Browse Source

Merge pull request #47 from BastiaanOlij/add_api_struct

Implemented using api struct
Thomas Herzog 7 years ago
parent
commit
e72f4beec1

+ 1 - 0
.gitignore

@@ -1,6 +1,7 @@
 src/*.cpp
 src/*.hpp
 include/*.hpp
+logs/*
 *.o
 *.os
 *.so

+ 3 - 11
SConstruct

@@ -3,14 +3,11 @@ import os, subprocess
 
 
 # Local dependency paths, adapt them to your setup
-godot_headers_path = ARGUMENTS.get("headers", "../godot_headers/")
-godot_bin_path = ARGUMENTS.get("godotbinpath", "../godot_fork/bin/")
-
-# for windows
-godot_lib_path = ARGUMENTS.get("godotlibpath", godot_bin_path)
+godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "../godot_headers/"))
+godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/"))
 
 target = ARGUMENTS.get("target", "debug")
-platform = ARGUMENTS.get("p", "linux")
+platform = ARGUMENTS.get("p", ARGUMENTS.get("platform", "linux"))
 
 # This makes sure to keep the session environment variables on windows, 
 # that way you can run scons in a vs 2017 prompt and it will find all the required tools
@@ -23,7 +20,6 @@ if ARGUMENTS.get("use_llvm", "no") == "yes":
 
 godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64"
 
-
 def add_sources(sources, directory):
     for file in os.listdir(directory):
         if file.endswith('.cpp'):
@@ -44,13 +40,10 @@ if platform == "windows":
         env.Append(CCFLAGS = ['-EHsc', '-D_DEBUG', '/MDd'])
     else:
         env.Append(CCFLAGS = ['-O2', '-EHsc', '-DNDEBUG', '/MD'])
-    env.Append(LIBS=[godot_name])
-    env.Append(LIBPATH=[godot_lib_path])
 
 sources = []
 add_sources(sources, "src/core")
 
-
 if ARGUMENTS.get("generate_bindings", "no") == "yes":
     godot_executable = godot_bin_path + godot_name
 
@@ -72,7 +65,6 @@ if ARGUMENTS.get("generate_bindings", "no") == "yes":
     
     binding_generator.generate_bindings(json_api_file)
 
-
 add_sources(sources, "src")
 
 library = env.StaticLibrary(target='bin/godot_cpp_bindings', source=sources)

+ 13 - 11
binding_generator.py

@@ -66,7 +66,7 @@ def generate_class_header(used_classes, c):
     source.append("")
     source.append("")
     
-    source.append("#include <gdnative/gdnative.h>")
+    source.append("#include <gdnative_api_struct.gen.h>")
     source.append("#include <stdint.h>")
     source.append("")
     
@@ -240,6 +240,7 @@ def generate_class_implementation(icalls, used_classes, c):
     source.append("")
     source.append("")
     
+    source.append("#include <GodotGlobal.hpp>")
     source.append("#include <CoreTypes.hpp>")
     source.append("#include <Ref.hpp>")
     
@@ -278,7 +279,7 @@ def generate_class_implementation(icalls, used_classes, c):
         source.append("static inline void ___singleton_init()")
         source.append("{")
         source.append("\tif (" + core_object_name + " == nullptr) {")
-        source.append("\t\t" + core_object_name + " = godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");")
+        source.append("\t\t" + core_object_name + " = godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");")
         source.append("\t}")
         source.append("}")
         
@@ -290,12 +291,12 @@ def generate_class_implementation(icalls, used_classes, c):
     if c["instanciable"]:
         source.append("void *" + strip_name(c["name"]) + "::operator new(size_t)")
         source.append("{")
-        source.append("\treturn godot_get_class_constructor((char *)\"" + c["name"] + "\")();")
+        source.append("\treturn godot::api->godot_get_class_constructor((char *)\"" + c["name"] + "\")();")
         source.append("}")
         
         source.append("void " + strip_name(c["name"]) + "::operator delete(void *ptr)")
         source.append("{")
-        source.append("\tgodot_object_destroy((godot_object *)ptr);")
+        source.append("\tgodot::api->godot_object_destroy((godot_object *)ptr);")
         source.append("}")
     
     for method in c["methods"]:
@@ -328,7 +329,7 @@ def generate_class_implementation(icalls, used_classes, c):
         
         source.append("\tstatic godot_method_bind *mb = NULL;")
         source.append("\tif (mb == NULL) {")
-        source.append("\t\tmb = godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
+        source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
         source.append("\t}")
         
         return_statement = ""
@@ -359,7 +360,7 @@ def generate_class_implementation(icalls, used_classes, c):
                 source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];")
             
             for i, argument in enumerate(method["arguments"]):
-                source.append("\tgodot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);")
+                source.append("\tgodot::api->godot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);")
                 
             source.append("")
             
@@ -392,13 +393,13 @@ def generate_class_implementation(icalls, used_classes, c):
             source.append("")
             
             source.append("\tVariant __result;")
-            source.append("\t*(godot_variant *) &__result = godot_method_bind_call(mb, (godot_object *) " + core_object_name + ", (const godot_variant **) __args, " + size + ", nullptr);")
+            source.append("\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(mb, (godot_object *) " + core_object_name + ", (const godot_variant **) __args, " + size + ", nullptr);")
             
             source.append("")
             
             
             for i, argument in enumerate(method["arguments"]):
-                source.append("\tgodot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
+                source.append("\tgodot::api->godot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
                 
             source.append("")
             
@@ -460,7 +461,7 @@ def generate_icall_header(icalls):
     
     source.append("")
     
-    source.append("#include <gdnative/gdnative.h>")
+    source.append("#include <gdnative_api_struct.gen.h>")
     source.append("#include <stdint.h>")
     source.append("")
     
@@ -510,10 +511,11 @@ def generate_icall_implementation(icalls):
     
     source.append("")
     
-    source.append("#include <gdnative/gdnative.h>")
+    source.append("#include <gdnative_api_struct.gen.h>")
     source.append("#include <stdint.h>")
     source.append("")
     
+    source.append("#include <GodotGlobal.hpp>")
     source.append("#include <CoreTypes.hpp>")
     source.append("#include <Object.hpp>")
     source.append("")
@@ -568,7 +570,7 @@ def generate_icall_implementation(icalls):
         source.append("\t};")
         source.append("")
         
-        source.append("\tgodot_method_bind_ptrcall(mb, inst, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");")
+        source.append("\tgodot::api->godot_method_bind_ptrcall(mb, inst, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");")
         
         if ret_type != "void":
             source.append("\treturn ret;")

+ 25 - 25
include/core/Godot.hpp

@@ -4,7 +4,7 @@
 #include <cstdlib>
 #include <cstring>
 
-#include <gdnative/gdnative.h>
+#include <gdnative_api_struct.gen.h>
 #include <nativescript/godot_nativescript.h>
 
 
@@ -86,7 +86,7 @@ struct _ArgCast<Variant> {
 template<class T>
 T *as(Object *obj)
 {
-	return (T *) godot_nativescript_get_userdata(obj);
+	return (T *) godot::api->godot_nativescript_get_userdata(obj);
 }
 
 // instance and destroy funcs
@@ -118,7 +118,7 @@ void register_class()
 	destroy.destroy_func = _godot_class_destroy_func<T>;
 
 
-	godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
+	godot::api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
 	T::_register_methods();
 }
 
@@ -132,7 +132,7 @@ void register_tool_class()
 	destroy.destroy_func = _godot_class_destroy_func<T>;
 
 
-	godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
+	godot::api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
 	T::_register_methods();
 }
 
@@ -216,7 +216,7 @@ template<class T, class R, class... As>
 godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
 {
 	godot_variant v;
-	godot_variant_new_nil(&v);
+	godot::api->godot_variant_new_nil(&v);
 
 	T *obj = (T *) user_data;
 	_WrappedMethod<T, R, As...> *method = (_WrappedMethod<T, R, As...>*) method_data;
@@ -233,7 +233,7 @@ template<class T, class R, class... As>
 void *___make_wrapper_function(R (T::*f)(As...))
 {
 	using MethodType = _WrappedMethod<T, R, As...>;
-	MethodType *p = (MethodType *) godot_alloc(sizeof(MethodType));
+	MethodType *p = (MethodType *) godot::api->godot_alloc(sizeof(MethodType));
 	p->f = f;
 	return (void *) p;
 }
@@ -278,14 +278,14 @@ void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_t
 {
 	godot_instance_method method = {};
 	method.method_data = ___make_wrapper_function(method_ptr);
-	method.free_func = godot_free;
+	method.free_func = godot::api->godot_free;
 	method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr);
 
 
 	godot_method_attributes attr = {};
 	attr.rpc_type = rpc_type;
 
-	godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
+	godot::api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
 }
 
 
@@ -313,7 +313,7 @@ struct _PropertyGetFunc {
 		T *obj = (T *) user_data;
 
 		godot_variant var;
-		godot_variant_new_nil(&var);
+		godot::api->godot_variant_new_nil(&var);
 
 		Variant *v = (Variant *) &var;
 
@@ -351,7 +351,7 @@ struct _PropertyDefaultGetFunc {
 		T *obj = (T *) user_data;
 
 		godot_variant var;
-		godot_variant_new_nil(&var);
+		godot::api->godot_variant_new_nil(&var);
 
 		Variant *v = (Variant *) &var;
 
@@ -387,23 +387,23 @@ void register_property(const char *name, P (T::*var), P default_value, godot_met
 	attr.usage = usage;
 	attr.hint_string = *_hint_string;
 
-	_PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *) godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
+	_PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
 	wrapped_set->f = var;
 
-	_PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
+	_PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
 	wrapped_get->f = var;
 
 	godot_property_set_func set_func = {};
 	set_func.method_data = (void *) wrapped_set;
-	set_func.free_func   = godot_free;
+	set_func.free_func   = godot::api->godot_free;
 	set_func.set_func    = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
 
 	godot_property_get_func get_func = {};
 	get_func.method_data = (void *) wrapped_get;
-	get_func.free_func   = godot_free;
+	get_func.free_func   = godot::api->godot_free;
 	get_func.get_func    = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
 
-	godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
+	godot::api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
 }
 
 
@@ -421,23 +421,23 @@ void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(),
 	attr.rset_type = rpc_mode;
 	attr.usage = usage;
 
-	_PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *) godot_alloc(sizeof(_PropertySetFunc<T, P>));
+	_PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *) godot::api->godot_alloc(sizeof(_PropertySetFunc<T, P>));
 	wrapped_set->f = setter;
 
-	_PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *) godot_alloc(sizeof(_PropertyGetFunc<T, P>));
+	_PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *) godot::api->godot_alloc(sizeof(_PropertyGetFunc<T, P>));
 	wrapped_get->f = getter;
 
 	godot_property_set_func set_func = {};
 	set_func.method_data = (void *) wrapped_set;
-	set_func.free_func   = godot_free;
+	set_func.free_func   = godot::api->godot_free;
 	set_func.set_func    = &_PropertySetFunc<T, P>::_wrapped_setter;
 
 	godot_property_get_func get_func = {};
 	get_func.method_data = (void *) wrapped_get;
-	get_func.free_func   = godot_free;
+	get_func.free_func   = godot::api->godot_free;
 	get_func.get_func    = &_PropertyGetFunc<T, P>::_wrapped_getter;
 
-	godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
+	godot::api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
 
 }
 
@@ -449,7 +449,7 @@ void register_signal(String name, Dictionary args = Dictionary())
 	signal.num_args = args.size();
 	signal.num_default_args = 0;
 
-	signal.args = (godot_signal_argument*) godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
+	signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
 	memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
 
 
@@ -458,7 +458,7 @@ void register_signal(String name, Dictionary args = Dictionary())
 		// String name = entry[0];
 		String name = args.keys()[i];
 		godot_string *_key = (godot_string *)&name;
-		godot_string_new_copy(&signal.args[i].name, _key);
+		godot::api->godot_string_new_copy(&signal.args[i].name, _key);
 
 		// if (entry.size() > 1) {
 		// 	signal.args[i].type = entry[1];
@@ -466,13 +466,13 @@ void register_signal(String name, Dictionary args = Dictionary())
 		signal.args[i].type = args.values()[i];
 	}
 
-	godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
+	godot::api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
 
 	for (int i = 0; i < signal.num_args; i++) {
-		godot_string_destroy(&signal.args[i].name);
+		godot::api->godot_string_destroy(&signal.args[i].name);
 	}
 
-	godot_free(signal.args);
+	godot::api->godot_free(signal.args);
 }
 
 

+ 3 - 0
include/core/GodotGlobal.hpp

@@ -1,11 +1,14 @@
 #ifndef GODOT_GLOBAL_HPP
 #define GODOT_GLOBAL_HPP
 
+#include <gdnative_api_struct.gen.h>
 #include "String.hpp"
 
 
 namespace godot {
 
+extern "C" const godot_gdnative_api_struct *api;
+
 class Godot {
 
 public:

+ 2 - 1
include/core/Ref.hpp

@@ -2,6 +2,7 @@
 #define REF_H
 
 #include "Variant.hpp"
+#include "GodotGlobal.hpp"
 
 namespace godot {
 
@@ -156,7 +157,7 @@ public:
 	void unref()
 	{
 		if (reference && reference->unreference()) {
-			godot_object_destroy((godot_object *) reference);
+			godot::api->godot_object_destroy((godot_object *) reference);
 		}
 		reference = nullptr;
 	}

+ 36 - 36
src/core/Array.cpp

@@ -1,56 +1,56 @@
 #include "Array.hpp"
+#include "Variant.hpp"
+#include "GodotGlobal.hpp"
 
 #include <cstdlib>
 
-#include "Variant.hpp"
-
 namespace godot {
 
 class Object;
 
 Array::Array()
 {
-	godot_array_new(&_godot_array);
+	godot::api->godot_array_new(&_godot_array);
 }
 
 Array::Array(const PoolByteArray& a)
 {
-	godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
+	godot::api->godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
 }
 
 Array::Array(const PoolIntArray& a)
 {
-	godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
+	godot::api->godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
 }
 
 Array::Array(const PoolRealArray& a)
 {
-	godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
+	godot::api->godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
 }
 
 Array::Array(const PoolStringArray& a)
 {
-	godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
+	godot::api->godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
 }
 
 Array::Array(const PoolVector2Array& a)
 {
-	godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
+	godot::api->godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
 }
 
 Array::Array(const PoolVector3Array& a)
 {
-	godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
+	godot::api->godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
 }
 
 Array::Array(const PoolColorArray& a)
 {
-	godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
+	godot::api->godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
 }
 
 Variant& Array::operator [](const int idx)
 {
-	godot_variant *v = godot_array_operator_index(&_godot_array, idx);
+	godot_variant *v = godot::api->godot_array_operator_index(&_godot_array, idx);
 	return *(Variant *) v;
 }
 
@@ -58,132 +58,132 @@ Variant Array::operator [](const int idx) const
 {
 	// Yes, I'm casting away the const... you can hate me now.
 	// since the result is
-	godot_variant *v = godot_array_operator_index((godot_array *) &_godot_array, idx);
+	godot_variant *v = godot::api->godot_array_operator_index((godot_array *) &_godot_array, idx);
 	return *(Variant *) v;
 }
 
 void Array::append(const Variant& v)
 {
-	godot_array_append(&_godot_array, (godot_variant *) &v);
+	godot::api->godot_array_append(&_godot_array, (godot_variant *) &v);
 }
 
 void Array::clear()
 {
-	godot_array_clear(&_godot_array);
+	godot::api->godot_array_clear(&_godot_array);
 }
 
 int Array::count(const Variant& v)
 {
-	return godot_array_count(&_godot_array, (godot_variant *) &v);
+	return godot::api->godot_array_count(&_godot_array, (godot_variant *) &v);
 }
 
 bool Array::empty() const
 {
-	return godot_array_empty(&_godot_array);
+	return godot::api->godot_array_empty(&_godot_array);
 }
 
 void Array::erase(const Variant& v)
 {
-	godot_array_erase(&_godot_array, (godot_variant *) &v);
+	godot::api->godot_array_erase(&_godot_array, (godot_variant *) &v);
 }
 
 Variant Array::front() const
 {
-	godot_variant v = godot_array_front(&_godot_array);
+	godot_variant v = godot::api->godot_array_front(&_godot_array);
 	return *(Variant *) &v;
 }
 
 Variant Array::back() const
 {
-	godot_variant v = godot_array_back(&_godot_array);
+	godot_variant v = godot::api->godot_array_back(&_godot_array);
 	return *(Variant *) &v;
 }
 
 int Array::find(const Variant& what, const int from)
 {
-	return godot_array_find(&_godot_array, (godot_variant *) &what, from);
+	return godot::api->godot_array_find(&_godot_array, (godot_variant *) &what, from);
 }
 
 int Array::find_last(const Variant& what)
 {
-	return godot_array_find_last(&_godot_array, (godot_variant *) &what);
+	return godot::api->godot_array_find_last(&_godot_array, (godot_variant *) &what);
 }
 
 bool Array::has(const Variant& what) const
 {
-	return godot_array_has(&_godot_array, (godot_variant *) &what);
+	return godot::api->godot_array_has(&_godot_array, (godot_variant *) &what);
 }
 
 uint32_t Array::hash() const
 {
-	return godot_array_hash(&_godot_array);
+	return godot::api->godot_array_hash(&_godot_array);
 }
 
 void Array::insert(const int pos, const Variant& value)
 {
-	godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
+	godot::api->godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
 }
 
 void Array::invert()
 {
-	godot_array_invert(&_godot_array);
+	godot::api->godot_array_invert(&_godot_array);
 }
 
 Variant Array::pop_back()
 {
-	godot_variant v = godot_array_pop_back(&_godot_array);
+	godot_variant v = godot::api->godot_array_pop_back(&_godot_array);
 	return *(Variant *) &v;
 }
 
 Variant Array::pop_front()
 {
-	godot_variant v = godot_array_pop_front(&_godot_array);
+	godot_variant v = godot::api->godot_array_pop_front(&_godot_array);
 	return *(Variant *) &v;
 }
 
 void Array::push_back(const Variant& v)
 {
-	godot_array_push_back(&_godot_array, (godot_variant *) &v);
+	godot::api->godot_array_push_back(&_godot_array, (godot_variant *) &v);
 }
 
 void Array::push_front(const Variant& v)
 {
-	godot_array_push_front(&_godot_array, (godot_variant *) &v);
+	godot::api->godot_array_push_front(&_godot_array, (godot_variant *) &v);
 }
 
 void Array::remove(const int idx)
 {
-	godot_array_remove(&_godot_array, idx);
+	godot::api->godot_array_remove(&_godot_array, idx);
 }
 
 int Array::size() const
 {
-	return godot_array_size(&_godot_array);
+	return godot::api->godot_array_size(&_godot_array);
 }
 
 void Array::resize(const int size)
 {
-	godot_array_resize(&_godot_array, size);
+	godot::api->godot_array_resize(&_godot_array, size);
 }
 
 int Array::rfind(const Variant& what, const int from)
 {
-	return godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
+	return godot::api->godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
 }
 
 void Array::sort()
 {
-	godot_array_sort(&_godot_array);
+	godot::api->godot_array_sort(&_godot_array);
 }
 
 void Array::sort_custom(Object *obj, const String& func)
 {
-	godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
+	godot::api->godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
 }
 
 Array::~Array()
 {
-	godot_array_destroy(&_godot_array);
+	godot::api->godot_array_destroy(&_godot_array);
 }
 
 }

+ 0 - 5
src/core/Basis.cpp

@@ -1,15 +1,10 @@
 #include "Basis.hpp"
-
-
 #include "Defs.hpp"
-
 #include "Vector3.hpp"
-
 #include "Quat.hpp"
 
 #include <algorithm>
 
-
 namespace godot {
 
 

+ 2 - 5
src/core/Color.cpp

@@ -1,13 +1,10 @@
 #include "Color.hpp"
+#include "Defs.hpp"
+#include "String.hpp"
 
 #include <gdnative/color.h>
-
 #include <cmath>
 
-#include "Defs.hpp"
-
-#include "String.hpp"
-
 namespace godot {
 
 #define MIN(a, b) (a < b ? a : b)

+ 15 - 17
src/core/Dictionary.cpp

@@ -1,84 +1,82 @@
 #include "Dictionary.hpp"
-
 #include "Variant.hpp"
-
 #include "Array.hpp"
-
+#include "GodotGlobal.hpp"
 
 namespace godot {
 
 Dictionary::Dictionary()
 {
-	godot_dictionary_new(&_godot_dictionary);
+	godot::api->godot_dictionary_new(&_godot_dictionary);
 }
 
 void Dictionary::clear()
 {
-	godot_dictionary_clear(&_godot_dictionary);
+	godot::api->godot_dictionary_clear(&_godot_dictionary);
 }
 
 bool Dictionary::empty() const
 {
-	return godot_dictionary_empty(&_godot_dictionary);
+	return godot::api->godot_dictionary_empty(&_godot_dictionary);
 }
 
 void Dictionary::erase(const Variant& key)
 {
-	godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key);
+	godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key);
 }
 
 bool Dictionary::has(const Variant& key) const
 {
-	return godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key);
+	return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key);
 }
 
 bool Dictionary::has_all(const Array& keys) const
 {
-	return godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys);
+	return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys);
 }
 
 uint32_t Dictionary::hash() const
 {
-	return godot_dictionary_hash(&_godot_dictionary);
+	return godot::api->godot_dictionary_hash(&_godot_dictionary);
 }
 
 Array Dictionary::keys() const
 {
-	godot_array a = godot_dictionary_keys(&_godot_dictionary);
+	godot_array a = godot::api->godot_dictionary_keys(&_godot_dictionary);
 	return *(Array *) &a;
 }
 
 Variant &Dictionary::operator [](const Variant& key)
 {
-	return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
+	return *(Variant *) godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
 }
 
 const Variant &Dictionary::operator [](const Variant& key) const
 {
 	// oops I did it again
-	return *(Variant *) godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key);
+	return *(Variant *) godot::api->godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key);
 }
 
 int Dictionary::size() const
 {
-	return godot_dictionary_size(&_godot_dictionary);
+	return godot::api->godot_dictionary_size(&_godot_dictionary);
 }
 
 String Dictionary::to_json() const
 {
-	godot_string s = godot_dictionary_to_json(&_godot_dictionary);
+	godot_string s = godot::api->godot_dictionary_to_json(&_godot_dictionary);
 	return *(String *) &s;
 }
 
 Array Dictionary::values() const
 {
-	godot_array a = godot_dictionary_values(&_godot_dictionary);
+	godot_array a = godot::api->godot_dictionary_values(&_godot_dictionary);
 	return *(Array *) &a;
 }
 
 Dictionary::~Dictionary()
 {
-	godot_dictionary_destroy(&_godot_dictionary);
+	godot::api->godot_dictionary_destroy(&_godot_dictionary);
 }
 
 

+ 5 - 5
src/core/GodotGlobal.cpp

@@ -2,25 +2,24 @@
 
 #include "String.hpp"
 
-#include <gdnative/gdnative.h>
-
 namespace godot {
 
 void *_RegisterState::nativescript_handle;
+const godot_gdnative_api_struct *api = NULL;
 
 void Godot::print(const String& message)
 {
-	godot_print((godot_string *) &message);
+	godot::api->godot_print((godot_string *) &message);
 }
 
 void Godot::print_warning(const String& description, const String& function, const String& file, int line)
 {
-	godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line);
+	godot::api->godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line);
 }
 
 void Godot::print_error(const String& description, const String& function, const String& file, int line)
 {
-	godot_print_error(description.c_string(), function.c_string(), file.c_string(), line);
+	godot::api->godot_print_error(description.c_string(), function.c_string(), file.c_string(), line);
 }
 
 };
@@ -28,6 +27,7 @@ void Godot::print_error(const String& description, const String& function, const
 void gdnative_init(godot_gdnative_init_options *options);
 extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options)
 {
+	godot::api = options->api_struct;
 	gdnative_init(options);
 }
 

+ 16 - 16
src/core/NodePath.cpp

@@ -1,6 +1,6 @@
 #include "NodePath.hpp"
-
 #include "String.hpp"
+#include "GodotGlobal.hpp"
 
 #include <gdnative/node_path.h>
 
@@ -10,81 +10,81 @@ namespace godot {
 NodePath::NodePath()
 {
 	String from = "";
-	godot_node_path_new(&_node_path, (godot_string *) &from);
+	godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
 }
 
 NodePath::NodePath(const NodePath &other)
 {
 	String from = other;
-	godot_node_path_new(&_node_path, (godot_string *) &from);
-	godot_node_path_operator_equal(&_node_path, &other._node_path);
+	godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
+	godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path);
 }
 
 NodePath::NodePath(const String &from)
 {
-	godot_node_path_new(&_node_path, (godot_string *) &from);
+	godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
 }
 
 NodePath::NodePath(const char *contents)
 {
 	String from = contents;
-	godot_node_path_new(&_node_path, (godot_string *) &from);
+	godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
 }
 
 String NodePath::get_name(const int idx) const
 {
-	godot_string str = godot_node_path_get_name(&_node_path, idx);
+	godot_string str = godot::api->godot_node_path_get_name(&_node_path, idx);
 
 	return *(String *) &str;
 }
 
 int NodePath::get_name_count() const
 {
-	return godot_node_path_get_name_count(&_node_path);
+	return godot::api->godot_node_path_get_name_count(&_node_path);
 }
 
 String NodePath::get_property() const
 {
-	godot_string str = godot_node_path_get_property(&_node_path);
+	godot_string str = godot::api->godot_node_path_get_property(&_node_path);
 	return *(String *) &str;
 }
 
 String NodePath::get_subname(const int idx) const
 {
-	godot_string str = godot_node_path_get_subname(&_node_path, idx);
+	godot_string str = godot::api->godot_node_path_get_subname(&_node_path, idx);
 	return *(String *) &str;
 }
 
 int NodePath::get_subname_count() const
 {
-	return godot_node_path_get_subname_count(&_node_path);
+	return godot::api->godot_node_path_get_subname_count(&_node_path);
 }
 
 bool NodePath::is_absolute() const
 {
-	return godot_node_path_is_absolute(&_node_path);
+	return godot::api->godot_node_path_is_absolute(&_node_path);
 }
 
 bool NodePath::is_empty() const
 {
-	return godot_node_path_is_empty(&_node_path);
+	return godot::api->godot_node_path_is_empty(&_node_path);
 }
 
 NodePath::operator String() const
 {
-	godot_string str = godot_node_path_as_string(&_node_path);
+	godot_string str = godot::api->godot_node_path_as_string(&_node_path);
 
 	return *(String *) &str;
 }
 
 void NodePath::operator =(const NodePath& other)
 {
-	godot_node_path_operator_equal(&_node_path, &other._node_path);
+	godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path);
 }
 
 NodePath::~NodePath()
 {
-	godot_node_path_destroy(&_node_path);
+	godot::api->godot_node_path_destroy(&_node_path);
 }
 
 

+ 0 - 1
src/core/Plane.cpp

@@ -1,5 +1,4 @@
 #include "Plane.hpp"
-
 #include "Vector3.hpp"
 
 #include <cmath>

+ 94 - 95
src/core/PoolArrays.cpp

@@ -1,11 +1,10 @@
 #include "PoolArrays.hpp"
-
 #include "Defs.hpp"
-
 #include "String.hpp"
 #include "Color.hpp"
 #include "Vector2.hpp"
 #include "Vector3.hpp"
+#include "GodotGlobal.hpp"
 
 #include <gdnative/pool_arrays.h>
 
@@ -13,484 +12,484 @@ namespace godot {
 
 PoolByteArray::PoolByteArray()
 {
-	godot_pool_byte_array_new(&_godot_array);
+	godot::api->godot_pool_byte_array_new(&_godot_array);
 }
 
 PoolByteArray::PoolByteArray(const Array& array)
 {
-	godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
+	godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
 }
 
 void PoolByteArray::append(const uint8_t data)
 {
-	godot_pool_byte_array_append(&_godot_array, data);
+	godot::api->godot_pool_byte_array_append(&_godot_array, data);
 }
 
 void PoolByteArray::append_array(const PoolByteArray& array)
 {
-	godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
+	godot::api->godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
 }
 
 int PoolByteArray::insert(const int idx, const uint8_t data)
 {
-	return godot_pool_byte_array_insert(&_godot_array, idx, data);
+	return godot::api->godot_pool_byte_array_insert(&_godot_array, idx, data);
 }
 
 void PoolByteArray::invert()
 {
-	godot_pool_byte_array_invert(&_godot_array);
+	godot::api->godot_pool_byte_array_invert(&_godot_array);
 }
 
 void PoolByteArray::push_back(const uint8_t data)
 {
-	godot_pool_byte_array_push_back(&_godot_array, data);
+	godot::api->godot_pool_byte_array_push_back(&_godot_array, data);
 }
 
 void PoolByteArray::remove(const int idx)
 {
-	godot_pool_byte_array_remove(&_godot_array, idx);
+	godot::api->godot_pool_byte_array_remove(&_godot_array, idx);
 }
 
 void PoolByteArray::resize(const int size)
 {
-	godot_pool_byte_array_resize(&_godot_array, size);
+	godot::api->godot_pool_byte_array_resize(&_godot_array, size);
 }
 
 void PoolByteArray::set(const int idx, const uint8_t data)
 {
-	godot_pool_byte_array_set(&_godot_array, idx, data);
+	godot::api->godot_pool_byte_array_set(&_godot_array, idx, data);
 }
 
 uint8_t PoolByteArray::operator [](const int idx)
 {
-	return godot_pool_byte_array_get(&_godot_array, idx);
+	return godot::api->godot_pool_byte_array_get(&_godot_array, idx);
 }
 
 int PoolByteArray::size()
 {
-	return godot_pool_byte_array_size(&_godot_array);
+	return godot::api->godot_pool_byte_array_size(&_godot_array);
 }
 
 
 PoolByteArray::~PoolByteArray()
 {
-	godot_pool_byte_array_destroy(&_godot_array);
+	godot::api->godot_pool_byte_array_destroy(&_godot_array);
 }
 
 
 
 PoolIntArray::PoolIntArray()
 {
-	godot_pool_int_array_new(&_godot_array);
+	godot::api->godot_pool_int_array_new(&_godot_array);
 }
 
 PoolIntArray::PoolIntArray(const Array& array)
 {
-	godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
+	godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
 }
 
 void PoolIntArray::append(const int data)
 {
-	godot_pool_int_array_append(&_godot_array, data);
+	godot::api->godot_pool_int_array_append(&_godot_array, data);
 }
 
 void PoolIntArray::append_array(const PoolIntArray& array)
 {
-	godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
+	godot::api->godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
 }
 
 int PoolIntArray::insert(const int idx, const int data)
 {
-	return godot_pool_int_array_insert(&_godot_array, idx, data);
+	return godot::api->godot_pool_int_array_insert(&_godot_array, idx, data);
 }
 
 void PoolIntArray::invert()
 {
-	godot_pool_int_array_invert(&_godot_array);
+	godot::api->godot_pool_int_array_invert(&_godot_array);
 }
 
 void PoolIntArray::push_back(const int data)
 {
-	godot_pool_int_array_push_back(&_godot_array, data);
+	godot::api->godot_pool_int_array_push_back(&_godot_array, data);
 }
 
 void PoolIntArray::remove(const int idx)
 {
-	godot_pool_int_array_remove(&_godot_array, idx);
+	godot::api->godot_pool_int_array_remove(&_godot_array, idx);
 }
 
 void PoolIntArray::resize(const int size)
 {
-	godot_pool_int_array_resize(&_godot_array, size);
+	godot::api->godot_pool_int_array_resize(&_godot_array, size);
 }
 
 void PoolIntArray::set(const int idx, const int data)
 {
-	godot_pool_int_array_set(&_godot_array, idx, data);
+	godot::api->godot_pool_int_array_set(&_godot_array, idx, data);
 }
 
 int PoolIntArray::operator [](const int idx)
 {
-	return godot_pool_int_array_get(&_godot_array, idx);
+	return godot::api->godot_pool_int_array_get(&_godot_array, idx);
 }
 
 int PoolIntArray::size()
 {
-	return godot_pool_int_array_size(&_godot_array);
+	return godot::api->godot_pool_int_array_size(&_godot_array);
 }
 
 
 PoolIntArray::~PoolIntArray()
 {
-	godot_pool_int_array_destroy(&_godot_array);
+	godot::api->godot_pool_int_array_destroy(&_godot_array);
 }
 
 
 PoolRealArray::PoolRealArray()
 {
-	godot_pool_real_array_new(&_godot_array);
+	godot::api->godot_pool_real_array_new(&_godot_array);
 }
 
 PoolRealArray::PoolRealArray(const Array& array)
 {
-	godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
+	godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
 }
 
 void PoolRealArray::append(const real_t data)
 {
-	godot_pool_real_array_append(&_godot_array, data);
+	godot::api->godot_pool_real_array_append(&_godot_array, data);
 }
 
 void PoolRealArray::append_array(const PoolRealArray& array)
 {
-	godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
+	godot::api->godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
 }
 
 int PoolRealArray::insert(const int idx, const real_t data)
 {
-	return godot_pool_real_array_insert(&_godot_array, idx, data);
+	return godot::api->godot_pool_real_array_insert(&_godot_array, idx, data);
 }
 
 void PoolRealArray::invert()
 {
-	godot_pool_real_array_invert(&_godot_array);
+	godot::api->godot_pool_real_array_invert(&_godot_array);
 }
 
 void PoolRealArray::push_back(const real_t data)
 {
-	godot_pool_real_array_push_back(&_godot_array, data);
+	godot::api->godot_pool_real_array_push_back(&_godot_array, data);
 }
 
 void PoolRealArray::remove(const int idx)
 {
-	godot_pool_real_array_remove(&_godot_array, idx);
+	godot::api->godot_pool_real_array_remove(&_godot_array, idx);
 }
 
 void PoolRealArray::resize(const int size)
 {
-	godot_pool_real_array_resize(&_godot_array, size);
+	godot::api->godot_pool_real_array_resize(&_godot_array, size);
 }
 
 void PoolRealArray::set(const int idx, const real_t data)
 {
-	godot_pool_real_array_set(&_godot_array, idx, data);
+	godot::api->godot_pool_real_array_set(&_godot_array, idx, data);
 }
 
 real_t PoolRealArray::operator [](const int idx)
 {
-	return godot_pool_real_array_get(&_godot_array, idx);
+	return godot::api->godot_pool_real_array_get(&_godot_array, idx);
 }
 
 int PoolRealArray::size()
 {
-	return godot_pool_real_array_size(&_godot_array);
+	return godot::api->godot_pool_real_array_size(&_godot_array);
 }
 
 
 PoolRealArray::~PoolRealArray()
 {
-	godot_pool_real_array_destroy(&_godot_array);
+	godot::api->godot_pool_real_array_destroy(&_godot_array);
 }
 
 
 
 PoolStringArray::PoolStringArray()
 {
-	godot_pool_string_array_new(&_godot_array);
+	godot::api->godot_pool_string_array_new(&_godot_array);
 }
 
 PoolStringArray::PoolStringArray(const Array& array)
 {
-	godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
+	godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
 }
 
 void PoolStringArray::append(const String& data)
 {
-	godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
+	godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
 }
 
 void PoolStringArray::append_array(const PoolStringArray& array)
 {
-	godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
+	godot::api->godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
 }
 
 int PoolStringArray::insert(const int idx, const String& data)
 {
-	return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
+	return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
 }
 
 void PoolStringArray::invert()
 {
-	godot_pool_string_array_invert(&_godot_array);
+	godot::api->godot_pool_string_array_invert(&_godot_array);
 }
 
 void PoolStringArray::push_back(const String& data)
 {
-	godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
+	godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
 }
 
 void PoolStringArray::remove(const int idx)
 {
-	godot_pool_string_array_remove(&_godot_array, idx);
+	godot::api->godot_pool_string_array_remove(&_godot_array, idx);
 }
 
 void PoolStringArray::resize(const int size)
 {
-	godot_pool_string_array_resize(&_godot_array, size);
+	godot::api->godot_pool_string_array_resize(&_godot_array, size);
 }
 
 void PoolStringArray::set(const int idx, const String& data)
 {
-	godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
+	godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
 }
 
 String PoolStringArray::operator [](const int idx)
 {
 	String s;
-	godot_string str = godot_pool_string_array_get(&_godot_array, idx);
-	godot_string_new_copy((godot_string *) &s, &str);
-	godot_string_destroy(&str);
+	godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx);
+	godot::api->godot_string_new_copy((godot_string *) &s, &str);
+	godot::api->godot_string_destroy(&str);
 	return s;
 }
 
 int PoolStringArray::size()
 {
-	return godot_pool_string_array_size(&_godot_array);
+	return godot::api->godot_pool_string_array_size(&_godot_array);
 }
 
 
 PoolStringArray::~PoolStringArray()
 {
-	godot_pool_string_array_destroy(&_godot_array);
+	godot::api->godot_pool_string_array_destroy(&_godot_array);
 }
 
 
 
 PoolVector2Array::PoolVector2Array()
 {
-	godot_pool_vector2_array_new(&_godot_array);
+	godot::api->godot_pool_vector2_array_new(&_godot_array);
 }
 
 PoolVector2Array::PoolVector2Array(const Array& array)
 {
-	godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
+	godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
 }
 
 void PoolVector2Array::append(const Vector2& data)
 {
-	godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
+	godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
 }
 
 void PoolVector2Array::append_array(const PoolVector2Array& array)
 {
-	godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
+	godot::api->godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
 }
 
 int PoolVector2Array::insert(const int idx, const Vector2& data)
 {
-	return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
+	return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
 }
 
 void PoolVector2Array::invert()
 {
-	godot_pool_vector2_array_invert(&_godot_array);
+	godot::api->godot_pool_vector2_array_invert(&_godot_array);
 }
 
 void PoolVector2Array::push_back(const Vector2& data)
 {
-	godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
+	godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
 }
 
 void PoolVector2Array::remove(const int idx)
 {
-	godot_pool_vector2_array_remove(&_godot_array, idx);
+	godot::api->godot_pool_vector2_array_remove(&_godot_array, idx);
 }
 
 void PoolVector2Array::resize(const int size)
 {
-	godot_pool_vector2_array_resize(&_godot_array, size);
+	godot::api->godot_pool_vector2_array_resize(&_godot_array, size);
 }
 
 void PoolVector2Array::set(const int idx, const Vector2& data)
 {
-	godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
+	godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
 }
 
 Vector2 PoolVector2Array::operator [](const int idx)
 {
 	Vector2 v;
-	*(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx);
+	*(godot_vector2 *) &v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx);
 	return v;
 }
 
 int PoolVector2Array::size()
 {
-	return godot_pool_vector2_array_size(&_godot_array);
+	return godot::api->godot_pool_vector2_array_size(&_godot_array);
 }
 
 
 PoolVector2Array::~PoolVector2Array()
 {
-	godot_pool_vector2_array_destroy(&_godot_array);
+	godot::api->godot_pool_vector2_array_destroy(&_godot_array);
 }
 
 
 
 PoolVector3Array::PoolVector3Array()
 {
-	godot_pool_vector3_array_new(&_godot_array);
+	godot::api->godot_pool_vector3_array_new(&_godot_array);
 }
 
 PoolVector3Array::PoolVector3Array(const Array& array)
 {
-	godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
+	godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
 }
 
 void PoolVector3Array::append(const Vector3& data)
 {
-	godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
+	godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
 }
 
 void PoolVector3Array::append_array(const PoolVector3Array& array)
 {
-	godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
+	godot::api->godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
 }
 
 int PoolVector3Array::insert(const int idx, const Vector3& data)
 {
-	return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
+	return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
 }
 
 void PoolVector3Array::invert()
 {
-	godot_pool_vector3_array_invert(&_godot_array);
+	godot::api->godot_pool_vector3_array_invert(&_godot_array);
 }
 
 void PoolVector3Array::push_back(const Vector3& data)
 {
-	godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
+	godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
 }
 
 void PoolVector3Array::remove(const int idx)
 {
-	godot_pool_vector3_array_remove(&_godot_array, idx);
+	godot::api->godot_pool_vector3_array_remove(&_godot_array, idx);
 }
 
 void PoolVector3Array::resize(const int size)
 {
-	godot_pool_vector3_array_resize(&_godot_array, size);
+	godot::api->godot_pool_vector3_array_resize(&_godot_array, size);
 }
 
 void PoolVector3Array::set(const int idx, const Vector3& data)
 {
-	godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
+	godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
 }
 
 Vector3 PoolVector3Array::operator [](const int idx)
 {
 	Vector3 v;
-	*(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx);
+	*(godot_vector3 *) &v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx);
 	return v;
 }
 
 int PoolVector3Array::size()
 {
-	return godot_pool_vector3_array_size(&_godot_array);
+	return godot::api->godot_pool_vector3_array_size(&_godot_array);
 }
 
 
 PoolVector3Array::~PoolVector3Array()
 {
-	godot_pool_vector3_array_destroy(&_godot_array);
+	godot::api->godot_pool_vector3_array_destroy(&_godot_array);
 }
 
 
 PoolColorArray::PoolColorArray()
 {
-	godot_pool_color_array_new(&_godot_array);
+	godot::api->godot_pool_color_array_new(&_godot_array);
 }
 
 PoolColorArray::PoolColorArray(const Array& array)
 {
-	godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
+	godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
 }
 
 void PoolColorArray::append(const Color& data)
 {
-	godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
+	godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
 }
 
 void PoolColorArray::append_array(const PoolColorArray& array)
 {
-	godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
+	godot::api->godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
 }
 
 int PoolColorArray::insert(const int idx, const Color& data)
 {
-	return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
+	return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
 }
 
 void PoolColorArray::invert()
 {
-	godot_pool_color_array_invert(&_godot_array);
+	godot::api->godot_pool_color_array_invert(&_godot_array);
 }
 
 void PoolColorArray::push_back(const Color& data)
 {
-	godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
+	godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
 }
 
 void PoolColorArray::remove(const int idx)
 {
-	godot_pool_color_array_remove(&_godot_array, idx);
+	godot::api->godot_pool_color_array_remove(&_godot_array, idx);
 }
 
 void PoolColorArray::resize(const int size)
 {
-	godot_pool_color_array_resize(&_godot_array, size);
+	godot::api->godot_pool_color_array_resize(&_godot_array, size);
 }
 
 void PoolColorArray::set(const int idx, const Color& data)
 {
-	godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
+	godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
 }
 
 Color PoolColorArray::operator [](const int idx)
 {
 	Color v;
-	*(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx);
+	*(godot_color *) &v = godot::api->godot_pool_color_array_get(&_godot_array, idx);
 	return v;
 }
 
 int PoolColorArray::size()
 {
-	return godot_pool_color_array_size(&_godot_array);
+	return godot::api->godot_pool_color_array_size(&_godot_array);
 }
 
 
 PoolColorArray::~PoolColorArray()
 {
-	godot_pool_color_array_destroy(&_godot_array);
+	godot::api->godot_pool_color_array_destroy(&_godot_array);
 }
 
 

+ 2 - 6
src/core/Quat.cpp

@@ -1,14 +1,10 @@
 #include "Quat.hpp"
-
-
-#include <cmath>
-
 #include "Defs.hpp"
-
 #include "Vector3.hpp"
-
 #include "Basis.hpp"
 
+#include <cmath>
+
 namespace godot {
 
 real_t Quat::length() const

+ 4 - 2
src/core/RID.cpp

@@ -2,17 +2,19 @@
 
 #include <gdnative/rid.h>
 
+#include "GodotGlobal.hpp"
+
 namespace godot {
 
 
 RID::RID(Object *p)
 {
-	godot_rid_new_with_resource(&_godot_rid, (const godot_object *) p);
+	godot::api->godot_rid_new_with_resource(&_godot_rid, (const godot_object *) p);
 }
 
 int32_t RID::get_rid() const
 {
-	return godot_rid_get_id(&_godot_rid);
+	return godot::api->godot_rid_get_id(&_godot_rid);
 }
 
 

+ 1 - 4
src/core/Rect2.cpp

@@ -1,13 +1,10 @@
 #include "Rect2.hpp"
-
 #include "Vector2.hpp"
-
 #include "String.hpp"
+#include "Transform2D.hpp"
 
 #include <cmath>
 
-#include "Transform2D.hpp"
-
 namespace godot {
 
 #ifndef MAX

+ 0 - 2
src/core/Rect3.cpp

@@ -1,7 +1,5 @@
 #include "Rect3.hpp"
-
 #include "Vector3.hpp"
-
 #include "Plane.hpp"
 
 #include <algorithm>

+ 78 - 77
src/core/String.cpp

@@ -4,6 +4,7 @@
 #include "NodePath.hpp"
 #include "PoolArrays.hpp"
 #include "Variant.hpp"
+#include "GodotGlobal.hpp"
 
 #include <gdnative/string.h>
 
@@ -12,53 +13,53 @@
 namespace godot {
 
 godot::String::String() {
-	godot_string_new(&_godot_string);
+	godot::api->godot_string_new(&_godot_string);
 }
 
 String::String(const char *contents) {
-	godot_string_new_data(&_godot_string, contents, strlen(contents));
+	godot::api->godot_string_new_data(&_godot_string, contents, strlen(contents));
 }
 
 String::String(const wchar_t *contents) {
 	// @Todo
-	// godot_string_new_data(&_godot_string, contents, strlen(contents));
-	godot_string_new(&_godot_string);
+	// godot::api->godot_string_new_data(&_godot_string, contents, strlen(contents));
+	godot::api->godot_string_new(&_godot_string);
 }
 
 String::String(const wchar_t c) {
 	// @Todo
-	godot_string_new(&_godot_string);
+	godot::api->godot_string_new(&_godot_string);
 }
 
 String::String(const String &other) {
-	godot_string_new_copy(&_godot_string, &other._godot_string);
+	godot::api->godot_string_new_copy(&_godot_string, &other._godot_string);
 }
 
 String::~String() {
-	godot_string_destroy(&_godot_string);
+	godot::api->godot_string_destroy(&_godot_string);
 }
 
 wchar_t &String::operator[](const int idx) {
-	return *godot_string_operator_index(&_godot_string, idx);
+	return *godot::api->godot_string_operator_index(&_godot_string, idx);
 }
 
 wchar_t String::operator[](const int idx) const {
-	return *godot_string_operator_index((godot_string *)&_godot_string, idx);
+	return *godot::api->godot_string_operator_index((godot_string *)&_godot_string, idx);
 }
 
 int String::length() const {
 	int len = 0;
-	godot_string_get_data(&_godot_string, nullptr, &len);
+	godot::api->godot_string_get_data(&_godot_string, nullptr, &len);
 	return len;
 }
 
 void String::operator=(const String &s) {
-	godot_string_destroy(&_godot_string);
-	godot_string_new_copy(&_godot_string, &s._godot_string);
+	godot::api->godot_string_destroy(&_godot_string);
+	godot::api->godot_string_new_copy(&_godot_string, &s._godot_string);
 }
 
 bool String::operator==(const String &s) {
-	return godot_string_operator_equal(&_godot_string, &s._godot_string);
+	return godot::api->godot_string_operator_equal(&_godot_string, &s._godot_string);
 }
 
 bool String::operator!=(const String &s) {
@@ -68,13 +69,13 @@ bool String::operator!=(const String &s) {
 String String::operator+(const String &s) {
 	String new_string = *this;
 	new_string._godot_string =
-			godot_string_operator_plus(&new_string._godot_string, &s._godot_string);
+			godot::api->godot_string_operator_plus(&new_string._godot_string, &s._godot_string);
 
 	return new_string;
 }
 
 void String::operator+=(const String &s) {
-	_godot_string = godot_string_operator_plus(&_godot_string, &s._godot_string);
+	_godot_string = godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string);
 }
 
 void String::operator+=(const wchar_t c) {
@@ -82,11 +83,11 @@ void String::operator+=(const wchar_t c) {
 }
 
 bool String::operator<(const String &s) {
-	return godot_string_operator_less(&_godot_string, &s._godot_string);
+	return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string);
 }
 
 bool String::operator<=(const String &s) {
-	return godot_string_operator_less(&_godot_string, &s._godot_string) ||
+	return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string) ||
 		   (*this == s);
 }
 
@@ -103,7 +104,7 @@ String::operator NodePath() const {
 }
 
 const char *String::c_string() const {
-	return godot_string_c_str(&_godot_string);
+	return godot::api->godot_string_c_str(&_godot_string);
 }
 
 String operator+(const char *a, const String &b) {
@@ -111,322 +112,322 @@ String operator+(const char *a, const String &b) {
 }
 
 bool String::begins_with(String &p_string) const {
-	return godot_string_begins_with(&_godot_string, &p_string._godot_string);
+	return godot::api->godot_string_begins_with(&_godot_string, &p_string._godot_string);
 }
 
 bool String::begins_with_char_array(const char *p_char_array) const {
-	return godot_string_begins_with_char_array(&_godot_string, p_char_array);
+	return godot::api->godot_string_begins_with_char_array(&_godot_string, p_char_array);
 }
 
 PoolStringArray String::bigrams() const {
-	godot_array arr = godot_string_bigrams(&_godot_string);
+	godot_array arr = godot::api->godot_string_bigrams(&_godot_string);
 
 	return *(PoolStringArray *)&arr;
 }
 
 String String::c_escape() const {
 	String new_string;
-	new_string._godot_string = godot_string_c_escape(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_c_escape(&_godot_string);
 
 	return new_string;
 }
 
 String String::c_unescape() const {
 	String new_string;
-	new_string._godot_string = godot_string_c_unescape(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_c_unescape(&_godot_string);
 
 	return new_string;
 }
 
 String String::capitalize() const {
 	String new_string;
-	new_string._godot_string = godot_string_capitalize(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_capitalize(&_godot_string);
 
 	return new_string;
 }
 
 bool String::empty() const {
-	return godot_string_empty(&_godot_string);
+	return godot::api->godot_string_empty(&_godot_string);
 }
 
 bool String::ends_with(String &p_string) const {
-	return godot_string_ends_with(&_godot_string, &p_string._godot_string);
+	return godot::api->godot_string_ends_with(&_godot_string, &p_string._godot_string);
 }
 
 void String::erase(int position, int chars) {
-	godot_string_erase(&_godot_string, position, chars);
+	godot::api->godot_string_erase(&_godot_string, position, chars);
 }
 
 int String::find(String p_what, int p_from) const {
-	return godot_string_find(&_godot_string, p_what._godot_string);
+	return godot::api->godot_string_find(&_godot_string, p_what._godot_string);
 }
 
 int String::find_last(String what) const {
-	return godot_string_find_last(&_godot_string, what._godot_string);
+	return godot::api->godot_string_find_last(&_godot_string, what._godot_string);
 }
 
 int String::findn(String what, int from) const {
-	return godot_string_findn(&_godot_string, what._godot_string);
+	return godot::api->godot_string_findn(&_godot_string, what._godot_string);
 }
 
 String String::format(Variant values, String placeholder) const {
 	String new_string;
-	new_string._godot_string = godot_string_format(&_godot_string, (godot_variant *)&values);
+	new_string._godot_string = godot::api->godot_string_format(&_godot_string, (godot_variant *)&values);
 
 	return new_string;
 }
 
 String String::get_base_dir() const {
 	String new_string;
-	new_string._godot_string = godot_string_get_base_dir(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_get_base_dir(&_godot_string);
 
 	return new_string;
 }
 
 String String::get_basename() const {
-	godot_string new_string = godot_string_get_basename(&_godot_string);
+	godot_string new_string = godot::api->godot_string_get_basename(&_godot_string);
 	return *(String *)&new_string;
 }
 
 String String::get_extension() const {
-	godot_string new_string = godot_string_get_extension(&_godot_string);
+	godot_string new_string = godot::api->godot_string_get_extension(&_godot_string);
 	return *(String *)&new_string;
 }
 
 String String::get_file() const {
-	godot_string new_string = godot_string_get_file(&_godot_string);
+	godot_string new_string = godot::api->godot_string_get_file(&_godot_string);
 	return *(String *)&new_string;
 }
 
 int String::hash() const {
-	return godot_string_hash(&_godot_string);
+	return godot::api->godot_string_hash(&_godot_string);
 }
 
 int String::hex_to_int() const {
-	return godot_string_hex_to_int(&_godot_string);
+	return godot::api->godot_string_hex_to_int(&_godot_string);
 }
 
 String String::insert(int position, String what) const {
 	String new_string;
-	new_string._godot_string = godot_string_insert(&_godot_string, position, what._godot_string);
+	new_string._godot_string = godot::api->godot_string_insert(&_godot_string, position, what._godot_string);
 
 	return new_string;
 }
 
 bool String::is_abs_path() const {
-	return godot_string_is_abs_path(&_godot_string);
+	return godot::api->godot_string_is_abs_path(&_godot_string);
 }
 
 bool String::is_rel_path() const {
-	return godot_string_is_rel_path(&_godot_string);
+	return godot::api->godot_string_is_rel_path(&_godot_string);
 }
 
 bool String::is_subsequence_of(String text) const {
-	return godot_string_is_subsequence_of(&_godot_string, &text._godot_string);
+	return godot::api->godot_string_is_subsequence_of(&_godot_string, &text._godot_string);
 }
 
 bool String::is_subsequence_ofi(String text) const {
-	return godot_string_is_subsequence_ofi(&_godot_string, &text._godot_string);
+	return godot::api->godot_string_is_subsequence_ofi(&_godot_string, &text._godot_string);
 }
 
 bool String::is_valid_float() const {
-	return godot_string_is_valid_float(&_godot_string);
+	return godot::api->godot_string_is_valid_float(&_godot_string);
 }
 
 bool String::is_valid_html_color() const {
-	return godot_string_is_valid_html_color(&_godot_string);
+	return godot::api->godot_string_is_valid_html_color(&_godot_string);
 }
 
 bool String::is_valid_identifier() const {
-	return godot_string_is_valid_identifier(&_godot_string);
+	return godot::api->godot_string_is_valid_identifier(&_godot_string);
 }
 
 bool String::is_valid_integer() const {
-	return godot_string_is_numeric(&_godot_string);
+	return godot::api->godot_string_is_numeric(&_godot_string);
 }
 
 bool String::is_valid_ip_address() const {
-	return godot_string_is_valid_ip_address(&_godot_string);
+	return godot::api->godot_string_is_valid_ip_address(&_godot_string);
 }
 
 String String::json_escape() const {
 	String new_string;
-	new_string._godot_string = godot_string_json_escape(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_json_escape(&_godot_string);
 
 	return new_string;
 }
 
 String String::left(int position) const {
 	String new_string;
-	new_string._godot_string = godot_string_left(&_godot_string, position);
+	new_string._godot_string = godot::api->godot_string_left(&_godot_string, position);
 
 	return new_string;
 }
 
 bool String::match(String expr) const {
-	return godot_string_match(&_godot_string, &expr._godot_string);
+	return godot::api->godot_string_match(&_godot_string, &expr._godot_string);
 }
 
 bool String::matchn(String expr) const {
-	return godot_string_match(&_godot_string, &expr._godot_string);
+	return godot::api->godot_string_match(&_godot_string, &expr._godot_string);
 }
 
 PoolByteArray String::md5_buffer() const {
-	godot_pool_byte_array arr = godot_string_md5_buffer(&_godot_string);
+	godot_pool_byte_array arr = godot::api->godot_string_md5_buffer(&_godot_string);
 	return *(PoolByteArray *)&arr;
 }
 
 String String::md5_text() const {
 	String new_string;
-	new_string._godot_string = godot_string_md5_text(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_md5_text(&_godot_string);
 
 	return new_string;
 }
 
 int String::ord_at(int at) const {
-	return godot_string_ord_at(&_godot_string, at);
+	return godot::api->godot_string_ord_at(&_godot_string, at);
 }
 
 String String::pad_decimals(int digits) const {
 	String new_string;
-	new_string._godot_string = godot_string_pad_decimals(&_godot_string, digits);
+	new_string._godot_string = godot::api->godot_string_pad_decimals(&_godot_string, digits);
 
 	return new_string;
 }
 
 String String::pad_zeros(int digits) const {
 	String new_string;
-	new_string._godot_string = godot_string_pad_zeros(&_godot_string, digits);
+	new_string._godot_string = godot::api->godot_string_pad_zeros(&_godot_string, digits);
 
 	return new_string;
 }
 
 String String::percent_decode() const {
 	String new_string;
-	new_string._godot_string = godot_string_percent_decode(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_percent_decode(&_godot_string);
 
 	return new_string;
 }
 
 String String::percent_encode() const {
 	String new_string;
-	new_string._godot_string = godot_string_percent_encode(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_percent_encode(&_godot_string);
 
 	return new_string;
 }
 
 String String::plus_file(String file) const {
 	String new_string;
-	new_string._godot_string = godot_string_plus_file(&_godot_string, &file._godot_string);
+	new_string._godot_string = godot::api->godot_string_plus_file(&_godot_string, &file._godot_string);
 
 	return new_string;
 }
 
 String String::replace(String p_key, String p_with) const {
 	String new_string;
-	new_string._godot_string = godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string);
+	new_string._godot_string = godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string);
 
 	return new_string;
 }
 
 String String::replacen(String what, String forwhat) const {
 	String new_string;
-	new_string._godot_string = godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string);
+	new_string._godot_string = godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string);
 
 	return new_string;
 }
 
 int String::rfind(String what, int from) const {
-	return godot_string_rfind(&_godot_string, what._godot_string);
+	return godot::api->godot_string_rfind(&_godot_string, what._godot_string);
 }
 
 int String::rfindn(String what, int from) const {
 	// From -1
-	return godot_string_rfindn(&_godot_string, what._godot_string);
+	return godot::api->godot_string_rfindn(&_godot_string, what._godot_string);
 }
 
 String String::right(int position) const {
 	String new_string;
-	new_string._godot_string = godot_string_right(&_godot_string, position);
+	new_string._godot_string = godot::api->godot_string_right(&_godot_string, position);
 
 	return new_string;
 }
 
 PoolByteArray String::sha256_buffer() const {
-	godot_pool_byte_array arr = godot_string_sha256_buffer(&_godot_string);
+	godot_pool_byte_array arr = godot::api->godot_string_sha256_buffer(&_godot_string);
 
 	return *(PoolByteArray *)&arr;
 }
 
 String String::sha256_text() const {
 	String new_string;
-	new_string._godot_string = godot_string_sha256_text(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_sha256_text(&_godot_string);
 
 	return new_string;
 }
 
 float String::similarity(String text) const {
-	return godot_string_similarity(&_godot_string, &text._godot_string);
+	return godot::api->godot_string_similarity(&_godot_string, &text._godot_string);
 }
 
 PoolStringArray String::split(String divisor, bool allow_empty) const {
-	godot_array arr = godot_string_split(&_godot_string, &divisor._godot_string);
+	godot_array arr = godot::api->godot_string_split(&_godot_string, &divisor._godot_string);
 
 	return *(PoolStringArray *)&arr;
 }
 
 PoolRealArray String::split_floats(String divisor, bool allow_empty) const {
-	godot_array arr = godot_string_split_floats(&_godot_string, &divisor._godot_string);
+	godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
 
 	return *(PoolRealArray *)&arr;
 }
 
 String String::strip_edges(bool left, bool right) const {
 	String new_string;
-	new_string._godot_string = godot_string_strip_edges(&_godot_string, left, right);
+	new_string._godot_string = godot::api->godot_string_strip_edges(&_godot_string, left, right);
 
 	return new_string;
 }
 
 String String::substr(int from, int len) const {
 	String new_string;
-	new_string._godot_string = godot_string_substr(&_godot_string, from, len);
+	new_string._godot_string = godot::api->godot_string_substr(&_godot_string, from, len);
 
 	return new_string;
 }
 
 float String::to_float() const {
-	return godot_string_to_float(&_godot_string);
+	return godot::api->godot_string_to_float(&_godot_string);
 }
 
 int64_t String::to_int() const {
-	return godot_string_to_int(&_godot_string);
+	return godot::api->godot_string_to_int(&_godot_string);
 }
 
 String String::to_lower() const {
 	String new_string;
-	new_string._godot_string = godot_string_to_lower(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_to_lower(&_godot_string);
 
 	return new_string;
 }
 
 String String::to_upper() const {
 	String new_string;
-	new_string._godot_string = godot_string_to_upper(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_to_upper(&_godot_string);
 
 	return new_string;
 }
 
 String String::xml_escape() const {
 	String new_string;
-	new_string._godot_string = godot_string_xml_escape(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_xml_escape(&_godot_string);
 
 	return new_string;
 }
 
 String String::xml_unescape() const {
 	String new_string;
-	new_string._godot_string = godot_string_xml_unescape(&_godot_string);
+	new_string._godot_string = godot::api->godot_string_xml_unescape(&_godot_string);
 
 	return new_string;
 }

+ 0 - 3
src/core/Transform2D.cpp

@@ -1,9 +1,6 @@
 #include "Transform2D.hpp"
-
 #include "Vector2.hpp"
-
 #include "String.hpp"
-
 #include "Rect2.hpp"
 
 #include <algorithm>

+ 79 - 79
src/core/Variant.cpp

@@ -3,8 +3,8 @@
 #include <gdnative/variant.h>
 
 #include "Defs.hpp"
-
 #include "CoreTypes.hpp"
+#include "GodotGlobal.hpp"
 
 #include <iostream>
 
@@ -12,187 +12,187 @@ namespace godot {
 
 Variant::Variant()
 {
-	godot_variant_new_nil(&_godot_variant);
+	godot::api->godot_variant_new_nil(&_godot_variant);
 }
 
 Variant::Variant(const Variant& v)
 {
-	godot_variant_new_copy(&_godot_variant, &v._godot_variant);
+	godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
 }
 
 Variant::Variant(bool p_bool)
 {
-	godot_variant_new_bool(&_godot_variant, p_bool);
+	godot::api->godot_variant_new_bool(&_godot_variant, p_bool);
 }
 
 Variant::Variant(signed int p_int) // real one
 {
-	godot_variant_new_int(&_godot_variant, p_int);
+	godot::api->godot_variant_new_int(&_godot_variant, p_int);
 }
 
 Variant::Variant(unsigned int p_int)
 {
-	godot_variant_new_uint(&_godot_variant, p_int);
+	godot::api->godot_variant_new_uint(&_godot_variant, p_int);
 }
 
 Variant::Variant(signed short p_short) // real one
 {
-	godot_variant_new_int(&_godot_variant, (int) p_short);
+	godot::api->godot_variant_new_int(&_godot_variant, (int) p_short);
 }
 
 
 Variant::Variant(int64_t p_char) // real one
 {
-	godot_variant_new_int(&_godot_variant, p_char);
+	godot::api->godot_variant_new_int(&_godot_variant, p_char);
 }
 
 Variant::Variant(uint64_t p_char)
 {
-	godot_variant_new_uint(&_godot_variant, p_char);
+	godot::api->godot_variant_new_uint(&_godot_variant, p_char);
 }
 
 Variant::Variant(float p_float)
 {
-	godot_variant_new_real(&_godot_variant, p_float);
+	godot::api->godot_variant_new_real(&_godot_variant, p_float);
 }
 
 Variant::Variant(double p_double)
 {
-	godot_variant_new_real(&_godot_variant, p_double);
+	godot::api->godot_variant_new_real(&_godot_variant, p_double);
 }
 
 Variant::Variant(const String& p_string)
 {
-	godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
+	godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
 }
 
 Variant::Variant(const char * const p_cstring)
 {
 	String s = String(p_cstring);
-	godot_variant_new_string(&_godot_variant, (godot_string *) &s);
+	godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &s);
 }
 
 Variant::Variant(const wchar_t * p_wstring)
 {
 	String s = p_wstring;
-	godot_variant_new_string(&_godot_variant, (godot_string *) &s);
+	godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &s);
 }
 
 Variant::Variant(const Vector2& p_vector2)
 {
-	godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
+	godot::api->godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
 }
 
 Variant::Variant(const Rect2& p_rect2)
 {
-	godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
+	godot::api->godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
 }
 
 Variant::Variant(const Vector3& p_vector3)
 {
-	godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
+	godot::api->godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
 }
 
 Variant::Variant(const Plane& p_plane)
 {
-	godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
+	godot::api->godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
 }
 
 
 Variant::Variant(const Rect3& p_aabb)
 {
-	godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
+	godot::api->godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
 }
 
 Variant::Variant(const Quat& p_quat)
 {
-	godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
+	godot::api->godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
 }
 
 Variant::Variant(const Basis& p_transform)
 {
-	godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
+	godot::api->godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
 }
 
 Variant::Variant(const Transform2D& p_transform)
 {
-	godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
+	godot::api->godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
 }
 
 Variant::Variant(const Transform& p_transform)
 {
-	godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
+	godot::api->godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
 }
 
 Variant::Variant(const Color& p_color)
 {
-	godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
+	godot::api->godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
 }
 
 Variant::Variant(const NodePath& p_path)
 {
-	godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
+	godot::api->godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
 }
 
 Variant::Variant(const RID& p_rid)
 {
-	godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
+	godot::api->godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
 }
 
 Variant::Variant(const Object* p_object)
 {
-	godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
+	godot::api->godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
 }
 
 Variant::Variant(const Dictionary& p_dictionary)
 {
-	godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
+	godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
 }
 
 Variant::Variant(const Array& p_array)
 {
-	godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
+	godot::api->godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
 }
 
 Variant::Variant(const PoolByteArray& p_raw_array)
 {
-	godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
+	godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
 }
 
 Variant::Variant(const PoolIntArray& p_int_array)
 {
-	godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
+	godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
 }
 
 Variant::Variant(const PoolRealArray& p_real_array)
 {
-	godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
+	godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
 }
 
 Variant::Variant(const PoolStringArray& p_string_array)
 {
-	godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
+	godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
 }
 
 Variant::Variant(const PoolVector2Array& p_vector2_array)
 {
-	godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
+	godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
 }
 
 Variant::Variant(const PoolVector3Array& p_vector3_array)
 {
-	godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
+	godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
 }
 
 Variant::Variant(const PoolColorArray& p_color_array)
 {
-	godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
+	godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
 }
 
 
 Variant &Variant::operator =(const Variant& v)
 {
-	godot_variant_new_copy(&_godot_variant, &v._godot_variant);
+	godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
 	return *this;
 }
 
@@ -203,192 +203,192 @@ Variant::operator bool() const
 }
 Variant::operator signed int() const
 {
-	return godot_variant_as_int(&_godot_variant);
+	return godot::api->godot_variant_as_int(&_godot_variant);
 }
 Variant::operator unsigned int() const // this is the real one
 {
-	return godot_variant_as_uint(&_godot_variant);
+	return godot::api->godot_variant_as_uint(&_godot_variant);
 }
 Variant::operator signed short() const
 {
-	return godot_variant_as_int(&_godot_variant);
+	return godot::api->godot_variant_as_int(&_godot_variant);
 }
 Variant::operator unsigned short() const
 {
-	return godot_variant_as_uint(&_godot_variant);
+	return godot::api->godot_variant_as_uint(&_godot_variant);
 }
 Variant::operator signed char() const
 {
-	return godot_variant_as_int(&_godot_variant);
+	return godot::api->godot_variant_as_int(&_godot_variant);
 }
 Variant::operator unsigned char() const
 {
-	return godot_variant_as_uint(&_godot_variant);
+	return godot::api->godot_variant_as_uint(&_godot_variant);
 }
 Variant::operator int64_t() const
 {
-	return godot_variant_as_int(&_godot_variant);
+	return godot::api->godot_variant_as_int(&_godot_variant);
 }
 Variant::operator uint64_t() const
 {
-	return godot_variant_as_uint(&_godot_variant);
+	return godot::api->godot_variant_as_uint(&_godot_variant);
 }
 
 
 Variant::operator wchar_t() const
 {
-	return godot_variant_as_int(&_godot_variant);
+	return godot::api->godot_variant_as_int(&_godot_variant);
 }
 
 Variant::operator float() const
 {
-	return godot_variant_as_real(&_godot_variant);
+	return godot::api->godot_variant_as_real(&_godot_variant);
 }
 
 Variant::operator double() const
 {
-	return godot_variant_as_real(&_godot_variant);
+	return godot::api->godot_variant_as_real(&_godot_variant);
 }
 Variant::operator String() const
 {
-	godot_string s = godot_variant_as_string(&_godot_variant);
+	godot_string s = godot::api->godot_variant_as_string(&_godot_variant);
 	return *(String *) &s;
 }
 Variant::operator Vector2() const
 {
-	godot_vector2 s = godot_variant_as_vector2(&_godot_variant);
+	godot_vector2 s = godot::api->godot_variant_as_vector2(&_godot_variant);
 	return *(Vector2 *) &s;
 }
 Variant::operator Rect2() const
 {
-	godot_rect2 s = godot_variant_as_rect2(&_godot_variant);
+	godot_rect2 s = godot::api->godot_variant_as_rect2(&_godot_variant);
 	return *(Rect2 *) &s;
 }
 Variant::operator Vector3() const
 {
-	godot_vector3 s = godot_variant_as_vector3(&_godot_variant);
+	godot_vector3 s = godot::api->godot_variant_as_vector3(&_godot_variant);
 	return *(Vector3 *) &s;
 }
 Variant::operator Plane() const
 {
-	godot_plane s = godot_variant_as_plane(&_godot_variant);
+	godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
 	return *(Plane *) &s;
 }
 Variant::operator Rect3() const
 {
-	godot_rect3 s = godot_variant_as_rect3(&_godot_variant);
+	godot_rect3 s = godot::api->godot_variant_as_rect3(&_godot_variant);
 	return *(Rect3 *) &s;
 }
 Variant::operator Quat() const
 {
-	godot_quat s = godot_variant_as_quat(&_godot_variant);
+	godot_quat s = godot::api->godot_variant_as_quat(&_godot_variant);
 	return *(Quat *) &s;
 }
 Variant::operator Basis() const
 {
-	godot_basis s = godot_variant_as_basis(&_godot_variant);
+	godot_basis s = godot::api->godot_variant_as_basis(&_godot_variant);
 	return *(Basis *) &s;
 }
 Variant::operator Transform() const
 {
-	godot_transform s = godot_variant_as_transform(&_godot_variant);
+	godot_transform s = godot::api->godot_variant_as_transform(&_godot_variant);
 	return *(Transform *) &s;
 }
 Variant::operator Transform2D() const
 {
-	godot_transform2d s = godot_variant_as_transform2d(&_godot_variant);
+	godot_transform2d s = godot::api->godot_variant_as_transform2d(&_godot_variant);
 	return *(Transform2D *) &s;
 }
 
 Variant::operator Color() const
 {
-	godot_color s = godot_variant_as_color(&_godot_variant);
+	godot_color s = godot::api->godot_variant_as_color(&_godot_variant);
 	return *(Color *) &s;
 }
 Variant::operator NodePath() const
 {
-	godot_node_path s = godot_variant_as_node_path(&_godot_variant);
+	godot_node_path s = godot::api->godot_variant_as_node_path(&_godot_variant);
 	return *(NodePath *) &s;
 }
 Variant::operator RID() const
 {
-	godot_rid s = godot_variant_as_rid(&_godot_variant);
+	godot_rid s = godot::api->godot_variant_as_rid(&_godot_variant);
 	return *(RID *) &s;
 }
 
 Variant::operator Dictionary() const
 {
-	godot_dictionary d = godot_variant_as_dictionary(&_godot_variant);
+	godot_dictionary d = godot::api->godot_variant_as_dictionary(&_godot_variant);
 	return *(Dictionary *) &d;
 }
 
 Variant::operator Array() const
 {
-	godot_array s = godot_variant_as_array(&_godot_variant);
+	godot_array s = godot::api->godot_variant_as_array(&_godot_variant);
 	return *(Array *) &s;
 }
 
 Variant::operator PoolByteArray() const
 {
-	godot_pool_byte_array s = godot_variant_as_pool_byte_array(&_godot_variant);
+	godot_pool_byte_array s = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
 	return *(PoolByteArray *) &s;
 }
 Variant::operator PoolIntArray() const
 {
-	godot_pool_int_array s = godot_variant_as_pool_int_array(&_godot_variant);
+	godot_pool_int_array s = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
 	return *(PoolIntArray *) &s;
 }
 Variant::operator PoolRealArray() const
 {
-	godot_pool_real_array s = godot_variant_as_pool_real_array(&_godot_variant);
+	godot_pool_real_array s = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
 	return *(PoolRealArray *) &s;
 }
 Variant::operator PoolStringArray() const
 {
-	godot_pool_string_array s = godot_variant_as_pool_string_array(&_godot_variant);
+	godot_pool_string_array s = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
 	return *(PoolStringArray *) &s;
 }
 Variant::operator PoolVector2Array() const
 {
-	godot_pool_vector2_array s = godot_variant_as_pool_vector2_array(&_godot_variant);
+	godot_pool_vector2_array s = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
 	return *(PoolVector2Array *) &s;
 }
 Variant::operator PoolVector3Array() const
 {
-	godot_pool_vector3_array s = godot_variant_as_pool_vector3_array(&_godot_variant);
+	godot_pool_vector3_array s = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
 	return *(PoolVector3Array *) &s;
 }
 Variant::operator PoolColorArray() const
 {
-	godot_pool_color_array s = godot_variant_as_pool_color_array(&_godot_variant);
+	godot_pool_color_array s = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
 	return *(PoolColorArray *) &s;
 }
 Variant::operator Object*() const {
-	godot_object *o = godot_variant_as_object(&_godot_variant);
+	godot_object *o = godot::api->godot_variant_as_object(&_godot_variant);
 	return (Object *) o;
 }
 
 Variant::Type Variant::get_type() const
 {
-	return (Type) godot_variant_get_type(&_godot_variant);
+	return (Type) godot::api->godot_variant_get_type(&_godot_variant);
 }
 
 
 Variant Variant::call(const String& method, const Variant **args, const int arg_count)
 {
 	Variant v;
-	*(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count, nullptr);
+	*(godot_variant *) &v = godot::api->godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count, nullptr);
 	return v;
 }
 
 bool Variant::has_method(const String& method)
 {
-	return godot_variant_has_method(&_godot_variant, (godot_string *) &method);
+	return godot::api->godot_variant_has_method(&_godot_variant, (godot_string *) &method);
 }
 
 bool Variant::operator ==(const Variant& b) const
 {
-	return godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
+	return godot::api->godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
 }
 
 bool Variant::operator !=(const Variant& b) const
@@ -398,7 +398,7 @@ bool Variant::operator !=(const Variant& b) const
 
 bool Variant::operator <(const Variant& b) const
 {
-	return godot_variant_operator_less(&_godot_variant, &b._godot_variant);
+	return godot::api->godot_variant_operator_less(&_godot_variant, &b._godot_variant);
 }
 
 bool Variant::operator <=(const Variant& b) const
@@ -418,17 +418,17 @@ bool Variant::operator >=(const Variant& b) const
 
 bool Variant::hash_compare(const Variant& b) const
 {
-	return godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
+	return godot::api->godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
 }
 
 bool Variant::booleanize() const
 {
-	return godot_variant_booleanize(&_godot_variant);
+	return godot::api->godot_variant_booleanize(&_godot_variant);
 }
 
 Variant::~Variant()
 {
-	godot_variant_destroy(&_godot_variant);
+	godot::api->godot_variant_destroy(&_godot_variant);
 }
 
 

+ 0 - 1
src/core/Vector3.cpp

@@ -6,7 +6,6 @@
 
 #include <cmath>
 
-
 #include "Basis.hpp"
 
 namespace godot {