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Update demo files for Godot 4.2.1 (#1013)

All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
Hugo Locurcio 1 år sedan
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100 ändrade filer med 151 tillägg och 149 borttagningar
  1. 2 2
      2d/bullet_shower/project.godot
  2. 1 1
      2d/dodge_the_creeps/project.godot
  3. 2 2
      2d/finite_state_machine/project.godot
  4. 1 1
      2d/glow/glow_map.webp.import
  5. 1 1
      2d/glow/ocean_beach.png.import
  6. 1 1
      2d/glow/ocean_cave.png.import
  7. 3 3
      2d/glow/project.godot
  8. 10 10
      2d/hexagonal_map/project.godot
  9. 1 1
      2d/hexagonal_map/tiles/WWT-01.png.import
  10. 1 1
      2d/hexagonal_map/tiles/WWT-02.png.import
  11. 1 1
      2d/hexagonal_map/tiles/WWT-03.png.import
  12. 1 1
      2d/hexagonal_map/tiles/WWT-04.png.import
  13. 1 1
      2d/hexagonal_map/tiles/WWT-05.png.import
  14. 1 1
      2d/hexagonal_map/tiles/WWT-06.png.import
  15. 1 1
      2d/hexagonal_map/tiles/WWT-07.png.import
  16. 1 1
      2d/hexagonal_map/tiles/WWT-08.png.import
  17. 1 1
      2d/hexagonal_map/tiles/WWT-09.png.import
  18. 1 1
      2d/hexagonal_map/tiles/WWT-10.png.import
  19. 1 1
      2d/hexagonal_map/tiles/WWT-11.png.import
  20. 1 1
      2d/hexagonal_map/tiles/WWT-12.png.import
  21. 1 1
      2d/hexagonal_map/tiles/WWT-13.png.import
  22. 1 1
      2d/hexagonal_map/tiles/WWT-14.png.import
  23. 1 1
      2d/hexagonal_map/tiles/WWT-15.png.import
  24. 1 1
      2d/hexagonal_map/tiles/WWT-16.png.import
  25. 1 1
      2d/hexagonal_map/tiles/WWT-17.png.import
  26. 1 1
      2d/hexagonal_map/tiles/WWT-18.png.import
  27. 1 1
      2d/hexagonal_map/tiles/WWT-19.png.import
  28. 1 1
      2d/hexagonal_map/tiles/WWT-20.png.import
  29. 1 1
      2d/hexagonal_map/tiles/WWT-21.png.import
  30. 1 1
      2d/hexagonal_map/tiles/WWT-22.png.import
  31. 1 1
      2d/hexagonal_map/tiles/WWT-23.png.import
  32. 1 1
      2d/hexagonal_map/tiles/WWT-24.png.import
  33. 1 1
      2d/hexagonal_map/tiles/WWT-25.png.import
  34. 1 1
      2d/hexagonal_map/tiles/WWT-26.png.import
  35. 1 1
      2d/hexagonal_map/troll.png.import
  36. 1 1
      2d/instancing/bowling_ball.png.import
  37. 3 3
      2d/instancing/project.godot
  38. 2 2
      2d/isometric/project.godot
  39. 2 2
      2d/kinematic_character/project.godot
  40. 1 1
      2d/light2d_as_mask/burano.png.import
  41. 2 2
      2d/light2d_as_mask/project.godot
  42. 1 1
      2d/light2d_as_mask/splat.png.import
  43. 2 2
      2d/lights_and_shadows/project.godot
  44. 1 1
      2d/navigation/project.godot
  45. 4 4
      2d/navigation_astar/project.godot
  46. 1 1
      2d/particles/fire_particle.png.import
  47. 1 1
      2d/particles/flipbook.png.import
  48. 1 1
      2d/particles/mask.png.import
  49. 8 8
      2d/particles/project.godot
  50. 1 1
      2d/particles/smoke_particle.png.import
  51. 1 1
      2d/particles/spark_particle2.png.import
  52. 1 1
      2d/physics_platformer/project.godot
  53. 1 1
      2d/physics_tests/project.godot
  54. 3 3
      2d/platformer/project.godot
  55. 1 1
      2d/pong/ball.png.import
  56. 1 1
      2d/pong/paddle.png.import
  57. 7 7
      2d/pong/project.godot
  58. 1 1
      2d/pong/separator.png.import
  59. 2 2
      2d/role_playing_game/project.godot
  60. 1 1
      2d/screen_space_shaders/art/burano.jpg.import
  61. 1 1
      2d/screen_space_shaders/art/forest.jpg.import
  62. 1 1
      2d/screen_space_shaders/art/mountains.jpg.import
  63. 1 1
      2d/screen_space_shaders/art/platformer.jpg.import
  64. 1 1
      2d/screen_space_shaders/art/white.png.import
  65. 2 2
      2d/screen_space_shaders/project.godot
  66. 1 1
      2d/skeleton/project.godot
  67. 1 1
      2d/sprite_shaders/godotea.png.import
  68. 2 2
      2d/sprite_shaders/project.godot
  69. 1 1
      2d/tween/godot.png.import
  70. 2 2
      2d/tween/project.godot
  71. 1 0
      3d/antialiasing/anti_aliasing.tscn
  72. 2 0
      3d/antialiasing/polyhaven/dutch_ship_medium_1k.gltf.import
  73. 2 5
      3d/csg/project.godot
  74. 1 1
      3d/csg/textures/checker.png.import
  75. 3 6
      3d/decals/project.godot
  76. 3 4
      3d/decals/textures/checker.png.import
  77. 1 1
      3d/decals/textures/circle_blob.png.import
  78. 1 1
      3d/decals/textures/circle_blob_emissive.png.import
  79. 1 1
      3d/decals/textures/icon_outlined.png.import
  80. 1 1
      3d/decals/textures/icon_outlined_normal.png.import
  81. 1 1
      3d/decals/textures/paint.png.import
  82. 1 1
      3d/decals/textures/paint_normal.png.import
  83. 1 1
      3d/decals/textures/paintedarrow.png.import
  84. 1 1
      3d/decals/textures/paintedarrow_normal.png.import
  85. 1 1
      3d/decals/textures/plasma_emissive.png.import
  86. 1 1
      3d/decals/textures/plasma_stain.png.import
  87. 1 1
      3d/decals/textures/puddles_albedo.png.import
  88. 1 1
      3d/decals/textures/puddles_orm.png.import
  89. 1 1
      3d/decals/textures/scifi_1_albedo.png.import
  90. 1 1
      3d/decals/textures/scifi_1_normal.png.import
  91. 1 1
      3d/decals/textures/scifi_2_albedo.png.import
  92. 1 1
      3d/decals/textures/scifi_2_normal.png.import
  93. 1 1
      3d/decals/textures/scifi_3_albedo.png.import
  94. 1 1
      3d/decals/textures/scifi_3_normal.png.import
  95. 1 1
      3d/decals/textures/scifi_4_albedo.png.import
  96. 1 1
      3d/decals/textures/scifi_4_normal.png.import
  97. 2 0
      3d/global_illumination/cube.glb.import
  98. 2 2
      3d/global_illumination/project.godot
  99. 2 0
      3d/global_illumination/zdm2.glb.import
  100. 2 0
      3d/graphics_settings/polyhaven/dutch_ship_medium_1k.gltf.import

+ 2 - 2
2d/bullet_shower/project.godot

@@ -12,10 +12,10 @@ config_version=5
 
 config/name="Bullet Shower"
 config/description="Demonstrates how to manage large amounts of objects efficiently using low-level Servers."
+config/tags=PackedStringArray("2d", "demo", "official", "performance")
 run/main_scene="res://shower.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "performance")
 
 [display]
 

+ 1 - 1
2d/dodge_the_creeps/project.godot

@@ -19,7 +19,7 @@ tutorial in the documentation. For more details, consider
 following the tutorial in the documentation."
 config/tags=PackedStringArray("2d", "demo", "official")
 run/main_scene="res://Main.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 
 [debug]

+ 2 - 2
2d/finite_state_machine/project.godot

@@ -14,10 +14,10 @@ config/name="Hierarchical Finite State Machine"
 config/description="This example shows how to apply the State machine programming
 pattern in GDscript, including Hierarchical States, and a
 pushdown automaton."
+config/tags=PackedStringArray("2d", "ai", "demo", "official")
 run/main_scene="res://Demo.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "ai", "demo", "official")
 
 [display]
 

+ 1 - 1
2d/glow/glow_map.webp.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/glow_map.webp-13400453956ba4dd65042386a2d4cf6
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/glow/ocean_beach.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/ocean_beach.png-b571ab5468cc775a520aaa47efbed
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/glow/ocean_cave.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/ocean_cave.png-2a86f381e3092b4cb698b627d778e1
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 3 - 3
2d/glow/project.godot

@@ -14,11 +14,11 @@ config/name="Glow for 2D"
 config/description="This showcases how to use glow in a 2D game via the WorldEnvironment node.
 
 Slide the cave image left and right to observe the glow effect at work."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 run/main_scene="res://beach_cave.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 run/name=""
-config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 
 [display]
 
@@ -31,7 +31,7 @@ window/stretch/aspect="expand"
 
 toggle_glow_map={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 

+ 10 - 10
2d/hexagonal_map/project.godot

@@ -12,10 +12,10 @@ config_version=5
 
 config/name="Hexagonal Game"
 config/description="Very simple demo showing a hexagonal TileMap and TileSet."
+config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
 run/main_scene="res://map.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
 
 [display]
 
@@ -28,32 +28,32 @@ move_down={
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 move_left={
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 move_right={
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 move_up={
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 

+ 1 - 1
2d/hexagonal_map/tiles/WWT-01.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-01.png-a74af26d994adfc547572b5b9c0c4034.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-02.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-02.png-9a9ae8a623554db2531366e8a06b737a.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-03.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-03.png-111a68b27c5234ed5719f8591af32a0c.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-04.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-04.png-f26081179f39965c61294d932b10ab21.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-05.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-05.png-744e3aac04e57d14153c9ab15d0f478b.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-06.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-06.png-42fd05901daa928f55c39f581f1c698b.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-07.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-07.png-8e87a5146f132f36aecf29c26d16ff69.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-08.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-08.png-9ab3b0ed6304c6b282e0c1c2866f4c65.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-09.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-09.png-c899d1db7b10c4bc6e5c8ad44627c439.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-10.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-10.png-c7e17e1ca741da0752bae015501fa73f.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-11.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-11.png-109af6474e89a87a4598cb99f608a4f7.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-12.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-12.png-dfbf3da77ce636a3e88f9e62405a950b.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-13.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-13.png-cef8d6fe42386e917ad3aa9b9c54f031.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-14.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-14.png-b9075987807eba6a461b896e310a1b8a.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-15.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-15.png-00500699e949fc7109f5946f459a9877.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-16.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-16.png-fbcd640a627612e528382718aecef7c7.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-17.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-17.png-eb18073021ced526bfb8971a84830c46.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-18.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-18.png-82273bf41643f8f544a05cdc2226c3b8.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-19.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-19.png-5894de00e931e36aaec31583c3ddce5c.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-20.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-20.png-88080834968c597a14e2fa47d72452ca.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-21.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-21.png-390238468871139dc33ef039ad919c91.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-22.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-22.png-61b6f2ffc488560cd737af0df3a2aff4.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-23.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-23.png-67ddb05725964560ee768025fb1ace6c.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-24.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-24.png-f708ede817cd745747bd03a5050d20d7.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-25.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-25.png-8d42552ab8c27a7d4782e3da8de397f1.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-26.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-26.png-317f2102fb6abd09801389544f53c0e1.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/troll.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.ct
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/instancing/bowling_ball.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/bowling_ball.png-0fe48f78a8537b41cee7fd03e5ee
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 3 - 3
2d/instancing/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="Scene Instancing Demo"
 config/description="A demo showing how to use scene instancing to
 make many duplicates of the same object."
+config/tags=PackedStringArray("2d", "demo", "official")
 run/main_scene="res://scene_instancing.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official")
 
 [display]
 
@@ -29,6 +29,6 @@ window/stretch/aspect="expand"
 
 [rendering]
 
+renderer/rendering_method="mobile"
 environment/defaults/default_clear_color=Color(0.239216, 0.0823529, 0.156863, 1)
 anti_aliasing/quality/msaa_2d=2
-renderer/rendering_method="mobile"

+ 2 - 2
2d/isometric/project.godot

@@ -15,10 +15,10 @@ config/description="This demo shows a traditional isometric view with depth sort
 
 A character can move around the level and will also slide around objects,
 as well as be occluded when standing in front or behind them."
+config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
 run/main_scene="res://dungeon.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
 
 [display]
 

+ 2 - 2
2d/kinematic_character/project.godot

@@ -14,10 +14,10 @@ config/name="Kinematic Character 2D"
 config/description="Example of how to make a kinematic character controller in 2D using
 CharacterBody2D. The character moves around, is affected by moving
 platforms, can jump through one-way collision platforms, etc."
+config/tags=PackedStringArray("2d", "demo", "official", "physics")
 run/main_scene="res://world.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "physics")
 
 [display]
 

+ 1 - 1
2d/light2d_as_mask/burano.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/burano.png-893cff79ccbe972d7b1ad3e1845f81bf.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 2 - 2
2d/light2d_as_mask/project.godot

@@ -12,10 +12,10 @@ config_version=5
 
 config/name="2D Lights as Mask"
 config/description="Example of how to use 2D lights to mask objects on screen."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 run/main_scene="res://lightmask.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 
 [display]
 

+ 1 - 1
2d/light2d_as_mask/splat.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/splat.png-a41a35966004eec2e8a20d517d1ec4bb.ct
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 2 - 2
2d/lights_and_shadows/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="2D Lights and Shadows"
 config/description="Simple demo of 2D lights and shadows,
 using PointLight2D and LightOccluder2D."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 run/main_scene="res://light_shadows.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 
 [display]
 

+ 1 - 1
2d/navigation/project.godot

@@ -16,7 +16,7 @@ NavigationPolygonInstance node. It uses the 2D navigation API to request
 a path between two points, and then traverses the resulting path."
 config/tags=PackedStringArray("2d", "ai", "demo", "official")
 run/main_scene="res://navigation.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 
 [display]

+ 4 - 4
2d/navigation_astar/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="Grid-based Pathfinding with AStarGrid2D"
 config/description="This is an example of using AStarGrid2D for navigation in 2D,
 complete with Steering Behaviors in order to smooth the movement out."
+config/tags=PackedStringArray("2d", "ai", "demo", "official", "tilemap")
 run/main_scene="res://game.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "ai", "demo", "official", "tilemap")
 
 [display]
 
@@ -27,12 +27,12 @@ window/stretch/aspect="expand"
 
 move_to={
 "deadzone": 0.5,
-"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
 ]
 }
 teleport_to={
 "deadzone": 0.5,
-"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
 ]
 }
 

+ 1 - 1
2d/particles/fire_particle.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/fire_particle.png-282b12927cd5b1f6d9c0bfb485d
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=true

+ 1 - 1
2d/particles/flipbook.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/flipbook.png-2d23d0c8a5c0098f2c37b01babcd7e20
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=true

+ 1 - 1
2d/particles/mask.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/mask.png-b945516e6475612c1c4c3b4f8dd0bdc6.cte
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 8 - 8
2d/particles/project.godot

@@ -12,10 +12,10 @@ config_version=5
 
 config/name="2D GPUParticles3D"
 config/description="This demo showcases how 2D particle systems work in Godot."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 run/main_scene="res://particles.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 
 [display]
 
@@ -26,28 +26,28 @@ window/stretch/aspect="expand"
 
 toggle_pause={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194313,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194313,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 toggle_trails={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 increase_trail_length={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 decrease_trail_length={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 toggle_glow={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 

+ 1 - 1
2d/particles/smoke_particle.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/smoke_particle.png-2af9cbaa4a935c239d404ea240
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=true

+ 1 - 1
2d/particles/spark_particle2.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/spark_particle2.png-c01711346d42a0d9675f29224
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=true

+ 1 - 1
2d/physics_platformer/project.godot

@@ -17,7 +17,7 @@ but can be more difficult to handle, as they require
 manual modification of the RigidDynamicBody3D velocity."
 config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
 run/main_scene="res://stage.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 
 [debug]

+ 1 - 1
2d/physics_tests/project.godot

@@ -13,7 +13,7 @@ config_version=5
 config/name="2D Physics Tests"
 config/tags=PackedStringArray("2d", "demo", "official", "physics")
 run/main_scene="res://main.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 
 [autoload]

+ 3 - 3
2d/platformer/project.godot

@@ -19,11 +19,11 @@ in a real game context. This is a relatively complete demo
 where the player can jump, walk on slopes, fire bullets,
 interact with enemies, and collect items. It contains one
 level. The player is invincible, unlike the enemies."
+config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
 run/main_scene="res://game_singleplayer.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 target_fps="60"
-config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
 
 [debug]
 
@@ -89,7 +89,7 @@ shoot={
 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
+, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
 ]
 }
 toggle_fullscreen={

+ 1 - 1
2d/pong/ball.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/ball.png-9a4ca347acb7532f6ae347744a6b04f7.cte
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/pong/paddle.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paddle.png-0e798fb0912613386507c9904d5cc01a.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 7 - 7
2d/pong/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="Pong with GDScript"
 config/description="A simple Pong game. This demo shows best practices
 for game development in Godot, including signals."
+config/tags=PackedStringArray("2d", "demo", "official")
 run/main_scene="pong.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official")
 
 [display]
 
@@ -31,34 +31,34 @@ left_move_down={
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 left_move_up={
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 right_move_down={
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 right_move_up={
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":-1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 
 [rendering]
 
-environment/defaults/default_clear_color=Color(0.105882, 0.105882, 0.12549, 1)
 textures/canvas_textures/default_texture_filter=0
 renderer/rendering_method="mobile"
+environment/defaults/default_clear_color=Color(0.105882, 0.105882, 0.12549, 1)
 2d/snapping/use_gpu_pixel_snap=true

+ 1 - 1
2d/pong/separator.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/separator.png-f981c8489b9148e2e1dc63398273da7
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 2 - 2
2d/role_playing_game/project.godot

@@ -14,10 +14,10 @@ config/name="JRPG Demo"
 config/description="This shows a method of creating grid-based movement with Godot
 and GDScript. It also includes a simple JRPG-style dialogue and
 battle system on top of it."
+config/tags=PackedStringArray("2d", "demo", "gui", "official", "tilemap")
 run/main_scene="res://Game.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "gui", "official", "tilemap")
 
 [display]
 

+ 1 - 1
2d/screen_space_shaders/art/burano.jpg.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/burano.jpg-bbae3c5a81f8b6300cd944219dbbbc05.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/screen_space_shaders/art/forest.jpg.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/forest.jpg-f2ce28f12b0871a15d1e9ebfcd24b47f.c
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/screen_space_shaders/art/mountains.jpg.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/mountains.jpg-fd51eb0e2a35878963804e860ef9d18
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/screen_space_shaders/art/platformer.jpg.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/platformer.jpg-ce18350247a11c58497c7e0d8e3be2
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
2d/screen_space_shaders/art/white.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/white.png-9cdc9524282ba2bce69b45edcd6ac827.ct
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 2 - 2
2d/screen_space_shaders/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="Screen Space Shaders"
 config/description="Several examples of full screen 2D shader processing.
 Many common full-res effects are implemented here for reference."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
 run/main_scene="res://screen_shaders.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
 
 [display]
 

+ 1 - 1
2d/skeleton/project.godot

@@ -16,7 +16,7 @@ Godot's Skeleton2D node. There are several movement-related animations and
 there is a simple character controller that controls the animations."
 config/tags=PackedStringArray("2d", "animation", "demo", "official", "rendering")
 run/main_scene="res://level.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 
 [display]

+ 1 - 1
2d/sprite_shaders/godotea.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/godotea.png-418ef4f4be671d254e4230569960266a.
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=true

+ 2 - 2
2d/sprite_shaders/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="2D Shaders for Sprites"
 config/description="This is a sample consisting of different shaders applied to some sprites.
 Effects include outlines, blurs, distorts, shadows, glows, and more."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
 run/main_scene="res://sprite_shaders.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
 
 [display]
 

+ 1 - 1
2d/tween/godot.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/godot.png-5e0da45ed3d6786d5794553e04f58a8c.ct
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 2 - 2
2d/tween/project.godot

@@ -12,12 +12,12 @@ config_version=5
 
 config/name="Tween Demo"
 config/description="A demo showing advanced tween usage."
+config/tags=PackedStringArray("2d", "animation", "demo", "official")
 run/main_scene="res://main.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 run/low_processor_mode=true
 config/icon="res://icon.webp"
 target_fps=60
-config/tags=PackedStringArray("2d", "animation", "demo", "official")
 
 [display]
 

+ 1 - 0
3d/antialiasing/anti_aliasing.tscn

@@ -836,6 +836,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -80)
 
 [node name="MeshInstance3D" type="MeshInstance3D" parent="Testers/CustomShaderVertexMovement"]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
+extra_cull_margin = 1.0
 mesh = SubResource("CylinderMesh_oopii")
 surface_material_override/0 = SubResource("ShaderMaterial_fbaw5")
 

+ 2 - 0
3d/antialiasing/polyhaven/dutch_ship_medium_1k.gltf.import

@@ -22,6 +22,7 @@ meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
@@ -29,4 +30,5 @@ animation/trimming=false
 animation/remove_immutable_tracks=true
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 2 - 5
3d/csg/project.godot

@@ -8,19 +8,16 @@
 
 config_version=5
 
-_global_script_classes=[]
-_global_script_class_icons={}
-
 [application]
 
 config/name="Constructive Solid Geometry (CSG)"
 config/description="This project showcases the various constructive solid geometry features supported by Godot.
 CSG can be used to prototype level designs within the 3D editor."
+config/tags=PackedStringArray("3d", "demo", "official")
 run/main_scene="res://csg.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 run/low_processor_mode=true
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("3d", "demo", "official")
 
 [display]
 

+ 1 - 1
3d/csg/textures/checker.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=true

+ 3 - 6
3d/decals/project.godot

@@ -8,16 +8,13 @@
 
 config_version=5
 
-_global_script_classes=[]
-_global_script_class_icons={}
-
 [application]
 
 config/name="Decals"
+config/tags=PackedStringArray("3d", "demo", "official", "rendering")
 run/main_scene="res://test.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("3d", "demo", "official", "rendering")
 
 [display]
 
@@ -28,7 +25,7 @@ window/stretch/aspect="expand"
 
 place_decal={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 }
 

+ 3 - 4
3d/decals/textures/checker.png.import

@@ -4,23 +4,22 @@ importer="texture"
 type="CompressedTexture2D"
 uid="uid://chjqieyps5n5r"
 path.s3tc="res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.s3tc.ctex"
-path.etc2="res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.etc2.ctex"
 metadata={
-"imported_formats": ["s3tc", "etc2"],
+"imported_formats": ["s3tc_bptc"],
 "vram_texture": true
 }
 
 [deps]
 
 source_file="res://textures/checker.png"
-dest_files=["res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.s3tc.ctex", "res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.etc2.ctex"]
+dest_files=["res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.s3tc.ctex"]
 
 [params]
 
 compress/mode=2
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=true

+ 1 - 1
3d/decals/textures/circle_blob.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/circle_blob.png-465e17a135068a8aa91a1644bf70d
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/circle_blob_emissive.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/circle_blob_emissive.png-ee3c7333e8008f01485f
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/icon_outlined.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/icon_outlined.png-69c9923303c66a64fe5b0208e9f
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/icon_outlined_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/icon_outlined_normal.png-2573d0f760b55be338be
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/paint.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paint.png-879be22678d20d2d134debfc46f5226d.ct
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/paint_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paint_normal.png-7924e58454336706ecd6d73c7236
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/paintedarrow.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paintedarrow.png-afd3ac8a02b78c875f47d9f11160
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/paintedarrow_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paintedarrow_normal.png-4b8bc9f8589f160a2725b
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/plasma_emissive.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/plasma_emissive.png-d3e120dfac38a705e3cbba393
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/plasma_stain.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/plasma_stain.png-fb1b75df8104df81c128085d44ca
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/puddles_albedo.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/puddles_albedo.png-34ab8e60908190d6183f388802
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/puddles_orm.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/puddles_orm.png-977c027ea1bee06a0306ab7a786fb
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_1_albedo.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_1_albedo.png-508e162c91511036575fdb6b00
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_1_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_1_normal.png-d536a2a8e5910209b99dba70ca
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_2_albedo.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_2_albedo.png-c4a001d2893dff30ad74058919
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_2_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_2_normal.png-fa904ec2a7759f5d1f019bc46a
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_3_albedo.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_3_albedo.png-4396f6a4198bfacdd7eac036f6
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_3_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_3_normal.png-d23a229d70fad8be5081c510f6
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_4_albedo.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_4_albedo.png-89afbb728d9f5301d58a017c58
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_4_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_4_normal.png-a41428b02b49d90d5dd2ec92aa
 [params]
 
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/channel_pack=0
 mipmaps/generate=false

+ 2 - 0
3d/global_illumination/cube.glb.import

@@ -22,6 +22,7 @@ meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=2
 meshes/lightmap_texel_size=0.1
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=15
@@ -29,4 +30,5 @@ animation/trimming=false
 animation/remove_immutable_tracks=true
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 2 - 2
3d/global_illumination/project.godot

@@ -12,10 +12,10 @@ config_version=5
 
 config/name="Global Illumination"
 config/description="This demo showcases Godot's global illumination systems: LightmapGI, VoxelGI, SDFGI, ReflectionProbe and screen-space effects like SSAO and SSIL."
+config/tags=PackedStringArray("3d", "demo", "official", "rendering")
 run/main_scene="res://test.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("3d", "demo", "official", "rendering")
 
 [display]
 

+ 2 - 0
3d/global_illumination/zdm2.glb.import

@@ -22,6 +22,7 @@ meshes/generate_lods=false
 meshes/create_shadow_meshes=true
 meshes/light_baking=2
 meshes/lightmap_texel_size=0.25
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=15
@@ -29,4 +30,5 @@ animation/trimming=false
 animation/remove_immutable_tracks=true
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 2 - 0
3d/graphics_settings/polyhaven/dutch_ship_medium_1k.gltf.import

@@ -22,6 +22,7 @@ meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
@@ -29,4 +30,5 @@ animation/trimming=false
 animation/remove_immutable_tracks=true
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

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