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- @tool
- extends EditorPlugin
- func _enter_tree() -> void:
- # When this plugin node enters tree, add the custom type.
- var icon: Texture2D = preload("res://addons/custom_node/heart.png")
- add_custom_type("Heart", "Node2D", preload("res://addons/custom_node/heart.gd"), icon)
- func _exit_tree() -> void:
- # When the plugin node exits the tree, remove the custom type.
- remove_custom_type("Heart")
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