Browse Source

Add Sprite3D and AnimatedSprite3D demo (#1191)

Tianle 4 months ago
parent
commit
90f309174d
40 changed files with 1460 additions and 0 deletions
  1. 3 0
      .gitignore
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      3d/sprites/3d_sprites.tscn
  3. 34 0
      3d/sprites/README.md
  4. BIN
      3d/sprites/icon.webp
  5. 34 0
      3d/sprites/icon.webp.import
  6. BIN
      3d/sprites/player/player.png
  7. 34 0
      3d/sprites/player/player.png.import
  8. 17 0
      3d/sprites/player/player.tscn
  9. 122 0
      3d/sprites/player/player_frames.tres
  10. BIN
      3d/sprites/player/player_white.png
  11. 34 0
      3d/sprites/player/player_white.png.import
  12. 96 0
      3d/sprites/project.godot
  13. 0 0
      3d/sprites/screenshots/.gdignore
  14. BIN
      3d/sprites/screenshots/3d_sprites.webp
  15. 70 0
      3d/sprites/scripts/3d_sprites.gd
  16. 1 0
      3d/sprites/scripts/3d_sprites.gd.uid
  17. 27 0
      3d/sprites/scripts/player.gd
  18. 1 0
      3d/sprites/scripts/player.gd.uid
  19. 7 0
      3d/sprites/scripts/sprite_rotate.gd
  20. 1 0
      3d/sprites/scripts/sprite_rotate.gd.uid
  21. 14 0
      3d/sprites/shaders/negative.gdshader
  22. 1 0
      3d/sprites/shaders/negative.gdshader.uid
  23. 29 0
      3d/sprites/shaders/paper.gdshader
  24. 1 0
      3d/sprites/shaders/paper.gdshader.uid
  25. 34 0
      3d/sprites/shaders/paper_emission.gdshader
  26. 1 0
      3d/sprites/shaders/paper_emission.gdshader.uid
  27. 34 0
      3d/sprites/shaders/paper_material.gdshader
  28. 1 0
      3d/sprites/shaders/paper_material.gdshader.uid
  29. 39 0
      3d/sprites/shaders/paper_rainbow.gdshader
  30. 1 0
      3d/sprites/shaders/paper_rainbow.gdshader.uid
  31. 7 0
      3d/sprites/textures/checker.LICENSE.md
  32. BIN
      3d/sprites/textures/checker.png
  33. 34 0
      3d/sprites/textures/checker.png.import
  34. 1 0
      3d/sprites/textures/icon.svg
  35. 37 0
      3d/sprites/textures/icon.svg.import
  36. BIN
      3d/sprites/textures/paper_material.png
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      3d/sprites/textures/paper_material.png.import
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      3d/sprites/textures/small_8_direction_characters.LICENSE.md
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      3d/sprites/textures/small_8_direction_characters.png
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      3d/sprites/textures/small_8_direction_characters.png.import

+ 3 - 0
.gitignore

@@ -24,3 +24,6 @@ mono_crash.*.json
 
 # Jetbrains IDE files
 .idea/
+
+# Ignore addon plugins
+3d/sprite3d/addons

+ 670 - 0
3d/sprites/3d_sprites.tscn

@@ -0,0 +1,670 @@
+[gd_scene load_steps=27 format=3 uid="uid://b15ro0v2x7n5t"]
+
+[ext_resource type="Script" uid="uid://v0e1avxpe8n7" path="res://scripts/3d_sprites.gd" id="1_omy0v"]
+[ext_resource type="Texture2D" uid="uid://chjqieyps5n5r" path="res://textures/checker.png" id="2_013ql"]
+[ext_resource type="Texture2D" uid="uid://cj6jj2qp2y3j0" path="res://textures/icon.svg" id="3_lk0vd"]
+[ext_resource type="Script" uid="uid://bmij60kwbx48u" path="res://scripts/sprite_rotate.gd" id="4_osfvf"]
+[ext_resource type="Shader" uid="uid://dfk1vupanuypi" path="res://shaders/negative.gdshader" id="5_013ql"]
+[ext_resource type="Texture2D" uid="uid://chpmjfw7bwnpu" path="res://player/player_white.png" id="6_unyd2"]
+[ext_resource type="PackedScene" uid="uid://b2inrhxoc37g7" path="res://player/player.tscn" id="7_unyd2"]
+[ext_resource type="Shader" uid="uid://b5ee04rjhppn4" path="res://shaders/paper.gdshader" id="8_ht5yh"]
+[ext_resource type="Shader" uid="uid://bbv8bmi15e7i0" path="res://shaders/paper_rainbow.gdshader" id="8_unyd2"]
+[ext_resource type="Texture2D" uid="uid://cptljgccd1ike" path="res://player/player.png" id="9_wqw3d"]
+[ext_resource type="Shader" uid="uid://2o41hrodgn04" path="res://shaders/paper_material.gdshader" id="10_omy0v"]
+[ext_resource type="Shader" uid="uid://beecufb7fv40i" path="res://shaders/paper_emission.gdshader" id="11_8ak7l"]
+[ext_resource type="Texture2D" uid="uid://cbb4xesensj5l" path="res://textures/paper_material.png" id="11_013ql"]
+
+[sub_resource type="ProceduralSkyMaterial" id="9"]
+
+[sub_resource type="Sky" id="10"]
+sky_material = SubResource("9")
+
+[sub_resource type="Environment" id="11"]
+background_mode = 2
+sky = SubResource("10")
+tonemap_mode = 4
+
+[sub_resource type="StandardMaterial3D" id="13"]
+diffuse_mode = 1
+albedo_texture = ExtResource("2_013ql")
+uv1_scale = Vector3(32, 32, 1)
+texture_filter = 5
+
+[sub_resource type="PlaneMesh" id="14"]
+material = SubResource("13")
+size = Vector2(128, 128)
+
+[sub_resource type="GDScript" id="GDScript_ddk2o"]
+script/source = "extends Node3D
+"
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_lk0vd"]
+render_priority = 0
+shader = ExtResource("5_013ql")
+shader_parameter/texture_albedo = ExtResource("3_lk0vd")
+
+[sub_resource type="BoxMesh" id="BoxMesh_juuw1"]
+
+[sub_resource type="SphereMesh" id="SphereMesh_wsjfy"]
+radial_segments = 32
+rings = 64
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_omy0v"]
+render_priority = 0
+shader = ExtResource("8_ht5yh")
+shader_parameter/texture_albedo = ExtResource("9_wqw3d")
+shader_parameter/outline_thickness = 0.1
+shader_parameter/outline_color = Color(1, 1, 1, 1)
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_osfvf"]
+render_priority = 0
+shader = ExtResource("10_omy0v")
+shader_parameter/texture_albedo = ExtResource("9_wqw3d")
+shader_parameter/normal_map = ExtResource("11_013ql")
+shader_parameter/outline_thickness = 0.1
+shader_parameter/outline_color = Color(1, 1, 1, 1)
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_unyd2"]
+render_priority = 0
+shader = ExtResource("11_8ak7l")
+shader_parameter/texture_albedo = ExtResource("9_wqw3d")
+shader_parameter/normal_map = ExtResource("11_013ql")
+shader_parameter/outline_thickness = 0.05
+shader_parameter/outline_color = Color(0.301961, 1, 1, 1)
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_013ql"]
+render_priority = 0
+shader = ExtResource("8_unyd2")
+shader_parameter/texture_albedo = ExtResource("9_wqw3d")
+shader_parameter/normal_map = ExtResource("11_013ql")
+shader_parameter/outline_thickness = 0.043
+shader_parameter/outline_color = Color(1, 1, 1, 1)
+
+[node name="Sprite_3D" type="WorldEnvironment"]
+environment = SubResource("11")
+script = ExtResource("1_omy0v")
+
+[node name="Plane" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00027895, -0.00270161, -22)
+layers = 2
+mesh = SubResource("14")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(0.677773, -0.484673, 0.552915, -0.0842485, 0.695844, 0.713235, -0.730428, -0.529994, 0.430791, 4.57578, 4.43873, 3.54442)
+light_energy = 1.941
+shadow_enabled = true
+shadow_bias = 0.04
+shadow_blur = 1.5
+directional_shadow_mode = 0
+directional_shadow_fade_start = 1.0
+directional_shadow_max_distance = 24.0
+
+[node name="CameraHolder" type="Node3D" parent="."]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.6, 0.9, 0)
+
+[node name="RotationX" type="Node3D" parent="CameraHolder"]
+
+[node name="Camera3D" type="Camera3D" parent="CameraHolder/RotationX"]
+fov = 70.0
+
+[node name="Testers" type="Node3D" parent="."]
+
+[node name="Basic" type="Node3D" parent="Testers"]
+transform = Transform3D(1.00002, 0, 0, 0, 1.00002, 0, 0, 0, 1.00002, 0, 0, 4.31099)
+script = SubResource("GDScript_ddk2o")
+
+[node name="Sprite3D" type="Sprite3D" parent="Testers/Basic"]
+transform = Transform3D(-4.37263e-08, 0, 1.00034, 0, 1.00034, 0, -1.00034, 0, -4.37263e-08, 0, 0.746, 0)
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="UnshadedTwoSided" type="Node3D" parent="Testers"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.155091)
+
+[node name="Back" type="Sprite3D" parent="Testers/UnshadedTwoSided"]
+transform = Transform3D(1.1933e-08, 0, -1.00068, 0, 1.00068, 0, 1.00068, 0, 1.1933e-08, 0, 0.746, 0)
+material_override = SubResource("ShaderMaterial_lk0vd")
+double_sided = false
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="Front" type="Sprite3D" parent="Testers/UnshadedTwoSided"]
+transform = Transform3D(-4.37263e-08, 0, 1.00034, 0, 1.00034, 0, -1.00034, 0, -4.37263e-08, -0.0109167, 0.746, 0)
+double_sided = false
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="Alpha" type="Node3D" parent="Testers"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5.43396)
+
+[node name="LabelOpaquePrepass" type="Label3D" parent="Testers/Alpha"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0.004, 3.66124, -0.782)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+modulate = Color(1, 0.631373, 0.588235, 1)
+text = "Opaque Pre-pass:
+Cast and receive shadows
+"
+font_size = 50
+outline_size = 5
+horizontal_alignment = 0
+
+[node name="OpaquePrepass" type="Sprite3D" parent="Testers/Alpha"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3.60818, 0.234)
+transparency = 0.32
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="LabelDiscard" type="Label3D" parent="Testers/Alpha"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0.004, 2.2416, -0.782)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+modulate = Color(1, 0.988235, 0.470588, 1)
+text = "Alpha Cut (discard):
+Cast and receive shadows,
+no partial transparency
+"
+font_size = 50
+outline_size = 5
+horizontal_alignment = 0
+
+[node name="Disscard" type="Sprite3D" parent="Testers/Alpha"]
+transform = Transform3D(-4.37068e-08, 0, 0.999894, 0, 0.999894, 0, -0.999894, 0, -4.37068e-08, 0, 2.17861, 0.234)
+transparency = 0.32
+shaded = true
+alpha_cut = 1
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="LabelAlphaBlend" type="Label3D" parent="Testers/Alpha"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0.004, 0.75187, -0.782)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+text = "Alpha (blend):
+Only receive shadows
+"
+font_size = 50
+outline_size = 5
+horizontal_alignment = 0
+
+[node name="AlphaBlend" type="Sprite3D" parent="Testers/Alpha"]
+transform = Transform3D(-4.37068e-08, 0, 0.999894, 0, 0.999894, 0, -0.999894, 0, -4.37068e-08, 0, 0.75163, 0.234)
+shaded = true
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Testers/Alpha"]
+transform = Transform3D(1, 0, 0, 0, 2.78523, 0, 0, 0, 1.24119, 1, 3.52522, 2.0058)
+transparency = 0.58
+mesh = SubResource("BoxMesh_juuw1")
+
+[node name="TextureFilter" type="Node3D" parent="Testers"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -13.7283)
+
+[node name="nearest" type="Label3D" parent="Testers/TextureFilter"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0.004, 3.50693, 1.67099)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+text = "Nearest
+"
+font_size = 50
+outline_size = 5
+horizontal_alignment = 0
+
+[node name="Sprite3D_nearest" type="Sprite3D" parent="Testers/TextureFilter"]
+transform = Transform3D(-3.03794e-07, 0, 6.95, 0, 6.95, 0, -6.95, 0, -3.03794e-07, 0, 2.64618, 1.07946)
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("6_unyd2")
+
+[node name="nearestMipmap" type="Label3D" parent="Testers/TextureFilter"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0.004, 1.34682, 2.09971)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+text = "Nearest Mipmap
+
+"
+font_size = 50
+outline_size = 5
+horizontal_alignment = 0
+
+[node name="Sprite3D_nearestMipmap" type="Sprite3D" parent="Testers/TextureFilter"]
+transform = Transform3D(-3.03794e-07, 0, 6.95, 0, 6.95, 0, -6.95, 0, -3.03794e-07, 2.13163e-14, 0.582538, 1.07946)
+shaded = true
+alpha_cut = 2
+texture_filter = 2
+texture = ExtResource("6_unyd2")
+
+[node name="linear" type="Label3D" parent="Testers/TextureFilter"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0.004, 3.50068, -0.669133)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+text = "Linear
+"
+font_size = 50
+outline_size = 5
+horizontal_alignment = 0
+
+[node name="Sprite3D_linear" type="Sprite3D" parent="Testers/TextureFilter"]
+transform = Transform3D(-3.03794e-07, 0, 6.95, 0, 6.95, 0, -6.95, 0, -3.03794e-07, 0, 2.64618, -1.13312)
+shaded = true
+alpha_cut = 2
+texture_filter = 1
+texture = ExtResource("6_unyd2")
+
+[node name="linearMipmap" type="Label3D" parent="Testers/TextureFilter"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0.004, 1.4937, -0.200834)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+text = "Linear Mipmap
+"
+font_size = 50
+outline_size = 5
+horizontal_alignment = 0
+
+[node name="Sprite3D_linearMipmap" type="Sprite3D" parent="Testers/TextureFilter"]
+transform = Transform3D(-3.03794e-07, 0, 6.95, 0, 6.95, 0, -6.95, 0, -3.03794e-07, 0, 0.582538, -1.13312)
+shaded = true
+alpha_cut = 2
+texture = ExtResource("6_unyd2")
+
+[node name="Billboard" type="Node3D" parent="Testers"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -21.3081)
+
+[node name="Disabled" type="Label3D" parent="Testers/Billboard"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 1.57302, 1.55512)
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+modulate = Color(0.996078, 1, 0.333333, 1)
+text = "Disabled"
+font_size = 50
+outline_size = 3
+
+[node name="Sprite3D_Bill_Disable" type="Sprite3D" parent="Testers/Billboard"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.6874, 1.55132)
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="Enabled" type="Label3D" parent="Testers/Billboard"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 1.54264, -1.58877)
+billboard = 1
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+modulate = Color(0.607843, 1, 0.505882, 1)
+text = "Enabled"
+font_size = 50
+outline_size = 3
+
+[node name="Sprite3D_Bill_Enable" type="Sprite3D" parent="Testers/Billboard"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.67836, -1.57819)
+billboard = 1
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="YBillboard" type="Label3D" parent="Testers/Billboard"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 1.58263, -0.00695992)
+billboard = 2
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+modulate = Color(1, 0.392157, 0.454902, 1)
+text = "Y-Billboard"
+font_size = 50
+outline_size = 3
+
+[node name="Sprite3D_Bill_YBillboard" type="Sprite3D" parent="Testers/Billboard"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.67303, -0.0113411)
+billboard = 2
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="DistanceFade" type="Node3D" parent="Testers"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -28.9605)
+
+[node name="NoDistanceFade" type="Label3D" parent="Testers/DistanceFade"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 1.70137, 1.54533)
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+modulate = Color(1, 0.741176, 0.831373, 1)
+text = "No
+Distance Fade"
+font_size = 50
+outline_size = 4
+
+[node name="Sprite3D_N_Dis_Fade" type="Sprite3D" parent="Testers/DistanceFade"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.6569, 1.5008)
+billboard = 1
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="DistanceFade" type="Label3D" parent="Testers/DistanceFade"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 1.69938, -1.53823)
+visibility_range_end = 5.0
+visibility_range_end_margin = 2.5
+visibility_range_fade_mode = 1
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+modulate = Color(0.32549, 1, 0.858824, 1)
+text = "With
+Distance Fade"
+font_size = 50
+outline_size = 4
+
+[node name="Sprite3D_Dis_Fade" type="Sprite3D" parent="Testers/DistanceFade"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 3.55271e-15, 0.65325, -1.47058)
+visibility_range_end = 5.0
+visibility_range_end_margin = 2.5
+visibility_range_fade_mode = 1
+billboard = 1
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="DistanceFadeFixedSize" type="Label3D" parent="Testers/DistanceFade"]
+transform = Transform3D(-4.36914e-08, 0.0302419, 0.999543, 1.32192e-09, 0.999543, -0.0302419, -1, 0, -4.37114e-08, -0.000778437, 1.70739, -1.90735e-05)
+visibility_range_end = 5.0
+visibility_range_end_margin = 2.5
+visibility_range_fade_mode = 1
+pixel_size = 0.001
+billboard = 1
+fixed_size = true
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+modulate = Color(0.760784, 0.690196, 1, 1)
+text = "With
+Distance Fade
+(Billboard + Fixed Size)"
+font_size = 50
+outline_size = 4
+
+[node name="Sprite3D_Fx_size_bill" type="Sprite3D" parent="Testers/DistanceFade"]
+transform = Transform3D(-8.74228e-09, 0, 0.2, 0, 0.2, 0, -0.2, 0, -8.74228e-09, 0, 0.64401, -0.0236607)
+visibility_range_end = 5.0
+visibility_range_end_margin = 2.5
+visibility_range_fade_mode = 1
+billboard = 1
+shaded = true
+fixed_size = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="DepthTest" type="Node3D" parent="Testers"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -37.2639)
+
+[node name="WithDepthTest" type="Label3D" parent="Testers/DepthTest"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -2.21939, 0.405061, 2.68913)
+texture_filter = 5
+modulate = Color(1, 0.607843, 0.290196, 1)
+text = "With Depth Test"
+font_size = 50
+outline_size = 4
+
+[node name="Sprite3D_dep" type="Sprite3D" parent="Testers/DepthTest"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -2.218, 1.62187, 2.77824)
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="NoDepthTest" type="Label3D" parent="Testers/DepthTest"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -2.21939, 0.433499, 0.199995)
+no_depth_test = true
+texture_filter = 5
+modulate = Color(1, 0.607843, 0.290196, 1)
+text = "No Depth Test"
+font_size = 50
+outline_size = 4
+
+[node name="Sprite3D_N_dep" type="Sprite3D" parent="Testers/DepthTest"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -2.218, 1.59785, 0.118614)
+shaded = true
+no_depth_test = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="DepthTestXray" type="Label3D" parent="Testers/DepthTest"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -2.21771, 0.371057, -2.91263)
+texture_filter = 5
+modulate = Color(1, 0.607843, 0.290196, 1)
+text = "No Depth Test
+(X-Ray with second Sprite3D)"
+font_size = 50
+outline_size = 4
+
+[node name="NoDepthTestXray" type="Label3D" parent="Testers/DepthTest"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -2.21771, 0.371057, -2.91263)
+no_depth_test = true
+texture_filter = 5
+modulate = Color(1, 0.607843, 0.290196, 0.25098)
+outline_modulate = Color(0, 0, 0, 0.25098)
+text = "No Depth Test
+(X-Ray with second Sprite3D)"
+font_size = 50
+outline_size = 4
+
+[node name="Sprite3D_XRay" type="Sprite3D" parent="Testers/DepthTest"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -2.218, 1.566, -2.70613)
+modulate = Color(1, 1, 1, 0.388235)
+shaded = true
+no_depth_test = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="Sprite3D_N_dep_XRay" type="Sprite3D" parent="Testers/DepthTest"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -2.218, 1.566, -2.70613)
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("3_lk0vd")
+script = ExtResource("4_osfvf")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Testers/DepthTest"]
+transform = Transform3D(0.619559, 0, 0, 0, 5.36089, 0, 0, 0, 6.64597, 0.0491439, 0.288069, 0.000623703)
+mesh = SubResource("SphereMesh_wsjfy")
+
+[node name="AnimatedSprite3D" type="Node3D" parent="Testers"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, -47.7324)
+
+[node name="Enable" type="Label3D" parent="Testers/AnimatedSprite3D"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0, 1.5, 0)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+text = "Use WASD to move"
+font_size = 50
+outline_size = 5
+
+[node name="Player" parent="Testers/AnimatedSprite3D" instance=ExtResource("7_unyd2")]
+transform = Transform3D(-2.75382e-08, 0, 0.63, 0, 0.63, 0, -0.63, 0, -2.75382e-08, 0, 0.688345, 0)
+
+[node name="ShaderEffects" type="Node3D" parent="Testers"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, -57.9529)
+
+[node name="d1" type="Label3D" parent="Testers/ShaderEffects"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0.004, 1.4, 3.48974)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+text = "Outline"
+font_size = 50
+outline_size = 5
+
+[node name="Sprite3D_Paper" type="Sprite3D" parent="Testers/ShaderEffects"]
+transform = Transform3D(-5.74368e-07, 0, 13.14, 0, 13.14, 0, -13.14, 0, -5.74368e-07, 0, 0.491784, 3.44599)
+material_override = SubResource("ShaderMaterial_omy0v")
+pixel_size = 0.005
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("9_wqw3d")
+script = ExtResource("4_osfvf")
+
+[node name="d2" type="Label3D" parent="Testers/ShaderEffects"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0.004, 1.4, 1.12742)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+text = "Paper Wrinkling
+"
+font_size = 50
+outline_size = 5
+
+[node name="Sprite3D_Paper_material" type="Sprite3D" parent="Testers/ShaderEffects"]
+transform = Transform3D(-5.74368e-07, 0, 13.14, 0, 13.14, 0, -13.14, 0, -5.74368e-07, 0, 0.491784, 1.10744)
+material_override = SubResource("ShaderMaterial_osfvf")
+pixel_size = 0.005
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("9_wqw3d")
+script = ExtResource("4_osfvf")
+
+[node name="d3" type="Label3D" parent="Testers/ShaderEffects"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, -0.0808217, 1.4, -1.25668)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+text = "Emission Edge
+"
+font_size = 50
+outline_size = 5
+
+[node name="Sprite3D_Paper_emission" type="Sprite3D" parent="Testers/ShaderEffects"]
+transform = Transform3D(-5.74368e-07, 0, 13.14, 0, 13.14, 0, -13.14, 0, -5.74368e-07, 0, 0.491784, -1.3107)
+material_override = SubResource("ShaderMaterial_unyd2")
+pixel_size = 0.005
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("9_wqw3d")
+script = ExtResource("4_osfvf")
+
+[node name="d4" type="Label3D" parent="Testers/ShaderEffects"]
+transform = Transform3D(-4.49386e-08, 0, 1.02807, 0, 1.02807, 0, -1.02807, 0, -4.49386e-08, 0.004, 1.5, -3.44756)
+cast_shadow = 1
+shaded = true
+texture_filter = 5
+render_priority = 1
+outline_render_priority = 0
+text = "Rainbow
+Animated Edge
+"
+font_size = 50
+outline_size = 5
+
+[node name="Sprite3D_Paper_rainbow" type="Sprite3D" parent="Testers/ShaderEffects"]
+transform = Transform3D(-5.74368e-07, 0, 13.14, 0, 13.14, 0, -13.14, 0, -5.74368e-07, 0, 0.491784, -3.52359)
+material_override = SubResource("ShaderMaterial_013ql")
+pixel_size = 0.005
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+texture = ExtResource("9_wqw3d")
+script = ExtResource("4_osfvf")
+
+[node name="TestName" type="Label" parent="."]
+anchors_preset = 7
+anchor_left = 0.5
+anchor_top = 1.0
+anchor_right = 0.5
+anchor_bottom = 1.0
+offset_left = -192.0
+offset_top = -58.0
+offset_right = 192.0
+offset_bottom = -24.0
+grow_horizontal = 2
+grow_vertical = 0
+theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
+theme_override_constants/outline_size = 7
+theme_override_font_sizes/font_size = 24
+horizontal_alignment = 1
+
+[node name="Previous" type="Button" parent="."]
+anchors_preset = 2
+anchor_top = 1.0
+anchor_bottom = 1.0
+offset_left = 24.0
+offset_top = -55.0
+offset_right = 135.0
+offset_bottom = -24.0
+grow_vertical = 0
+text = "«  Previous"
+
+[node name="Next" type="Button" parent="."]
+anchors_preset = 3
+anchor_left = 1.0
+anchor_top = 1.0
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -107.0
+offset_top = -55.0
+offset_right = -24.0
+offset_bottom = -24.0
+grow_horizontal = 0
+grow_vertical = 0
+text = "Next  »"
+
+[connection signal="pressed" from="Previous" to="." method="_on_previous_pressed"]
+[connection signal="pressed" from="Next" to="." method="_on_next_pressed"]

+ 34 - 0
3d/sprites/README.md

@@ -0,0 +1,34 @@
+># 3D Sprites and Animated Sprites
+
+This project demonstrates the usage of Sprite3D and AnimatedSprite3D in 3D
+space.
+
+Both Sprite3D and AnimatedSprite3D are nodes that allow 2D textures or
+animations to exist within a 3D world. They are particularly useful for stylized
+or lightweight 3D effects using traditional 2D assets.
+
+- **Sprite3D:** A node that renders a single 2D texture or frame in 3D space. It
+  can be rotated, scaled, and positioned like any 3D node. Optionally, it can
+  behave as a billboard to always face the camera.
+- **AnimatedSprite3D:** Extends Sprite3D by supporting frame-based animation. You
+  can assign a SpriteFrames resource to play sequences of textures, making it
+  suitable for character sprites, visual effects, or flipbook-style animations in
+  3D.
+
+Both types can be combined with custom shaders to simulate outlines, lighting
+effects, or other visual enhancements. In most scenarios, Sprite3D is used for
+static images or simple animations, while AnimatedSprite3D is preferred for more
+complex animations or when you need to manage multiple frames efficiently.
+
+This demo includes examples of basic rotation animation and showcases how
+shaders can be applied to Sprite3D and AnimatedSprite3D for stylized results.
+The shaders demostration also shows how to create paper-like effects, which can
+be useful for creating a unique visual style in most of the game.
+
+Language: GDScript
+
+Renderer: Forward+
+
+## Screenshots
+
+![Screenshot](screenshots/3d_sprites.webp)

BIN
3d/sprites/icon.webp


+ 34 - 0
3d/sprites/icon.webp.import

@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://brwp8bimc75uu"
+path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.webp"
+dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1

BIN
3d/sprites/player/player.png


+ 34 - 0
3d/sprites/player/player.png.import

@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cptljgccd1ike"
+path="res://.godot/imported/player.png-1ad27fc2a62fa126eae918723933dd6f.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://player/player.png"
+dest_files=["res://.godot/imported/player.png-1ad27fc2a62fa126eae918723933dd6f.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0

+ 17 - 0
3d/sprites/player/player.tscn

@@ -0,0 +1,17 @@
+[gd_scene load_steps=3 format=3 uid="uid://b2inrhxoc37g7"]
+
+[ext_resource type="Script" uid="uid://c7bu02ppdx1v5" path="res://scripts/player.gd" id="1_rkbax"]
+[ext_resource type="SpriteFrames" uid="uid://4hw8gouu8yqs" path="res://player/player_frames.tres" id="2_4ntmi"]
+
+[node name="Player" type="Node3D"]
+script = ExtResource("1_rkbax")
+
+[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 12.7616, 0, 0, 0)
+gi_mode = 2
+pixel_size = 0.125
+shaded = true
+alpha_cut = 2
+texture_filter = 0
+sprite_frames = ExtResource("2_4ntmi")
+animation = &"idle"

+ 122 - 0
3d/sprites/player/player_frames.tres

@@ -0,0 +1,122 @@
+[gd_resource type="SpriteFrames" load_steps=15 format=3 uid="uid://4hw8gouu8yqs"]
+
+[ext_resource type="Texture2D" uid="uid://ddok6ds70nvl1" path="res://textures/small_8_direction_characters.png" id="1_76ojn"]
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_5dgwc"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(64, 48, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_l3c4j"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(64, 24, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_pk5se"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(64, 48, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_35o62"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(64, 72, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_kav2d"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(96, 24, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_jalj5"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(96, 48, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_lgiew"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(96, 72, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_7rhvb"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(32, 24, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_4cbp7"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(32, 48, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_2f26o"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(32, 72, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_v2fg8"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(0, 24, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_6lyn2"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(0, 48, 16, 24)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_dv105"]
+atlas = ExtResource("1_76ojn")
+region = Rect2(0, 72, 16, 24)
+
+[resource]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_5dgwc")
+}],
+"loop": true,
+"name": &"idle",
+"speed": 10.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_l3c4j")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_pk5se")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_35o62")
+}],
+"loop": true,
+"name": &"walk_down",
+"speed": 10.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_kav2d")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_jalj5")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_lgiew")
+}],
+"loop": true,
+"name": &"walk_left",
+"speed": 10.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_7rhvb")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_4cbp7")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_2f26o")
+}],
+"loop": true,
+"name": &"walk_right",
+"speed": 10.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_v2fg8")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_6lyn2")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_dv105")
+}],
+"loop": true,
+"name": &"walk_up",
+"speed": 10.0
+}]

BIN
3d/sprites/player/player_white.png


+ 34 - 0
3d/sprites/player/player_white.png.import

@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://chpmjfw7bwnpu"
+path="res://.godot/imported/player_white.png-c6b013391b1feeb9d4ff0d9b35793b80.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://player/player_white.png"
+dest_files=["res://.godot/imported/player_white.png-c6b013391b1feeb9d4ff0d9b35793b80.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0

+ 96 - 0
3d/sprites/project.godot

@@ -0,0 +1,96 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="3D Sprites and Animated Sprites"
+config/description="This project showcases the use of Sprite3D and AnimatedSprite3D in a 3D environment.
+Additionally, it demonstrates several possible shader effects applied to Sprite3D and AnimatedSprite3D."
+config/tags=PackedStringArray("3d", "demo", "official", "rendering")
+run/main_scene="uid://b15ro0v2x7n5t"
+config/features=PackedStringArray("4.4")
+config/icon="res://icon.webp"
+
+[debug]
+
+gdscript/warnings/untyped_declaration=1
+
+[display]
+
+window/stretch/mode="canvas_items"
+window/stretch/aspect="expand"
+
+[editor_plugins]
+
+enabled=PackedStringArray()
+
+[gui]
+
+theme/default_font_multichannel_signed_distance_field=true
+theme/default_font_generate_mipmaps=true
+
+[input]
+
+ui_left={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
+]
+}
+ui_right={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
+]
+}
+ui_up={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
+]
+}
+ui_down={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
+]
+}
+move_forward={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
+]
+}
+move_back={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
+]
+}
+move_left={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
+]
+}
+move_right={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
+]
+}
+
+[rendering]
+
+lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
+textures/default_filters/anisotropic_filtering_level=4
+anti_aliasing/quality/msaa_3d=2

+ 0 - 0
3d/sprites/screenshots/.gdignore


BIN
3d/sprites/screenshots/3d_sprites.webp


+ 70 - 0
3d/sprites/scripts/3d_sprites.gd

@@ -0,0 +1,70 @@
+extends Node
+
+const ROT_SPEED = 0.003
+const ZOOM_SPEED = 0.125
+const MAIN_BUTTONS = MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT | MOUSE_BUTTON_MASK_MIDDLE
+
+var tester_index := 0
+var rot_x := -TAU / 16  # This must be kept in sync with RotationX.
+var rot_y := TAU / 6  # This must be kept in sync with CameraHolder.
+var camera_distance := 3.4
+var base_height := int(ProjectSettings.get_setting("display/window/size/viewport_height"))
+
+@onready var testers: Node3D = $Testers
+@onready var camera_holder: Node3D = $CameraHolder  # Has a position and rotates on Y.
+@onready var rotation_x: Node3D = $CameraHolder/RotationX
+@onready var camera: Camera3D = $CameraHolder/RotationX/Camera3D
+
+
+func _ready() -> void:
+	camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
+	rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
+	update_gui()
+
+
+func _unhandled_input(event: InputEvent) -> void:
+	if event.is_action_pressed(&"ui_left"):
+		_on_previous_pressed()
+	if event.is_action_pressed(&"ui_right"):
+		_on_next_pressed()
+
+	if event is InputEventMouseButton:
+		if event.button_index == MOUSE_BUTTON_WHEEL_UP:
+			camera_distance -= ZOOM_SPEED
+		if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
+			camera_distance += ZOOM_SPEED
+		camera_distance = clamp(camera_distance, 1.5, 6)
+
+	if event is InputEventMouseMotion and event.button_mask & MAIN_BUTTONS:
+		# Compensate motion speed to be resolution-independent (based on the window height).
+		var relative_motion: Vector2 = event.relative * DisplayServer.window_get_size().y / base_height
+		rot_y -= relative_motion.x * ROT_SPEED
+		rot_x -= relative_motion.y * ROT_SPEED
+		rot_x = clamp(rot_x, -1.57, 0)
+		camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
+		rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
+
+
+func _process(delta: float) -> void:
+	var current_tester: Node3D = testers.get_child(tester_index)
+	# This code assumes CameraHolder's X and Y coordinates are already correct.
+	var current_position := camera_holder.global_transform.origin.z
+	var target_position := current_tester.global_transform.origin.z
+	camera_holder.global_transform.origin.z = lerpf(current_position, target_position, 3 * delta)
+	camera.position.z = lerpf(camera.position.z, camera_distance, 10 * delta)
+
+
+func _on_previous_pressed() -> void:
+	tester_index = max(0, tester_index - 1)
+	update_gui()
+
+
+func _on_next_pressed() -> void:
+	tester_index = min(tester_index + 1, testers.get_child_count() - 1)
+	update_gui()
+
+
+func update_gui() -> void:
+	$TestName.text = str(testers.get_child(tester_index).name).capitalize()
+	$Previous.disabled = tester_index == 0
+	$Next.disabled = tester_index == testers.get_child_count() - 1

+ 1 - 0
3d/sprites/scripts/3d_sprites.gd.uid

@@ -0,0 +1 @@
+uid://v0e1avxpe8n7

+ 27 - 0
3d/sprites/scripts/player.gd

@@ -0,0 +1,27 @@
+extends Node3D
+
+@onready var sprite: AnimatedSprite3D = $AnimatedSprite3D
+@export var move_speed: float = 5.0
+
+var velocity: Vector3 = Vector3.ZERO
+
+
+func _process(delta: float) -> void:
+	var input_vector: Vector2 = Vector2.ZERO
+
+	input_vector.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
+	input_vector.y = Input.get_action_strength("move_back") - Input.get_action_strength("move_forward")
+
+	if input_vector.length() > 0:
+		input_vector = input_vector.normalized()
+		# Update player's position in 3D space.
+		velocity = Vector3(input_vector.x, 0, input_vector.y) * move_speed
+		translate(velocity * delta)
+
+		# Play corresponding animation.
+		if abs(input_vector.x) > abs(input_vector.y):
+			sprite.play("walk_right" if input_vector.x > 0 else "walk_left")
+		else:
+			sprite.play("walk_down" if input_vector.y > 0 else "walk_up")
+	else:
+		sprite.stop()

+ 1 - 0
3d/sprites/scripts/player.gd.uid

@@ -0,0 +1 @@
+uid://c7bu02ppdx1v5

+ 7 - 0
3d/sprites/scripts/sprite_rotate.gd

@@ -0,0 +1,7 @@
+extends Sprite3D
+
+@export var speed_deg: float = 90.0
+
+
+func _process(delta: float) -> void:
+	rotate_y(deg_to_rad(speed_deg * delta))

+ 1 - 0
3d/sprites/scripts/sprite_rotate.gd.uid

@@ -0,0 +1 @@
+uid://bmij60kwbx48u

+ 14 - 0
3d/sprites/shaders/negative.gdshader

@@ -0,0 +1,14 @@
+shader_type spatial;
+render_mode depth_prepass_alpha, unshaded;
+
+uniform sampler2D texture_albedo : filter_nearest;
+
+void fragment() {
+	vec4 albedo = texture(texture_albedo, UV);
+	float alpha = albedo.a;
+
+	vec4 albedo_negative = vec4(1.0) - albedo;
+
+	ALBEDO = vec3(albedo_negative.rgb);
+	ALPHA = alpha;
+}

+ 1 - 0
3d/sprites/shaders/negative.gdshader.uid

@@ -0,0 +1 @@
+uid://dfk1vupanuypi

+ 29 - 0
3d/sprites/shaders/paper.gdshader

@@ -0,0 +1,29 @@
+shader_type spatial;
+render_mode depth_draw_opaque, cull_disabled, depth_prepass_alpha;
+
+uniform sampler2D texture_albedo : source_color, filter_nearest;
+uniform float outline_thickness : hint_range(0.001, 0.05) = 0.1;
+uniform vec4 outline_color : source_color = vec4(1.0, 1.0, 1.0, 1.0);
+
+void fragment() {
+	vec2 uv = UV;
+	vec4 center = texture(texture_albedo, uv);
+
+	float threshold = 0.1;
+	float outline = 0.0;
+
+	vec2 offset = vec2(outline_thickness, 0.0);
+
+	outline += step(threshold, texture(texture_albedo, uv + offset).a);
+	outline += step(threshold, texture(texture_albedo, uv - offset).a);
+	outline += step(threshold, texture(texture_albedo, uv + vec2(0.0, outline_thickness)).a);
+	outline += step(threshold, texture(texture_albedo, uv - vec2(0.0, outline_thickness)).a);
+
+	if (center.a < threshold && outline > 0.0) {
+		ALBEDO = outline_color.rgb;
+		ALPHA = 1.0;
+	} else {
+		ALBEDO = center.rgb;
+		ALPHA = center.a;
+	}
+}

+ 1 - 0
3d/sprites/shaders/paper.gdshader.uid

@@ -0,0 +1 @@
+uid://b5ee04rjhppn4

+ 34 - 0
3d/sprites/shaders/paper_emission.gdshader

@@ -0,0 +1,34 @@
+shader_type spatial;
+render_mode depth_draw_opaque, cull_disabled, depth_prepass_alpha;
+
+uniform sampler2D texture_albedo : source_color, filter_nearest;
+uniform sampler2D normal_map : hint_normal;
+uniform float outline_thickness : hint_range(0.001, 0.05) = 0.1;
+uniform vec4 outline_color : source_color = vec4(1.0, 1.0, 1.0, 1.0);
+
+void fragment() {
+	vec2 uv = UV;
+	vec4 center = texture(texture_albedo, uv);
+
+	float threshold = 0.1;
+	float outline = 0.0;
+
+	vec2 offset = vec2(outline_thickness, 0.0);
+
+	outline += step(threshold, texture(texture_albedo, uv + offset).a);
+	outline += step(threshold, texture(texture_albedo, uv - offset).a);
+	outline += step(threshold, texture(texture_albedo, uv + vec2(0.0, outline_thickness)).a);
+	outline += step(threshold, texture(texture_albedo, uv - vec2(0.0, outline_thickness)).a);
+
+	if (center.a < threshold && outline > 0.0) {
+		ALBEDO = outline_color.rgb;
+		ALPHA = 1.0;
+		EMISSION = outline_color.rgb * 4.0;
+	} else {
+		ALBEDO = center.rgb;
+		ALPHA = center.a;
+		vec3 normal_tex = texture(normal_map, UV).rgb;
+		normal_tex = -(normal_tex * 2.0 - 1.0);
+		NORMAL = normalize(TANGENT * normal_tex.x + BINORMAL * normal_tex.y + NORMAL * normal_tex.z);
+	}
+}

+ 1 - 0
3d/sprites/shaders/paper_emission.gdshader.uid

@@ -0,0 +1 @@
+uid://beecufb7fv40i

+ 34 - 0
3d/sprites/shaders/paper_material.gdshader

@@ -0,0 +1,34 @@
+shader_type spatial;
+render_mode depth_draw_opaque, cull_disabled, depth_prepass_alpha;
+
+uniform sampler2D texture_albedo : source_color, filter_nearest;
+uniform sampler2D normal_map : hint_normal;
+uniform float outline_thickness : hint_range(0.001, 0.05) = 0.1;
+uniform vec4 outline_color : source_color = vec4(1.0, 1.0, 1.0, 1.0);
+
+void fragment() {
+	vec2 uv = UV;
+	vec4 center = texture(texture_albedo, uv);
+
+	float threshold = 0.1;
+	float outline = 0.0;
+
+	vec2 offset = vec2(outline_thickness, 0.0);
+
+	outline += step(threshold, texture(texture_albedo, uv + offset).a);
+	outline += step(threshold, texture(texture_albedo, uv - offset).a);
+	outline += step(threshold, texture(texture_albedo, uv + vec2(0.0, outline_thickness)).a);
+	outline += step(threshold, texture(texture_albedo, uv - vec2(0.0, outline_thickness)).a);
+
+	vec3 normal_tex = texture(normal_map, UV).rgb;
+	normal_tex = -(normal_tex * 2.0 - 1.0);
+	NORMAL = normalize(TANGENT * normal_tex.x + BINORMAL * normal_tex.y + NORMAL * normal_tex.z);
+
+	if (center.a < threshold && outline > 0.0) {
+		ALBEDO = outline_color.rgb;
+		ALPHA = 1.0;
+	} else {
+		ALBEDO = center.rgb;
+		ALPHA = center.a;
+	}
+}

+ 1 - 0
3d/sprites/shaders/paper_material.gdshader.uid

@@ -0,0 +1 @@
+uid://2o41hrodgn04

+ 39 - 0
3d/sprites/shaders/paper_rainbow.gdshader

@@ -0,0 +1,39 @@
+shader_type spatial;
+render_mode depth_draw_opaque, cull_disabled, depth_prepass_alpha;
+
+uniform sampler2D texture_albedo : source_color, filter_nearest;
+uniform sampler2D normal_map : hint_normal;
+uniform float outline_thickness : hint_range(0.001, 0.05) = 0.1;
+uniform vec4 outline_color : source_color = vec4(1.0, 1.0, 1.0, 1.0);
+
+void fragment() {
+	vec2 uv = UV;
+	vec4 center = texture(texture_albedo, uv);
+
+	float threshold = 0.1;
+	float outline = 0.0;
+
+	vec2 offset = vec2(outline_thickness, 0.0);
+
+	outline += step(threshold, texture(texture_albedo, uv + offset).a);
+	outline += step(threshold, texture(texture_albedo, uv - offset).a);
+	outline += step(threshold, texture(texture_albedo, uv + vec2(0.0, outline_thickness)).a);
+	outline += step(threshold, texture(texture_albedo, uv - vec2(0.0, outline_thickness)).a);
+
+	if (center.a < threshold && outline > 0.0) {
+		float t = TIME * 2.0 + uv.x * 10.0 + uv.y * 10.0;
+		vec3 rainbow = vec3(
+				0.5 + 0.5 * sin(t),
+				0.5 + 0.5 * sin(t + 2.0),
+				0.5 + 0.5 * sin(t + 4.0)
+		);
+		ALBEDO = rainbow;
+		ALPHA = 1.0;
+	} else {
+		ALBEDO = center.rgb;
+		ALPHA = center.a;
+		vec3 normal_tex = texture(normal_map, UV).rgb;
+		normal_tex = -(normal_tex * 2.0 - 1.0);
+		NORMAL = normalize(TANGENT * normal_tex.x + BINORMAL * normal_tex.y + NORMAL * normal_tex.z);
+	}
+}

+ 1 - 0
3d/sprites/shaders/paper_rainbow.gdshader.uid

@@ -0,0 +1 @@
+uid://bbv8bmi15e7i0

+ 7 - 0
3d/sprites/textures/checker.LICENSE.md

@@ -0,0 +1,7 @@
+# License for `checker.png`
+
+Copyright (c) 2020 Kenney
+
+Licensed under CC0 1.0 Universal.
+
+Downloaded from https://kenney.nl/assets/prototype-textures

BIN
3d/sprites/textures/checker.png


+ 34 - 0
3d/sprites/textures/checker.png.import

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+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://chjqieyps5n5r"
+path="res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://textures/checker.png"
+dest_files=["res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.ctex"]
+
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+compress/high_quality=false
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+compress/hdr_compression=1
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+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0

+ 1 - 0
3d/sprites/textures/icon.svg

@@ -0,0 +1 @@
+<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

+ 37 - 0
3d/sprites/textures/icon.svg.import

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+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cj6jj2qp2y3j0"
+path="res://.godot/imported/icon.svg-3540dd99eafb6c4e602e8c59cee418fa.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://textures/icon.svg"
+dest_files=["res://.godot/imported/icon.svg-3540dd99eafb6c4e602e8c59cee418fa.ctex"]
+
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+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
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+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false

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3d/sprites/textures/paper_material.png


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3d/sprites/textures/paper_material.png.import

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+
+importer="texture"
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+metadata={
+"vram_texture": false
+}
+
+[deps]
+
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+dest_files=["res://.godot/imported/paper_material.png-988da716602184231e5af32a07b98b55.ctex"]
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+[params]
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+roughness/src_normal=""
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+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0

+ 7 - 0
3d/sprites/textures/small_8_direction_characters.LICENSE.md

@@ -0,0 +1,7 @@
+# License for `Small-8-Direction-Characters_by_AxulArt.png`
+
+Copyright (c) AxulArt
+
+Licensed under CC BY 4.0 International.
+
+Downloaded from https://axulart.itch.io/small-8-direction-characters

BIN
3d/sprites/textures/small_8_direction_characters.png


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+metadata={
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+}
+
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