| 123456789101112131415161718192021222324252627282930313233343536373839 |
- //
- // The graphics platform GLScene https://github.com/glscene
- //
- unit Cg.Register;
- (* Registration unit for Cg shader package *)
- interface
- {$I Scenario.inc}
- uses
- System.Classes,
- DesignIntf,
- DesignEditors,
- VCLEditors,
- GLS.Material,
- Cg.Import,
- Cg.GL,
- GLS.SceneRegister, // using TGLLibMaterialNameProperty
- Cg.Shader,
- Cg.BombShader;
- procedure Register;
- //-----------------------------------------------------
- implementation
- //-----------------------------------------------------
- procedure Register;
- begin
- RegisterComponents('GLScene Shaders', [TCgShader, TCgBombShader]);
- RegisterPropertyEditor(TypeInfo(TGLLibMaterialName), TCgBombShader, '',
- TGLLibMaterialNameProperty);
- end;
- end.
|