Bladeren bron

support for 2D shadow casters

Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
Juan Linietsky 10 jaren geleden
bovenliggende
commit
04f291feb5
2 gewijzigde bestanden met toevoegingen van 0 en 0 verwijderingen
  1. BIN
      3d/kinematic_char/cubelib.res
  2. BIN
      3d/kinematic_char/level.scn

BIN
3d/kinematic_char/cubelib.res


BIN
3d/kinematic_char/level.scn