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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- _global_script_classes=[{
- "base": "Node",
- "class": &"WebSocketClient",
- "language": &"GDScript",
- "path": "res://websocket/WebSocketClient.gd"
- }, {
- "base": "Node",
- "class": &"WebSocketServer",
- "language": &"GDScript",
- "path": "res://websocket/WebSocketServer.gd"
- }]
- _global_script_class_icons={
- "WebSocketClient": "",
- "WebSocketServer": ""
- }
- [application]
- config/name="WebSocket Chat Demo"
- config/description="This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it."
- run/main_scene="res://combo.tscn"
- config/features=PackedStringArray("4.0")
- config/icon="res://icon.png"
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