,7 @@
 #include "GLS.Objects.hpp"
 #include "GLS.GeomObjects.hpp"
 #include "GLS.SceneViewer.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Examples/Demos/interface/bmpfont/fBmpfontD.pas

@@ -21,7 +21,7 @@ uses
   GLS.GeomObjects,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.SceneViewer;
 
 type

+ 1 - 1
Examples/Demos/interface/cursor/fCursorC.h

@@ -23,7 +23,7 @@
 #include "GLS.Particles.hpp"
 #include "GLS.Scene.hpp"
 #include "GLS.SceneViewer.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Examples/Demos/interface/cursor/fCursorD.pas

@@ -30,7 +30,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormCursor = class(TForm)

+ 1 - 1
Examples/Demos/interface/fontcolor/fFontColorC.h

@@ -17,7 +17,7 @@
 #include "GLS.GeomObjects.hpp"
 #include "GLS.TimeEventsMgr.hpp"
 #include "GLS.SceneViewer.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Examples/Demos/interface/fontcolor/fFontColorD.pas

@@ -23,7 +23,7 @@ uses
   GLS.GeomObjects,
 
   GLS.Coordinates,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.BaseClasses;
 
 type

+ 1 - 1
Examples/Demos/materials/MaterialScript/fMatScriptC.h

@@ -18,7 +18,7 @@
 #include "GLS.Objects.hpp"
 #include "GLS.Scene.hpp"
 #include "GLS.SceneViewer.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "Jpeg.hpp"
 #include "GLS.SimpleNavigation.hpp"
 

+ 1 - 1
Examples/Demos/materials/MaterialScript/fMatScriptD.pas

@@ -20,7 +20,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.SimpleNavigation;
 
 type

+ 1 - 1
Examples/Demos/materials/TransparAdv/fTransparAdvD.pas

@@ -41,7 +41,7 @@ uses
   GLS.Keyboard,
   GLS.CompositeImage,
 
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormTransparAdv = class(TForm)

+ 1 - 1
Examples/Demos/materials/cubemap/fCubemapD.pas

@@ -17,7 +17,7 @@ uses
   GLS.Texture,
   GLS.FileDDS,
   GLS.Context,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.Coordinates,
   GLS.BaseClasses,
   GLS.GeomObjects;

+ 1 - 1
Examples/Demos/materials/customquad/fCustomQuadC.h

@@ -14,7 +14,7 @@
 #include "GLS.Context.hpp"
 #include "GLS.State.hpp"
 
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "JPeg.hpp"
 #include "GLS.BaseClasses.hpp"
 #include "GLS.Behaviours.hpp"

+ 1 - 1
Examples/Demos/materials/customquad/fCustomQuadD.pas

@@ -54,7 +54,7 @@ implementation
 uses
   GLS.Context,
   GLS.State,
-  GLS.Utils;
+  GLScene.Utils;
 
 procedure TFormCustomQuad.FormCreate(Sender: TObject);
 begin

+ 1 - 1
Examples/Demos/materials/dynamictexture/fDynTextureC.h

@@ -20,7 +20,7 @@
 #include "GLS.Objects.hpp"
 #include "GLS.Scene.hpp"
 #include "GLS.SceneViewer.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLS.Context.hpp"
 #include "GLS.DynamicTexture.hpp"
 

+ 1 - 1
Examples/Demos/materials/dynamictexture/fDynTextureD.pas

@@ -23,7 +23,7 @@ uses
   GLS.RenderContextInfo, 
   GLS.Context, 
   GLS.DynamicTexture, 
-  GLS.Utils,
+  GLScene.Utils,
   GLS.Navigator,
   GLS.SimpleNavigation;
 

+ 1 - 1
Examples/Demos/materials/fire2D_gr32/fFire_GR32D.pas

@@ -32,7 +32,7 @@ uses
   GLS.BaseClasses,
   GLS.Material,
   GLS.FileJPEG,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormFire2d_GR32 = class(TForm)

+ 1 - 1
Examples/Demos/materials/multimaterial/fMultiMaterialC.h

@@ -21,7 +21,7 @@
 #include "GLS.Coordinates.hpp"
 
 #include "GLS.BaseClasses.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLSL.MultiMaterialShader.hpp"
 #include "GLSL.TextureShaders.hpp"
 

+ 1 - 1
Examples/Demos/materials/multimaterial/fMultiMaterialD.pas

@@ -25,7 +25,7 @@ uses
   GLS.Material,
   GLS.Coordinates,
 
-  GLS.Utils,
+  GLScene.Utils,
   GLS.BaseClasses,
   GLS.SimpleNavigation;
 

+ 1 - 1
Examples/Demos/materials/multitexture/fMultiTextureD.pas

@@ -25,7 +25,7 @@ uses
   GLS.Coordinates,
  
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormMultiTexture = class(TForm)

+ 1 - 1
Examples/Demos/materials/objmaterial/fObjMaterialD.pas

@@ -26,7 +26,7 @@ uses
 
   GLScene.VectorTypes,
   GLS.SimpleNavigation,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.Mesh;
 
 type

+ 1 - 1
Examples/Demos/materials/proceduralclouds/fProcCloudsD.pas

@@ -28,7 +28,7 @@ uses
   GLS.Coordinates,
   GLS.BaseClasses,
 
-  GLS.Utils
+  GLScene.Utils
   ;
 
 type

+ 1 - 1
Examples/Demos/materials/texcombine/fTexCombineD.pas

@@ -24,7 +24,7 @@ uses
   GLS.Coordinates,
 
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormTexCombine = class(TForm)

+ 1 - 1
Examples/Demos/materials/texformat/fTexFormatD.pas

@@ -64,7 +64,7 @@ implementation
 {$R *.DFM}
 
 uses
-  GLS.TextureFormat, GLS.Utils;
+  GLS.TextureFormat, GLScene.Utils;
 
 procedure TFormTexFormat.FormCreate(Sender: TObject);
 var

+ 1 - 1
Examples/Demos/meshes/CSG/fCsgC.h

@@ -23,7 +23,7 @@
 #include "GLS.MeshBSP.hpp"
 #include "GLS.MeshCSG.hpp"
 
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 
 
 

+ 1 - 1
Examples/Demos/meshes/CSG/fCsgD.pas

@@ -31,7 +31,7 @@ uses
   GLS.BaseClasses,
   GLS.State,
   GLScene.VectorGeometry,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormCsg = class(TForm)

+ 1 - 1
Examples/Demos/meshes/actor/fActorC.h

@@ -25,7 +25,7 @@
 #include "GLS.SceneViewer.hpp"
 #include "GLS.FileMD2.hpp"
 #include "GLS.BaseClasses.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 
 //---------------------------------------------------------------------------
 class TFormActor : public TForm

+ 1 - 1
Examples/Demos/meshes/actor/fActorD.pas

@@ -26,7 +26,7 @@ uses
 
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormActor = class(TForm)

+ 1 - 1
Examples/Demos/meshes/actorproxy/fActorProxyC.h

@@ -27,7 +27,7 @@
 
 #include "GLS.BaseClasses.hpp"
 #include "GLS.FileSMD.hpp"
-#include "GLS.Utils.hpp"
+#include "GLScene.Utils.hpp"
 #include "GLS.BaseClasses.hpp"
 
 //---------------------------------------------------------------------------

+ 1 - 1
Examples/Demos/meshes/actorproxy/fActorProxyD.pas

@@ -30,7 +30,7 @@ uses
   GLS.Coordinates,
  
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
   GLS.FileSMD;
 
 type

+ 1 - 1
Examples/Demos/meshes/actortwocam/fActorTwocamD.pas

@@ -31,7 +31,7 @@ uses
 
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils,
+  GLScene.Utils,
   GLScene.VectorGeometry,
   GLS.Keyboard,
   GLS.PersistentClasses, GLS.DCE;

+ 1 - 1
Examples/Demos/meshes/centering/fCenteringD.pas

@@ -21,7 +21,7 @@ uses
   GLS.File3DS,
   GLS.Coordinates,
   GLS.BaseClasses,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormCentering = class(TForm)

+ 1 - 1
Examples/Demos/meshes/ducky/fDuckyD.pas

@@ -31,7 +31,7 @@ uses
   GLS.State,
   GLS.BaseClasses,
   GLS.FileNurbs,
-  GLS.Utils;
+  GLScene.Utils;
 
 type
   TFormDucky = class(TForm)

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