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@@ -133,10 +133,10 @@ camera moves away, resulting in higher performance but lower quality.
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If you need to perform per-object adjustments to mesh LOD, you can adjust how
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aggressive LOD transitions should be by adjusting the **LOD Bias** property on
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-any node that inherits from GeometryInstance3D. Positive values will make LOD
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-transitions happen sooner than usual (resulting in lower quality but higher
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-performance). Negative values will make LOD transitions happen earlier than
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-usual (resulting in higher quality but lower performance).
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+any node that inherits from GeometryInstance3D. Values *above* ``1.0`` will make
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+LOD transitions happen later than usual (resulting in higher quality but lower
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+performance). Values *below* ``1.0`` will make LOD transitions happen sooner than
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+usual (resulting in lower quality but higher performance).
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Additionally, ReflectionProbe nodes have their own **Mesh LOD Threshold** property
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that can be adjusted to improve rendering performance when the reflection probe
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