|
2 years ago | |
---|---|---|
.. | ||
screenshots | 2 years ago | |
README.md | 2 years ago | |
default_env.tres | 3 years ago | |
enemy.gd | 2 years ago | |
enemy.tscn | 2 years ago | |
enemy_crab.png | 2 years ago | |
enemy_crab.png.import | 2 years ago | |
gui.gd | 2 years ago | |
icon.webp | 2 years ago | |
icon.webp.import | 2 years ago | |
player.gd | 2 years ago | |
project.godot | 2 years ago | |
save_load.tscn | 2 years ago | |
save_load_config_file.gd | 2 years ago | |
save_load_json.gd | 2 years ago | |
sea_turtle.png | 2 years ago | |
sea_turtle.png.import | 2 years ago |
This demo showcases how to save a simple game with each serialization format supported by Godot:
More formats may be added in the future.
For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
Language: GDScript
Renderer: Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891