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@@ -122,17 +122,19 @@ As mentioned earlier, Godot does not support the various VR and AR SDKs out of t
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need a plugin for the specific SDK you want to use. There are several official plugins available
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in the `GodotVR Repository <https://github.com/GodotVR>`_.
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+* `Godot OpenXR <https://github.com/GodotVR/godot_openxr>`_ supports OpenXR, an open standard
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+ for VR and AR software. Tested with SteamVR, Monada and Oculus OpenXR runtimes.
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* `Godot Oculus Mobile <https://github.com/GodotVR/godot_oculus_mobile>`_ provides support for
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the Oculus Go and Oculus Quest. The Quest will require additional setup documented in
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:ref:`doc_developing_for_oculus_quest`.
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* `Godot OpenVR <https://github.com/GodotVR/godot_openvr>`_ (not to be confused with OpenXR)
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supports the OpenVR SDK used by Steam.
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-* `Godot Oculus <https://github.com/GodotVR/godot_oculus>`_ supports the Oculus SDK
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- (desktop headsets only).
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* `Godot OpenHMD <https://github.com/GodotVR/godot_openhmd>`_ supports OpenHMD, an open source
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API and drivers for headsets.
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-* `Godot OpenXR <https://github.com/GodotVR/godot_openxr>`_ supports OpenXR, an open standard
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- for VR and AR software. Tested with SteamVR, Monada and Oculus OpenXR runtimes.
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+
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+.. note:: Oculus has announced the `deprecation of their APIs <https://developer.oculus.com/blog/oculus-all-in-on-openxr-deprecates-proprietary-apis/>`_
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+ in favor of OpenXR. The OpenXR plugin does not currently support the Oculus Quest,
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+ until it does the Oculus mobile plugin should still be used.
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These plugins can be downloaded from GitHub or the Godot Asset Library.
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