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+# Truck Town
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+
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+This is a demo implementing different types of trucks of
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+varying complexity using vehicle physics.
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+
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+Do not be surprised if everything is bouncy and glitchy,
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+Godot's physics system is not polished and will likely be
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+reworked in the future.
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+
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+Language: GDScript
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+
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+Renderer: GLES 2
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+
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+## How does it work?
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+
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+The base vehicle uses a
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+[`VehicleBody`](https://docs.godotengine.org/en/latest/classes/class_vehiclebody.html)
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+node. The trailer truck is tied together using a
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+[`ConeJointTwist`](https://docs.godotengine.org/en/latest/classes/class_conetwistjoint.html)
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+node, and the tow truck is tried together using a chain made of
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+[`RigidBody`](https://docs.godotengine.org/en/latest/classes/class_rigidbody.html)
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+nodes which are pinned together using
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+[`PinJoint`](https://docs.godotengine.org/en/latest/classes/class_pinjoint.html) nodes.
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+
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+## Screenshots
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+
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+
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