label_engine.gd 429 B

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  1. extends Label
  2. func _process(_delta):
  3. var engine_name = ""
  4. match System.get_physics_engine():
  5. System.PhysicsEngine.BULLET:
  6. engine_name = "Bullet"
  7. System.PhysicsEngine.GODOT_PHYSICS:
  8. engine_name = "Godot Physics"
  9. System.PhysicsEngine.OTHER:
  10. var engine_setting = ProjectSettings.get_setting("physics/3d/physics_engine")
  11. engine_name = "Other (%s)" % engine_setting
  12. set_text("Physics engine: %s" % engine_name)