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- [gd_scene load_steps=3 format=2]
- [ext_resource path="res://bowling_ball.png" type="Texture" id=1]
- [sub_resource type="CircleShape2D" id=1]
- custom_solver_bias = 0.0
- radius = 30.0
- [node name="ball" type="RigidBody2D"]
- input_pickable = false
- collision_layer = 1
- collision_mask = 1
- mode = 0
- mass = 1.0
- friction = 1.0
- bounce = 0.4
- gravity_scale = 1.0
- custom_integrator = false
- continuous_cd = 0
- contacts_reported = 0
- contact_monitor = false
- sleeping = false
- can_sleep = true
- linear_velocity = Vector2( 0, 0 )
- linear_damp = -1.0
- angular_velocity = 0.0
- angular_damp = -1.0
- [node name="sprite" type="Sprite" parent="."]
- texture = ExtResource( 1 )
- [node name="collision" type="CollisionShape2D" parent="."]
- shape = SubResource( 1 )
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