|
texture_region_size = Vector2i(48, 48)
|
|
texture_region_size = Vector2i(48, 48)
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|