main.tscn 15 KB

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  1. [gd_scene load_steps=11 format=2]
  2. [ext_resource path="res://main.gd" type="Script" id=1]
  3. [ext_resource path="res://cube_6.png" type="Texture" id=2]
  4. [sub_resource type="Environment" id=1]
  5. background_mode = 1
  6. background_sky_custom_fov = 0.0
  7. background_color = Color( 0, 0, 0, 1 )
  8. background_energy = 1.0
  9. background_canvas_max_layer = 0
  10. ambient_light_color = Color( 0.648438, 0.64578, 0.64578, 1 )
  11. ambient_light_energy = 1.0
  12. ambient_light_sky_contribution = 1.0
  13. fog_enabled = false
  14. fog_color = Color( 0.5, 0.6, 0.7, 1 )
  15. fog_sun_color = Color( 1, 0.9, 0.7, 1 )
  16. fog_sun_amount = 0.0
  17. fog_depth_enabled = true
  18. fog_depth_begin = 10.0
  19. fog_depth_curve = 1.0
  20. fog_transmit_enabled = false
  21. fog_transmit_curve = 1.0
  22. fog_height_enabled = false
  23. fog_height_min = 0.0
  24. fog_height_max = 100.0
  25. fog_height_curve = 1.0
  26. tonemap_mode = 0
  27. tonemap_exposure = 1.0
  28. tonemap_white = 1.0
  29. auto_exposure_enabled = false
  30. auto_exposure_scale = 0.4
  31. auto_exposure_min_luma = 0.05
  32. auto_exposure_max_luma = 8.0
  33. auto_exposure_speed = 0.5
  34. ss_reflections_enabled = false
  35. ss_reflections_max_steps = 64
  36. ss_reflections_fade_in = 0.15
  37. ss_reflections_fade_out = 2.0
  38. ss_reflections_depth_tolerance = 0.2
  39. ss_reflections_roughness = true
  40. ssao_enabled = false
  41. ssao_radius = 1.0
  42. ssao_intensity = 1.0
  43. ssao_radius2 = 0.0
  44. ssao_intensity2 = 1.0
  45. ssao_bias = 0.01
  46. ssao_light_affect = 0.0
  47. ssao_color = Color( 0, 0, 0, 1 )
  48. ssao_quality = 0
  49. ssao_blur = 3
  50. ssao_edge_sharpness = 4.0
  51. dof_blur_far_enabled = false
  52. dof_blur_far_distance = 10.0
  53. dof_blur_far_transition = 5.0
  54. dof_blur_far_amount = 0.1
  55. dof_blur_far_quality = 1
  56. dof_blur_near_enabled = false
  57. dof_blur_near_distance = 2.0
  58. dof_blur_near_transition = 1.0
  59. dof_blur_near_amount = 0.1
  60. dof_blur_near_quality = 1
  61. glow_enabled = false
  62. glow_levels/1 = false
  63. glow_levels/2 = false
  64. glow_levels/3 = true
  65. glow_levels/4 = false
  66. glow_levels/5 = true
  67. glow_levels/6 = false
  68. glow_levels/7 = false
  69. glow_intensity = 0.8
  70. glow_strength = 1.0
  71. glow_bloom = 0.0
  72. glow_blend_mode = 2
  73. glow_hdr_threshold = 1.0
  74. glow_hdr_scale = 2.0
  75. glow_bicubic_upscale = false
  76. adjustment_enabled = false
  77. adjustment_brightness = 1.0
  78. adjustment_contrast = 1.0
  79. adjustment_saturation = 1.0
  80. _sections_unfolded = [ "Ambient Light", "Background" ]
  81. [sub_resource type="CylinderMesh" id=2]
  82. top_radius = 0.2
  83. bottom_radius = 0.1
  84. height = 4.0
  85. radial_segments = 16
  86. rings = 4
  87. [sub_resource type="SpatialMaterial" id=3]
  88. render_priority = 0
  89. flags_transparent = false
  90. flags_unshaded = false
  91. flags_vertex_lighting = false
  92. flags_no_depth_test = false
  93. flags_use_point_size = false
  94. flags_world_triplanar = false
  95. flags_fixed_size = false
  96. flags_albedo_tex_force_srgb = false
  97. vertex_color_use_as_albedo = false
  98. vertex_color_is_srgb = false
  99. params_diffuse_mode = 1
  100. params_specular_mode = 0
  101. params_blend_mode = 0
  102. params_cull_mode = 0
  103. params_depth_draw_mode = 0
  104. params_line_width = 1.0
  105. params_point_size = 1.0
  106. params_billboard_mode = 0
  107. params_grow = false
  108. params_use_alpha_scissor = false
  109. albedo_color = Color( 0.356557, 1, 0.366611, 1 )
  110. metallic = 0.0
  111. metallic_specular = 0.5
  112. metallic_texture_channel = 0
  113. roughness = 0.0
  114. roughness_texture_channel = 0
  115. emission_enabled = false
  116. normal_enabled = false
  117. rim_enabled = false
  118. clearcoat_enabled = false
  119. anisotropy_enabled = false
  120. ao_enabled = false
  121. depth_enabled = false
  122. subsurf_scatter_enabled = false
  123. transmission_enabled = false
  124. refraction_enabled = false
  125. detail_enabled = false
  126. uv1_scale = Vector3( 1, 1, 1 )
  127. uv1_offset = Vector3( 0, 0, 0 )
  128. uv1_triplanar = false
  129. uv1_triplanar_sharpness = 1.0
  130. uv2_scale = Vector3( 1, 1, 1 )
  131. uv2_offset = Vector3( 0, 0, 0 )
  132. uv2_triplanar = false
  133. uv2_triplanar_sharpness = 1.0
  134. proximity_fade_enable = false
  135. distance_fade_enable = false
  136. _sections_unfolded = [ "Albedo", "Flags", "Parameters", "Resource", "Vertex Color" ]
  137. [sub_resource type="CylinderMesh" id=4]
  138. top_radius = 0.1
  139. bottom_radius = 1.0
  140. height = 2.0
  141. radial_segments = 16
  142. rings = 4
  143. [sub_resource type="SpatialMaterial" id=5]
  144. render_priority = 0
  145. flags_transparent = false
  146. flags_unshaded = false
  147. flags_vertex_lighting = false
  148. flags_no_depth_test = false
  149. flags_use_point_size = false
  150. flags_world_triplanar = false
  151. flags_fixed_size = false
  152. flags_albedo_tex_force_srgb = false
  153. vertex_color_use_as_albedo = false
  154. vertex_color_is_srgb = false
  155. params_diffuse_mode = 1
  156. params_specular_mode = 0
  157. params_blend_mode = 0
  158. params_cull_mode = 0
  159. params_depth_draw_mode = 0
  160. params_line_width = 1.0
  161. params_point_size = 1.0
  162. params_billboard_mode = 0
  163. params_grow = false
  164. params_use_alpha_scissor = false
  165. albedo_color = Color( 0.0266393, 0.292793, 1, 1 )
  166. metallic = 0.0
  167. metallic_specular = 0.5
  168. metallic_texture_channel = 0
  169. roughness = 0.0
  170. roughness_texture_channel = 0
  171. emission_enabled = false
  172. normal_enabled = false
  173. rim_enabled = false
  174. clearcoat_enabled = false
  175. anisotropy_enabled = false
  176. ao_enabled = false
  177. depth_enabled = false
  178. subsurf_scatter_enabled = false
  179. transmission_enabled = false
  180. refraction_enabled = false
  181. detail_enabled = false
  182. uv1_scale = Vector3( 1, 1, 1 )
  183. uv1_offset = Vector3( 0, 0, 0 )
  184. uv1_triplanar = false
  185. uv1_triplanar_sharpness = 1.0
  186. uv2_scale = Vector3( 1, 1, 1 )
  187. uv2_offset = Vector3( 0, 0, 0 )
  188. uv2_triplanar = false
  189. uv2_triplanar_sharpness = 1.0
  190. proximity_fade_enable = false
  191. distance_fade_enable = false
  192. _sections_unfolded = [ "Albedo", "Vertex Color" ]
  193. [sub_resource type="SpatialMaterial" id=6]
  194. render_priority = 0
  195. flags_transparent = false
  196. flags_unshaded = false
  197. flags_vertex_lighting = false
  198. flags_no_depth_test = false
  199. flags_use_point_size = false
  200. flags_world_triplanar = false
  201. flags_fixed_size = false
  202. flags_albedo_tex_force_srgb = false
  203. vertex_color_use_as_albedo = false
  204. vertex_color_is_srgb = false
  205. params_diffuse_mode = 1
  206. params_specular_mode = 0
  207. params_blend_mode = 0
  208. params_cull_mode = 0
  209. params_depth_draw_mode = 0
  210. params_line_width = 1.0
  211. params_point_size = 1.0
  212. params_billboard_mode = 0
  213. params_grow = false
  214. params_use_alpha_scissor = false
  215. albedo_color = Color( 0.957031, 0.801627, 0.0921731, 1 )
  216. metallic = 0.0
  217. metallic_specular = 0.5
  218. metallic_texture_channel = 0
  219. roughness = 0.0
  220. roughness_texture_channel = 0
  221. emission_enabled = false
  222. normal_enabled = false
  223. rim_enabled = false
  224. clearcoat_enabled = false
  225. anisotropy_enabled = false
  226. ao_enabled = false
  227. depth_enabled = false
  228. subsurf_scatter_enabled = false
  229. transmission_enabled = false
  230. refraction_enabled = false
  231. detail_enabled = false
  232. uv1_scale = Vector3( 1, 1, 1 )
  233. uv1_offset = Vector3( 0, 0, 0 )
  234. uv1_triplanar = false
  235. uv1_triplanar_sharpness = 1.0
  236. uv2_scale = Vector3( 1, 1, 1 )
  237. uv2_offset = Vector3( 0, 0, 0 )
  238. uv2_triplanar = false
  239. uv2_triplanar_sharpness = 1.0
  240. proximity_fade_enable = false
  241. distance_fade_enable = false
  242. _sections_unfolded = [ "Albedo" ]
  243. [sub_resource type="CubeMesh" id=7]
  244. size = Vector3( 4, 4, 4 )
  245. subdivide_width = 0
  246. subdivide_height = 0
  247. subdivide_depth = 0
  248. [sub_resource type="SpatialMaterial" id=8]
  249. render_priority = 0
  250. flags_transparent = false
  251. flags_unshaded = false
  252. flags_vertex_lighting = false
  253. flags_no_depth_test = false
  254. flags_use_point_size = false
  255. flags_world_triplanar = false
  256. flags_fixed_size = false
  257. flags_albedo_tex_force_srgb = false
  258. vertex_color_use_as_albedo = false
  259. vertex_color_is_srgb = false
  260. params_diffuse_mode = 1
  261. params_specular_mode = 0
  262. params_blend_mode = 0
  263. params_cull_mode = 0
  264. params_depth_draw_mode = 0
  265. params_line_width = 1.0
  266. params_point_size = 1.0
  267. params_billboard_mode = 0
  268. params_grow = false
  269. params_use_alpha_scissor = false
  270. albedo_color = Color( 1, 1, 1, 1 )
  271. albedo_texture = ExtResource( 2 )
  272. metallic = 0.0
  273. metallic_specular = 0.5
  274. metallic_texture_channel = 0
  275. roughness = 0.0
  276. roughness_texture_channel = 0
  277. emission_enabled = false
  278. normal_enabled = false
  279. rim_enabled = false
  280. clearcoat_enabled = false
  281. anisotropy_enabled = false
  282. ao_enabled = false
  283. depth_enabled = false
  284. subsurf_scatter_enabled = false
  285. transmission_enabled = false
  286. refraction_enabled = false
  287. detail_enabled = false
  288. uv1_scale = Vector3( 1, 1, 1 )
  289. uv1_offset = Vector3( 0, 0, 0 )
  290. uv1_triplanar = false
  291. uv1_triplanar_sharpness = 1.0
  292. uv2_scale = Vector3( 1, 1, 1 )
  293. uv2_offset = Vector3( 0, 0, 0 )
  294. uv2_triplanar = false
  295. uv2_triplanar_sharpness = 1.0
  296. proximity_fade_enable = false
  297. distance_fade_enable = false
  298. _sections_unfolded = [ "Albedo" ]
  299. [node name="Main" type="Node" index="0"]
  300. script = ExtResource( 1 )
  301. [node name="Control" type="Control" parent="." index="0"]
  302. anchor_left = 0.0
  303. anchor_top = 0.0
  304. anchor_right = 0.0
  305. anchor_bottom = 0.0
  306. margin_right = 1025.0
  307. margin_bottom = 602.0
  308. rect_pivot_offset = Vector2( 0, 0 )
  309. mouse_filter = 0
  310. mouse_default_cursor_shape = 0
  311. size_flags_horizontal = 3
  312. size_flags_vertical = 3
  313. _sections_unfolded = [ "Anchor", "Grow Direction", "Hint", "Margin", "Rect", "Size Flags" ]
  314. [node name="Accelerometer" type="Label" parent="Control" index="0"]
  315. anchor_left = 0.0
  316. anchor_top = 0.0
  317. anchor_right = 0.0
  318. anchor_bottom = 0.0
  319. margin_right = 340.0
  320. margin_bottom = 14.0
  321. rect_scale = Vector2( 2, 2 )
  322. rect_pivot_offset = Vector2( 0, 0 )
  323. mouse_filter = 2
  324. mouse_default_cursor_shape = 0
  325. size_flags_horizontal = 1
  326. size_flags_vertical = 4
  327. text = "Accelerometer"
  328. percent_visible = 1.0
  329. lines_skipped = 0
  330. max_lines_visible = -1
  331. _sections_unfolded = [ "Anchor", "Margin", "Rect", "Size Flags" ]
  332. [node name="Magnetometer" type="Label" parent="Control" index="1"]
  333. anchor_left = 0.0
  334. anchor_top = 0.0
  335. anchor_right = 0.0
  336. anchor_bottom = 0.0
  337. margin_top = 30.0
  338. margin_right = 340.0
  339. margin_bottom = 44.0
  340. rect_scale = Vector2( 2, 2 )
  341. rect_pivot_offset = Vector2( 0, 0 )
  342. mouse_filter = 2
  343. mouse_default_cursor_shape = 0
  344. size_flags_horizontal = 1
  345. size_flags_vertical = 4
  346. text = "Magnetometer"
  347. percent_visible = 1.0
  348. lines_skipped = 0
  349. max_lines_visible = -1
  350. _sections_unfolded = [ "Anchor", "Margin", "Rect", "Size Flags" ]
  351. [node name="Gyroscope" type="Label" parent="Control" index="2"]
  352. anchor_left = 0.0
  353. anchor_top = 0.0
  354. anchor_right = 0.0
  355. anchor_bottom = 0.0
  356. margin_top = 60.0
  357. margin_right = 340.0
  358. margin_bottom = 74.0
  359. rect_scale = Vector2( 2, 2 )
  360. rect_pivot_offset = Vector2( 0, 0 )
  361. mouse_filter = 2
  362. mouse_default_cursor_shape = 0
  363. size_flags_horizontal = 1
  364. size_flags_vertical = 4
  365. text = "Gyroscope"
  366. percent_visible = 1.0
  367. lines_skipped = 0
  368. max_lines_visible = -1
  369. _sections_unfolded = [ "Anchor", "Margin", "Rect", "Size Flags" ]
  370. [node name="Camera" type="Camera" parent="." index="1"]
  371. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.285209, 0, 11.9833 )
  372. keep_aspect = 1
  373. cull_mask = 1048575
  374. environment = SubResource( 1 )
  375. h_offset = 0.0
  376. v_offset = 0.0
  377. doppler_tracking = 0
  378. projection = 0
  379. current = false
  380. fov = 74.0
  381. size = 1.0
  382. near = 0.1
  383. far = 100.0
  384. [node name="Arrows" type="Spatial" parent="." index="2"]
  385. [node name="AccelerometerArrow" type="Spatial" parent="Arrows" index="0"]
  386. transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
  387. _sections_unfolded = [ "Transform" ]
  388. [node name="Bottom" type="MeshInstance" parent="Arrows/AccelerometerArrow" index="0"]
  389. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
  390. layers = 1
  391. material_override = null
  392. cast_shadow = 1
  393. extra_cull_margin = 0.0
  394. use_in_baked_light = false
  395. lod_min_distance = 0.0
  396. lod_min_hysteresis = 0.0
  397. lod_max_distance = 0.0
  398. lod_max_hysteresis = 0.0
  399. mesh = SubResource( 2 )
  400. skeleton = NodePath("..")
  401. material/0 = SubResource( 3 )
  402. _sections_unfolded = [ "Transform", "material" ]
  403. [node name="Top" type="MeshInstance" parent="Arrows/AccelerometerArrow" index="1"]
  404. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0 )
  405. layers = 1
  406. material_override = null
  407. cast_shadow = 1
  408. extra_cull_margin = 0.0
  409. use_in_baked_light = false
  410. lod_min_distance = 0.0
  411. lod_min_hysteresis = 0.0
  412. lod_max_distance = 0.0
  413. lod_max_hysteresis = 0.0
  414. mesh = SubResource( 4 )
  415. skeleton = NodePath("..")
  416. material/0 = SubResource( 3 )
  417. _sections_unfolded = [ "Transform", "material" ]
  418. [node name="MagnetoArrow" type="Spatial" parent="Arrows" index="1"]
  419. transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
  420. _sections_unfolded = [ "Transform" ]
  421. [node name="Bottom" type="MeshInstance" parent="Arrows/MagnetoArrow" index="0"]
  422. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
  423. layers = 1
  424. material_override = null
  425. cast_shadow = 1
  426. extra_cull_margin = 0.0
  427. use_in_baked_light = false
  428. lod_min_distance = 0.0
  429. lod_min_hysteresis = 0.0
  430. lod_max_distance = 0.0
  431. lod_max_hysteresis = 0.0
  432. mesh = SubResource( 2 )
  433. skeleton = NodePath("..")
  434. material/0 = SubResource( 5 )
  435. _sections_unfolded = [ "Transform", "material" ]
  436. [node name="Top" type="MeshInstance" parent="Arrows/MagnetoArrow" index="1"]
  437. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0 )
  438. layers = 1
  439. material_override = null
  440. cast_shadow = 1
  441. extra_cull_margin = 0.0
  442. use_in_baked_light = false
  443. lod_min_distance = 0.0
  444. lod_min_hysteresis = 0.0
  445. lod_max_distance = 0.0
  446. lod_max_hysteresis = 0.0
  447. mesh = SubResource( 4 )
  448. skeleton = NodePath("..")
  449. material/0 = SubResource( 5 )
  450. _sections_unfolded = [ "Transform", "material" ]
  451. [node name="NorthArrow" type="Spatial" parent="Arrows" index="2"]
  452. transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
  453. _sections_unfolded = [ "Transform" ]
  454. [node name="Bottom" type="MeshInstance" parent="Arrows/NorthArrow" index="0"]
  455. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
  456. layers = 1
  457. material_override = null
  458. cast_shadow = 1
  459. extra_cull_margin = 0.0
  460. use_in_baked_light = false
  461. lod_min_distance = 0.0
  462. lod_min_hysteresis = 0.0
  463. lod_max_distance = 0.0
  464. lod_max_hysteresis = 0.0
  465. mesh = SubResource( 2 )
  466. skeleton = NodePath("..")
  467. material/0 = SubResource( 6 )
  468. _sections_unfolded = [ "Transform", "material" ]
  469. [node name="Top" type="MeshInstance" parent="Arrows/NorthArrow" index="1"]
  470. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0 )
  471. layers = 1
  472. material_override = null
  473. cast_shadow = 1
  474. extra_cull_margin = 0.0
  475. use_in_baked_light = false
  476. lod_min_distance = 0.0
  477. lod_min_hysteresis = 0.0
  478. lod_max_distance = 0.0
  479. lod_max_hysteresis = 0.0
  480. mesh = SubResource( 4 )
  481. skeleton = NodePath("..")
  482. material/0 = SubResource( 6 )
  483. _sections_unfolded = [ "Transform", "material" ]
  484. [node name="Boxes" type="Spatial" parent="." index="3"]
  485. [node name="MagAndGrav" type="MeshInstance" parent="Boxes" index="0"]
  486. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -4, 0 )
  487. layers = 1
  488. material_override = null
  489. cast_shadow = 1
  490. extra_cull_margin = 0.0
  491. use_in_baked_light = false
  492. lod_min_distance = 0.0
  493. lod_min_hysteresis = 0.0
  494. lod_max_distance = 0.0
  495. lod_max_hysteresis = 0.0
  496. mesh = SubResource( 7 )
  497. skeleton = NodePath("..")
  498. material/0 = SubResource( 8 )
  499. _sections_unfolded = [ "Transform", "material" ]
  500. [node name="GyroAndGrav" type="MeshInstance" parent="Boxes" index="1"]
  501. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7, -4, 0 )
  502. layers = 1
  503. material_override = null
  504. cast_shadow = 1
  505. extra_cull_margin = 0.0
  506. use_in_baked_light = false
  507. lod_min_distance = 0.0
  508. lod_min_hysteresis = 0.0
  509. lod_max_distance = 0.0
  510. lod_max_hysteresis = 0.0
  511. mesh = SubResource( 7 )
  512. skeleton = NodePath("..")
  513. material/0 = SubResource( 8 )
  514. _sections_unfolded = [ "Transform", "material" ]
  515. [node name="DirectionalLight" type="DirectionalLight" parent="." index="4"]
  516. transform = Transform( 0.884838, -0.329433, 0.329449, 0, 0.707124, 0.707089, -0.4659, -0.625659, 0.62569, 0, 4.69444, 0 )
  517. layers = 1
  518. light_color = Color( 1, 1, 1, 1 )
  519. light_energy = 1.0
  520. light_indirect_energy = 1.0
  521. light_negative = false
  522. light_specular = 0.5
  523. light_bake_mode = 1
  524. light_cull_mask = -1
  525. shadow_enabled = false
  526. shadow_color = Color( 0, 0, 0, 1 )
  527. shadow_bias = 0.1
  528. shadow_contact = 0.0
  529. shadow_reverse_cull_face = false
  530. editor_only = false
  531. directional_shadow_mode = 2
  532. directional_shadow_split_1 = 0.1
  533. directional_shadow_split_2 = 0.2
  534. directional_shadow_split_3 = 0.5
  535. directional_shadow_blend_splits = false
  536. directional_shadow_normal_bias = 0.8
  537. directional_shadow_bias_split_scale = 0.25
  538. directional_shadow_depth_range = 0
  539. directional_shadow_max_distance = 200.0