Browse Source

Updated Kinematic Character 2D Demo to Godot 4

RedstoneMCPC / MCPCStudios 3 years ago
parent
commit
ce2bd76d80

+ 13 - 15
2d/kinematic_character/icon.png.import

@@ -1,8 +1,9 @@
 [remap]
 [remap]
 
 
 importer="texture"
 importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+type="CompressedTexture2D"
+uid="uid://bpov140lx7at3"
+path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
 metadata={
 metadata={
 "vram_texture": false
 "vram_texture": false
 }
 }
@@ -10,26 +11,23 @@ metadata={
 [deps]
 [deps]
 
 
 source_file="res://icon.png"
 source_file="res://icon.png"
-dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
+dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
 
 
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
-compress/hdr_mode=0
+compress/hdr_compression=1
 compress/bptc_ldr=0
 compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
 process/fix_alpha_border=true
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
 process/normal_map_invert_y=false
 process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/size_limit=0
+detect_3d/compress_to=1

+ 13 - 15
2d/kinematic_character/level/circle.png.import

@@ -1,8 +1,9 @@
 [remap]
 [remap]
 
 
 importer="texture"
 importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/circle.png-65a28e998f412b3cddff971e28b7d768.stex"
+type="CompressedTexture2D"
+uid="uid://1ign8s1w414r"
+path="res://.godot/imported/circle.png-65a28e998f412b3cddff971e28b7d768.ctex"
 metadata={
 metadata={
 "vram_texture": false
 "vram_texture": false
 }
 }
@@ -10,26 +11,23 @@ metadata={
 [deps]
 [deps]
 
 
 source_file="res://level/circle.png"
 source_file="res://level/circle.png"
-dest_files=["res://.godot/imported/circle.png-65a28e998f412b3cddff971e28b7d768.stex"]
+dest_files=["res://.godot/imported/circle.png-65a28e998f412b3cddff971e28b7d768.ctex"]
 
 
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
-compress/hdr_mode=0
+compress/hdr_compression=1
 compress/bptc_ldr=0
 compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
 process/fix_alpha_border=true
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
 process/normal_map_invert_y=false
 process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/size_limit=0
+detect_3d/compress_to=1

+ 13 - 15
2d/kinematic_character/level/long_obstacle.png.import

@@ -1,8 +1,9 @@
 [remap]
 [remap]
 
 
 importer="texture"
 importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/long_obstacle.png-d70ee394f796e1de9a423783aa84ec5d.stex"
+type="CompressedTexture2D"
+uid="uid://hp84e6iwjqjy"
+path="res://.godot/imported/long_obstacle.png-d70ee394f796e1de9a423783aa84ec5d.ctex"
 metadata={
 metadata={
 "vram_texture": false
 "vram_texture": false
 }
 }
@@ -10,26 +11,23 @@ metadata={
 [deps]
 [deps]
 
 
 source_file="res://level/long_obstacle.png"
 source_file="res://level/long_obstacle.png"
-dest_files=["res://.godot/imported/long_obstacle.png-d70ee394f796e1de9a423783aa84ec5d.stex"]
+dest_files=["res://.godot/imported/long_obstacle.png-d70ee394f796e1de9a423783aa84ec5d.ctex"]
 
 
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
-compress/hdr_mode=0
+compress/hdr_compression=1
 compress/bptc_ldr=0
 compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
 process/fix_alpha_border=true
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
 process/normal_map_invert_y=false
 process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/size_limit=0
+detect_3d/compress_to=1

+ 13 - 15
2d/kinematic_character/level/obstacle.png.import

@@ -1,8 +1,9 @@
 [remap]
 [remap]
 
 
 importer="texture"
 importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/obstacle.png-06287f6b2d26dd03335fd87ab78c2cc2.stex"
+type="CompressedTexture2D"
+uid="uid://cs8h2qyuakmko"
+path="res://.godot/imported/obstacle.png-06287f6b2d26dd03335fd87ab78c2cc2.ctex"
 metadata={
 metadata={
 "vram_texture": false
 "vram_texture": false
 }
 }
@@ -10,26 +11,23 @@ metadata={
 [deps]
 [deps]
 
 
 source_file="res://level/obstacle.png"
 source_file="res://level/obstacle.png"
-dest_files=["res://.godot/imported/obstacle.png-06287f6b2d26dd03335fd87ab78c2cc2.stex"]
+dest_files=["res://.godot/imported/obstacle.png-06287f6b2d26dd03335fd87ab78c2cc2.ctex"]
 
 
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
-compress/hdr_mode=0
+compress/hdr_compression=1
 compress/bptc_ldr=0
 compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
 process/fix_alpha_border=true
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
 process/normal_map_invert_y=false
 process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/size_limit=0
+detect_3d/compress_to=1

+ 13 - 15
2d/kinematic_character/level/princess.png.import

@@ -1,8 +1,9 @@
 [remap]
 [remap]
 
 
 importer="texture"
 importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/princess.png-359cb1d8a4fd115119b22ac7899e2787.stex"
+type="CompressedTexture2D"
+uid="uid://cxl5cvsgyxcoe"
+path="res://.godot/imported/princess.png-359cb1d8a4fd115119b22ac7899e2787.ctex"
 metadata={
 metadata={
 "vram_texture": false
 "vram_texture": false
 }
 }
@@ -10,26 +11,23 @@ metadata={
 [deps]
 [deps]
 
 
 source_file="res://level/princess.png"
 source_file="res://level/princess.png"
-dest_files=["res://.godot/imported/princess.png-359cb1d8a4fd115119b22ac7899e2787.stex"]
+dest_files=["res://.godot/imported/princess.png-359cb1d8a4fd115119b22ac7899e2787.ctex"]
 
 
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
-compress/hdr_mode=0
+compress/hdr_compression=1
 compress/bptc_ldr=0
 compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
 process/fix_alpha_border=true
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
 process/normal_map_invert_y=false
 process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/size_limit=0
+detect_3d/compress_to=1

+ 0 - 2
2d/kinematic_character/player/player.gd

@@ -5,8 +5,6 @@ const WALK_MAX_SPEED = 200
 const STOP_FORCE = 1300
 const STOP_FORCE = 1300
 const JUMP_SPEED = 200
 const JUMP_SPEED = 200
 
 
-var velocity = Vector2()
-
 @onready var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
 @onready var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
 
 
 func _physics_process(delta):
 func _physics_process(delta):

+ 13 - 15
2d/kinematic_character/player/player.png.import

@@ -1,8 +1,9 @@
 [remap]
 [remap]
 
 
 importer="texture"
 importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/player.png-1ad27fc2a62fa126eae918723933dd6f.stex"
+type="CompressedTexture2D"
+uid="uid://dfb8rr2fakwgp"
+path="res://.godot/imported/player.png-1ad27fc2a62fa126eae918723933dd6f.ctex"
 metadata={
 metadata={
 "vram_texture": false
 "vram_texture": false
 }
 }
@@ -10,26 +11,23 @@ metadata={
 [deps]
 [deps]
 
 
 source_file="res://player/player.png"
 source_file="res://player/player.png"
-dest_files=["res://.godot/imported/player.png-1ad27fc2a62fa126eae918723933dd6f.stex"]
+dest_files=["res://.godot/imported/player.png-1ad27fc2a62fa126eae918723933dd6f.ctex"]
 
 
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
-compress/hdr_mode=0
+compress/hdr_compression=1
 compress/bptc_ldr=0
 compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
 process/fix_alpha_border=true
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
 process/normal_map_invert_y=false
 process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/size_limit=0
+detect_3d/compress_to=1

+ 8 - 5
2d/kinematic_character/project.godot

@@ -6,7 +6,7 @@
 ;   [section] ; section goes between []
 ;   [section] ; section goes between []
 ;   param=value ; assign values to parameters
 ;   param=value ; assign values to parameters
 
 
-config_version=4
+config_version=5
 
 
 [application]
 [application]
 
 
@@ -16,14 +16,16 @@ CharacterBody2D. The character moves around, is affected by moving
 platforms, can jump through one-way collision platforms, etc."
 platforms, can jump through one-way collision platforms, etc."
 run/main_scene="res://world.tscn"
 run/main_scene="res://world.tscn"
 config/icon="res://icon.png"
 config/icon="res://icon.png"
+config/features=PackedStringArray("4.0")
 
 
 [display]
 [display]
 
 
+window/size/viewport_width=530
+window/size/viewport_height=495
+window/stretch/mode="canvas_items"
+window/stretch/aspect="expand"
 window/size/width=530
 window/size/width=530
 window/size/height=495
 window/size/height=495
-window/dpi/allow_hidpi=true
-window/stretch/mode="2d"
-window/stretch/aspect="expand"
 stretch/aspect="keep"
 stretch/aspect="keep"
 stretch/mode="2d"
 stretch/mode="2d"
 
 
@@ -70,7 +72,8 @@ multithread/thread_rid_pool_prealloc=60
 
 
 [rendering]
 [rendering]
 
 
+environment/defaults/default_clear_color=Color(0.156863, 0.133333, 0.25098, 1)
 quality/driver/driver_name="GLES2"
 quality/driver/driver_name="GLES2"
 vram_compression/import_etc=true
 vram_compression/import_etc=true
 vram_compression/import_etc2=false
 vram_compression/import_etc2=false
-environment/default_clear_color=Color(0.156, 0.1325, 0.25, 1)
+environment/default_clear_color=Color(0.156863, 0.133333, 0.25098, 1)

File diff suppressed because it is too large
+ 54 - 69
2d/kinematic_character/world.tscn


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