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@@ -5,17 +5,17 @@
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[sub_resource type="ConvexPolygonShape2D" id=1]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
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+points = PoolVector2Array( 32, -24, 32, 32, -32, 32, -32, -24 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
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+points = PoolVector2Array( -32, -24, 24, -24, 24, 32, -32, 32 )
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[sub_resource type="ConvexPolygonShape2D" id=3]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
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+points = PoolVector2Array( 32, -32, 32, 32, -32, 32, -32, -32 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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@@ -25,42 +25,42 @@ points = PoolVector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
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+points = PoolVector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
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[sub_resource type="ConvexPolygonShape2D" id=6]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
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+points = PoolVector2Array( 32, -24, 32, 24, -32, 24, -32, -24 )
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[sub_resource type="ConvexPolygonShape2D" id=7]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
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+points = PoolVector2Array( 24, -24, 24, 24, -32, 24, -32, -24 )
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[sub_resource type="ConvexPolygonShape2D" id=8]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
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+points = PoolVector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
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[sub_resource type="ConvexPolygonShape2D" id=9]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
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+points = PoolVector2Array( -64, -32, -8, -32, -8, 32, -64, 32 )
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[sub_resource type="ConvexPolygonShape2D" id=10]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
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+points = PoolVector2Array( -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 )
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[sub_resource type="ConvexPolygonShape2D" id=11]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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+points = PoolVector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
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[sub_resource type="ConvexPolygonShape2D" id=12]
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custom_solver_bias = 0.0
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-points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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+points = PoolVector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
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[resource]
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@@ -71,8 +71,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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0/region = Rect2( 0, 0, 64, 64 )
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0/occluder_offset = Vector2( 32, 32 )
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0/navigation_offset = Vector2( 32, 32 )
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-0/shape_offset = Vector2( 32, 32 )
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-0/shapes = [ SubResource( 1 ) ]
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+0/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 1 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 )
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+} ]
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1/name = "edge"
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1/texture = ExtResource( 1 )
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1/tex_offset = Vector2( 0, 0 )
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@@ -80,8 +83,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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1/region = Rect2( 64, 0, 64, 64 )
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1/occluder_offset = Vector2( 32, 32 )
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1/navigation_offset = Vector2( 32, 32 )
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-1/shape_offset = Vector2( 32, 32 )
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-1/shapes = [ SubResource( 2 ) ]
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+1/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 2 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 )
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+} ]
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2/name = "wall"
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2/texture = ExtResource( 1 )
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2/tex_offset = Vector2( 0, 0 )
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@@ -89,8 +95,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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2/region = Rect2( 64, 64, 64, 64 )
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2/occluder_offset = Vector2( 32, 32 )
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2/navigation_offset = Vector2( 32, 32 )
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-2/shape_offset = Vector2( 32, 32 )
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-2/shapes = [ SubResource( 8 ) ]
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+2/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 8 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 )
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+} ]
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3/name = "wall_deco"
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3/texture = ExtResource( 1 )
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3/tex_offset = Vector2( 0, 0 )
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@@ -98,8 +107,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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3/region = Rect2( 320, 128, 128, 64 )
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3/occluder_offset = Vector2( 64, 32 )
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3/navigation_offset = Vector2( 64, 32 )
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-3/shape_offset = Vector2( 64, 32 )
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-3/shapes = [ SubResource( 9 ) ]
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+3/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 9 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 64, 32 )
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+} ]
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4/name = "corner"
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4/texture = ExtResource( 1 )
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4/tex_offset = Vector2( 0, 0 )
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@@ -107,8 +119,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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4/region = Rect2( 64, 128, 64, 64 )
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4/occluder_offset = Vector2( 32, 32 )
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4/navigation_offset = Vector2( 32, 32 )
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-4/shape_offset = Vector2( 32, 32 )
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-4/shapes = [ SubResource( 10 ) ]
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+4/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 10 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 )
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+} ]
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5/name = "flowers"
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5/texture = ExtResource( 1 )
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5/tex_offset = Vector2( 0, 0 )
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@@ -116,8 +131,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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5/region = Rect2( 192, 192, 64, 64 )
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5/occluder_offset = Vector2( 32, 32 )
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5/navigation_offset = Vector2( 32, 32 )
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-5/shape_offset = Vector2( 32, 32 )
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-5/shapes = [ SubResource( 11 ) ]
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+5/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 11 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 )
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+} ]
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6/name = "tree_base"
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6/texture = ExtResource( 1 )
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6/tex_offset = Vector2( 0, 0 )
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@@ -125,8 +143,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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6/region = Rect2( 256, 192, 64, 64 )
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6/occluder_offset = Vector2( 32, 32 )
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6/navigation_offset = Vector2( 32, 32 )
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-6/shape_offset = Vector2( 32, 32 )
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-6/shapes = [ SubResource( 12 ) ]
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+6/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 12 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 )
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+} ]
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7/name = "tree_mid"
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7/texture = ExtResource( 1 )
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7/tex_offset = Vector2( 0, 0 )
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@@ -134,7 +155,6 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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7/region = Rect2( 256, 128, 64, 64 )
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7/occluder_offset = Vector2( 32, 32 )
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7/navigation_offset = Vector2( 32, 32 )
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-7/shape_offset = Vector2( 0, 0 )
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7/shapes = [ ]
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8/name = "tree_mid 2"
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8/texture = ExtResource( 1 )
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@@ -143,7 +163,6 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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8/region = Rect2( 256, 64, 64, 64 )
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8/occluder_offset = Vector2( 32, 32 )
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8/navigation_offset = Vector2( 32, 32 )
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-8/shape_offset = Vector2( 0, 0 )
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8/shapes = [ ]
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9/name = "tree_top"
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9/texture = ExtResource( 1 )
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@@ -152,7 +171,6 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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9/region = Rect2( 256, 0, 64, 64 )
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9/occluder_offset = Vector2( 32, 32 )
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9/navigation_offset = Vector2( 32, 32 )
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-9/shape_offset = Vector2( 0, 0 )
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9/shapes = [ ]
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10/name = "solid"
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10/texture = ExtResource( 1 )
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@@ -161,7 +179,6 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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10/region = Rect2( 0, 64, 64, 64 )
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10/occluder_offset = Vector2( 32, 32 )
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10/navigation_offset = Vector2( 32, 32 )
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-10/shape_offset = Vector2( 0, 0 )
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10/shapes = [ ]
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11/name = "ceiling"
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11/texture = ExtResource( 1 )
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@@ -170,8 +187,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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11/region = Rect2( 384, 64, 64, 64 )
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11/occluder_offset = Vector2( 32, 32 )
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11/navigation_offset = Vector2( 32, 32 )
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-11/shape_offset = Vector2( 32, 32 )
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-11/shapes = [ SubResource( 3 ) ]
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+11/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 3 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 )
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+} ]
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12/name = "ramp"
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12/texture = ExtResource( 1 )
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12/tex_offset = Vector2( 0, 0 )
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@@ -179,8 +199,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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12/region = Rect2( 128, 128, 64, 128 )
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12/occluder_offset = Vector2( 32, 64 )
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12/navigation_offset = Vector2( 32, 64 )
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-12/shape_offset = Vector2( 32, 64 )
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-12/shapes = [ SubResource( 4 ) ]
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+12/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 4 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 64 )
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+} ]
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13/name = "ceiling2wall"
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13/texture = ExtResource( 1 )
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13/tex_offset = Vector2( 0, 0 )
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@@ -188,8 +211,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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13/region = Rect2( 448, 64, 64, 64 )
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13/occluder_offset = Vector2( 32, 32 )
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13/navigation_offset = Vector2( 32, 32 )
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-13/shape_offset = Vector2( 32, 32 )
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-13/shapes = [ SubResource( 5 ) ]
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+13/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 5 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 )
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+} ]
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14/name = "platform_floor"
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14/texture = ExtResource( 1 )
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14/tex_offset = Vector2( 0, 0 )
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@@ -197,8 +223,11 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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14/region = Rect2( 128, 0, 64, 64 )
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14/occluder_offset = Vector2( 32, 32 )
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14/navigation_offset = Vector2( 32, 32 )
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-14/shape_offset = Vector2( 32, 32 )
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-14/shapes = [ SubResource( 6 ) ]
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+14/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 6 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 )
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+} ]
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15/name = "platform_edge"
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15/texture = ExtResource( 1 )
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15/tex_offset = Vector2( 0, 0 )
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@@ -206,6 +235,9 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
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15/region = Rect2( 192, 0, 64, 64 )
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15/occluder_offset = Vector2( 32, 32 )
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15/navigation_offset = Vector2( 32, 32 )
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-15/shape_offset = Vector2( 32, 32 )
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-15/shapes = [ SubResource( 7 ) ]
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+15/shapes = [ {
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+"one_way": false,
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+"shape": SubResource( 7 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 )
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+} ]
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