project.godot 918 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. _global_script_classes=[{
  10. "base": "Node",
  11. "class": &"WebSocketClient",
  12. "language": &"GDScript",
  13. "path": "res://websocket/WebSocketClient.gd"
  14. }, {
  15. "base": "Node",
  16. "class": &"WebSocketServer",
  17. "language": &"GDScript",
  18. "path": "res://websocket/WebSocketServer.gd"
  19. }]
  20. _global_script_class_icons={
  21. "WebSocketClient": "",
  22. "WebSocketServer": ""
  23. }
  24. [application]
  25. config/name="WebSocket Chat Demo"
  26. config/description="This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it."
  27. run/main_scene="res://combo.tscn"
  28. config/features=PackedStringArray("4.0")
  29. config/icon="res://icon.png"