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@@ -6,12 +6,8 @@
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texture = ExtResource("1")
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texture_region_size = Vector2i(48, 48)
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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1:0/0 = 0
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-1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-1:0/0/physics_layer_0/angular_velocity = 0.0
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[resource]
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tile_size = Vector2i(48, 48)
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