Marc Gilleron
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7e6c9c9370
Use Math::abs to avoid ambiguity with integer abs
|
3 months ago |
David Snopek
|
075b517d96
Synchronize most shared variant code with Godot 4.4
|
5 months ago |
Thaddeus Crews
|
7056c996dd
Style: Replace header guards with `#pragma once`
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5 months ago |
Thaddeus Crews
|
89fd27608f
Style: Replace `_NO_DISCARD_` macro with `[[nodiscard]]`
|
5 months ago |
David Snopek
|
2004af63a0
Sync `Quaternion` with the version in Godot
|
9 months ago |
A Thousand Ships
|
d389171905
[Math] Add `is_finite` methods
|
1 year ago |
Rémi Verschelde
|
931f1a3f34
Sync license copyright with upstream GH-70885
|
2 years ago |
Andy Maloney
|
c7e34c2f9d
Basic static analysis fixes
|
2 years ago |
Aaron Franke
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65eeb94f75
Update core data structures to match the engine
|
2 years ago |
Aaron Franke
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0455f72ede
Use struct instead of class for core structures
|
2 years ago |
Aaron Franke
|
e83d472c00
Update Basis/Transform3D/Quaternion to match the engine
|
2 years ago |
Rémi Verschelde
|
1632322ce0
Update copyright year
|
3 years ago |
bruvzg
|
bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
|
3 years ago |
Bastiaan Olij
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94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
|
3 years ago |
George Marques
|
dfa526ce16
Fix formatting of files
|
3 years ago |
Bastiaan Olij
|
46c63af715
Re-introduce build-in type code for core types
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3 years ago |