- extends Label
- func _process(_delta):
- var engine_name = ""
- match System.get_physics_engine():
- System.PhysicsEngine.BULLET:
- engine_name = "Bullet"
- System.PhysicsEngine.GODOT_PHYSICS:
- engine_name = "Godot Physics"
- System.PhysicsEngine.OTHER:
- var engine_setting = ProjectSettings.get_setting("physics/3d/physics_engine")
- engine_name = "Other (%s)" % engine_setting
- set_text("Physics engine: %s" % engine_name)
|