Thaddeus Crews
|
83c0f15ab9
SCons: Don't cache librarys
|
11 months ago |
Thaddeus Crews
|
e0d363aad8
Integrate `.pre-commit-config.yaml`
|
1 year ago |
David Snopek
|
a434850069
Allow submitting documentation to the Godot editor
|
1 year ago |
bruvzg
|
29b34d92bb
[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project.
|
1 year ago |
David Snopek
|
1fd3f82d3a
Add automated tests that run a GDExtension (rather than just building it)
|
2 years ago |
Fabio Alessandrelli
|
64b2c9be0b
[SCons] Refactor targets, symbols, optimizations.
|
3 years ago |
bruvzg
|
0ee980abae
Rename OSX to macOS.
|
3 years ago |
Aaron Franke
|
101d61b64a
[master] Run black format on SConstruct files and bindings generator
|
3 years ago |
bruvzg
|
b6b64bcd70
[macOS] Restore demo library output names.
|
3 years ago |
Fabio Alessandrelli
|
dcc52f4321
Library SCons boilerplate to build projects.
|
4 years ago |
bruvzg
|
a263344653
[Demo Project] Add macOS framework templates, update Scons build script and ".gdextension" file.
|
3 years ago |
Bastiaan Olij
|
94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
|
3 years ago |
Bastiaan Olij
|
0f47ba54ee
Setup for building both debug and release build for side by side deployment
|
4 years ago |
Bastiaan Olij
|
68ebc9b2a8
Changed over to proper godot-headers
|
4 years ago |
Bastiaan Olij
|
df9164b9bd
Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files
|
4 years ago |
George Marques
|
b3a4a2cf93
Add sample test project
|
4 years ago |
Rémi Verschelde
|
407710b622
Merge pull request #513 from beroso/fix/windows_cpp_17
|
4 years ago |
Rémi Verschelde
|
b36df8f86c
Rename godot_headers to godot-headers to match upstream rename
|
4 years ago |
André Sousa
|
5f24388b04
Add -std:c++17 flag on test windows build
|
4 years ago |
O01eg
|
279d63d6c5
Run script test
|
4 years ago |
O01eg
|
d6101538e6
Test build GNnative library in CI
|
4 years ago |