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@@ -109,7 +109,7 @@ Here is the full plugin script:
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func _enter_tree():
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main_panel_instance = MainPanel.instantiate()
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# Add the main panel to the editor's main viewport.
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- get_editor_interface().get_editor_main_control().add_child(main_panel_instance)
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+ get_editor_interface().get_editor_main_screen().add_child(main_panel_instance)
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# Hide the main panel. Very much required.
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_make_visible(false)
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@@ -141,8 +141,8 @@ a reference to the scene, and we instance it into `main_panel_instance`.
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The ``_enter_tree()`` function is called before ``_ready()``. This is where
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we instance the main panel scene, and add them as children of specific parts
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-of the editor. We use ``get_editor_interface().get_editor_main_control()`` to
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-obtain the main editor control and add our main panel instance as a child to it.
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+of the editor. We use ``get_editor_interface().get_editor_main_screen()`` to
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+obtain the main editor screen and add our main panel instance as a child to it.
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We call the ``_make_visible(false)`` function to hide the main panel so
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it doesn't compete for space when first activating the plugin.
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