Browse Source

Merge pull request #778 from jtnicholl/remove-vs

Remove VisualScript demos from the 4.0 branch
Aaron Franke 2 years ago
parent
commit
ea65d7f896
38 changed files with 0 additions and 605 deletions
  1. 0 8
      visual_script/README.md
  2. 0 20
      visual_script/circle_pop/Circle.tscn
  3. BIN
      visual_script/circle_pop/CircleArea.vs
  4. 0 11
      visual_script/circle_pop/Main.tscn
  5. BIN
      visual_script/circle_pop/Main.vs
  6. 0 15
      visual_script/circle_pop/README.md
  7. BIN
      visual_script/circle_pop/icon.png
  8. 0 34
      visual_script/circle_pop/icon.png.import
  9. 0 29
      visual_script/circle_pop/project.godot
  10. 0 0
      visual_script/circle_pop/screenshots/.gdignore
  11. BIN
      visual_script/circle_pop/screenshots/circle.png
  12. BIN
      visual_script/circle_pop/screenshots/script.png
  13. BIN
      visual_script/circle_pop/white-circle.png
  14. 0 34
      visual_script/circle_pop/white-circle.png.import
  15. 0 6
      visual_script/multitouch_view/Main.tscn
  16. BIN
      visual_script/multitouch_view/Main.vs
  17. 0 16
      visual_script/multitouch_view/README.md
  18. 0 20
      visual_script/multitouch_view/TouchHelper.gd
  19. BIN
      visual_script/multitouch_view/icon.png
  20. 0 34
      visual_script/multitouch_view/icon.png.import
  21. 0 36
      visual_script/multitouch_view/project.godot
  22. 0 26
      visual_script/pong/README.md
  23. BIN
      visual_script/pong/ball.png
  24. 0 34
      visual_script/pong/ball.png.import
  25. BIN
      visual_script/pong/icon.png
  26. 0 34
      visual_script/pong/icon.png.import
  27. BIN
      visual_script/pong/paddle.png
  28. 0 34
      visual_script/pong/paddle.png.import
  29. 0 108
      visual_script/pong/pong.tscn
  30. 0 72
      visual_script/pong/project.godot
  31. 0 0
      visual_script/pong/screenshots/.gdignore
  32. BIN
      visual_script/pong/screenshots/pong.png
  33. BIN
      visual_script/pong/scripts/ball.vs
  34. BIN
      visual_script/pong/scripts/ceiling_floor.vs
  35. BIN
      visual_script/pong/scripts/paddle.vs
  36. BIN
      visual_script/pong/scripts/wall.vs
  37. BIN
      visual_script/pong/separator.png
  38. 0 34
      visual_script/pong/separator.png.import

+ 0 - 8
visual_script/README.md

@@ -1,8 +0,0 @@
-# VisualScript Demos
-
-These demos are written in [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html).
-
-Languages: All are [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html),
-Multitouch View has some GDScript
-
-Renderers: All are GLES 2

+ 0 - 20
visual_script/circle_pop/Circle.tscn

@@ -1,20 +0,0 @@
-[gd_scene load_steps=5 format=2]
-
-[ext_resource path="res://white-circle.png" type="Texture2D" id=1]
-[ext_resource path="res://CircleArea.vs" type="Script" id=2]
-
-[sub_resource type="CanvasItemMaterial" id=1]
-blend_mode = 1
-
-[sub_resource type="CircleShape2D" id=2]
-radius = 128.0
-
-[node name="Sprite2D" type="Sprite2D"]
-material = SubResource( 1 )
-texture = ExtResource( 1 )
-
-[node name="Area2D" type="Area2D" parent="."]
-script = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
-shape = SubResource( 2 )

BIN
visual_script/circle_pop/CircleArea.vs


+ 0 - 11
visual_script/circle_pop/Main.tscn

@@ -1,11 +0,0 @@
-[gd_scene load_steps=2 format=2]
-
-[ext_resource path="res://Main.vs" type="Script" id=1]
-
-[node name="Main" type="Node2D"]
-script = ExtResource( 1 )
-
-[node name="Timer" type="Timer" parent="."]
-autostart = true
-
-[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

BIN
visual_script/circle_pop/Main.vs


+ 0 - 15
visual_script/circle_pop/README.md

@@ -1,15 +0,0 @@
-# Circle Pop
-
-Demo of a simple game using visual script.
-You must click the circles to "pop" them in
-order to stop their invasion of the screen.
-
-Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html)
-
-Renderer: GLES 2
-
-Check out this demo on the asset library: https://godotengine.org/asset-library/asset/137
-
-## Screenshots
-
-![Screenshot](screenshots/circle.png)

BIN
visual_script/circle_pop/icon.png


+ 0 - 34
visual_script/circle_pop/icon.png.import

@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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-"vram_texture": false
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-[deps]
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-source_file="res://icon.png"
-dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
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-compress/hdr_compression=1
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-roughness/src_normal=""
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/normal_map_invert_y=false
-process/HDR_as_SRGB=false
-process/size_limit=0
-detect_3d/compress_to=1
-svg/scale=1.0

+ 0 - 29
visual_script/circle_pop/project.godot

@@ -1,29 +0,0 @@
-; Engine configuration file.
-; It's best edited using the editor UI and not directly,
-; since the parameters that go here are not all obvious.
-;
-; Format:
-;   [section] ; section goes between []
-;   param=value ; assign values to parameters
-
-config_version=4
-
-[application]
-
-config/name="CirclePop"
-config/description="Demo of a simple game using visual script.
-You must click the circles to 'pop' them in
-order to stop their invasion of the screen."
-run/main_scene="res://Main.tscn"
-config/icon="res://icon.png"
-
-[gdnative]
-
-singletons=[]
-
-[rendering]
-
-quality/driver/driver_name="GLES2"
-vram_compression/import_etc=true
-vram_compression/import_etc2=false
-environment/default_clear_color=Color(0.113725, 0.133333, 0.196078, 1)

+ 0 - 0
visual_script/circle_pop/screenshots/.gdignore


BIN
visual_script/circle_pop/screenshots/circle.png


BIN
visual_script/circle_pop/screenshots/script.png


BIN
visual_script/circle_pop/white-circle.png


+ 0 - 34
visual_script/circle_pop/white-circle.png.import

@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/white-circle.png-fd9ec96f5f813bd0d459d50130c980de.stex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://white-circle.png"
-dest_files=["res://.godot/imported/white-circle.png-fd9ec96f5f813bd0d459d50130c980de.stex"]
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-[params]
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-roughness/src_normal=""
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/normal_map_invert_y=false
-process/HDR_as_SRGB=false
-process/size_limit=0
-detect_3d/compress_to=1
-svg/scale=1.0

+ 0 - 6
visual_script/multitouch_view/Main.tscn

@@ -1,6 +0,0 @@
-[gd_scene load_steps=2 format=2]
-
-[ext_resource path="res://Main.vs" type="Script" id=1]
-
-[node name="Main" type="Node2D"]
-script = ExtResource( 1 )

BIN
visual_script/multitouch_view/Main.vs


+ 0 - 16
visual_script/multitouch_view/README.md

@@ -1,16 +0,0 @@
-# Multitouch View with VisualScript
-
-Simple debugger for multitouch input.
-Shows red dots everywhere you press.
-
-Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html)
-
-Renderer: GLES 2
-
-Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/misc/multitouch_view).
-
-Check out this demo on the asset library: https://godotengine.org/asset-library/asset/135
-
-## Screenshots
-
-![Screenshot](../../misc/multitouch_view/screenshots/multitouch.png)

+ 0 - 20
visual_script/multitouch_view/TouchHelper.gd

@@ -1,20 +0,0 @@
-extends Node
-# This will track the position of every pointer in its public `state` property, which is a
-# Dictionary, in which each key is a pointer index (integer) and each value its position (Vector2).
-# It works by listening to input events not handled by other means.
-# It also remaps the pointer indices coming from the OS to the lowest available to be friendlier.
-# It can be conveniently setup as a singleton.
-
-var state = {}
-
-func _unhandled_input(event):
-	if event is InputEventScreenTouch:
-		if event.pressed: # Down.
-			state[event.index] = event.position
-		else: # Up.
-			state.erase(event.index)
-		get_tree().set_input_as_handled()
-
-	elif event is InputEventScreenDrag: # Movement.
-		state[event.index] = event.position
-		get_tree().set_input_as_handled()

BIN
visual_script/multitouch_view/icon.png


+ 0 - 34
visual_script/multitouch_view/icon.png.import

@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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-"vram_texture": false
-}
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-[deps]
-
-source_file="res://icon.png"
-dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
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-compress/lossy_quality=0.7
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-roughness/src_normal=""
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/normal_map_invert_y=false
-process/HDR_as_SRGB=false
-process/size_limit=0
-detect_3d/compress_to=1
-svg/scale=1.0

+ 0 - 36
visual_script/multitouch_view/project.godot

@@ -1,36 +0,0 @@
-; Engine configuration file.
-; It's best edited using the editor UI and not directly,
-; since the parameters that go here are not all obvious.
-;
-; Format:
-;   [section] ; section goes between []
-;   param=value ; assign values to parameters
-
-config_version=4
-
-[application]
-
-config/name="Multitouch View with VisualScript"
-config/description="Simple debugger for multitouch input.
-Shows red dots everywhere you press."
-run/main_scene="res://Main.tscn"
-config/icon="res://icon.png"
-
-[autoload]
-
-TouchHelper="*res://TouchHelper.gd"
-
-[gdnative]
-
-singletons=[]
-
-[input_devices]
-
-pointing/emulate_touch_from_mouse=true
-
-[rendering]
-
-quality/driver/driver_name="GLES2"
-vram_compression/import_etc=true
-vram_compression/import_etc2=false
-environment/default_clear_color=Color(0.113725, 0.133333, 0.196078, 1)

+ 0 - 26
visual_script/pong/README.md

@@ -1,26 +0,0 @@
-# Pong with VisualScript
-
-A simple Pong game. This demo shows best practices
-for game development in Godot, including
-[signals](https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.html).
-
-Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html)
-
-Renderer: GLES 2
-
-Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/pong).
-
-Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/pong).
-
-Check out this demo on the asset library: https://godotengine.org/asset-library/asset/136
-
-## How does it work?
-
-The walls, paddle, and ball are all
-[`Area2D`](https://docs.godotengine.org/en/latest/classes/class_area2d.html)
-nodes. When the ball touches the walls or the paddles,
-they emit signals and modify the ball.
-
-## Screenshots
-
-![Screenshot](screenshots/pong.png)

BIN
visual_script/pong/ball.png


+ 0 - 34
visual_script/pong/ball.png.import

@@ -1,34 +0,0 @@
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-process/fix_alpha_border=true
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-process/normal_map_invert_y=false
-process/HDR_as_SRGB=false
-process/size_limit=0
-detect_3d/compress_to=1
-svg/scale=1.0

BIN
visual_script/pong/icon.png


+ 0 - 34
visual_script/pong/icon.png.import

@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
-metadata={
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-[deps]
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-source_file="res://icon.png"
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-process/HDR_as_SRGB=false
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BIN
visual_script/pong/paddle.png


+ 0 - 34
visual_script/pong/paddle.png.import

@@ -1,34 +0,0 @@
-[remap]
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-importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/paddle.png-0e798fb0912613386507c9904d5cc01a.stex"
-metadata={
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-}
-
-[deps]
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-source_file="res://paddle.png"
-dest_files=["res://.godot/imported/paddle.png-0e798fb0912613386507c9904d5cc01a.stex"]
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-process/fix_alpha_border=true
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-process/normal_map_invert_y=false
-process/HDR_as_SRGB=false
-process/size_limit=0
-detect_3d/compress_to=1
-svg/scale=1.0

+ 0 - 108
visual_script/pong/pong.tscn

@@ -1,108 +0,0 @@
-[gd_scene load_steps=12 format=2]
-
-[ext_resource path="res://scripts/paddle.vs" type="Script" id=1]
-[ext_resource path="res://paddle.png" type="Texture2D" id=2]
-[ext_resource path="res://scripts/ball.vs" type="Script" id=4]
-[ext_resource path="res://ball.png" type="Texture2D" id=5]
-[ext_resource path="res://separator.png" type="Texture2D" id=6]
-[ext_resource path="res://scripts/wall.vs" type="Script" id=7]
-[ext_resource path="res://scripts/ceiling_floor.vs" type="Script" id=8]
-
-[sub_resource type="RectangleShape2D" id=1]
-extents = Vector2(4, 16)
-
-[sub_resource type="RectangleShape2D" id=2]
-extents = Vector2(4, 4)
-
-[sub_resource type="RectangleShape2D" id=3]
-extents = Vector2(10, 200)
-
-[sub_resource type="RectangleShape2D" id=4]
-extents = Vector2(320, 10)
-
-[node name="Pong" type="Node2D"]
-
-[node name="Background" type="ColorRect" parent="."]
-offset_right = 640.0
-offset_bottom = 400.0
-color = Color(0.141176, 0.152941, 0.164706, 1)
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="Left" type="Area2D" parent="."]
-modulate = Color(0, 1, 1, 1)
-position = Vector2(67.6285, 192.594)
-script = ExtResource( 1 )
-
-[node name="Sprite2D" type="Sprite2D" parent="Left"]
-texture = ExtResource( 2 )
-
-[node name="Collision" type="CollisionShape2D" parent="Left"]
-shape = SubResource( 1 )
-
-[node name="Right" type="Area2D" parent="."]
-modulate = Color(1, 0, 1, 1)
-position = Vector2(563.815, 188.919)
-script = ExtResource( 1 )
-ball_dir = -1.0
-
-[node name="Sprite2D" type="Sprite2D" parent="Right"]
-texture = ExtResource( 2 )
-
-[node name="Collision" type="CollisionShape2D" parent="Right"]
-shape = SubResource( 1 )
-
-[node name="Ball" type="Area2D" parent="."]
-position = Vector2(320.5, 191.124)
-script = ExtResource( 4 )
-
-[node name="Sprite2D" type="Sprite2D" parent="Ball"]
-texture = ExtResource( 5 )
-
-[node name="Collision" type="CollisionShape2D" parent="Ball"]
-shape = SubResource( 2 )
-
-[node name="Separator" type="Sprite2D" parent="."]
-position = Vector2(320, 200)
-texture = ExtResource( 6 )
-
-[node name="LeftWall" type="Area2D" parent="."]
-position = Vector2(-10, 200)
-script = ExtResource( 7 )
-
-[node name="Collision" type="CollisionShape2D" parent="LeftWall"]
-shape = SubResource( 3 )
-
-[node name="RightWall" type="Area2D" parent="."]
-position = Vector2(650, 200)
-script = ExtResource( 7 )
-
-[node name="Collision" type="CollisionShape2D" parent="RightWall"]
-shape = SubResource( 3 )
-
-[node name="Ceiling" type="Area2D" parent="."]
-position = Vector2(320, -10)
-script = ExtResource( 8 )
-
-[node name="Collision" type="CollisionShape2D" parent="Ceiling"]
-shape = SubResource( 4 )
-
-[node name="Floor" type="Area2D" parent="."]
-position = Vector2(320, 410)
-script = ExtResource( 8 )
-bounce_direction = -1.0
-
-[node name="Collision" type="CollisionShape2D" parent="Floor"]
-shape = SubResource( 4 )
-
-[node name="Camera2D" type="Camera2D" parent="."]
-offset = Vector2(320, 200)
-current = true
-
-[connection signal="area_entered" from="Left" to="Left" method="_on_area_entered"]
-[connection signal="area_entered" from="Right" to="Right" method="_on_area_entered"]
-[connection signal="area_entered" from="LeftWall" to="LeftWall" method="_on_area_entered"]
-[connection signal="area_entered" from="RightWall" to="RightWall" method="_on_area_entered"]
-[connection signal="area_entered" from="Ceiling" to="Ceiling" method="_on_area_entered"]
-[connection signal="area_entered" from="Floor" to="Floor" method="_on_area_entered"]

+ 0 - 72
visual_script/pong/project.godot

@@ -1,72 +0,0 @@
-; Engine configuration file.
-; It's best edited using the editor UI and not directly,
-; since the parameters that go here are not all obvious.
-;
-; Format:
-;   [section] ; section goes between []
-;   param=value ; assign values to parameters
-
-config_version=4
-
-[application]
-
-config/name="Pong with VisualScript"
-config/description="A simple Pong game. This demo shows best practices
-for game development in Godot, including signals."
-run/main_scene="pong.tscn"
-config/icon="res://icon.png"
-
-[display]
-
-window/size/width=640
-window/size/height=400
-window/dpi/allow_hidpi=true
-window/stretch/mode="2d"
-window/stretch/aspect="expand"
-stretch_2d=true
-
-[gdnative]
-
-singletons=[]
-
-[input]
-
-left_move_down={
-"deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":90,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
-, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
-]
-}
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