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@@ -1,102 +0,0 @@
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-extends Control
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-
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-# Note for the reader:
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-#
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-# This demo conveniently uses the same names for actions and for the container nodes
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-# that hold each remapping button. This allow to get back to the button based simply
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-# on the name of the corresponding action, but it might not be so simple in your project.
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-#
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-# A better approach for large-scale input remapping might be to do the connections between
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-# buttons and wait_for_input through the code, passing as arguments both the name of the
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-# action and the node, e.g.:
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-# button.connect("pressed", self, "wait_for_input", [ button, action ])
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-
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-const INPUT_ACTIONS = [ "move_up", "move_down", "move_left", "move_right", "jump" ]
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-const CONFIG_FILE = "user://input.cfg"
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-
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-var action # To register the action the UI is currently handling
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-var button # Button node corresponding to the above action
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-
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-onready var bindings = $Bindings
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-onready var contextual_help = $ContextualHelp
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-
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-func _ready():
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- # Load config if existing, if not it will be generated with default values
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- load_config()
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- # Initialise each button with the default key binding from InputMap
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- for action in INPUT_ACTIONS:
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- # We assume that the key binding that we want is the first one (0), if there are several
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- var input_event = InputMap.get_action_list(action)[0]
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- # See note at the beginning of the script
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- var button = bindings.get_node(action).get_node("Button")
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- button.text = OS.get_scancode_string(input_event.scancode)
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- button.connect("pressed", self, "wait_for_input", [action])
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-
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- # Do not start processing input until a button is pressed
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- set_process_input(false)
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-
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-
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-# Input management
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-func _input(event):
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- # Handle the first pressed key
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- if event is InputEventKey:
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- # Register the event as handled and stop polling
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- get_tree().set_input_as_handled()
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- set_process_input(false)
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- # Reinitialise the contextual help label
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- contextual_help.text = "Click a key binding to reassign it, or press the Cancel action."
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- if not event.is_action("ui_cancel"):
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- # Display the string corresponding to the pressed key
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- var scancode = OS.get_scancode_string(event.scancode)
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- button.text = scancode
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- # Start by removing previously key binding(s)
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- for old_event in InputMap.get_action_list(action):
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- InputMap.action_erase_event(action, old_event)
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- # Add the new key binding
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- InputMap.action_add_event(action, event)
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- save_to_config("input", action, scancode)
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-
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-
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-func wait_for_input(action_bind):
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- action = action_bind
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- # See note at the beginning of the script
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- button = bindings.get_node(action).get_node("Button")
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- contextual_help.text = "Press a key to assign to the '" + action + "' action."
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- set_process_input(true)
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-
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-
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-# Load/save input mapping to a config file
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-# Changes done while testing the demo will be persistent, saved to CONFIG_FILE
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-func load_config():
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- var config = ConfigFile.new()
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- var err = config.load(CONFIG_FILE)
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- if err: # Assuming that file is missing, generate default config
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- for action_name in INPUT_ACTIONS:
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- var action_list = InputMap.get_action_list(action_name)
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- # There could be multiple actions in the list, but we save the first one by default
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- var scancode = OS.get_scancode_string(action_list[0].scancode)
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- config.set_value("input", action_name, scancode)
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- config.save(CONFIG_FILE)
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- else: # ConfigFile was properly loaded, initialize InputMap
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- for action_name in config.get_section_keys("input"):
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- # Get the key scancode corresponding to the saved human-readable string
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- var scancode = OS.find_scancode_from_string(config.get_value("input", action_name))
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- # Create a new event object based on the saved scancode
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- var event = InputEventKey.new()
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- event.scancode = scancode
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- # Replace old action (key) events by the new one
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- for old_event in InputMap.get_action_list(action_name):
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- if old_event is InputEventKey:
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- InputMap.action_erase_event(action_name, old_event)
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- InputMap.action_add_event(action_name, event)
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-
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-
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-func save_to_config(section, key, value):
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- # Helper function to redefine a parameter in the settings file.
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- var config = ConfigFile.new()
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- var err = config.load(CONFIG_FILE)
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- if err:
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- print("Error code when loading config file: ", err)
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- else:
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- config.set_value(section, key, value)
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- config.save(CONFIG_FILE)
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