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New option to send canvas to render buffer

allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
Juan Linietsky 10 жил өмнө
parent
commit
b9e98ab427

+ 26 - 0
2d/hdr/beach_cave.gd

@@ -0,0 +1,26 @@
+
+extends Node2D
+
+# member variables here, example:
+# var a=2
+# var b="textvar"
+const CAVE_LIMIT=1000
+
+func _input(ev):
+	if (ev.type==InputEvent.MOUSE_MOTION and ev.button_mask&1):
+		var rel_x = ev.relative_x
+		var cavepos = get_node("cave").get_pos()
+		cavepos.x+=rel_x
+		if (cavepos.x<-CAVE_LIMIT):
+			cavepos.x=-CAVE_LIMIT
+		elif (cavepos.x>0):
+			cavepos.x=0
+		get_node("cave").set_pos(cavepos)
+			
+
+func _ready():
+	set_process_input(true)
+	# Initialization here
+	pass
+
+

BIN
2d/hdr/beach_cave.scn


+ 13 - 0
2d/hdr/engine.cfg

@@ -0,0 +1,13 @@
+[application]
+
+name="HDR for 2D"
+main_scene="res://beach_cave.scn"
+
+[display]
+
+width=1080
+height=720
+
+[rasterizer]
+
+blur_buffer_size=128

BIN
2d/hdr/ocean_beach.png


+ 1 - 0
2d/hdr/ocean_beach.png.flags

@@ -0,0 +1 @@
+tolinear=true

BIN
2d/hdr/ocean_cave.png


+ 1 - 0
2d/hdr/ocean_cave.png.flags

@@ -0,0 +1 @@
+tolinear=true

BIN
2d/isometric_light/map.scn


Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 14 - 10
2d/platformer/stage.xml


Энэ ялгаанд хэт олон файл өөрчлөгдсөн тул зарим файлыг харуулаагүй болно