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support for 2D shadow casters

Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
Juan Linietsky %!s(int64=10) %!d(string=hai) anos
pai
achega
04f291feb5
Modificáronse 2 ficheiros con 0 adicións e 0 borrados
  1. BIN=BIN
      3d/kinematic_char/cubelib.res
  2. BIN=BIN
      3d/kinematic_char/level.scn

BIN=BIN
3d/kinematic_char/cubelib.res


BIN=BIN
3d/kinematic_char/level.scn