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classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
Rémi Verschelde 5 년 전
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782dd64a19
100개의 변경된 파일2281개의 추가작업 그리고 2281개의 파일을 삭제
  1. 16 16
      classes/class_aabb.rst
  2. 12 12
      classes/class_acceptdialog.rst
  3. 35 35
      classes/class_animatedsprite.rst
  4. 14 14
      classes/class_animatedsprite3d.rst
  5. 9 9
      classes/class_animatedtexture.rst
  6. 10 10
      classes/class_animation.rst
  7. 4 4
      classes/class_animationnodeadd2.rst
  8. 4 4
      classes/class_animationnodeadd3.rst
  9. 4 4
      classes/class_animationnodeanimation.rst
  10. 4 4
      classes/class_animationnodeblend2.rst
  11. 4 4
      classes/class_animationnodeblend3.rst
  12. 13 13
      classes/class_animationnodeblendspace1d.rst
  13. 34 34
      classes/class_animationnodeblendspace2d.rst
  14. 4 4
      classes/class_animationnodeblendtree.rst
  15. 19 19
      classes/class_animationnodeoneshot.rst
  16. 3 3
      classes/class_animationnodestatemachineplayback.rst
  17. 19 19
      classes/class_animationnodestatemachinetransition.rst
  18. 135 135
      classes/class_animationnodetransition.rst
  19. 36 36
      classes/class_animationplayer.rst
  20. 15 15
      classes/class_animationtree.rst
  21. 13 13
      classes/class_animationtreeplayer.rst
  22. 55 55
      classes/class_area.rst
  23. 43 43
      classes/class_area2d.rst
  24. 13 13
      classes/class_arraymesh.rst
  25. 4 4
      classes/class_arvranchor.rst
  26. 7 7
      classes/class_arvrcontroller.rst
  27. 10 10
      classes/class_arvrinterface.rst
  28. 4 4
      classes/class_arvrorigin.rst
  29. 4 4
      classes/class_arvrpositionaltracker.rst
  30. 6 6
      classes/class_arvrserver.rst
  31. 26 26
      classes/class_atlastexture.rst
  32. 4 4
      classes/class_audioeffectamplify.rst
  33. 70 70
      classes/class_audioeffectchorus.rst
  34. 22 22
      classes/class_audioeffectcompressor.rst
  35. 40 40
      classes/class_audioeffectdelay.rst
  36. 16 16
      classes/class_audioeffectdistortion.rst
  37. 13 13
      classes/class_audioeffectfilter.rst
  38. 13 13
      classes/class_audioeffectlimiter.rst
  39. 4 4
      classes/class_audioeffectpanner.rst
  40. 16 16
      classes/class_audioeffectphaser.rst
  41. 10 10
      classes/class_audioeffectpitchshift.rst
  42. 4 4
      classes/class_audioeffectrecord.rst
  43. 25 25
      classes/class_audioeffectreverb.rst
  44. 10 10
      classes/class_audioeffectspectrumanalyzer.rst
  45. 10 10
      classes/class_audioeffectstereoenhance.rst
  46. 13 13
      classes/class_audioserver.rst
  47. 7 7
      classes/class_audiostreamgenerator.rst
  48. 16 16
      classes/class_audiostreamoggvorbis.rst
  49. 24 24
      classes/class_audiostreamplayer.rst
  50. 30 30
      classes/class_audiostreamplayer2d.rst
  51. 57 57
      classes/class_audiostreamplayer3d.rst
  52. 6 6
      classes/class_audiostreamrandompitch.rst
  53. 28 28
      classes/class_audiostreamsample.rst
  54. 13 13
      classes/class_backbuffercopy.rst
  55. 39 39
      classes/class_bakedlightmap.rst
  56. 34 34
      classes/class_bakedlightmapdata.rst
  57. 31 31
      classes/class_basebutton.rst
  58. 16 16
      classes/class_basis.rst
  59. 12 12
      classes/class_bitmapfont.rst
  60. 13 13
      classes/class_bone2d.rst
  61. 4 4
      classes/class_boneattachment.rst
  62. 6 6
      classes/class_boxcontainer.rst
  63. 10 10
      classes/class_boxshape.rst
  64. 18 18
      classes/class_button.rst
  65. 3 3
      classes/class_buttongroup.rst
  66. 39 39
      classes/class_camera.rst
  67. 87 87
      classes/class_camera2d.rst
  68. 13 13
      classes/class_camerafeed.rst
  69. 12 12
      classes/class_cameratexture.rst
  70. 29 29
      classes/class_canvasitem.rst
  71. 16 16
      classes/class_canvasitemmaterial.rst
  72. 45 45
      classes/class_canvaslayer.rst
  73. 10 10
      classes/class_canvasmodulate.rst
  74. 13 13
      classes/class_capsulemesh.rst
  75. 7 7
      classes/class_capsuleshape.rst
  76. 7 7
      classes/class_capsuleshape2d.rst
  77. 4 4
      classes/class_centercontainer.rst
  78. 37 37
      classes/class_charfxtransform.rst
  79. 5 5
      classes/class_checkbox.rst
  80. 5 5
      classes/class_checkbutton.rst
  81. 4 4
      classes/class_circleshape2d.rst
  82. 16 16
      classes/class_clippedcamera.rst
  83. 7 7
      classes/class_collisionobject.rst
  84. 4 4
      classes/class_collisionobject2d.rst
  85. 16 16
      classes/class_collisionpolygon.rst
  86. 22 22
      classes/class_collisionpolygon2d.rst
  87. 6 6
      classes/class_collisionshape.rst
  88. 12 12
      classes/class_collisionshape2d.rst
  89. 56 56
      classes/class_color.rst
  90. 28 28
      classes/class_colorpicker.rst
  91. 15 15
      classes/class_colorpickerbutton.rst
  92. 10 10
      classes/class_colorrect.rst
  93. 10 10
      classes/class_concavepolygonshape2d.rst
  94. 20 20
      classes/class_conetwistjoint.rst
  95. 5 5
      classes/class_confirmationdialog.rst
  96. 109 109
      classes/class_control.rst
  97. 10 10
      classes/class_convexpolygonshape.rst
  98. 10 10
      classes/class_convexpolygonshape2d.rst
  99. 193 193
      classes/class_cpuparticles.rst
  100. 183 183
      classes/class_cpuparticles2d.rst

+ 16 - 16
classes/class_aabb.rst

@@ -24,13 +24,13 @@ Tutorials
 Properties
 ----------
 
-+-------------------------------+-----------------------------------------------+--------------------+
-| :ref:`Vector3<class_Vector3>` | :ref:`end<class_AABB_property_end>`           | Vector3( 0, 0, 0 ) |
-+-------------------------------+-----------------------------------------------+--------------------+
-| :ref:`Vector3<class_Vector3>` | :ref:`position<class_AABB_property_position>` | Vector3( 0, 0, 0 ) |
-+-------------------------------+-----------------------------------------------+--------------------+
-| :ref:`Vector3<class_Vector3>` | :ref:`size<class_AABB_property_size>`         | Vector3( 0, 0, 0 ) |
-+-------------------------------+-----------------------------------------------+--------------------+
++-------------------------------+-----------------------------------------------+------------------------+
+| :ref:`Vector3<class_Vector3>` | :ref:`end<class_AABB_property_end>`           | ``Vector3( 0, 0, 0 )`` |
++-------------------------------+-----------------------------------------------+------------------------+
+| :ref:`Vector3<class_Vector3>` | :ref:`position<class_AABB_property_position>` | ``Vector3( 0, 0, 0 )`` |
++-------------------------------+-----------------------------------------------+------------------------+
+| :ref:`Vector3<class_Vector3>` | :ref:`size<class_AABB_property_size>`         | ``Vector3( 0, 0, 0 )`` |
++-------------------------------+-----------------------------------------------+------------------------+
 
 Methods
 -------
@@ -88,9 +88,9 @@ Property Descriptions
 
 - :ref:`Vector3<class_Vector3>` **end**
 
-+-----------+--------------------+
-| *Default* | Vector3( 0, 0, 0 ) |
-+-----------+--------------------+
++-----------+------------------------+
+| *Default* | ``Vector3( 0, 0, 0 )`` |
++-----------+------------------------+
 
 Ending corner. This is calculated as ``position + size``. Changing this property changes :ref:`size<class_AABB_property_size>` accordingly.
 
@@ -100,9 +100,9 @@ Ending corner. This is calculated as ``position + size``. Changing this property
 
 - :ref:`Vector3<class_Vector3>` **position**
 
-+-----------+--------------------+
-| *Default* | Vector3( 0, 0, 0 ) |
-+-----------+--------------------+
++-----------+------------------------+
+| *Default* | ``Vector3( 0, 0, 0 )`` |
++-----------+------------------------+
 
 Beginning corner.
 
@@ -112,9 +112,9 @@ Beginning corner.
 
 - :ref:`Vector3<class_Vector3>` **size**
 
-+-----------+--------------------+
-| *Default* | Vector3( 0, 0, 0 ) |
-+-----------+--------------------+
++-----------+------------------------+
+| *Default* | ``Vector3( 0, 0, 0 )`` |
++-----------+------------------------+
 
 Size from position to end.
 

+ 12 - 12
classes/class_acceptdialog.rst

@@ -23,15 +23,15 @@ This dialog is useful for small notifications to the user about an event. It can
 Properties
 ----------
 
-+-----------------------------+-------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`     | :ref:`dialog_autowrap<class_AcceptDialog_property_dialog_autowrap>`     | false           |
-+-----------------------------+-------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`     | :ref:`dialog_hide_on_ok<class_AcceptDialog_property_dialog_hide_on_ok>` | true            |
-+-----------------------------+-------------------------------------------------------------------------+-----------------+
-| :ref:`String<class_String>` | :ref:`dialog_text<class_AcceptDialog_property_dialog_text>`             | ""              |
-+-----------------------------+-------------------------------------------------------------------------+-----------------+
-| :ref:`String<class_String>` | window_title                                                            | **O:** "Alert!" |
-+-----------------------------+-------------------------------------------------------------------------+-----------------+
++-----------------------------+-------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`     | :ref:`dialog_autowrap<class_AcceptDialog_property_dialog_autowrap>`     | ``false``           |
++-----------------------------+-------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`     | :ref:`dialog_hide_on_ok<class_AcceptDialog_property_dialog_hide_on_ok>` | ``true``            |
++-----------------------------+-------------------------------------------------------------------------+---------------------+
+| :ref:`String<class_String>` | :ref:`dialog_text<class_AcceptDialog_property_dialog_text>`             | ``""``              |
++-----------------------------+-------------------------------------------------------------------------+---------------------+
+| :ref:`String<class_String>` | window_title                                                            | **O:** ``"Alert!"`` |
++-----------------------------+-------------------------------------------------------------------------+---------------------+
 
 Methods
 -------
@@ -73,7 +73,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **dialog_autowrap**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_autowrap(value) |
 +-----------+---------------------+
@@ -89,7 +89,7 @@ Sets autowrapping for the text in the dialog.
 - :ref:`bool<class_bool>` **dialog_hide_on_ok**
 
 +-----------+-----------------------+
-| *Default* | true                  |
+| *Default* | ``true``              |
 +-----------+-----------------------+
 | *Setter*  | set_hide_on_ok(value) |
 +-----------+-----------------------+
@@ -107,7 +107,7 @@ If ``true``, the dialog is hidden when the OK button is pressed. You can set it
 - :ref:`String<class_String>` **dialog_text**
 
 +-----------+-----------------+
-| *Default* | ""              |
+| *Default* | ``""``          |
 +-----------+-----------------+
 | *Setter*  | set_text(value) |
 +-----------+-----------------+

+ 35 - 35
classes/class_animatedsprite.rst

@@ -21,25 +21,25 @@ Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource,
 Properties
 ----------
 
-+-----------------------------------------+---------------------------------------------------------------+-----------------+
-| :ref:`String<class_String>`             | :ref:`animation<class_AnimatedSprite_property_animation>`     | "default"       |
-+-----------------------------------------+---------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                 | :ref:`centered<class_AnimatedSprite_property_centered>`       | true            |
-+-----------------------------------------+---------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                 | :ref:`flip_h<class_AnimatedSprite_property_flip_h>`           | false           |
-+-----------------------------------------+---------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                 | :ref:`flip_v<class_AnimatedSprite_property_flip_v>`           | false           |
-+-----------------------------------------+---------------------------------------------------------------+-----------------+
-| :ref:`int<class_int>`                   | :ref:`frame<class_AnimatedSprite_property_frame>`             | 0               |
-+-----------------------------------------+---------------------------------------------------------------+-----------------+
-| :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite_property_frames>`           |                 |
-+-----------------------------------------+---------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`           | :ref:`offset<class_AnimatedSprite_property_offset>`           | Vector2( 0, 0 ) |
-+-----------------------------------------+---------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                 | :ref:`playing<class_AnimatedSprite_property_playing>`         | false           |
-+-----------------------------------------+---------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`               | :ref:`speed_scale<class_AnimatedSprite_property_speed_scale>` | 1.0             |
-+-----------------------------------------+---------------------------------------------------------------+-----------------+
++-----------------------------------------+---------------------------------------------------------------+---------------------+
+| :ref:`String<class_String>`             | :ref:`animation<class_AnimatedSprite_property_animation>`     | ``"default"``       |
++-----------------------------------------+---------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                 | :ref:`centered<class_AnimatedSprite_property_centered>`       | ``true``            |
++-----------------------------------------+---------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                 | :ref:`flip_h<class_AnimatedSprite_property_flip_h>`           | ``false``           |
++-----------------------------------------+---------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                 | :ref:`flip_v<class_AnimatedSprite_property_flip_v>`           | ``false``           |
++-----------------------------------------+---------------------------------------------------------------+---------------------+
+| :ref:`int<class_int>`                   | :ref:`frame<class_AnimatedSprite_property_frame>`             | ``0``               |
++-----------------------------------------+---------------------------------------------------------------+---------------------+
+| :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite_property_frames>`           |                     |
++-----------------------------------------+---------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`           | :ref:`offset<class_AnimatedSprite_property_offset>`           | ``Vector2( 0, 0 )`` |
++-----------------------------------------+---------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                 | :ref:`playing<class_AnimatedSprite_property_playing>`         | ``false``           |
++-----------------------------------------+---------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`               | :ref:`speed_scale<class_AnimatedSprite_property_speed_scale>` | ``1.0``             |
++-----------------------------------------+---------------------------------------------------------------+---------------------+
 
 Methods
 -------
@@ -77,7 +77,7 @@ Property Descriptions
 - :ref:`String<class_String>` **animation**
 
 +-----------+----------------------+
-| *Default* | "default"            |
+| *Default* | ``"default"``        |
 +-----------+----------------------+
 | *Setter*  | set_animation(value) |
 +-----------+----------------------+
@@ -93,7 +93,7 @@ The current animation from the ``frames`` resource. If this value changes, the `
 - :ref:`bool<class_bool>` **centered**
 
 +-----------+---------------------+
-| *Default* | true                |
+| *Default* | ``true``            |
 +-----------+---------------------+
 | *Setter*  | set_centered(value) |
 +-----------+---------------------+
@@ -109,7 +109,7 @@ If ``true``, texture will be centered.
 - :ref:`bool<class_bool>` **flip_h**
 
 +-----------+-------------------+
-| *Default* | false             |
+| *Default* | ``false``         |
 +-----------+-------------------+
 | *Setter*  | set_flip_h(value) |
 +-----------+-------------------+
@@ -125,7 +125,7 @@ If ``true``, texture is flipped horizontally.
 - :ref:`bool<class_bool>` **flip_v**
 
 +-----------+-------------------+
-| *Default* | false             |
+| *Default* | ``false``         |
 +-----------+-------------------+
 | *Setter*  | set_flip_v(value) |
 +-----------+-------------------+
@@ -141,7 +141,7 @@ If ``true``, texture is flipped vertically.
 - :ref:`int<class_int>` **frame**
 
 +-----------+------------------+
-| *Default* | 0                |
+| *Default* | ``0``            |
 +-----------+------------------+
 | *Setter*  | set_frame(value) |
 +-----------+------------------+
@@ -170,13 +170,13 @@ The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s)
 
 - :ref:`Vector2<class_Vector2>` **offset**
 
-+-----------+-------------------+
-| *Default* | Vector2( 0, 0 )   |
-+-----------+-------------------+
-| *Setter*  | set_offset(value) |
-+-----------+-------------------+
-| *Getter*  | get_offset()      |
-+-----------+-------------------+
++-----------+---------------------+
+| *Default* | ``Vector2( 0, 0 )`` |
++-----------+---------------------+
+| *Setter*  | set_offset(value)   |
++-----------+---------------------+
+| *Getter*  | get_offset()        |
++-----------+---------------------+
 
 The texture's drawing offset.
 
@@ -186,9 +186,9 @@ The texture's drawing offset.
 
 - :ref:`bool<class_bool>` **playing**
 
-+-----------+-------+
-| *Default* | false |
-+-----------+-------+
++-----------+-----------+
+| *Default* | ``false`` |
++-----------+-----------+
 
 If ``true``, the :ref:`animation<class_AnimatedSprite_property_animation>` is currently playing.
 
@@ -199,7 +199,7 @@ If ``true``, the :ref:`animation<class_AnimatedSprite_property_animation>` is cu
 - :ref:`float<class_float>` **speed_scale**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_speed_scale(value) |
 +-----------+------------------------+

+ 14 - 14
classes/class_animatedsprite3d.rst

@@ -21,15 +21,15 @@ Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource,
 Properties
 ----------
 
-+-----------------------------------------+-------------------------------------------------------------+-----------+
-| :ref:`String<class_String>`             | :ref:`animation<class_AnimatedSprite3D_property_animation>` | "default" |
-+-----------------------------------------+-------------------------------------------------------------+-----------+
-| :ref:`int<class_int>`                   | :ref:`frame<class_AnimatedSprite3D_property_frame>`         | 0         |
-+-----------------------------------------+-------------------------------------------------------------+-----------+
-| :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite3D_property_frames>`       |           |
-+-----------------------------------------+-------------------------------------------------------------+-----------+
-| :ref:`bool<class_bool>`                 | :ref:`playing<class_AnimatedSprite3D_property_playing>`     | false     |
-+-----------------------------------------+-------------------------------------------------------------+-----------+
++-----------------------------------------+-------------------------------------------------------------+---------------+
+| :ref:`String<class_String>`             | :ref:`animation<class_AnimatedSprite3D_property_animation>` | ``"default"`` |
++-----------------------------------------+-------------------------------------------------------------+---------------+
+| :ref:`int<class_int>`                   | :ref:`frame<class_AnimatedSprite3D_property_frame>`         | ``0``         |
++-----------------------------------------+-------------------------------------------------------------+---------------+
+| :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite3D_property_frames>`       |               |
++-----------------------------------------+-------------------------------------------------------------+---------------+
+| :ref:`bool<class_bool>`                 | :ref:`playing<class_AnimatedSprite3D_property_playing>`     | ``false``     |
++-----------------------------------------+-------------------------------------------------------------+---------------+
 
 Methods
 -------
@@ -59,7 +59,7 @@ Property Descriptions
 - :ref:`String<class_String>` **animation**
 
 +-----------+----------------------+
-| *Default* | "default"            |
+| *Default* | ``"default"``        |
 +-----------+----------------------+
 | *Setter*  | set_animation(value) |
 +-----------+----------------------+
@@ -75,7 +75,7 @@ The current animation from the ``frames`` resource. If this value changes, the `
 - :ref:`int<class_int>` **frame**
 
 +-----------+------------------+
-| *Default* | 0                |
+| *Default* | ``0``            |
 +-----------+------------------+
 | *Setter*  | set_frame(value) |
 +-----------+------------------+
@@ -104,9 +104,9 @@ The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s)
 
 - :ref:`bool<class_bool>` **playing**
 
-+-----------+-------+
-| *Default* | false |
-+-----------+-------+
++-----------+-----------+
+| *Default* | ``false`` |
++-----------+-----------+
 
 If ``true``, the :ref:`animation<class_AnimatedSprite3D_property_animation>` is currently playing.
 

+ 9 - 9
classes/class_animatedtexture.rst

@@ -25,13 +25,13 @@ The playback of the animation is controlled by the :ref:`fps<class_AnimatedTextu
 Properties
 ----------
 
-+---------------------------+------------------------------------------------------+----------+
-| :ref:`int<class_int>`     | flags                                                | **O:** 0 |
-+---------------------------+------------------------------------------------------+----------+
-| :ref:`float<class_float>` | :ref:`fps<class_AnimatedTexture_property_fps>`       | 4.0      |
-+---------------------------+------------------------------------------------------+----------+
-| :ref:`int<class_int>`     | :ref:`frames<class_AnimatedTexture_property_frames>` | 1        |
-+---------------------------+------------------------------------------------------+----------+
++---------------------------+------------------------------------------------------+--------------+
+| :ref:`int<class_int>`     | flags                                                | **O:** ``0`` |
++---------------------------+------------------------------------------------------+--------------+
+| :ref:`float<class_float>` | :ref:`fps<class_AnimatedTexture_property_fps>`       | ``4.0``      |
++---------------------------+------------------------------------------------------+--------------+
+| :ref:`int<class_int>`     | :ref:`frames<class_AnimatedTexture_property_frames>` | ``1``        |
++---------------------------+------------------------------------------------------+--------------+
 
 Methods
 -------
@@ -61,7 +61,7 @@ Property Descriptions
 - :ref:`float<class_float>` **fps**
 
 +-----------+----------------+
-| *Default* | 4.0            |
+| *Default* | ``4.0``        |
 +-----------+----------------+
 | *Setter*  | set_fps(value) |
 +-----------+----------------+
@@ -79,7 +79,7 @@ For example, an animation with 8 frames, no frame delay and a ``fps`` value of 2
 - :ref:`int<class_int>` **frames**
 
 +-----------+-------------------+
-| *Default* | 1                 |
+| *Default* | ``1``             |
 +-----------+-------------------+
 | *Setter*  | set_frames(value) |
 +-----------+-------------------+

+ 10 - 10
classes/class_animation.rst

@@ -38,13 +38,13 @@ Tutorials
 Properties
 ----------
 
-+---------------------------+------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`length<class_Animation_property_length>` | 1.0   |
-+---------------------------+------------------------------------------------+-------+
-| :ref:`bool<class_bool>`   | :ref:`loop<class_Animation_property_loop>`     | false |
-+---------------------------+------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`step<class_Animation_property_step>`     | 0.1   |
-+---------------------------+------------------------------------------------+-------+
++---------------------------+------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`length<class_Animation_property_length>` | ``1.0``   |
++---------------------------+------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`   | :ref:`loop<class_Animation_property_loop>`     | ``false`` |
++---------------------------+------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`step<class_Animation_property_step>`     | ``0.1``   |
++---------------------------+------------------------------------------------+-----------+
 
 Methods
 -------
@@ -253,7 +253,7 @@ Property Descriptions
 - :ref:`float<class_float>` **length**
 
 +-----------+-------------------+
-| *Default* | 1.0               |
+| *Default* | ``1.0``           |
 +-----------+-------------------+
 | *Setter*  | set_length(value) |
 +-----------+-------------------+
@@ -271,7 +271,7 @@ The total length of the animation (in seconds).
 - :ref:`bool<class_bool>` **loop**
 
 +-----------+-----------------+
-| *Default* | false           |
+| *Default* | ``false``       |
 +-----------+-----------------+
 | *Setter*  | set_loop(value) |
 +-----------+-----------------+
@@ -287,7 +287,7 @@ A flag indicating that the animation must loop. This is uses for correct interpo
 - :ref:`float<class_float>` **step**
 
 +-----------+-----------------+
-| *Default* | 0.1             |
+| *Default* | ``0.1``         |
 +-----------+-----------------+
 | *Setter*  | set_step(value) |
 +-----------+-----------------+

+ 4 - 4
classes/class_animationnodeadd2.rst

@@ -21,9 +21,9 @@ A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTre
 Properties
 ----------
 
-+-------------------------+----------------------------------------------------+-------+
-| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd2_property_sync>` | false |
-+-------------------------+----------------------------------------------------+-------+
++-------------------------+----------------------------------------------------+-----------+
+| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd2_property_sync>` | ``false`` |
++-------------------------+----------------------------------------------------+-----------+
 
 Property Descriptions
 ---------------------
@@ -33,7 +33,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **sync**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_use_sync(value) |
 +-----------+---------------------+

+ 4 - 4
classes/class_animationnodeadd3.rst

@@ -29,9 +29,9 @@ This node has three inputs:
 Properties
 ----------
 
-+-------------------------+----------------------------------------------------+-------+
-| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd3_property_sync>` | false |
-+-------------------------+----------------------------------------------------+-------+
++-------------------------+----------------------------------------------------+-----------+
+| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd3_property_sync>` | ``false`` |
++-------------------------+----------------------------------------------------+-----------+
 
 Property Descriptions
 ---------------------
@@ -41,7 +41,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **sync**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_use_sync(value) |
 +-----------+---------------------+

+ 4 - 4
classes/class_animationnodeanimation.rst

@@ -21,9 +21,9 @@ A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTre
 Properties
 ----------
 
-+-----------------------------+-------------------------------------------------------------------+----+
-| :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | "" |
-+-----------------------------+-------------------------------------------------------------------+----+
++-----------------------------+-------------------------------------------------------------------+--------+
+| :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``""`` |
++-----------------------------+-------------------------------------------------------------------+--------+
 
 Property Descriptions
 ---------------------
@@ -33,7 +33,7 @@ Property Descriptions
 - :ref:`String<class_String>` **animation**
 
 +-----------+----------------------+
-| *Default* | ""                   |
+| *Default* | ``""``               |
 +-----------+----------------------+
 | *Setter*  | set_animation(value) |
 +-----------+----------------------+

+ 4 - 4
classes/class_animationnodeblend2.rst

@@ -21,9 +21,9 @@ A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTre
 Properties
 ----------
 
-+-------------------------+------------------------------------------------------+-------+
-| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend2_property_sync>` | false |
-+-------------------------+------------------------------------------------------+-------+
++-------------------------+------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend2_property_sync>` | ``false`` |
++-------------------------+------------------------------------------------------+-----------+
 
 Property Descriptions
 ---------------------
@@ -33,7 +33,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **sync**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_use_sync(value) |
 +-----------+---------------------+

+ 4 - 4
classes/class_animationnodeblend3.rst

@@ -29,9 +29,9 @@ This node has three inputs:
 Properties
 ----------
 
-+-------------------------+------------------------------------------------------+-------+
-| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend3_property_sync>` | false |
-+-------------------------+------------------------------------------------------+-------+
++-------------------------+------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend3_property_sync>` | ``false`` |
++-------------------------+------------------------------------------------------+-----------+
 
 Property Descriptions
 ---------------------
@@ -41,7 +41,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **sync**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_use_sync(value) |
 +-----------+---------------------+

+ 13 - 13
classes/class_animationnodeblendspace1d.rst

@@ -27,15 +27,15 @@ You can set the extents of the axis using the :ref:`min_space<class_AnimationNod
 Properties
 ----------
 
-+-----------------------------+--------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>`   | :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>`     | 1.0     |
-+-----------------------------+--------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>`   | :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>`     | -1.0    |
-+-----------------------------+--------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>`   | :ref:`snap<class_AnimationNodeBlendSpace1D_property_snap>`               | 0.1     |
-+-----------------------------+--------------------------------------------------------------------------+---------+
-| :ref:`String<class_String>` | :ref:`value_label<class_AnimationNodeBlendSpace1D_property_value_label>` | "value" |
-+-----------------------------+--------------------------------------------------------------------------+---------+
++-----------------------------+--------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>`   | :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>`     | ``1.0``     |
++-----------------------------+--------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>`   | :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>`     | ``-1.0``    |
++-----------------------------+--------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>`   | :ref:`snap<class_AnimationNodeBlendSpace1D_property_snap>`               | ``0.1``     |
++-----------------------------+--------------------------------------------------------------------------+-------------+
+| :ref:`String<class_String>` | :ref:`value_label<class_AnimationNodeBlendSpace1D_property_value_label>` | ``"value"`` |
++-----------------------------+--------------------------------------------------------------------------+-------------+
 
 Methods
 -------
@@ -64,7 +64,7 @@ Property Descriptions
 - :ref:`float<class_float>` **max_space**
 
 +-----------+----------------------+
-| *Default* | 1.0                  |
+| *Default* | ``1.0``              |
 +-----------+----------------------+
 | *Setter*  | set_max_space(value) |
 +-----------+----------------------+
@@ -80,7 +80,7 @@ The blend space's axis's upper limit for the points' position. See :ref:`add_ble
 - :ref:`float<class_float>` **min_space**
 
 +-----------+----------------------+
-| *Default* | -1.0                 |
+| *Default* | ``-1.0``             |
 +-----------+----------------------+
 | *Setter*  | set_min_space(value) |
 +-----------+----------------------+
@@ -96,7 +96,7 @@ The blend space's axis's lower limit for the points' position. See :ref:`add_ble
 - :ref:`float<class_float>` **snap**
 
 +-----------+-----------------+
-| *Default* | 0.1             |
+| *Default* | ``0.1``         |
 +-----------+-----------------+
 | *Setter*  | set_snap(value) |
 +-----------+-----------------+
@@ -112,7 +112,7 @@ Position increment to snap to when moving a point on the axis.
 - :ref:`String<class_String>` **value_label**
 
 +-----------+------------------------+
-| *Default* | "value"                |
+| *Default* | ``"value"``            |
 +-----------+------------------------+
 | *Setter*  | set_value_label(value) |
 +-----------+------------------------+

+ 34 - 34
classes/class_animationnodeblendspace2d.rst

@@ -25,21 +25,21 @@ You can add vertices to the blend space with :ref:`add_blend_point<class_Animati
 Properties
 ----------
 
-+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                                    | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | true                |
-+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
-| :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>`         | 0                   |
-+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
-| :ref:`Vector2<class_Vector2>`                              | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>`           | Vector2( 1, 1 )     |
-+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
-| :ref:`Vector2<class_Vector2>`                              | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>`           | Vector2( -1, -1 )   |
-+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
-| :ref:`Vector2<class_Vector2>`                              | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>`                     | Vector2( 0.1, 0.1 ) |
-+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
-| :ref:`String<class_String>`                                | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>`               | "x"                 |
-+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
-| :ref:`String<class_String>`                                | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>`               | "y"                 |
-+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                                    | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | ``true``                |
++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
+| :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>`         | ``0``                   |
++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
+| :ref:`Vector2<class_Vector2>`                              | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>`           | ``Vector2( 1, 1 )``     |
++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
+| :ref:`Vector2<class_Vector2>`                              | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>`           | ``Vector2( -1, -1 )``   |
++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
+| :ref:`Vector2<class_Vector2>`                              | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>`                     | ``Vector2( 0.1, 0.1 )`` |
++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
+| :ref:`String<class_String>`                                | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>`               | ``"x"``                 |
++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
+| :ref:`String<class_String>`                                | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>`               | ``"y"``                 |
++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
 
 Methods
 -------
@@ -104,7 +104,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **auto_triangles**
 
 +-----------+---------------------------+
-| *Default* | true                      |
+| *Default* | ``true``                  |
 +-----------+---------------------------+
 | *Setter*  | set_auto_triangles(value) |
 +-----------+---------------------------+
@@ -120,7 +120,7 @@ If ``true``, the blend space is triangulated automatically. The mesh updates eve
 - :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **blend_mode**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_blend_mode(value) |
 +-----------+-----------------------+
@@ -136,7 +136,7 @@ Controls the interpolation between animations. See :ref:`BlendMode<enum_Animatio
 - :ref:`Vector2<class_Vector2>` **max_space**
 
 +-----------+----------------------+
-| *Default* | Vector2( 1, 1 )      |
+| *Default* | ``Vector2( 1, 1 )``  |
 +-----------+----------------------+
 | *Setter*  | set_max_space(value) |
 +-----------+----------------------+
@@ -151,13 +151,13 @@ The blend space's X and Y axes' upper limit for the points' position. See :ref:`
 
 - :ref:`Vector2<class_Vector2>` **min_space**
 
-+-----------+----------------------+
-| *Default* | Vector2( -1, -1 )    |
-+-----------+----------------------+
-| *Setter*  | set_min_space(value) |
-+-----------+----------------------+
-| *Getter*  | get_min_space()      |
-+-----------+----------------------+
++-----------+-----------------------+
+| *Default* | ``Vector2( -1, -1 )`` |
++-----------+-----------------------+
+| *Setter*  | set_min_space(value)  |
++-----------+-----------------------+
+| *Getter*  | get_min_space()       |
++-----------+-----------------------+
 
 The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
 
@@ -167,13 +167,13 @@ The blend space's X and Y axes' lower limit for the points' position. See :ref:`
 
 - :ref:`Vector2<class_Vector2>` **snap**
 
-+-----------+---------------------+
-| *Default* | Vector2( 0.1, 0.1 ) |
-+-----------+---------------------+
-| *Setter*  | set_snap(value)     |
-+-----------+---------------------+
-| *Getter*  | get_snap()          |
-+-----------+---------------------+
++-----------+-------------------------+
+| *Default* | ``Vector2( 0.1, 0.1 )`` |
++-----------+-------------------------+
+| *Setter*  | set_snap(value)         |
++-----------+-------------------------+
+| *Getter*  | get_snap()              |
++-----------+-------------------------+
 
 Position increment to snap to when moving a point.
 
@@ -184,7 +184,7 @@ Position increment to snap to when moving a point.
 - :ref:`String<class_String>` **x_label**
 
 +-----------+--------------------+
-| *Default* | "x"                |
+| *Default* | ``"x"``            |
 +-----------+--------------------+
 | *Setter*  | set_x_label(value) |
 +-----------+--------------------+
@@ -200,7 +200,7 @@ Name of the blend space's X axis.
 - :ref:`String<class_String>` **y_label**
 
 +-----------+--------------------+
-| *Default* | "y"                |
+| *Default* | ``"y"``            |
 +-----------+--------------------+
 | *Setter*  | set_y_label(value) |
 +-----------+--------------------+

+ 4 - 4
classes/class_animationnodeblendtree.rst

@@ -16,9 +16,9 @@ AnimationNodeBlendTree
 Properties
 ----------
 
-+-------------------------------+-------------------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_AnimationNodeBlendTree_property_graph_offset>` | Vector2( 0, 0 ) |
-+-------------------------------+-------------------------------------------------------------------------+-----------------+
++-------------------------------+-------------------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_AnimationNodeBlendTree_property_graph_offset>` | ``Vector2( 0, 0 )`` |
++-------------------------------+-------------------------------------------------------------------------+---------------------+
 
 Methods
 -------
@@ -78,7 +78,7 @@ Property Descriptions
 - :ref:`Vector2<class_Vector2>` **graph_offset**
 
 +-----------+-------------------------+
-| *Default* | Vector2( 0, 0 )         |
+| *Default* | ``Vector2( 0, 0 )``     |
 +-----------+-------------------------+
 | *Setter*  | set_graph_offset(value) |
 +-----------+-------------------------+

+ 19 - 19
classes/class_animationnodeoneshot.rst

@@ -16,19 +16,19 @@ AnimationNodeOneShot
 Properties
 ----------
 
-+---------------------------+-----------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`   | :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>`                           | false |
-+---------------------------+-----------------------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>`               | 1.0   |
-+---------------------------+-----------------------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`autorestart_random_delay<class_AnimationNodeOneShot_property_autorestart_random_delay>` | 0.0   |
-+---------------------------+-----------------------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`fadein_time<class_AnimationNodeOneShot_property_fadein_time>`                           | 0.1   |
-+---------------------------+-----------------------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>`                         | 0.1   |
-+---------------------------+-----------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`   | :ref:`sync<class_AnimationNodeOneShot_property_sync>`                                         | false |
-+---------------------------+-----------------------------------------------------------------------------------------------+-------+
++---------------------------+-----------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`   | :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>`                           | ``false`` |
++---------------------------+-----------------------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>`               | ``1.0``   |
++---------------------------+-----------------------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`autorestart_random_delay<class_AnimationNodeOneShot_property_autorestart_random_delay>` | ``0.0``   |
++---------------------------+-----------------------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`fadein_time<class_AnimationNodeOneShot_property_fadein_time>`                           | ``0.1``   |
++---------------------------+-----------------------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>`                         | ``0.1``   |
++---------------------------+-----------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`   | :ref:`sync<class_AnimationNodeOneShot_property_sync>`                                         | ``false`` |
++---------------------------+-----------------------------------------------------------------------------------------------+-----------+
 
 Methods
 -------
@@ -62,7 +62,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **autorestart**
 
 +-----------+------------------------+
-| *Default* | false                  |
+| *Default* | ``false``              |
 +-----------+------------------------+
 | *Setter*  | set_autorestart(value) |
 +-----------+------------------------+
@@ -76,7 +76,7 @@ Property Descriptions
 - :ref:`float<class_float>` **autorestart_delay**
 
 +-----------+------------------------------+
-| *Default* | 1.0                          |
+| *Default* | ``1.0``                      |
 +-----------+------------------------------+
 | *Setter*  | set_autorestart_delay(value) |
 +-----------+------------------------------+
@@ -90,7 +90,7 @@ Property Descriptions
 - :ref:`float<class_float>` **autorestart_random_delay**
 
 +-----------+-------------------------------------+
-| *Default* | 0.0                                 |
+| *Default* | ``0.0``                             |
 +-----------+-------------------------------------+
 | *Setter*  | set_autorestart_random_delay(value) |
 +-----------+-------------------------------------+
@@ -104,7 +104,7 @@ Property Descriptions
 - :ref:`float<class_float>` **fadein_time**
 
 +-----------+------------------------+
-| *Default* | 0.1                    |
+| *Default* | ``0.1``                |
 +-----------+------------------------+
 | *Setter*  | set_fadein_time(value) |
 +-----------+------------------------+
@@ -118,7 +118,7 @@ Property Descriptions
 - :ref:`float<class_float>` **fadeout_time**
 
 +-----------+-------------------------+
-| *Default* | 0.1                     |
+| *Default* | ``0.1``                 |
 +-----------+-------------------------+
 | *Setter*  | set_fadeout_time(value) |
 +-----------+-------------------------+
@@ -132,7 +132,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **sync**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_use_sync(value) |
 +-----------+---------------------+

+ 3 - 3
classes/class_animationnodestatemachineplayback.rst

@@ -28,9 +28,9 @@ Allows control of :ref:`AnimationTree<class_AnimationTree>` state machines creat
 Properties
 ----------
 
-+-------------------------+-------------------------+-------------+
-| :ref:`bool<class_bool>` | resource_local_to_scene | **O:** true |
-+-------------------------+-------------------------+-------------+
++-------------------------+-------------------------+-----------------+
+| :ref:`bool<class_bool>` | resource_local_to_scene | **O:** ``true`` |
++-------------------------+-------------------------+-----------------+
 
 Methods
 -------

+ 19 - 19
classes/class_animationnodestatemachinetransition.rst

@@ -16,19 +16,19 @@ AnimationNodeStateMachineTransition
 Properties
 ----------
 
-+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+
-| :ref:`String<class_String>`                                            | :ref:`advance_condition<class_AnimationNodeStateMachineTransition_property_advance_condition>` | ""    |
-+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`                                                | :ref:`auto_advance<class_AnimationNodeStateMachineTransition_property_auto_advance>`           | false |
-+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`                                                | :ref:`disabled<class_AnimationNodeStateMachineTransition_property_disabled>`                   | false |
-+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+
-| :ref:`int<class_int>`                                                  | :ref:`priority<class_AnimationNodeStateMachineTransition_property_priority>`                   | 1     |
-+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+
-| :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` | :ref:`switch_mode<class_AnimationNodeStateMachineTransition_property_switch_mode>`             | 0     |
-+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>`                                              | :ref:`xfade_time<class_AnimationNodeStateMachineTransition_property_xfade_time>`               | 0.0   |
-+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+
++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+
+| :ref:`String<class_String>`                                            | :ref:`advance_condition<class_AnimationNodeStateMachineTransition_property_advance_condition>` | ``""``    |
++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`                                                | :ref:`auto_advance<class_AnimationNodeStateMachineTransition_property_auto_advance>`           | ``false`` |
++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`                                                | :ref:`disabled<class_AnimationNodeStateMachineTransition_property_disabled>`                   | ``false`` |
++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+
+| :ref:`int<class_int>`                                                  | :ref:`priority<class_AnimationNodeStateMachineTransition_property_priority>`                   | ``1``     |
++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+
+| :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` | :ref:`switch_mode<class_AnimationNodeStateMachineTransition_property_switch_mode>`             | ``0``     |
++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`                                              | :ref:`xfade_time<class_AnimationNodeStateMachineTransition_property_xfade_time>`               | ``0.0``   |
++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+
 
 Signals
 -------
@@ -64,7 +64,7 @@ Property Descriptions
 - :ref:`String<class_String>` **advance_condition**
 
 +-----------+------------------------------+
-| *Default* | ""                           |
+| *Default* | ``""``                       |
 +-----------+------------------------------+
 | *Setter*  | set_advance_condition(value) |
 +-----------+------------------------------+
@@ -84,7 +84,7 @@ Turn on auto advance when this condition is set. The provided name will become a
 - :ref:`bool<class_bool>` **auto_advance**
 
 +-----------+-------------------------+
-| *Default* | false                   |
+| *Default* | ``false``               |
 +-----------+-------------------------+
 | *Setter*  | set_auto_advance(value) |
 +-----------+-------------------------+
@@ -100,7 +100,7 @@ Turn on the transition automatically when this state is reached. This works best
 - :ref:`bool<class_bool>` **disabled**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_disabled(value) |
 +-----------+---------------------+
@@ -116,7 +116,7 @@ Don't use this transition during :ref:`AnimationNodeStateMachinePlayback.travel<
 - :ref:`int<class_int>` **priority**
 
 +-----------+---------------------+
-| *Default* | 1                   |
+| *Default* | ``1``               |
 +-----------+---------------------+
 | *Setter*  | set_priority(value) |
 +-----------+---------------------+
@@ -132,7 +132,7 @@ Lower priority transitions are preferred when travelling through the tree via :r
 - :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **switch_mode**
 
 +-----------+------------------------+
-| *Default* | 0                      |
+| *Default* | ``0``                  |
 +-----------+------------------------+
 | *Setter*  | set_switch_mode(value) |
 +-----------+------------------------+
@@ -148,7 +148,7 @@ The transition type.
 - :ref:`float<class_float>` **xfade_time**
 
 +-----------+-----------------------+
-| *Default* | 0.0                   |
+| *Default* | ``0.0``               |
 +-----------+-----------------------+
 | *Setter*  | set_xfade_time(value) |
 +-----------+-----------------------+

+ 135 - 135
classes/class_animationnodetransition.rst

@@ -16,139 +16,139 @@ AnimationNodeTransition
 Properties
 ----------
 
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_0/auto_advance<class_AnimationNodeTransition_property_input_0/auto_advance>`   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_0/name<class_AnimationNodeTransition_property_input_0/name>`                   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_1/auto_advance<class_AnimationNodeTransition_property_input_1/auto_advance>`   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_1/name<class_AnimationNodeTransition_property_input_1/name>`                   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_10/auto_advance<class_AnimationNodeTransition_property_input_10/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_10/name<class_AnimationNodeTransition_property_input_10/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_11/auto_advance<class_AnimationNodeTransition_property_input_11/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_11/name<class_AnimationNodeTransition_property_input_11/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_12/auto_advance<class_AnimationNodeTransition_property_input_12/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_12/name<class_AnimationNodeTransition_property_input_12/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_13/auto_advance<class_AnimationNodeTransition_property_input_13/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_13/name<class_AnimationNodeTransition_property_input_13/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_14/auto_advance<class_AnimationNodeTransition_property_input_14/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_14/name<class_AnimationNodeTransition_property_input_14/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_15/auto_advance<class_AnimationNodeTransition_property_input_15/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_15/name<class_AnimationNodeTransition_property_input_15/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_16/auto_advance<class_AnimationNodeTransition_property_input_16/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_16/name<class_AnimationNodeTransition_property_input_16/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_17/auto_advance<class_AnimationNodeTransition_property_input_17/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_17/name<class_AnimationNodeTransition_property_input_17/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_18/auto_advance<class_AnimationNodeTransition_property_input_18/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_18/name<class_AnimationNodeTransition_property_input_18/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_19/auto_advance<class_AnimationNodeTransition_property_input_19/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_19/name<class_AnimationNodeTransition_property_input_19/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_2/auto_advance<class_AnimationNodeTransition_property_input_2/auto_advance>`   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_2/name<class_AnimationNodeTransition_property_input_2/name>`                   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_20/auto_advance<class_AnimationNodeTransition_property_input_20/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_20/name<class_AnimationNodeTransition_property_input_20/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_21/auto_advance<class_AnimationNodeTransition_property_input_21/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_21/name<class_AnimationNodeTransition_property_input_21/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_22/auto_advance<class_AnimationNodeTransition_property_input_22/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_22/name<class_AnimationNodeTransition_property_input_22/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_23/auto_advance<class_AnimationNodeTransition_property_input_23/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_23/name<class_AnimationNodeTransition_property_input_23/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_24/auto_advance<class_AnimationNodeTransition_property_input_24/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_24/name<class_AnimationNodeTransition_property_input_24/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_25/auto_advance<class_AnimationNodeTransition_property_input_25/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_25/name<class_AnimationNodeTransition_property_input_25/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_26/auto_advance<class_AnimationNodeTransition_property_input_26/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_26/name<class_AnimationNodeTransition_property_input_26/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_27/auto_advance<class_AnimationNodeTransition_property_input_27/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_27/name<class_AnimationNodeTransition_property_input_27/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_28/auto_advance<class_AnimationNodeTransition_property_input_28/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_28/name<class_AnimationNodeTransition_property_input_28/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_29/auto_advance<class_AnimationNodeTransition_property_input_29/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_29/name<class_AnimationNodeTransition_property_input_29/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_3/auto_advance<class_AnimationNodeTransition_property_input_3/auto_advance>`   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_3/name<class_AnimationNodeTransition_property_input_3/name>`                   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_30/auto_advance<class_AnimationNodeTransition_property_input_30/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_30/name<class_AnimationNodeTransition_property_input_30/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_31/auto_advance<class_AnimationNodeTransition_property_input_31/auto_advance>` |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_31/name<class_AnimationNodeTransition_property_input_31/name>`                 |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_4/auto_advance<class_AnimationNodeTransition_property_input_4/auto_advance>`   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_4/name<class_AnimationNodeTransition_property_input_4/name>`                   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_5/auto_advance<class_AnimationNodeTransition_property_input_5/auto_advance>`   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_5/name<class_AnimationNodeTransition_property_input_5/name>`                   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_6/auto_advance<class_AnimationNodeTransition_property_input_6/auto_advance>`   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_6/name<class_AnimationNodeTransition_property_input_6/name>`                   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_7/auto_advance<class_AnimationNodeTransition_property_input_7/auto_advance>`   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_7/name<class_AnimationNodeTransition_property_input_7/name>`                   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_8/auto_advance<class_AnimationNodeTransition_property_input_8/auto_advance>`   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_8/name<class_AnimationNodeTransition_property_input_8/name>`                   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`bool<class_bool>`     | :ref:`input_9/auto_advance<class_AnimationNodeTransition_property_input_9/auto_advance>`   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`String<class_String>` | :ref:`input_9/name<class_AnimationNodeTransition_property_input_9/name>`                   |     |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`int<class_int>`       | :ref:`input_count<class_AnimationNodeTransition_property_input_count>`                     | 0   |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
-| :ref:`float<class_float>`   | :ref:`xfade_time<class_AnimationNodeTransition_property_xfade_time>`                       | 0.0 |
-+-----------------------------+--------------------------------------------------------------------------------------------+-----+
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_0/auto_advance<class_AnimationNodeTransition_property_input_0/auto_advance>`   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_0/name<class_AnimationNodeTransition_property_input_0/name>`                   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_1/auto_advance<class_AnimationNodeTransition_property_input_1/auto_advance>`   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_1/name<class_AnimationNodeTransition_property_input_1/name>`                   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_10/auto_advance<class_AnimationNodeTransition_property_input_10/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_10/name<class_AnimationNodeTransition_property_input_10/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_11/auto_advance<class_AnimationNodeTransition_property_input_11/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_11/name<class_AnimationNodeTransition_property_input_11/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_12/auto_advance<class_AnimationNodeTransition_property_input_12/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_12/name<class_AnimationNodeTransition_property_input_12/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_13/auto_advance<class_AnimationNodeTransition_property_input_13/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_13/name<class_AnimationNodeTransition_property_input_13/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_14/auto_advance<class_AnimationNodeTransition_property_input_14/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_14/name<class_AnimationNodeTransition_property_input_14/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_15/auto_advance<class_AnimationNodeTransition_property_input_15/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_15/name<class_AnimationNodeTransition_property_input_15/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_16/auto_advance<class_AnimationNodeTransition_property_input_16/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_16/name<class_AnimationNodeTransition_property_input_16/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_17/auto_advance<class_AnimationNodeTransition_property_input_17/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_17/name<class_AnimationNodeTransition_property_input_17/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_18/auto_advance<class_AnimationNodeTransition_property_input_18/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_18/name<class_AnimationNodeTransition_property_input_18/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_19/auto_advance<class_AnimationNodeTransition_property_input_19/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_19/name<class_AnimationNodeTransition_property_input_19/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_2/auto_advance<class_AnimationNodeTransition_property_input_2/auto_advance>`   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_2/name<class_AnimationNodeTransition_property_input_2/name>`                   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_20/auto_advance<class_AnimationNodeTransition_property_input_20/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_20/name<class_AnimationNodeTransition_property_input_20/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_21/auto_advance<class_AnimationNodeTransition_property_input_21/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_21/name<class_AnimationNodeTransition_property_input_21/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_22/auto_advance<class_AnimationNodeTransition_property_input_22/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_22/name<class_AnimationNodeTransition_property_input_22/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_23/auto_advance<class_AnimationNodeTransition_property_input_23/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_23/name<class_AnimationNodeTransition_property_input_23/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_24/auto_advance<class_AnimationNodeTransition_property_input_24/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_24/name<class_AnimationNodeTransition_property_input_24/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_25/auto_advance<class_AnimationNodeTransition_property_input_25/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_25/name<class_AnimationNodeTransition_property_input_25/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_26/auto_advance<class_AnimationNodeTransition_property_input_26/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_26/name<class_AnimationNodeTransition_property_input_26/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_27/auto_advance<class_AnimationNodeTransition_property_input_27/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_27/name<class_AnimationNodeTransition_property_input_27/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_28/auto_advance<class_AnimationNodeTransition_property_input_28/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_28/name<class_AnimationNodeTransition_property_input_28/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_29/auto_advance<class_AnimationNodeTransition_property_input_29/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_29/name<class_AnimationNodeTransition_property_input_29/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_3/auto_advance<class_AnimationNodeTransition_property_input_3/auto_advance>`   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_3/name<class_AnimationNodeTransition_property_input_3/name>`                   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_30/auto_advance<class_AnimationNodeTransition_property_input_30/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_30/name<class_AnimationNodeTransition_property_input_30/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_31/auto_advance<class_AnimationNodeTransition_property_input_31/auto_advance>` |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_31/name<class_AnimationNodeTransition_property_input_31/name>`                 |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_4/auto_advance<class_AnimationNodeTransition_property_input_4/auto_advance>`   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_4/name<class_AnimationNodeTransition_property_input_4/name>`                   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_5/auto_advance<class_AnimationNodeTransition_property_input_5/auto_advance>`   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_5/name<class_AnimationNodeTransition_property_input_5/name>`                   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_6/auto_advance<class_AnimationNodeTransition_property_input_6/auto_advance>`   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_6/name<class_AnimationNodeTransition_property_input_6/name>`                   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_7/auto_advance<class_AnimationNodeTransition_property_input_7/auto_advance>`   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_7/name<class_AnimationNodeTransition_property_input_7/name>`                   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_8/auto_advance<class_AnimationNodeTransition_property_input_8/auto_advance>`   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_8/name<class_AnimationNodeTransition_property_input_8/name>`                   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`bool<class_bool>`     | :ref:`input_9/auto_advance<class_AnimationNodeTransition_property_input_9/auto_advance>`   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`String<class_String>` | :ref:`input_9/name<class_AnimationNodeTransition_property_input_9/name>`                   |         |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`int<class_int>`       | :ref:`input_count<class_AnimationNodeTransition_property_input_count>`                     | ``0``   |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
+| :ref:`float<class_float>`   | :ref:`xfade_time<class_AnimationNodeTransition_property_xfade_time>`                       | ``0.0`` |
++-----------------------------+--------------------------------------------------------------------------------------------+---------+
 
 Methods
 -------
@@ -939,7 +939,7 @@ Property Descriptions
 - :ref:`int<class_int>` **input_count**
 
 +-----------+---------------------------+
-| *Default* | 0                         |
+| *Default* | ``0``                     |
 +-----------+---------------------------+
 | *Setter*  | set_enabled_inputs(value) |
 +-----------+---------------------------+
@@ -953,7 +953,7 @@ Property Descriptions
 - :ref:`float<class_float>` **xfade_time**
 
 +-----------+----------------------------+
-| *Default* | 0.0                        |
+| *Default* | ``0.0``                    |
 +-----------+----------------------------+
 | *Setter*  | set_cross_fade_time(value) |
 +-----------+----------------------------+

+ 36 - 36
classes/class_animationplayer.rst

@@ -30,29 +30,29 @@ Tutorials
 Properties
 ----------
 
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`String<class_String>`                                                  | :ref:`assigned_animation<class_AnimationPlayer_property_assigned_animation>`                   |                |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`String<class_String>`                                                  | :ref:`autoplay<class_AnimationPlayer_property_autoplay>`                                       | ""             |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`String<class_String>`                                                  | :ref:`current_animation<class_AnimationPlayer_property_current_animation>`                     | ""             |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`float<class_float>`                                                    | :ref:`current_animation_length<class_AnimationPlayer_property_current_animation_length>`       |                |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`float<class_float>`                                                    | :ref:`current_animation_position<class_AnimationPlayer_property_current_animation_position>`   |                |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`AnimationMethodCallMode<enum_AnimationPlayer_AnimationMethodCallMode>` | :ref:`method_call_mode<class_AnimationPlayer_property_method_call_mode>`                       | 0              |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`bool<class_bool>`                                                      | :ref:`playback_active<class_AnimationPlayer_property_playback_active>`                         |                |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`float<class_float>`                                                    | :ref:`playback_default_blend_time<class_AnimationPlayer_property_playback_default_blend_time>` | 0.0            |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`AnimationProcessMode<enum_AnimationPlayer_AnimationProcessMode>`       | :ref:`playback_process_mode<class_AnimationPlayer_property_playback_process_mode>`             | 1              |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`float<class_float>`                                                    | :ref:`playback_speed<class_AnimationPlayer_property_playback_speed>`                           | 1.0            |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
-| :ref:`NodePath<class_NodePath>`                                              | :ref:`root_node<class_AnimationPlayer_property_root_node>`                                     | NodePath("..") |
-+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`String<class_String>`                                                  | :ref:`assigned_animation<class_AnimationPlayer_property_assigned_animation>`                   |                    |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`String<class_String>`                                                  | :ref:`autoplay<class_AnimationPlayer_property_autoplay>`                                       | ``""``             |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`String<class_String>`                                                  | :ref:`current_animation<class_AnimationPlayer_property_current_animation>`                     | ``""``             |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`float<class_float>`                                                    | :ref:`current_animation_length<class_AnimationPlayer_property_current_animation_length>`       |                    |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`float<class_float>`                                                    | :ref:`current_animation_position<class_AnimationPlayer_property_current_animation_position>`   |                    |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`AnimationMethodCallMode<enum_AnimationPlayer_AnimationMethodCallMode>` | :ref:`method_call_mode<class_AnimationPlayer_property_method_call_mode>`                       | ``0``              |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`bool<class_bool>`                                                      | :ref:`playback_active<class_AnimationPlayer_property_playback_active>`                         |                    |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`float<class_float>`                                                    | :ref:`playback_default_blend_time<class_AnimationPlayer_property_playback_default_blend_time>` | ``0.0``            |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`AnimationProcessMode<enum_AnimationPlayer_AnimationProcessMode>`       | :ref:`playback_process_mode<class_AnimationPlayer_property_playback_process_mode>`             | ``1``              |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`float<class_float>`                                                    | :ref:`playback_speed<class_AnimationPlayer_property_playback_speed>`                           | ``1.0``            |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
+| :ref:`NodePath<class_NodePath>`                                              | :ref:`root_node<class_AnimationPlayer_property_root_node>`                                     | ``NodePath("..")`` |
++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
 
 Methods
 -------
@@ -191,7 +191,7 @@ If playing, the current animation; otherwise, the animation last played. When se
 - :ref:`String<class_String>` **autoplay**
 
 +-----------+---------------------+
-| *Default* | ""                  |
+| *Default* | ``""``              |
 +-----------+---------------------+
 | *Setter*  | set_autoplay(value) |
 +-----------+---------------------+
@@ -207,7 +207,7 @@ The name of the animation to play when the scene loads.
 - :ref:`String<class_String>` **current_animation**
 
 +-----------+------------------------------+
-| *Default* | ""                           |
+| *Default* | ``""``                       |
 +-----------+------------------------------+
 | *Setter*  | set_current_animation(value) |
 +-----------+------------------------------+
@@ -247,7 +247,7 @@ The position (in seconds) of the currently playing animation.
 - :ref:`AnimationMethodCallMode<enum_AnimationPlayer_AnimationMethodCallMode>` **method_call_mode**
 
 +-----------+-----------------------------+
-| *Default* | 0                           |
+| *Default* | ``0``                       |
 +-----------+-----------------------------+
 | *Setter*  | set_method_call_mode(value) |
 +-----------+-----------------------------+
@@ -277,7 +277,7 @@ If ``true``, updates animations in response to process-related notifications.
 - :ref:`float<class_float>` **playback_default_blend_time**
 
 +-----------+-------------------------------+
-| *Default* | 0.0                           |
+| *Default* | ``0.0``                       |
 +-----------+-------------------------------+
 | *Setter*  | set_default_blend_time(value) |
 +-----------+-------------------------------+
@@ -293,7 +293,7 @@ The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 p
 - :ref:`AnimationProcessMode<enum_AnimationPlayer_AnimationProcessMode>` **playback_process_mode**
 
 +-----------+-----------------------------------+
-| *Default* | 1                                 |
+| *Default* | ``1``                             |
 +-----------+-----------------------------------+
 | *Setter*  | set_animation_process_mode(value) |
 +-----------+-----------------------------------+
@@ -309,7 +309,7 @@ The process notification in which to update animations.
 - :ref:`float<class_float>` **playback_speed**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_speed_scale(value) |
 +-----------+------------------------+
@@ -324,13 +324,13 @@ The speed scaling ratio. For instance, if this value is 1, then the animation pl
 
 - :ref:`NodePath<class_NodePath>` **root_node**
 
-+-----------+-----------------+
-| *Default* | NodePath("..")  |
-+-----------+-----------------+
-| *Setter*  | set_root(value) |
-+-----------+-----------------+
-| *Getter*  | get_root()      |
-+-----------+-----------------+
++-----------+--------------------+
+| *Default* | ``NodePath("..")`` |
++-----------+--------------------+
+| *Setter*  | set_root(value)    |
++-----------+--------------------+
+| *Getter*  | get_root()         |
++-----------+--------------------+
 
 The node from which node path references will travel.
 

+ 15 - 15
classes/class_animationtree.rst

@@ -23,17 +23,17 @@ Tutorials
 Properties
 ----------
 
-+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+
-| :ref:`bool<class_bool>`                                              | :ref:`active<class_AnimationTree_property_active>`                       | false        |
-+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+
-| :ref:`NodePath<class_NodePath>`                                      | :ref:`anim_player<class_AnimationTree_property_anim_player>`             | NodePath("") |
-+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+
-| :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` | :ref:`process_mode<class_AnimationTree_property_process_mode>`           | 1            |
-+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+
-| :ref:`NodePath<class_NodePath>`                                      | :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` | NodePath("") |
-+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+
-| :ref:`AnimationNode<class_AnimationNode>`                            | :ref:`tree_root<class_AnimationTree_property_tree_root>`                 |              |
-+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+
++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
+| :ref:`bool<class_bool>`                                              | :ref:`active<class_AnimationTree_property_active>`                       | ``false``        |
++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
+| :ref:`NodePath<class_NodePath>`                                      | :ref:`anim_player<class_AnimationTree_property_anim_player>`             | ``NodePath("")`` |
++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
+| :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` | :ref:`process_mode<class_AnimationTree_property_process_mode>`           | ``1``            |
++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
+| :ref:`NodePath<class_NodePath>`                                      | :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` | ``NodePath("")`` |
++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
+| :ref:`AnimationNode<class_AnimationNode>`                            | :ref:`tree_root<class_AnimationTree_property_tree_root>`                 |                  |
++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
 
 Methods
 -------
@@ -73,7 +73,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **active**
 
 +-----------+-------------------+
-| *Default* | false             |
+| *Default* | ``false``         |
 +-----------+-------------------+
 | *Setter*  | set_active(value) |
 +-----------+-------------------+
@@ -87,7 +87,7 @@ Property Descriptions
 - :ref:`NodePath<class_NodePath>` **anim_player**
 
 +-----------+-----------------------------+
-| *Default* | NodePath("")                |
+| *Default* | ``NodePath("")``            |
 +-----------+-----------------------------+
 | *Setter*  | set_animation_player(value) |
 +-----------+-----------------------------+
@@ -101,7 +101,7 @@ Property Descriptions
 - :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **process_mode**
 
 +-----------+-------------------------+
-| *Default* | 1                       |
+| *Default* | ``1``                   |
 +-----------+-------------------------+
 | *Setter*  | set_process_mode(value) |
 +-----------+-------------------------+
@@ -115,7 +115,7 @@ Property Descriptions
 - :ref:`NodePath<class_NodePath>` **root_motion_track**
 
 +-----------+------------------------------+
-| *Default* | NodePath("")                 |
+| *Default* | ``NodePath("")``             |
 +-----------+------------------------------+
 | *Setter*  | set_root_motion_track(value) |
 +-----------+------------------------------+

+ 13 - 13
classes/class_animationtreeplayer.rst

@@ -23,15 +23,15 @@ It takes :ref:`Animation<class_Animation>`\ s from an :ref:`AnimationPlayer<clas
 Properties
 ----------
 
-+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+----------------+
-| :ref:`bool<class_bool>`                                                    | :ref:`active<class_AnimationTreePlayer_property_active>`                               | false          |
-+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+----------------+
-| :ref:`NodePath<class_NodePath>`                                            | :ref:`base_path<class_AnimationTreePlayer_property_base_path>`                         | NodePath("..") |
-+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+----------------+
-| :ref:`NodePath<class_NodePath>`                                            | :ref:`master_player<class_AnimationTreePlayer_property_master_player>`                 | NodePath("")   |
-+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+----------------+
-| :ref:`AnimationProcessMode<enum_AnimationTreePlayer_AnimationProcessMode>` | :ref:`playback_process_mode<class_AnimationTreePlayer_property_playback_process_mode>` | 1              |
-+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+----------------+
++----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+--------------------+
+| :ref:`bool<class_bool>`                                                    | :ref:`active<class_AnimationTreePlayer_property_active>`                               | ``false``          |
++----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+--------------------+
+| :ref:`NodePath<class_NodePath>`                                            | :ref:`base_path<class_AnimationTreePlayer_property_base_path>`                         | ``NodePath("..")`` |
++----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+--------------------+
+| :ref:`NodePath<class_NodePath>`                                            | :ref:`master_player<class_AnimationTreePlayer_property_master_player>`                 | ``NodePath("")``   |
++----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+--------------------+
+| :ref:`AnimationProcessMode<enum_AnimationTreePlayer_AnimationProcessMode>` | :ref:`playback_process_mode<class_AnimationTreePlayer_property_playback_process_mode>` | ``1``              |
++----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+--------------------+
 
 Methods
 -------
@@ -221,7 +221,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **active**
 
 +-----------+-------------------+
-| *Default* | false             |
+| *Default* | ``false``         |
 +-----------+-------------------+
 | *Setter*  | set_active(value) |
 +-----------+-------------------+
@@ -237,7 +237,7 @@ If ``true``, the ``AnimationTreePlayer`` is able to play animations.
 - :ref:`NodePath<class_NodePath>` **base_path**
 
 +-----------+----------------------+
-| *Default* | NodePath("..")       |
+| *Default* | ``NodePath("..")``   |
 +-----------+----------------------+
 | *Setter*  | set_base_path(value) |
 +-----------+----------------------+
@@ -255,7 +255,7 @@ It accesses the Bones, so it should point to the same Node the AnimationPlayer w
 - :ref:`NodePath<class_NodePath>` **master_player**
 
 +-----------+--------------------------+
-| *Default* | NodePath("")             |
+| *Default* | ``NodePath("")``         |
 +-----------+--------------------------+
 | *Setter*  | set_master_player(value) |
 +-----------+--------------------------+
@@ -273,7 +273,7 @@ Once set, Animation nodes can be added to the AnimationTreePlayer.
 - :ref:`AnimationProcessMode<enum_AnimationTreePlayer_AnimationProcessMode>` **playback_process_mode**
 
 +-----------+-----------------------------------+
-| *Default* | 1                                 |
+| *Default* | ``1``                             |
 +-----------+-----------------------------------+
 | *Setter*  | set_animation_process_mode(value) |
 +-----------+-----------------------------------+

+ 55 - 55
classes/class_area.rst

@@ -21,43 +21,43 @@ Description
 Properties
 ----------
 
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                     | :ref:`angular_damp<class_Area_property_angular_damp>`                     | 0.1                 |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`String<class_String>`                   | :ref:`audio_bus_name<class_Area_property_audio_bus_name>`                 | "Master"            |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                       | :ref:`audio_bus_override<class_Area_property_audio_bus_override>`         | false               |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`int<class_int>`                         | :ref:`collision_layer<class_Area_property_collision_layer>`               | 1                   |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`int<class_int>`                         | :ref:`collision_mask<class_Area_property_collision_mask>`                 | 1                   |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                     | :ref:`gravity<class_Area_property_gravity>`                               | 9.8                 |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                     | :ref:`gravity_distance_scale<class_Area_property_gravity_distance_scale>` | 0.0                 |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                       | :ref:`gravity_point<class_Area_property_gravity_point>`                   | false               |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`Vector3<class_Vector3>`                 | :ref:`gravity_vec<class_Area_property_gravity_vec>`                       | Vector3( 0, -1, 0 ) |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                     | :ref:`linear_damp<class_Area_property_linear_damp>`                       | 0.1                 |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                       | :ref:`monitorable<class_Area_property_monitorable>`                       | true                |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                       | :ref:`monitoring<class_Area_property_monitoring>`                         | true                |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                     | :ref:`priority<class_Area_property_priority>`                             | 0.0                 |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                     | :ref:`reverb_bus_amount<class_Area_property_reverb_bus_amount>`           | 0.0                 |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                       | :ref:`reverb_bus_enable<class_Area_property_reverb_bus_enable>`           | false               |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`String<class_String>`                   | :ref:`reverb_bus_name<class_Area_property_reverb_bus_name>`               | "Master"            |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                     | :ref:`reverb_bus_uniformity<class_Area_property_reverb_bus_uniformity>`   | 0.0                 |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`SpaceOverride<enum_Area_SpaceOverride>` | :ref:`space_override<class_Area_property_space_override>`                 | 0                   |
-+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                     | :ref:`angular_damp<class_Area_property_angular_damp>`                     | ``0.1``                 |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`String<class_String>`                   | :ref:`audio_bus_name<class_Area_property_audio_bus_name>`                 | ``"Master"``            |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                       | :ref:`audio_bus_override<class_Area_property_audio_bus_override>`         | ``false``               |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`int<class_int>`                         | :ref:`collision_layer<class_Area_property_collision_layer>`               | ``1``                   |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`int<class_int>`                         | :ref:`collision_mask<class_Area_property_collision_mask>`                 | ``1``                   |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                     | :ref:`gravity<class_Area_property_gravity>`                               | ``9.8``                 |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                     | :ref:`gravity_distance_scale<class_Area_property_gravity_distance_scale>` | ``0.0``                 |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                       | :ref:`gravity_point<class_Area_property_gravity_point>`                   | ``false``               |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`Vector3<class_Vector3>`                 | :ref:`gravity_vec<class_Area_property_gravity_vec>`                       | ``Vector3( 0, -1, 0 )`` |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                     | :ref:`linear_damp<class_Area_property_linear_damp>`                       | ``0.1``                 |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                       | :ref:`monitorable<class_Area_property_monitorable>`                       | ``true``                |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                       | :ref:`monitoring<class_Area_property_monitoring>`                         | ``true``                |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                     | :ref:`priority<class_Area_property_priority>`                             | ``0.0``                 |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                     | :ref:`reverb_bus_amount<class_Area_property_reverb_bus_amount>`           | ``0.0``                 |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                       | :ref:`reverb_bus_enable<class_Area_property_reverb_bus_enable>`           | ``false``               |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`String<class_String>`                   | :ref:`reverb_bus_name<class_Area_property_reverb_bus_name>`               | ``"Master"``            |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                     | :ref:`reverb_bus_uniformity<class_Area_property_reverb_bus_uniformity>`   | ``0.0``                 |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`SpaceOverride<enum_Area_SpaceOverride>` | :ref:`space_override<class_Area_property_space_override>`                 | ``0``                   |
++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+
 
 Methods
 -------
@@ -188,7 +188,7 @@ Property Descriptions
 - :ref:`float<class_float>` **angular_damp**
 
 +-----------+-------------------------+
-| *Default* | 0.1                     |
+| *Default* | ``0.1``                 |
 +-----------+-------------------------+
 | *Setter*  | set_angular_damp(value) |
 +-----------+-------------------------+
@@ -204,7 +204,7 @@ The rate at which objects stop spinning in this area. Represents the angular vel
 - :ref:`String<class_String>` **audio_bus_name**
 
 +-----------+----------------------+
-| *Default* | "Master"             |
+| *Default* | ``"Master"``         |
 +-----------+----------------------+
 | *Setter*  | set_audio_bus(value) |
 +-----------+----------------------+
@@ -220,7 +220,7 @@ The name of the area's audio bus.
 - :ref:`bool<class_bool>` **audio_bus_override**
 
 +-----------+-------------------------------+
-| *Default* | false                         |
+| *Default* | ``false``                     |
 +-----------+-------------------------------+
 | *Setter*  | set_audio_bus_override(value) |
 +-----------+-------------------------------+
@@ -236,7 +236,7 @@ If ``true``, the area's audio bus overrides the default audio bus.
 - :ref:`int<class_int>` **collision_layer**
 
 +-----------+----------------------------+
-| *Default* | 1                          |
+| *Default* | ``1``                      |
 +-----------+----------------------------+
 | *Setter*  | set_collision_layer(value) |
 +-----------+----------------------------+
@@ -252,7 +252,7 @@ The area's physics layer(s). Collidable objects can exist in any of 32 different
 - :ref:`int<class_int>` **collision_mask**
 
 +-----------+---------------------------+
-| *Default* | 1                         |
+| *Default* | ``1``                     |
 +-----------+---------------------------+
 | *Setter*  | set_collision_mask(value) |
 +-----------+---------------------------+
@@ -268,7 +268,7 @@ The physics layers this area scans to determine collision detection.
 - :ref:`float<class_float>` **gravity**
 
 +-----------+--------------------+
-| *Default* | 9.8                |
+| *Default* | ``9.8``            |
 +-----------+--------------------+
 | *Setter*  | set_gravity(value) |
 +-----------+--------------------+
@@ -284,7 +284,7 @@ The area's gravity intensity (ranges from -1024 to 1024). This value multiplies
 - :ref:`float<class_float>` **gravity_distance_scale**
 
 +-----------+-----------------------------------+
-| *Default* | 0.0                               |
+| *Default* | ``0.0``                           |
 +-----------+-----------------------------------+
 | *Setter*  | set_gravity_distance_scale(value) |
 +-----------+-----------------------------------+
@@ -300,7 +300,7 @@ The falloff factor for point gravity. The greater the value, the faster gravity
 - :ref:`bool<class_bool>` **gravity_point**
 
 +-----------+-----------------------------+
-| *Default* | false                       |
+| *Default* | ``false``                   |
 +-----------+-----------------------------+
 | *Setter*  | set_gravity_is_point(value) |
 +-----------+-----------------------------+
@@ -316,7 +316,7 @@ If ``true``, gravity is calculated from a point (set via :ref:`gravity_vec<class
 - :ref:`Vector3<class_Vector3>` **gravity_vec**
 
 +-----------+---------------------------+
-| *Default* | Vector3( 0, -1, 0 )       |
+| *Default* | ``Vector3( 0, -1, 0 )``   |
 +-----------+---------------------------+
 | *Setter*  | set_gravity_vector(value) |
 +-----------+---------------------------+
@@ -332,7 +332,7 @@ The area's gravity vector (not normalized). If gravity is a point (see :ref:`gra
 - :ref:`float<class_float>` **linear_damp**
 
 +-----------+------------------------+
-| *Default* | 0.1                    |
+| *Default* | ``0.1``                |
 +-----------+------------------------+
 | *Setter*  | set_linear_damp(value) |
 +-----------+------------------------+
@@ -348,7 +348,7 @@ The rate at which objects stop moving in this area. Represents the linear veloci
 - :ref:`bool<class_bool>` **monitorable**
 
 +-----------+------------------------+
-| *Default* | true                   |
+| *Default* | ``true``               |
 +-----------+------------------------+
 | *Setter*  | set_monitorable(value) |
 +-----------+------------------------+
@@ -364,7 +364,7 @@ If ``true``, other monitoring areas can detect this area.
 - :ref:`bool<class_bool>` **monitoring**
 
 +-----------+-----------------------+
-| *Default* | true                  |
+| *Default* | ``true``              |
 +-----------+-----------------------+
 | *Setter*  | set_monitoring(value) |
 +-----------+-----------------------+
@@ -380,7 +380,7 @@ If ``true``, the area detects bodies or areas entering and exiting it.
 - :ref:`float<class_float>` **priority**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_priority(value) |
 +-----------+---------------------+
@@ -396,7 +396,7 @@ The area's priority. Higher priority areas are processed first.
 - :ref:`float<class_float>` **reverb_bus_amount**
 
 +-----------+--------------------------+
-| *Default* | 0.0                      |
+| *Default* | ``0.0``                  |
 +-----------+--------------------------+
 | *Setter*  | set_reverb_amount(value) |
 +-----------+--------------------------+
@@ -412,7 +412,7 @@ The degree to which this area applies reverb to its associated audio. Ranges fro
 - :ref:`bool<class_bool>` **reverb_bus_enable**
 
 +-----------+---------------------------+
-| *Default* | false                     |
+| *Default* | ``false``                 |
 +-----------+---------------------------+
 | *Setter*  | set_use_reverb_bus(value) |
 +-----------+---------------------------+
@@ -428,7 +428,7 @@ If ``true``, the area applies reverb to its associated audio.
 - :ref:`String<class_String>` **reverb_bus_name**
 
 +-----------+-----------------------+
-| *Default* | "Master"              |
+| *Default* | ``"Master"``          |
 +-----------+-----------------------+
 | *Setter*  | set_reverb_bus(value) |
 +-----------+-----------------------+
@@ -444,7 +444,7 @@ The reverb bus name to use for this area's associated audio.
 - :ref:`float<class_float>` **reverb_bus_uniformity**
 
 +-----------+------------------------------+
-| *Default* | 0.0                          |
+| *Default* | ``0.0``                      |
 +-----------+------------------------------+
 | *Setter*  | set_reverb_uniformity(value) |
 +-----------+------------------------------+
@@ -460,7 +460,7 @@ The degree to which this area's reverb is a uniform effect. Ranges from ``0`` to
 - :ref:`SpaceOverride<enum_Area_SpaceOverride>` **space_override**
 
 +-----------+--------------------------------+
-| *Default* | 0                              |
+| *Default* | ``0``                          |
 +-----------+--------------------------------+
 | *Setter*  | set_space_override_mode(value) |
 +-----------+--------------------------------+

+ 43 - 43
classes/class_area2d.rst

@@ -26,35 +26,35 @@ Tutorials
 Properties
 ----------
 
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                       | :ref:`angular_damp<class_Area2D_property_angular_damp>`                     | 1.0             |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`String<class_String>`                     | :ref:`audio_bus_name<class_Area2D_property_audio_bus_name>`                 | "Master"        |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                         | :ref:`audio_bus_override<class_Area2D_property_audio_bus_override>`         | false           |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`int<class_int>`                           | :ref:`collision_layer<class_Area2D_property_collision_layer>`               | 1               |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`int<class_int>`                           | :ref:`collision_mask<class_Area2D_property_collision_mask>`                 | 1               |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                       | :ref:`gravity<class_Area2D_property_gravity>`                               | 98.0            |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                       | :ref:`gravity_distance_scale<class_Area2D_property_gravity_distance_scale>` | 0.0             |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                         | :ref:`gravity_point<class_Area2D_property_gravity_point>`                   | false           |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`                   | :ref:`gravity_vec<class_Area2D_property_gravity_vec>`                       | Vector2( 0, 1 ) |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                       | :ref:`linear_damp<class_Area2D_property_linear_damp>`                       | 0.1             |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                         | :ref:`monitorable<class_Area2D_property_monitorable>`                       | true            |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                         | :ref:`monitoring<class_Area2D_property_monitoring>`                         | true            |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                       | :ref:`priority<class_Area2D_property_priority>`                             | 0.0             |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
-| :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` | :ref:`space_override<class_Area2D_property_space_override>`                 | 0               |
-+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                       | :ref:`angular_damp<class_Area2D_property_angular_damp>`                     | ``1.0``             |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`String<class_String>`                     | :ref:`audio_bus_name<class_Area2D_property_audio_bus_name>`                 | ``"Master"``        |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                         | :ref:`audio_bus_override<class_Area2D_property_audio_bus_override>`         | ``false``           |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`int<class_int>`                           | :ref:`collision_layer<class_Area2D_property_collision_layer>`               | ``1``               |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`int<class_int>`                           | :ref:`collision_mask<class_Area2D_property_collision_mask>`                 | ``1``               |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                       | :ref:`gravity<class_Area2D_property_gravity>`                               | ``98.0``            |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                       | :ref:`gravity_distance_scale<class_Area2D_property_gravity_distance_scale>` | ``0.0``             |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                         | :ref:`gravity_point<class_Area2D_property_gravity_point>`                   | ``false``           |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`                   | :ref:`gravity_vec<class_Area2D_property_gravity_vec>`                       | ``Vector2( 0, 1 )`` |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                       | :ref:`linear_damp<class_Area2D_property_linear_damp>`                       | ``0.1``             |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                         | :ref:`monitorable<class_Area2D_property_monitorable>`                       | ``true``            |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                         | :ref:`monitoring<class_Area2D_property_monitoring>`                         | ``true``            |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                       | :ref:`priority<class_Area2D_property_priority>`                             | ``0.0``             |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
+| :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` | :ref:`space_override<class_Area2D_property_space_override>`                 | ``0``               |
++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
 
 Methods
 -------
@@ -185,7 +185,7 @@ Property Descriptions
 - :ref:`float<class_float>` **angular_damp**
 
 +-----------+-------------------------+
-| *Default* | 1.0                     |
+| *Default* | ``1.0``                 |
 +-----------+-------------------------+
 | *Setter*  | set_angular_damp(value) |
 +-----------+-------------------------+
@@ -201,7 +201,7 @@ The rate at which objects stop spinning in this area. Represents the angular vel
 - :ref:`String<class_String>` **audio_bus_name**
 
 +-----------+---------------------------+
-| *Default* | "Master"                  |
+| *Default* | ``"Master"``              |
 +-----------+---------------------------+
 | *Setter*  | set_audio_bus_name(value) |
 +-----------+---------------------------+
@@ -217,7 +217,7 @@ The name of the area's audio bus.
 - :ref:`bool<class_bool>` **audio_bus_override**
 
 +-----------+-------------------------------+
-| *Default* | false                         |
+| *Default* | ``false``                     |
 +-----------+-------------------------------+
 | *Setter*  | set_audio_bus_override(value) |
 +-----------+-------------------------------+
@@ -233,7 +233,7 @@ If ``true``, the area's audio bus overrides the default audio bus.
 - :ref:`int<class_int>` **collision_layer**
 
 +-----------+----------------------------+
-| *Default* | 1                          |
+| *Default* | ``1``                      |
 +-----------+----------------------------+
 | *Setter*  | set_collision_layer(value) |
 +-----------+----------------------------+
@@ -249,7 +249,7 @@ The area's physics layer(s). Collidable objects can exist in any of 32 different
 - :ref:`int<class_int>` **collision_mask**
 
 +-----------+---------------------------+
-| *Default* | 1                         |
+| *Default* | ``1``                     |
 +-----------+---------------------------+
 | *Setter*  | set_collision_mask(value) |
 +-----------+---------------------------+
@@ -265,7 +265,7 @@ The physics layers this area scans to determine collision detection.
 - :ref:`float<class_float>` **gravity**
 
 +-----------+--------------------+
-| *Default* | 98.0               |
+| *Default* | ``98.0``           |
 +-----------+--------------------+
 | *Setter*  | set_gravity(value) |
 +-----------+--------------------+
@@ -281,7 +281,7 @@ The area's gravity intensity (ranges from -1024 to 1024). This value multiplies
 - :ref:`float<class_float>` **gravity_distance_scale**
 
 +-----------+-----------------------------------+
-| *Default* | 0.0                               |
+| *Default* | ``0.0``                           |
 +-----------+-----------------------------------+
 | *Setter*  | set_gravity_distance_scale(value) |
 +-----------+-----------------------------------+
@@ -297,7 +297,7 @@ The falloff factor for point gravity. The greater the value, the faster gravity
 - :ref:`bool<class_bool>` **gravity_point**
 
 +-----------+-----------------------------+
-| *Default* | false                       |
+| *Default* | ``false``                   |
 +-----------+-----------------------------+
 | *Setter*  | set_gravity_is_point(value) |
 +-----------+-----------------------------+
@@ -313,7 +313,7 @@ If ``true``, gravity is calculated from a point (set via :ref:`gravity_vec<class
 - :ref:`Vector2<class_Vector2>` **gravity_vec**
 
 +-----------+---------------------------+
-| *Default* | Vector2( 0, 1 )           |
+| *Default* | ``Vector2( 0, 1 )``       |
 +-----------+---------------------------+
 | *Setter*  | set_gravity_vector(value) |
 +-----------+---------------------------+
@@ -329,7 +329,7 @@ The area's gravity vector (not normalized). If gravity is a point (see :ref:`gra
 - :ref:`float<class_float>` **linear_damp**
 
 +-----------+------------------------+
-| *Default* | 0.1                    |
+| *Default* | ``0.1``                |
 +-----------+------------------------+
 | *Setter*  | set_linear_damp(value) |
 +-----------+------------------------+
@@ -345,7 +345,7 @@ The rate at which objects stop moving in this area. Represents the linear veloci
 - :ref:`bool<class_bool>` **monitorable**
 
 +-----------+------------------------+
-| *Default* | true                   |
+| *Default* | ``true``               |
 +-----------+------------------------+
 | *Setter*  | set_monitorable(value) |
 +-----------+------------------------+
@@ -361,7 +361,7 @@ If ``true``, other monitoring areas can detect this area.
 - :ref:`bool<class_bool>` **monitoring**
 
 +-----------+-----------------------+
-| *Default* | true                  |
+| *Default* | ``true``              |
 +-----------+-----------------------+
 | *Setter*  | set_monitoring(value) |
 +-----------+-----------------------+
@@ -377,7 +377,7 @@ If ``true``, the area detects bodies or areas entering and exiting it.
 - :ref:`float<class_float>` **priority**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_priority(value) |
 +-----------+---------------------+
@@ -393,7 +393,7 @@ The area's priority. Higher priority areas are processed first.
 - :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **space_override**
 
 +-----------+--------------------------------+
-| *Default* | 0                              |
+| *Default* | ``0``                          |
 +-----------+--------------------------------+
 | *Setter*  | set_space_override_mode(value) |
 +-----------+--------------------------------+

+ 13 - 13
classes/class_arraymesh.rst

@@ -44,11 +44,11 @@ Tutorials
 Properties
 ----------
 
-+-------------------------------------------------+--------------------------------------------------------------------+--------------------------+
-| :ref:`BlendShapeMode<enum_Mesh_BlendShapeMode>` | :ref:`blend_shape_mode<class_ArrayMesh_property_blend_shape_mode>` | 1                        |
-+-------------------------------------------------+--------------------------------------------------------------------+--------------------------+
-| :ref:`AABB<class_AABB>`                         | :ref:`custom_aabb<class_ArrayMesh_property_custom_aabb>`           | AABB( 0, 0, 0, 0, 0, 0 ) |
-+-------------------------------------------------+--------------------------------------------------------------------+--------------------------+
++-------------------------------------------------+--------------------------------------------------------------------+------------------------------+
+| :ref:`BlendShapeMode<enum_Mesh_BlendShapeMode>` | :ref:`blend_shape_mode<class_ArrayMesh_property_blend_shape_mode>` | ``1``                        |
++-------------------------------------------------+--------------------------------------------------------------------+------------------------------+
+| :ref:`AABB<class_AABB>`                         | :ref:`custom_aabb<class_ArrayMesh_property_custom_aabb>`           | ``AABB( 0, 0, 0, 0, 0, 0 )`` |
++-------------------------------------------------+--------------------------------------------------------------------+------------------------------+
 
 Methods
 -------
@@ -197,7 +197,7 @@ Property Descriptions
 - :ref:`BlendShapeMode<enum_Mesh_BlendShapeMode>` **blend_shape_mode**
 
 +-----------+-----------------------------+
-| *Default* | 1                           |
+| *Default* | ``1``                       |
 +-----------+-----------------------------+
 | *Setter*  | set_blend_shape_mode(value) |
 +-----------+-----------------------------+
@@ -212,13 +212,13 @@ Sets the blend shape mode to one of :ref:`BlendShapeMode<enum_Mesh_BlendShapeMod
 
 - :ref:`AABB<class_AABB>` **custom_aabb**
 
-+-----------+--------------------------+
-| *Default* | AABB( 0, 0, 0, 0, 0, 0 ) |
-+-----------+--------------------------+
-| *Setter*  | set_custom_aabb(value)   |
-+-----------+--------------------------+
-| *Getter*  | get_custom_aabb()        |
-+-----------+--------------------------+
++-----------+------------------------------+
+| *Default* | ``AABB( 0, 0, 0, 0, 0, 0 )`` |
++-----------+------------------------------+
+| *Setter*  | set_custom_aabb(value)       |
++-----------+------------------------------+
+| *Getter*  | get_custom_aabb()            |
++-----------+------------------------------+
 
 Overrides the :ref:`AABB<class_AABB>` with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
 

+ 4 - 4
classes/class_arvranchor.rst

@@ -25,9 +25,9 @@ Keep in mind that, as long as plane detection is enabled, the size, placing and
 Properties
 ----------
 
-+-----------------------+-------------------------------------------------------+---+
-| :ref:`int<class_int>` | :ref:`anchor_id<class_ARVRAnchor_property_anchor_id>` | 1 |
-+-----------------------+-------------------------------------------------------+---+
++-----------------------+-------------------------------------------------------+-------+
+| :ref:`int<class_int>` | :ref:`anchor_id<class_ARVRAnchor_property_anchor_id>` | ``1`` |
++-----------------------+-------------------------------------------------------+-------+
 
 Methods
 -------
@@ -61,7 +61,7 @@ Property Descriptions
 - :ref:`int<class_int>` **anchor_id**
 
 +-----------+----------------------+
-| *Default* | 1                    |
+| *Default* | ``1``                |
 +-----------+----------------------+
 | *Setter*  | set_anchor_id(value) |
 +-----------+----------------------+

+ 7 - 7
classes/class_arvrcontroller.rst

@@ -25,11 +25,11 @@ The position of the controller node is automatically updated by the :ref:`ARVRSe
 Properties
 ----------
 
-+---------------------------+-------------------------------------------------------------------+-----+
-| :ref:`int<class_int>`     | :ref:`controller_id<class_ARVRController_property_controller_id>` | 1   |
-+---------------------------+-------------------------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`rumble<class_ARVRController_property_rumble>`               | 0.0 |
-+---------------------------+-------------------------------------------------------------------+-----+
++---------------------------+-------------------------------------------------------------------+---------+
+| :ref:`int<class_int>`     | :ref:`controller_id<class_ARVRController_property_controller_id>` | ``1``   |
++---------------------------+-------------------------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`rumble<class_ARVRController_property_rumble>`               | ``0.0`` |
++---------------------------+-------------------------------------------------------------------+---------+
 
 Methods
 -------
@@ -83,7 +83,7 @@ Property Descriptions
 - :ref:`int<class_int>` **controller_id**
 
 +-----------+--------------------------+
-| *Default* | 1                        |
+| *Default* | ``1``                    |
 +-----------+--------------------------+
 | *Setter*  | set_controller_id(value) |
 +-----------+--------------------------+
@@ -105,7 +105,7 @@ When a controller is turned off, its slot is freed. This ensures controllers wil
 - :ref:`float<class_float>` **rumble**
 
 +-----------+-------------------+
-| *Default* | 0.0               |
+| *Default* | ``0.0``           |
 +-----------+-------------------+
 | *Setter*  | set_rumble(value) |
 +-----------+-------------------+

+ 10 - 10
classes/class_arvrinterface.rst

@@ -25,13 +25,13 @@ Interfaces should be written in such a way that simply enabling them will give u
 Properties
 ----------
 
-+-------------------------+----------------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>` | :ref:`ar_is_anchor_detection_enabled<class_ARVRInterface_property_ar_is_anchor_detection_enabled>` | false |
-+-------------------------+----------------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>` | :ref:`interface_is_initialized<class_ARVRInterface_property_interface_is_initialized>`             | false |
-+-------------------------+----------------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>` | :ref:`interface_is_primary<class_ARVRInterface_property_interface_is_primary>`                     | false |
-+-------------------------+----------------------------------------------------------------------------------------------------+-------+
++-------------------------+----------------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>` | :ref:`ar_is_anchor_detection_enabled<class_ARVRInterface_property_ar_is_anchor_detection_enabled>` | ``false`` |
++-------------------------+----------------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>` | :ref:`interface_is_initialized<class_ARVRInterface_property_interface_is_initialized>`             | ``false`` |
++-------------------------+----------------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>` | :ref:`interface_is_primary<class_ARVRInterface_property_interface_is_primary>`                     | ``false`` |
++-------------------------+----------------------------------------------------------------------------------------------------+-----------+
 
 Methods
 -------
@@ -133,7 +133,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **ar_is_anchor_detection_enabled**
 
 +-----------+----------------------------------------+
-| *Default* | false                                  |
+| *Default* | ``false``                              |
 +-----------+----------------------------------------+
 | *Setter*  | set_anchor_detection_is_enabled(value) |
 +-----------+----------------------------------------+
@@ -149,7 +149,7 @@ On an AR interface, ``true`` if anchor detection is enabled.
 - :ref:`bool<class_bool>` **interface_is_initialized**
 
 +-----------+---------------------------+
-| *Default* | false                     |
+| *Default* | ``false``                 |
 +-----------+---------------------------+
 | *Setter*  | set_is_initialized(value) |
 +-----------+---------------------------+
@@ -165,7 +165,7 @@ On an AR interface, ``true`` if anchor detection is enabled.
 - :ref:`bool<class_bool>` **interface_is_primary**
 
 +-----------+-----------------------+
-| *Default* | false                 |
+| *Default* | ``false``             |
 +-----------+-----------------------+
 | *Setter*  | set_is_primary(value) |
 +-----------+-----------------------+

+ 4 - 4
classes/class_arvrorigin.rst

@@ -27,9 +27,9 @@ For example, if your character is driving a car, the ARVROrigin node should be a
 Properties
 ----------
 
-+---------------------------+-----------------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`world_scale<class_ARVROrigin_property_world_scale>` | 1.0 |
-+---------------------------+-----------------------------------------------------------+-----+
++---------------------------+-----------------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`world_scale<class_ARVROrigin_property_world_scale>` | ``1.0`` |
++---------------------------+-----------------------------------------------------------+---------+
 
 Property Descriptions
 ---------------------
@@ -39,7 +39,7 @@ Property Descriptions
 - :ref:`float<class_float>` **world_scale**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_world_scale(value) |
 +-----------+------------------------+

+ 4 - 4
classes/class_arvrpositionaltracker.rst

@@ -25,9 +25,9 @@ The :ref:`ARVRController<class_ARVRController>` and :ref:`ARVRAnchor<class_ARVRA
 Properties
 ----------
 
-+---------------------------+------------------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`rumble<class_ARVRPositionalTracker_property_rumble>` | 0.0 |
-+---------------------------+------------------------------------------------------------+-----+
++---------------------------+------------------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`rumble<class_ARVRPositionalTracker_property_rumble>` | ``0.0`` |
++---------------------------+------------------------------------------------------------+---------+
 
 Methods
 -------
@@ -81,7 +81,7 @@ Property Descriptions
 - :ref:`float<class_float>` **rumble**
 
 +-----------+-------------------+
-| *Default* | 0.0               |
+| *Default* | ``0.0``           |
 +-----------+-------------------+
 | *Setter*  | set_rumble(value) |
 +-----------+-------------------+

+ 6 - 6
classes/class_arvrserver.rst

@@ -21,11 +21,11 @@ The AR/VR server is the heart of our AR/VR solution and handles all the processi
 Properties
 ----------
 
-+-------------------------------------------+-----------------------------------------------------------------------+-----+
-| :ref:`ARVRInterface<class_ARVRInterface>` | :ref:`primary_interface<class_ARVRServer_property_primary_interface>` |     |
-+-------------------------------------------+-----------------------------------------------------------------------+-----+
-| :ref:`float<class_float>`                 | :ref:`world_scale<class_ARVRServer_property_world_scale>`             | 1.0 |
-+-------------------------------------------+-----------------------------------------------------------------------+-----+
++-------------------------------------------+-----------------------------------------------------------------------+---------+
+| :ref:`ARVRInterface<class_ARVRInterface>` | :ref:`primary_interface<class_ARVRServer_property_primary_interface>` |         |
++-------------------------------------------+-----------------------------------------------------------------------+---------+
+| :ref:`float<class_float>`                 | :ref:`world_scale<class_ARVRServer_property_world_scale>`             | ``1.0`` |
++-------------------------------------------+-----------------------------------------------------------------------+---------+
 
 Methods
 -------
@@ -158,7 +158,7 @@ Property Descriptions
 - :ref:`float<class_float>` **world_scale**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_world_scale(value) |
 +-----------+------------------------+

+ 26 - 26
classes/class_atlastexture.rst

@@ -21,17 +21,17 @@ Description
 Properties
 ----------
 
-+-------------------------------+-------------------------------------------------------------+---------------------+
-| :ref:`Texture<class_Texture>` | :ref:`atlas<class_AtlasTexture_property_atlas>`             |                     |
-+-------------------------------+-------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`       | :ref:`filter_clip<class_AtlasTexture_property_filter_clip>` | false               |
-+-------------------------------+-------------------------------------------------------------+---------------------+
-| :ref:`int<class_int>`         | flags                                                       | **O:** 0            |
-+-------------------------------+-------------------------------------------------------------+---------------------+
-| :ref:`Rect2<class_Rect2>`     | :ref:`margin<class_AtlasTexture_property_margin>`           | Rect2( 0, 0, 0, 0 ) |
-+-------------------------------+-------------------------------------------------------------+---------------------+
-| :ref:`Rect2<class_Rect2>`     | :ref:`region<class_AtlasTexture_property_region>`           | Rect2( 0, 0, 0, 0 ) |
-+-------------------------------+-------------------------------------------------------------+---------------------+
++-------------------------------+-------------------------------------------------------------+-------------------------+
+| :ref:`Texture<class_Texture>` | :ref:`atlas<class_AtlasTexture_property_atlas>`             |                         |
++-------------------------------+-------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`       | :ref:`filter_clip<class_AtlasTexture_property_filter_clip>` | ``false``               |
++-------------------------------+-------------------------------------------------------------+-------------------------+
+| :ref:`int<class_int>`         | flags                                                       | **O:** ``0``            |
++-------------------------------+-------------------------------------------------------------+-------------------------+
+| :ref:`Rect2<class_Rect2>`     | :ref:`margin<class_AtlasTexture_property_margin>`           | ``Rect2( 0, 0, 0, 0 )`` |
++-------------------------------+-------------------------------------------------------------+-------------------------+
+| :ref:`Rect2<class_Rect2>`     | :ref:`region<class_AtlasTexture_property_region>`           | ``Rect2( 0, 0, 0, 0 )`` |
++-------------------------------+-------------------------------------------------------------+-------------------------+
 
 Property Descriptions
 ---------------------
@@ -55,7 +55,7 @@ The texture that contains the atlas. Can be any :ref:`Texture<class_Texture>` su
 - :ref:`bool<class_bool>` **filter_clip**
 
 +-----------+------------------------+
-| *Default* | false                  |
+| *Default* | ``false``              |
 +-----------+------------------------+
 | *Setter*  | set_filter_clip(value) |
 +-----------+------------------------+
@@ -70,13 +70,13 @@ If ``true``, clips the area outside of the region to avoid bleeding of the surro
 
 - :ref:`Rect2<class_Rect2>` **margin**
 
-+-----------+---------------------+
-| *Default* | Rect2( 0, 0, 0, 0 ) |
-+-----------+---------------------+
-| *Setter*  | set_margin(value)   |
-+-----------+---------------------+
-| *Getter*  | get_margin()        |
-+-----------+---------------------+
++-----------+-------------------------+
+| *Default* | ``Rect2( 0, 0, 0, 0 )`` |
++-----------+-------------------------+
+| *Setter*  | set_margin(value)       |
++-----------+-------------------------+
+| *Getter*  | get_margin()            |
++-----------+-------------------------+
 
 The margin around the region. The :ref:`Rect2<class_Rect2>`'s :ref:`Rect2.size<class_Rect2_property_size>` parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
 
@@ -86,13 +86,13 @@ The margin around the region. The :ref:`Rect2<class_Rect2>`'s :ref:`Rect2.size<c
 
 - :ref:`Rect2<class_Rect2>` **region**
 
-+-----------+---------------------+
-| *Default* | Rect2( 0, 0, 0, 0 ) |
-+-----------+---------------------+
-| *Setter*  | set_region(value)   |
-+-----------+---------------------+
-| *Getter*  | get_region()        |
-+-----------+---------------------+
++-----------+-------------------------+
+| *Default* | ``Rect2( 0, 0, 0, 0 )`` |
++-----------+-------------------------+
+| *Setter*  | set_region(value)       |
++-----------+-------------------------+
+| *Getter*  | get_region()            |
++-----------+-------------------------+
 
 The AtlasTexture's used region.
 

+ 4 - 4
classes/class_audioeffectamplify.rst

@@ -23,9 +23,9 @@ Increases or decreases the volume being routed through the audio bus.
 Properties
 ----------
 
-+---------------------------+---------------------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`volume_db<class_AudioEffectAmplify_property_volume_db>` | 0.0 |
-+---------------------------+---------------------------------------------------------------+-----+
++---------------------------+---------------------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`volume_db<class_AudioEffectAmplify_property_volume_db>` | ``0.0`` |
++---------------------------+---------------------------------------------------------------+---------+
 
 Property Descriptions
 ---------------------
@@ -35,7 +35,7 @@ Property Descriptions
 - :ref:`float<class_float>` **volume_db**
 
 +-----------+----------------------+
-| *Default* | 0.0                  |
+| *Default* | ``0.0``              |
 +-----------+----------------------+
 | *Setter*  | set_volume_db(value) |
 +-----------+----------------------+

+ 70 - 70
classes/class_audioeffectchorus.rst

@@ -21,61 +21,61 @@ Adds a chorus audio effect. The effect applies a filter with voices to duplicate
 Properties
 ----------
 
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectChorus_property_dry>`                             | 1.0    |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/1/cutoff_hz<class_AudioEffectChorus_property_voice/1/cutoff_hz>` | 8000.0 |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/1/delay_ms<class_AudioEffectChorus_property_voice/1/delay_ms>`   | 15.0   |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/1/depth_ms<class_AudioEffectChorus_property_voice/1/depth_ms>`   | 2.0    |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/1/level_db<class_AudioEffectChorus_property_voice/1/level_db>`   | 0.0    |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/1/pan<class_AudioEffectChorus_property_voice/1/pan>`             | -0.5   |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/1/rate_hz<class_AudioEffectChorus_property_voice/1/rate_hz>`     | 0.8    |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/2/cutoff_hz<class_AudioEffectChorus_property_voice/2/cutoff_hz>` | 8000.0 |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/2/delay_ms<class_AudioEffectChorus_property_voice/2/delay_ms>`   | 20.0   |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/2/depth_ms<class_AudioEffectChorus_property_voice/2/depth_ms>`   | 3.0    |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/2/level_db<class_AudioEffectChorus_property_voice/2/level_db>`   | 0.0    |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/2/pan<class_AudioEffectChorus_property_voice/2/pan>`             | 0.5    |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/2/rate_hz<class_AudioEffectChorus_property_voice/2/rate_hz>`     | 1.2    |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/3/cutoff_hz<class_AudioEffectChorus_property_voice/3/cutoff_hz>` |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/3/delay_ms<class_AudioEffectChorus_property_voice/3/delay_ms>`   |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/3/depth_ms<class_AudioEffectChorus_property_voice/3/depth_ms>`   |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/3/level_db<class_AudioEffectChorus_property_voice/3/level_db>`   |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/3/pan<class_AudioEffectChorus_property_voice/3/pan>`             |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/3/rate_hz<class_AudioEffectChorus_property_voice/3/rate_hz>`     |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/4/cutoff_hz<class_AudioEffectChorus_property_voice/4/cutoff_hz>` |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/4/delay_ms<class_AudioEffectChorus_property_voice/4/delay_ms>`   |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/4/depth_ms<class_AudioEffectChorus_property_voice/4/depth_ms>`   |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/4/level_db<class_AudioEffectChorus_property_voice/4/level_db>`   |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/4/pan<class_AudioEffectChorus_property_voice/4/pan>`             |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`voice/4/rate_hz<class_AudioEffectChorus_property_voice/4/rate_hz>`     |        |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`int<class_int>`     | :ref:`voice_count<class_AudioEffectChorus_property_voice_count>`             | 2      |
-+---------------------------+------------------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectChorus_property_wet>`                             | 0.5    |
-+---------------------------+------------------------------------------------------------------------------+--------+
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectChorus_property_dry>`                             | ``1.0``    |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/1/cutoff_hz<class_AudioEffectChorus_property_voice/1/cutoff_hz>` | ``8000.0`` |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/1/delay_ms<class_AudioEffectChorus_property_voice/1/delay_ms>`   | ``15.0``   |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/1/depth_ms<class_AudioEffectChorus_property_voice/1/depth_ms>`   | ``2.0``    |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/1/level_db<class_AudioEffectChorus_property_voice/1/level_db>`   | ``0.0``    |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/1/pan<class_AudioEffectChorus_property_voice/1/pan>`             | ``-0.5``   |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/1/rate_hz<class_AudioEffectChorus_property_voice/1/rate_hz>`     | ``0.8``    |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/2/cutoff_hz<class_AudioEffectChorus_property_voice/2/cutoff_hz>` | ``8000.0`` |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/2/delay_ms<class_AudioEffectChorus_property_voice/2/delay_ms>`   | ``20.0``   |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/2/depth_ms<class_AudioEffectChorus_property_voice/2/depth_ms>`   | ``3.0``    |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/2/level_db<class_AudioEffectChorus_property_voice/2/level_db>`   | ``0.0``    |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/2/pan<class_AudioEffectChorus_property_voice/2/pan>`             | ``0.5``    |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/2/rate_hz<class_AudioEffectChorus_property_voice/2/rate_hz>`     | ``1.2``    |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/3/cutoff_hz<class_AudioEffectChorus_property_voice/3/cutoff_hz>` |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/3/delay_ms<class_AudioEffectChorus_property_voice/3/delay_ms>`   |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/3/depth_ms<class_AudioEffectChorus_property_voice/3/depth_ms>`   |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/3/level_db<class_AudioEffectChorus_property_voice/3/level_db>`   |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/3/pan<class_AudioEffectChorus_property_voice/3/pan>`             |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/3/rate_hz<class_AudioEffectChorus_property_voice/3/rate_hz>`     |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/4/cutoff_hz<class_AudioEffectChorus_property_voice/4/cutoff_hz>` |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/4/delay_ms<class_AudioEffectChorus_property_voice/4/delay_ms>`   |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/4/depth_ms<class_AudioEffectChorus_property_voice/4/depth_ms>`   |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/4/level_db<class_AudioEffectChorus_property_voice/4/level_db>`   |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/4/pan<class_AudioEffectChorus_property_voice/4/pan>`             |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`voice/4/rate_hz<class_AudioEffectChorus_property_voice/4/rate_hz>`     |            |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`int<class_int>`     | :ref:`voice_count<class_AudioEffectChorus_property_voice_count>`             | ``2``      |
++---------------------------+------------------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectChorus_property_wet>`                             | ``0.5``    |
++---------------------------+------------------------------------------------------------------------------+------------+
 
 Methods
 -------
@@ -114,7 +114,7 @@ Property Descriptions
 - :ref:`float<class_float>` **dry**
 
 +-----------+----------------+
-| *Default* | 1.0            |
+| *Default* | ``1.0``        |
 +-----------+----------------+
 | *Setter*  | set_dry(value) |
 +-----------+----------------+
@@ -130,7 +130,7 @@ The effect's raw signal.
 - :ref:`float<class_float>` **voice/1/cutoff_hz**
 
 +-----------+----------------------------+
-| *Default* | 8000.0                     |
+| *Default* | ``8000.0``                 |
 +-----------+----------------------------+
 | *Setter*  | set_voice_cutoff_hz(value) |
 +-----------+----------------------------+
@@ -146,7 +146,7 @@ The voice's cutoff frequency.
 - :ref:`float<class_float>` **voice/1/delay_ms**
 
 +-----------+---------------------------+
-| *Default* | 15.0                      |
+| *Default* | ``15.0``                  |
 +-----------+---------------------------+
 | *Setter*  | set_voice_delay_ms(value) |
 +-----------+---------------------------+
@@ -162,7 +162,7 @@ The voice's signal delay.
 - :ref:`float<class_float>` **voice/1/depth_ms**
 
 +-----------+---------------------------+
-| *Default* | 2.0                       |
+| *Default* | ``2.0``                   |
 +-----------+---------------------------+
 | *Setter*  | set_voice_depth_ms(value) |
 +-----------+---------------------------+
@@ -178,7 +178,7 @@ The voice filter's depth.
 - :ref:`float<class_float>` **voice/1/level_db**
 
 +-----------+---------------------------+
-| *Default* | 0.0                       |
+| *Default* | ``0.0``                   |
 +-----------+---------------------------+
 | *Setter*  | set_voice_level_db(value) |
 +-----------+---------------------------+
@@ -194,7 +194,7 @@ The voice's volume.
 - :ref:`float<class_float>` **voice/1/pan**
 
 +-----------+----------------------+
-| *Default* | -0.5                 |
+| *Default* | ``-0.5``             |
 +-----------+----------------------+
 | *Setter*  | set_voice_pan(value) |
 +-----------+----------------------+
@@ -210,7 +210,7 @@ The voice's pan level.
 - :ref:`float<class_float>` **voice/1/rate_hz**
 
 +-----------+--------------------------+
-| *Default* | 0.8                      |
+| *Default* | ``0.8``                  |
 +-----------+--------------------------+
 | *Setter*  | set_voice_rate_hz(value) |
 +-----------+--------------------------+
@@ -226,7 +226,7 @@ The voice's filter rate.
 - :ref:`float<class_float>` **voice/2/cutoff_hz**
 
 +-----------+----------------------------+
-| *Default* | 8000.0                     |
+| *Default* | ``8000.0``                 |
 +-----------+----------------------------+
 | *Setter*  | set_voice_cutoff_hz(value) |
 +-----------+----------------------------+
@@ -242,7 +242,7 @@ The voice's cutoff frequency.
 - :ref:`float<class_float>` **voice/2/delay_ms**
 
 +-----------+---------------------------+
-| *Default* | 20.0                      |
+| *Default* | ``20.0``                  |
 +-----------+---------------------------+
 | *Setter*  | set_voice_delay_ms(value) |
 +-----------+---------------------------+
@@ -258,7 +258,7 @@ The voice's signal delay.
 - :ref:`float<class_float>` **voice/2/depth_ms**
 
 +-----------+---------------------------+
-| *Default* | 3.0                       |
+| *Default* | ``3.0``                   |
 +-----------+---------------------------+
 | *Setter*  | set_voice_depth_ms(value) |
 +-----------+---------------------------+
@@ -274,7 +274,7 @@ The voice filter's depth.
 - :ref:`float<class_float>` **voice/2/level_db**
 
 +-----------+---------------------------+
-| *Default* | 0.0                       |
+| *Default* | ``0.0``                   |
 +-----------+---------------------------+
 | *Setter*  | set_voice_level_db(value) |
 +-----------+---------------------------+
@@ -290,7 +290,7 @@ The voice's volume.
 - :ref:`float<class_float>` **voice/2/pan**
 
 +-----------+----------------------+
-| *Default* | 0.5                  |
+| *Default* | ``0.5``              |
 +-----------+----------------------+
 | *Setter*  | set_voice_pan(value) |
 +-----------+----------------------+
@@ -306,7 +306,7 @@ The voice's pan level.
 - :ref:`float<class_float>` **voice/2/rate_hz**
 
 +-----------+--------------------------+
-| *Default* | 1.2                      |
+| *Default* | ``1.2``                  |
 +-----------+--------------------------+
 | *Setter*  | set_voice_rate_hz(value) |
 +-----------+--------------------------+
@@ -490,7 +490,7 @@ The voice's filter rate.
 - :ref:`int<class_int>` **voice_count**
 
 +-----------+------------------------+
-| *Default* | 2                      |
+| *Default* | ``2``                  |
 +-----------+------------------------+
 | *Setter*  | set_voice_count(value) |
 +-----------+------------------------+
@@ -506,7 +506,7 @@ The amount of voices in the effect.
 - :ref:`float<class_float>` **wet**
 
 +-----------+----------------+
-| *Default* | 0.5            |
+| *Default* | ``0.5``        |
 +-----------+----------------+
 | *Setter*  | set_wet(value) |
 +-----------+----------------+

+ 22 - 22
classes/class_audioeffectcompressor.rst

@@ -33,21 +33,21 @@ Compressor has many uses in the mix:
 Properties
 ----------
 
-+-----------------------------+--------------------------------------------------------------------+-------+
-| :ref:`float<class_float>`   | :ref:`attack_us<class_AudioEffectCompressor_property_attack_us>`   | 20.0  |
-+-----------------------------+--------------------------------------------------------------------+-------+
-| :ref:`float<class_float>`   | :ref:`gain<class_AudioEffectCompressor_property_gain>`             | 0.0   |
-+-----------------------------+--------------------------------------------------------------------+-------+
-| :ref:`float<class_float>`   | :ref:`mix<class_AudioEffectCompressor_property_mix>`               | 1.0   |
-+-----------------------------+--------------------------------------------------------------------+-------+
-| :ref:`float<class_float>`   | :ref:`ratio<class_AudioEffectCompressor_property_ratio>`           | 4.0   |
-+-----------------------------+--------------------------------------------------------------------+-------+
-| :ref:`float<class_float>`   | :ref:`release_ms<class_AudioEffectCompressor_property_release_ms>` | 250.0 |
-+-----------------------------+--------------------------------------------------------------------+-------+
-| :ref:`String<class_String>` | :ref:`sidechain<class_AudioEffectCompressor_property_sidechain>`   | ""    |
-+-----------------------------+--------------------------------------------------------------------+-------+
-| :ref:`float<class_float>`   | :ref:`threshold<class_AudioEffectCompressor_property_threshold>`   | 0.0   |
-+-----------------------------+--------------------------------------------------------------------+-------+
++-----------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`   | :ref:`attack_us<class_AudioEffectCompressor_property_attack_us>`   | ``20.0``  |
++-----------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`   | :ref:`gain<class_AudioEffectCompressor_property_gain>`             | ``0.0``   |
++-----------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`   | :ref:`mix<class_AudioEffectCompressor_property_mix>`               | ``1.0``   |
++-----------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`   | :ref:`ratio<class_AudioEffectCompressor_property_ratio>`           | ``4.0``   |
++-----------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`   | :ref:`release_ms<class_AudioEffectCompressor_property_release_ms>` | ``250.0`` |
++-----------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`String<class_String>` | :ref:`sidechain<class_AudioEffectCompressor_property_sidechain>`   | ``""``    |
++-----------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`   | :ref:`threshold<class_AudioEffectCompressor_property_threshold>`   | ``0.0``   |
++-----------------------------+--------------------------------------------------------------------+-----------+
 
 Property Descriptions
 ---------------------
@@ -57,7 +57,7 @@ Property Descriptions
 - :ref:`float<class_float>` **attack_us**
 
 +-----------+----------------------+
-| *Default* | 20.0                 |
+| *Default* | ``20.0``             |
 +-----------+----------------------+
 | *Setter*  | set_attack_us(value) |
 +-----------+----------------------+
@@ -73,7 +73,7 @@ Compressor's reaction time when the signal exceeds the threshold, in microsecond
 - :ref:`float<class_float>` **gain**
 
 +-----------+-----------------+
-| *Default* | 0.0             |
+| *Default* | ``0.0``         |
 +-----------+-----------------+
 | *Setter*  | set_gain(value) |
 +-----------+-----------------+
@@ -89,7 +89,7 @@ Gain applied to the output signal.
 - :ref:`float<class_float>` **mix**
 
 +-----------+----------------+
-| *Default* | 1.0            |
+| *Default* | ``1.0``        |
 +-----------+----------------+
 | *Setter*  | set_mix(value) |
 +-----------+----------------+
@@ -105,7 +105,7 @@ Balance between original signal and effect signal. Value can range from 0 (total
 - :ref:`float<class_float>` **ratio**
 
 +-----------+------------------+
-| *Default* | 4.0              |
+| *Default* | ``4.0``          |
 +-----------+------------------+
 | *Setter*  | set_ratio(value) |
 +-----------+------------------+
@@ -121,7 +121,7 @@ Amount of compression applied to the audio once it passes the threshold level. T
 - :ref:`float<class_float>` **release_ms**
 
 +-----------+-----------------------+
-| *Default* | 250.0                 |
+| *Default* | ``250.0``             |
 +-----------+-----------------------+
 | *Setter*  | set_release_ms(value) |
 +-----------+-----------------------+
@@ -137,7 +137,7 @@ Compressor's delay time to stop reducing the signal after the signal level falls
 - :ref:`String<class_String>` **sidechain**
 
 +-----------+----------------------+
-| *Default* | ""                   |
+| *Default* | ``""``               |
 +-----------+----------------------+
 | *Setter*  | set_sidechain(value) |
 +-----------+----------------------+
@@ -153,7 +153,7 @@ Reduce the sound level using another audio bus for threshold detection.
 - :ref:`float<class_float>` **threshold**
 
 +-----------+----------------------+
-| *Default* | 0.0                  |
+| *Default* | ``0.0``              |
 +-----------+----------------------+
 | *Setter*  | set_threshold(value) |
 +-----------+----------------------+

+ 40 - 40
classes/class_audioeffectdelay.rst

@@ -23,33 +23,33 @@ Plays input signal back after a period of time. The delayed signal may be played
 Properties
 ----------
 
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectDelay_property_dry>`                             | 1.0     |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`bool<class_bool>`   | :ref:`feedback/active<class_AudioEffectDelay_property_feedback/active>`     | false   |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`feedback/delay_ms<class_AudioEffectDelay_property_feedback/delay_ms>` | 340.0   |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`feedback/level_db<class_AudioEffectDelay_property_feedback/level_db>` | -6.0    |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`feedback/lowpass<class_AudioEffectDelay_property_feedback/lowpass>`   | 16000.0 |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`bool<class_bool>`   | :ref:`tap1/active<class_AudioEffectDelay_property_tap1/active>`             | true    |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`tap1/delay_ms<class_AudioEffectDelay_property_tap1/delay_ms>`         | 250.0   |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`tap1/level_db<class_AudioEffectDelay_property_tap1/level_db>`         | -6.0    |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`tap1/pan<class_AudioEffectDelay_property_tap1/pan>`                   | 0.2     |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`bool<class_bool>`   | :ref:`tap2/active<class_AudioEffectDelay_property_tap2/active>`             | true    |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`tap2/delay_ms<class_AudioEffectDelay_property_tap2/delay_ms>`         | 500.0   |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`tap2/level_db<class_AudioEffectDelay_property_tap2/level_db>`         | -12.0   |
-+---------------------------+-----------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`tap2/pan<class_AudioEffectDelay_property_tap2/pan>`                   | -0.4    |
-+---------------------------+-----------------------------------------------------------------------------+---------+
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectDelay_property_dry>`                             | ``1.0``     |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`bool<class_bool>`   | :ref:`feedback/active<class_AudioEffectDelay_property_feedback/active>`     | ``false``   |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`feedback/delay_ms<class_AudioEffectDelay_property_feedback/delay_ms>` | ``340.0``   |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`feedback/level_db<class_AudioEffectDelay_property_feedback/level_db>` | ``-6.0``    |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`feedback/lowpass<class_AudioEffectDelay_property_feedback/lowpass>`   | ``16000.0`` |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`bool<class_bool>`   | :ref:`tap1/active<class_AudioEffectDelay_property_tap1/active>`             | ``true``    |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`tap1/delay_ms<class_AudioEffectDelay_property_tap1/delay_ms>`         | ``250.0``   |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`tap1/level_db<class_AudioEffectDelay_property_tap1/level_db>`         | ``-6.0``    |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`tap1/pan<class_AudioEffectDelay_property_tap1/pan>`                   | ``0.2``     |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`bool<class_bool>`   | :ref:`tap2/active<class_AudioEffectDelay_property_tap2/active>`             | ``true``    |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`tap2/delay_ms<class_AudioEffectDelay_property_tap2/delay_ms>`         | ``500.0``   |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`tap2/level_db<class_AudioEffectDelay_property_tap2/level_db>`         | ``-12.0``   |
++---------------------------+-----------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`tap2/pan<class_AudioEffectDelay_property_tap2/pan>`                   | ``-0.4``    |
++---------------------------+-----------------------------------------------------------------------------+-------------+
 
 Property Descriptions
 ---------------------
@@ -59,7 +59,7 @@ Property Descriptions
 - :ref:`float<class_float>` **dry**
 
 +-----------+----------------+
-| *Default* | 1.0            |
+| *Default* | ``1.0``        |
 +-----------+----------------+
 | *Setter*  | set_dry(value) |
 +-----------+----------------+
@@ -75,7 +75,7 @@ Output percent of original sound. At 0, only delayed sounds are output. Value ca
 - :ref:`bool<class_bool>` **feedback/active**
 
 +-----------+----------------------------+
-| *Default* | false                      |
+| *Default* | ``false``                  |
 +-----------+----------------------------+
 | *Setter*  | set_feedback_active(value) |
 +-----------+----------------------------+
@@ -91,7 +91,7 @@ If ``true``, feedback is enabled.
 - :ref:`float<class_float>` **feedback/delay_ms**
 
 +-----------+------------------------------+
-| *Default* | 340.0                        |
+| *Default* | ``340.0``                    |
 +-----------+------------------------------+
 | *Setter*  | set_feedback_delay_ms(value) |
 +-----------+------------------------------+
@@ -107,7 +107,7 @@ Feedback delay time in milliseconds.
 - :ref:`float<class_float>` **feedback/level_db**
 
 +-----------+------------------------------+
-| *Default* | -6.0                         |
+| *Default* | ``-6.0``                     |
 +-----------+------------------------------+
 | *Setter*  | set_feedback_level_db(value) |
 +-----------+------------------------------+
@@ -123,7 +123,7 @@ Sound level for ``tap1``.
 - :ref:`float<class_float>` **feedback/lowpass**
 
 +-----------+-----------------------------+
-| *Default* | 16000.0                     |
+| *Default* | ``16000.0``                 |
 +-----------+-----------------------------+
 | *Setter*  | set_feedback_lowpass(value) |
 +-----------+-----------------------------+
@@ -139,7 +139,7 @@ Low-pass filter for feedback, in Hz. Frequencies below this value are filtered o
 - :ref:`bool<class_bool>` **tap1/active**
 
 +-----------+------------------------+
-| *Default* | true                   |
+| *Default* | ``true``               |
 +-----------+------------------------+
 | *Setter*  | set_tap1_active(value) |
 +-----------+------------------------+
@@ -155,7 +155,7 @@ If ``true``, ``tap1`` will be enabled.
 - :ref:`float<class_float>` **tap1/delay_ms**
 
 +-----------+--------------------------+
-| *Default* | 250.0                    |
+| *Default* | ``250.0``                |
 +-----------+--------------------------+
 | *Setter*  | set_tap1_delay_ms(value) |
 +-----------+--------------------------+
@@ -171,7 +171,7 @@ If ``true``, ``tap1`` will be enabled.
 - :ref:`float<class_float>` **tap1/level_db**
 
 +-----------+--------------------------+
-| *Default* | -6.0                     |
+| *Default* | ``-6.0``                 |
 +-----------+--------------------------+
 | *Setter*  | set_tap1_level_db(value) |
 +-----------+--------------------------+
@@ -187,7 +187,7 @@ Sound level for ``tap1``.
 - :ref:`float<class_float>` **tap1/pan**
 
 +-----------+---------------------+
-| *Default* | 0.2                 |
+| *Default* | ``0.2``             |
 +-----------+---------------------+
 | *Setter*  | set_tap1_pan(value) |
 +-----------+---------------------+
@@ -203,7 +203,7 @@ Pan position for ``tap1``. Value can range from -1 (fully left) to 1 (fully righ
 - :ref:`bool<class_bool>` **tap2/active**
 
 +-----------+------------------------+
-| *Default* | true                   |
+| *Default* | ``true``               |
 +-----------+------------------------+
 | *Setter*  | set_tap2_active(value) |
 +-----------+------------------------+
@@ -219,7 +219,7 @@ If ``true``, ``tap2`` will be enabled.
 - :ref:`float<class_float>` **tap2/delay_ms**
 
 +-----------+--------------------------+
-| *Default* | 500.0                    |
+| *Default* | ``500.0``                |
 +-----------+--------------------------+
 | *Setter*  | set_tap2_delay_ms(value) |
 +-----------+--------------------------+
@@ -235,7 +235,7 @@ If ``true``, ``tap2`` will be enabled.
 - :ref:`float<class_float>` **tap2/level_db**
 
 +-----------+--------------------------+
-| *Default* | -12.0                    |
+| *Default* | ``-12.0``                |
 +-----------+--------------------------+
 | *Setter*  | set_tap2_level_db(value) |
 +-----------+--------------------------+
@@ -251,7 +251,7 @@ Sound level for ``tap2``.
 - :ref:`float<class_float>` **tap2/pan**
 
 +-----------+---------------------+
-| *Default* | -0.4                |
+| *Default* | ``-0.4``            |
 +-----------+---------------------+
 | *Setter*  | set_tap2_pan(value) |
 +-----------+---------------------+

+ 16 - 16
classes/class_audioeffectdistortion.rst

@@ -25,17 +25,17 @@ By distorting the waveform the frequency content change, which will often make t
 Properties
 ----------
 
-+----------------------------------------------+--------------------------------------------------------------------+---------+
-| :ref:`float<class_float>`                    | :ref:`drive<class_AudioEffectDistortion_property_drive>`           | 0.0     |
-+----------------------------------------------+--------------------------------------------------------------------+---------+
-| :ref:`float<class_float>`                    | :ref:`keep_hf_hz<class_AudioEffectDistortion_property_keep_hf_hz>` | 16000.0 |
-+----------------------------------------------+--------------------------------------------------------------------+---------+
-| :ref:`Mode<enum_AudioEffectDistortion_Mode>` | :ref:`mode<class_AudioEffectDistortion_property_mode>`             | 0       |
-+----------------------------------------------+--------------------------------------------------------------------+---------+
-| :ref:`float<class_float>`                    | :ref:`post_gain<class_AudioEffectDistortion_property_post_gain>`   | 0.0     |
-+----------------------------------------------+--------------------------------------------------------------------+---------+
-| :ref:`float<class_float>`                    | :ref:`pre_gain<class_AudioEffectDistortion_property_pre_gain>`     | 0.0     |
-+----------------------------------------------+--------------------------------------------------------------------+---------+
++----------------------------------------------+--------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>`                    | :ref:`drive<class_AudioEffectDistortion_property_drive>`           | ``0.0``     |
++----------------------------------------------+--------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>`                    | :ref:`keep_hf_hz<class_AudioEffectDistortion_property_keep_hf_hz>` | ``16000.0`` |
++----------------------------------------------+--------------------------------------------------------------------+-------------+
+| :ref:`Mode<enum_AudioEffectDistortion_Mode>` | :ref:`mode<class_AudioEffectDistortion_property_mode>`             | ``0``       |
++----------------------------------------------+--------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>`                    | :ref:`post_gain<class_AudioEffectDistortion_property_post_gain>`   | ``0.0``     |
++----------------------------------------------+--------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>`                    | :ref:`pre_gain<class_AudioEffectDistortion_property_pre_gain>`     | ``0.0``     |
++----------------------------------------------+--------------------------------------------------------------------+-------------+
 
 Enumerations
 ------------
@@ -72,7 +72,7 @@ Property Descriptions
 - :ref:`float<class_float>` **drive**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_drive(value) |
 +-----------+------------------+
@@ -88,7 +88,7 @@ Distortion power. Value can range from 0 to 1.
 - :ref:`float<class_float>` **keep_hf_hz**
 
 +-----------+-----------------------+
-| *Default* | 16000.0               |
+| *Default* | ``16000.0``           |
 +-----------+-----------------------+
 | *Setter*  | set_keep_hf_hz(value) |
 +-----------+-----------------------+
@@ -104,7 +104,7 @@ High-pass filter, in Hz. Frequencies higher than this value will not be affected
 - :ref:`Mode<enum_AudioEffectDistortion_Mode>` **mode**
 
 +-----------+-----------------+
-| *Default* | 0               |
+| *Default* | ``0``           |
 +-----------+-----------------+
 | *Setter*  | set_mode(value) |
 +-----------+-----------------+
@@ -120,7 +120,7 @@ Distortion type.
 - :ref:`float<class_float>` **post_gain**
 
 +-----------+----------------------+
-| *Default* | 0.0                  |
+| *Default* | ``0.0``              |
 +-----------+----------------------+
 | *Setter*  | set_post_gain(value) |
 +-----------+----------------------+
@@ -136,7 +136,7 @@ Increases or decreases the volume after the effect. Value can range from -80 to
 - :ref:`float<class_float>` **pre_gain**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_pre_gain(value) |
 +-----------+---------------------+

+ 13 - 13
classes/class_audioeffectfilter.rst

@@ -23,15 +23,15 @@ Allows frequencies other than the :ref:`cutoff_hz<class_AudioEffectFilter_proper
 Properties
 ----------
 
-+--------------------------------------------------+--------------------------------------------------------------+--------+
-| :ref:`float<class_float>`                        | :ref:`cutoff_hz<class_AudioEffectFilter_property_cutoff_hz>` | 2000.0 |
-+--------------------------------------------------+--------------------------------------------------------------+--------+
-| :ref:`FilterDB<enum_AudioEffectFilter_FilterDB>` | :ref:`db<class_AudioEffectFilter_property_db>`               | 0      |
-+--------------------------------------------------+--------------------------------------------------------------+--------+
-| :ref:`float<class_float>`                        | :ref:`gain<class_AudioEffectFilter_property_gain>`           | 1.0    |
-+--------------------------------------------------+--------------------------------------------------------------+--------+
-| :ref:`float<class_float>`                        | :ref:`resonance<class_AudioEffectFilter_property_resonance>` | 0.5    |
-+--------------------------------------------------+--------------------------------------------------------------+--------+
++--------------------------------------------------+--------------------------------------------------------------+------------+
+| :ref:`float<class_float>`                        | :ref:`cutoff_hz<class_AudioEffectFilter_property_cutoff_hz>` | ``2000.0`` |
++--------------------------------------------------+--------------------------------------------------------------+------------+
+| :ref:`FilterDB<enum_AudioEffectFilter_FilterDB>` | :ref:`db<class_AudioEffectFilter_property_db>`               | ``0``      |
++--------------------------------------------------+--------------------------------------------------------------+------------+
+| :ref:`float<class_float>`                        | :ref:`gain<class_AudioEffectFilter_property_gain>`           | ``1.0``    |
++--------------------------------------------------+--------------------------------------------------------------+------------+
+| :ref:`float<class_float>`                        | :ref:`resonance<class_AudioEffectFilter_property_resonance>` | ``0.5``    |
++--------------------------------------------------+--------------------------------------------------------------+------------+
 
 Enumerations
 ------------
@@ -64,7 +64,7 @@ Property Descriptions
 - :ref:`float<class_float>` **cutoff_hz**
 
 +-----------+-------------------+
-| *Default* | 2000.0            |
+| *Default* | ``2000.0``        |
 +-----------+-------------------+
 | *Setter*  | set_cutoff(value) |
 +-----------+-------------------+
@@ -80,7 +80,7 @@ Threshold frequency for the filter, in Hz.
 - :ref:`FilterDB<enum_AudioEffectFilter_FilterDB>` **db**
 
 +-----------+---------------+
-| *Default* | 0             |
+| *Default* | ``0``         |
 +-----------+---------------+
 | *Setter*  | set_db(value) |
 +-----------+---------------+
@@ -94,7 +94,7 @@ Threshold frequency for the filter, in Hz.
 - :ref:`float<class_float>` **gain**
 
 +-----------+-----------------+
-| *Default* | 1.0             |
+| *Default* | ``1.0``         |
 +-----------+-----------------+
 | *Setter*  | set_gain(value) |
 +-----------+-----------------+
@@ -110,7 +110,7 @@ Gain amount of the frequencies after the filter.
 - :ref:`float<class_float>` **resonance**
 
 +-----------+----------------------+
-| *Default* | 0.5                  |
+| *Default* | ``0.5``              |
 +-----------+----------------------+
 | *Setter*  | set_resonance(value) |
 +-----------+----------------------+

+ 13 - 13
classes/class_audioeffectlimiter.rst

@@ -23,15 +23,15 @@ Soft clipping starts to reduce the peaks a little below the threshold level and
 Properties
 ----------
 
-+---------------------------+---------------------------------------------------------------------------+------+
-| :ref:`float<class_float>` | :ref:`ceiling_db<class_AudioEffectLimiter_property_ceiling_db>`           | -0.1 |
-+---------------------------+---------------------------------------------------------------------------+------+
-| :ref:`float<class_float>` | :ref:`soft_clip_db<class_AudioEffectLimiter_property_soft_clip_db>`       | 2.0  |
-+---------------------------+---------------------------------------------------------------------------+------+
-| :ref:`float<class_float>` | :ref:`soft_clip_ratio<class_AudioEffectLimiter_property_soft_clip_ratio>` | 10.0 |
-+---------------------------+---------------------------------------------------------------------------+------+
-| :ref:`float<class_float>` | :ref:`threshold_db<class_AudioEffectLimiter_property_threshold_db>`       | 0.0  |
-+---------------------------+---------------------------------------------------------------------------+------+
++---------------------------+---------------------------------------------------------------------------+----------+
+| :ref:`float<class_float>` | :ref:`ceiling_db<class_AudioEffectLimiter_property_ceiling_db>`           | ``-0.1`` |
++---------------------------+---------------------------------------------------------------------------+----------+
+| :ref:`float<class_float>` | :ref:`soft_clip_db<class_AudioEffectLimiter_property_soft_clip_db>`       | ``2.0``  |
++---------------------------+---------------------------------------------------------------------------+----------+
+| :ref:`float<class_float>` | :ref:`soft_clip_ratio<class_AudioEffectLimiter_property_soft_clip_ratio>` | ``10.0`` |
++---------------------------+---------------------------------------------------------------------------+----------+
+| :ref:`float<class_float>` | :ref:`threshold_db<class_AudioEffectLimiter_property_threshold_db>`       | ``0.0``  |
++---------------------------+---------------------------------------------------------------------------+----------+
 
 Property Descriptions
 ---------------------
@@ -41,7 +41,7 @@ Property Descriptions
 - :ref:`float<class_float>` **ceiling_db**
 
 +-----------+-----------------------+
-| *Default* | -0.1                  |
+| *Default* | ``-0.1``              |
 +-----------+-----------------------+
 | *Setter*  | set_ceiling_db(value) |
 +-----------+-----------------------+
@@ -57,7 +57,7 @@ The waveform's maximum allowed value, in decibels. Value can range from -20 to -
 - :ref:`float<class_float>` **soft_clip_db**
 
 +-----------+-------------------------+
-| *Default* | 2.0                     |
+| *Default* | ``2.0``                 |
 +-----------+-------------------------+
 | *Setter*  | set_soft_clip_db(value) |
 +-----------+-------------------------+
@@ -73,7 +73,7 @@ Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.
 - :ref:`float<class_float>` **soft_clip_ratio**
 
 +-----------+----------------------------+
-| *Default* | 10.0                       |
+| *Default* | ``10.0``                   |
 +-----------+----------------------------+
 | *Setter*  | set_soft_clip_ratio(value) |
 +-----------+----------------------------+
@@ -87,7 +87,7 @@ Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.
 - :ref:`float<class_float>` **threshold_db**
 
 +-----------+-------------------------+
-| *Default* | 0.0                     |
+| *Default* | ``0.0``                 |
 +-----------+-------------------------+
 | *Setter*  | set_threshold_db(value) |
 +-----------+-------------------------+

+ 4 - 4
classes/class_audioeffectpanner.rst

@@ -21,9 +21,9 @@ Determines how much of an audio signal is sent to the left and right buses.
 Properties
 ----------
 
-+---------------------------+--------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`pan<class_AudioEffectPanner_property_pan>` | 0.0 |
-+---------------------------+--------------------------------------------------+-----+
++---------------------------+--------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`pan<class_AudioEffectPanner_property_pan>` | ``0.0`` |
++---------------------------+--------------------------------------------------+---------+
 
 Property Descriptions
 ---------------------
@@ -33,7 +33,7 @@ Property Descriptions
 - :ref:`float<class_float>` **pan**
 
 +-----------+----------------+
-| *Default* | 0.0            |
+| *Default* | ``0.0``        |
 +-----------+----------------+
 | *Setter*  | set_pan(value) |
 +-----------+----------------+

+ 16 - 16
classes/class_audioeffectphaser.rst

@@ -23,17 +23,17 @@ Combines phase-shifted signals with the original signal. The movement of the pha
 Properties
 ----------
 
-+---------------------------+--------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`depth<class_AudioEffectPhaser_property_depth>`               | 1.0    |
-+---------------------------+--------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`feedback<class_AudioEffectPhaser_property_feedback>`         | 0.7    |
-+---------------------------+--------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`range_max_hz<class_AudioEffectPhaser_property_range_max_hz>` | 1600.0 |
-+---------------------------+--------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`range_min_hz<class_AudioEffectPhaser_property_range_min_hz>` | 440.0  |
-+---------------------------+--------------------------------------------------------------------+--------+
-| :ref:`float<class_float>` | :ref:`rate_hz<class_AudioEffectPhaser_property_rate_hz>`           | 0.5    |
-+---------------------------+--------------------------------------------------------------------+--------+
++---------------------------+--------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`depth<class_AudioEffectPhaser_property_depth>`               | ``1.0``    |
++---------------------------+--------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`feedback<class_AudioEffectPhaser_property_feedback>`         | ``0.7``    |
++---------------------------+--------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`range_max_hz<class_AudioEffectPhaser_property_range_max_hz>` | ``1600.0`` |
++---------------------------+--------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`range_min_hz<class_AudioEffectPhaser_property_range_min_hz>` | ``440.0``  |
++---------------------------+--------------------------------------------------------------------+------------+
+| :ref:`float<class_float>` | :ref:`rate_hz<class_AudioEffectPhaser_property_rate_hz>`           | ``0.5``    |
++---------------------------+--------------------------------------------------------------------+------------+
 
 Property Descriptions
 ---------------------
@@ -43,7 +43,7 @@ Property Descriptions
 - :ref:`float<class_float>` **depth**
 
 +-----------+------------------+
-| *Default* | 1.0              |
+| *Default* | ``1.0``          |
 +-----------+------------------+
 | *Setter*  | set_depth(value) |
 +-----------+------------------+
@@ -59,7 +59,7 @@ Governs how high the filter frequencies sweep. Low value will primarily affect b
 - :ref:`float<class_float>` **feedback**
 
 +-----------+---------------------+
-| *Default* | 0.7                 |
+| *Default* | ``0.7``             |
 +-----------+---------------------+
 | *Setter*  | set_feedback(value) |
 +-----------+---------------------+
@@ -75,7 +75,7 @@ Output percent of modified sound. Value can range from 0.1 to 0.9.
 - :ref:`float<class_float>` **range_max_hz**
 
 +-----------+-------------------------+
-| *Default* | 1600.0                  |
+| *Default* | ``1600.0``              |
 +-----------+-------------------------+
 | *Setter*  | set_range_max_hz(value) |
 +-----------+-------------------------+
@@ -91,7 +91,7 @@ Determines the maximum frequency affected by the LFO modulations, in Hz. Value c
 - :ref:`float<class_float>` **range_min_hz**
 
 +-----------+-------------------------+
-| *Default* | 440.0                   |
+| *Default* | ``440.0``               |
 +-----------+-------------------------+
 | *Setter*  | set_range_min_hz(value) |
 +-----------+-------------------------+
@@ -107,7 +107,7 @@ Determines the minimum frequency affected by the LFO modulations, in Hz. Value c
 - :ref:`float<class_float>` **rate_hz**
 
 +-----------+--------------------+
-| *Default* | 0.5                |
+| *Default* | ``0.5``            |
 +-----------+--------------------+
 | *Setter*  | set_rate_hz(value) |
 +-----------+--------------------+

+ 10 - 10
classes/class_audioeffectpitchshift.rst

@@ -23,13 +23,13 @@ Allows modulation of pitch independently of tempo. All frequencies can be increa
 Properties
 ----------
 
-+------------------------------------------------------+------------------------------------------------------------------------+-----+
-| :ref:`FFT_Size<enum_AudioEffectPitchShift_FFT_Size>` | :ref:`fft_size<class_AudioEffectPitchShift_property_fft_size>`         | 3   |
-+------------------------------------------------------+------------------------------------------------------------------------+-----+
-| :ref:`int<class_int>`                                | :ref:`oversampling<class_AudioEffectPitchShift_property_oversampling>` | 4   |
-+------------------------------------------------------+------------------------------------------------------------------------+-----+
-| :ref:`float<class_float>`                            | :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>`   | 1.0 |
-+------------------------------------------------------+------------------------------------------------------------------------+-----+
++------------------------------------------------------+------------------------------------------------------------------------+---------+
+| :ref:`FFT_Size<enum_AudioEffectPitchShift_FFT_Size>` | :ref:`fft_size<class_AudioEffectPitchShift_property_fft_size>`         | ``3``   |
++------------------------------------------------------+------------------------------------------------------------------------+---------+
+| :ref:`int<class_int>`                                | :ref:`oversampling<class_AudioEffectPitchShift_property_oversampling>` | ``4``   |
++------------------------------------------------------+------------------------------------------------------------------------+---------+
+| :ref:`float<class_float>`                            | :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>`   | ``1.0`` |
++------------------------------------------------------+------------------------------------------------------------------------+---------+
 
 Enumerations
 ------------
@@ -70,7 +70,7 @@ Property Descriptions
 - :ref:`FFT_Size<enum_AudioEffectPitchShift_FFT_Size>` **fft_size**
 
 +-----------+---------------------+
-| *Default* | 3                   |
+| *Default* | ``3``               |
 +-----------+---------------------+
 | *Setter*  | set_fft_size(value) |
 +-----------+---------------------+
@@ -84,7 +84,7 @@ Property Descriptions
 - :ref:`int<class_int>` **oversampling**
 
 +-----------+-------------------------+
-| *Default* | 4                       |
+| *Default* | ``4``                   |
 +-----------+-------------------------+
 | *Setter*  | set_oversampling(value) |
 +-----------+-------------------------+
@@ -98,7 +98,7 @@ Property Descriptions
 - :ref:`float<class_float>` **pitch_scale**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_pitch_scale(value) |
 +-----------+------------------------+

+ 4 - 4
classes/class_audioeffectrecord.rst

@@ -16,9 +16,9 @@ AudioEffectRecord
 Properties
 ----------
 
-+----------------------------------------------+--------------------------------------------------------+---+
-| :ref:`Format<enum_AudioStreamSample_Format>` | :ref:`format<class_AudioEffectRecord_property_format>` | 1 |
-+----------------------------------------------+--------------------------------------------------------+---+
++----------------------------------------------+--------------------------------------------------------+-------+
+| :ref:`Format<enum_AudioStreamSample_Format>` | :ref:`format<class_AudioEffectRecord_property_format>` | ``1`` |
++----------------------------------------------+--------------------------------------------------------+-------+
 
 Methods
 -------
@@ -39,7 +39,7 @@ Property Descriptions
 - :ref:`Format<enum_AudioStreamSample_Format>` **format**
 
 +-----------+-------------------+
-| *Default* | 1                 |
+| *Default* | ``1``             |
 +-----------+-------------------+
 | *Setter*  | set_format(value) |
 +-----------+-------------------+

+ 25 - 25
classes/class_audioeffectreverb.rst

@@ -23,23 +23,23 @@ Simulates rooms of different sizes. Its parameters can be adjusted to simulate t
 Properties
 ----------
 
-+---------------------------+------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>`                     | 0.5   |
-+---------------------------+------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>`                             | 1.0   |
-+---------------------------+------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>`                       | 0.0   |
-+---------------------------+------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | 0.4   |
-+---------------------------+------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>`         | 150.0 |
-+---------------------------+------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>`                 | 0.8   |
-+---------------------------+------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>`                       | 1.0   |
-+---------------------------+------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>`                             | 0.5   |
-+---------------------------+------------------------------------------------------------------------------+-------+
++---------------------------+------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>`                     | ``0.5``   |
++---------------------------+------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>`                             | ``1.0``   |
++---------------------------+------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>`                       | ``0.0``   |
++---------------------------+------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | ``0.4``   |
++---------------------------+------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>`         | ``150.0`` |
++---------------------------+------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>`                 | ``0.8``   |
++---------------------------+------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>`                       | ``1.0``   |
++---------------------------+------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>`                             | ``0.5``   |
++---------------------------+------------------------------------------------------------------------------+-----------+
 
 Property Descriptions
 ---------------------
@@ -49,7 +49,7 @@ Property Descriptions
 - :ref:`float<class_float>` **damping**
 
 +-----------+--------------------+
-| *Default* | 0.5                |
+| *Default* | ``0.5``            |
 +-----------+--------------------+
 | *Setter*  | set_damping(value) |
 +-----------+--------------------+
@@ -65,7 +65,7 @@ Defines how reflective the imaginary room's walls are. Value can range from 0 to
 - :ref:`float<class_float>` **dry**
 
 +-----------+----------------+
-| *Default* | 1.0            |
+| *Default* | ``1.0``        |
 +-----------+----------------+
 | *Setter*  | set_dry(value) |
 +-----------+----------------+
@@ -81,7 +81,7 @@ Output percent of original sound. At 0, only modified sound is outputted. Value
 - :ref:`float<class_float>` **hipass**
 
 +-----------+----------------+
-| *Default* | 0.0            |
+| *Default* | ``0.0``        |
 +-----------+----------------+
 | *Setter*  | set_hpf(value) |
 +-----------+----------------+
@@ -97,7 +97,7 @@ High-pass filter passes signals with a frequency higher than a certain cutoff fr
 - :ref:`float<class_float>` **predelay_feedback**
 
 +-----------+------------------------------+
-| *Default* | 0.4                          |
+| *Default* | ``0.4``                      |
 +-----------+------------------------------+
 | *Setter*  | set_predelay_feedback(value) |
 +-----------+------------------------------+
@@ -113,7 +113,7 @@ Output percent of predelay. Value can range from 0 to 1.
 - :ref:`float<class_float>` **predelay_msec**
 
 +-----------+--------------------------+
-| *Default* | 150.0                    |
+| *Default* | ``150.0``                |
 +-----------+--------------------------+
 | *Setter*  | set_predelay_msec(value) |
 +-----------+--------------------------+
@@ -129,7 +129,7 @@ Time between the original signal and the early reflections of the reverb signal,
 - :ref:`float<class_float>` **room_size**
 
 +-----------+----------------------+
-| *Default* | 0.8                  |
+| *Default* | ``0.8``              |
 +-----------+----------------------+
 | *Setter*  | set_room_size(value) |
 +-----------+----------------------+
@@ -145,7 +145,7 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 t
 - :ref:`float<class_float>` **spread**
 
 +-----------+-------------------+
-| *Default* | 1.0               |
+| *Default* | ``1.0``           |
 +-----------+-------------------+
 | *Setter*  | set_spread(value) |
 +-----------+-------------------+
@@ -161,7 +161,7 @@ Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Val
 - :ref:`float<class_float>` **wet**
 
 +-----------+----------------+
-| *Default* | 0.5            |
+| *Default* | ``0.5``        |
 +-----------+----------------+
 | *Setter*  | set_wet(value) |
 +-----------+----------------+

+ 10 - 10
classes/class_audioeffectspectrumanalyzer.rst

@@ -16,13 +16,13 @@ AudioEffectSpectrumAnalyzer
 Properties
 ----------
 
-+------------------------------------------------------------+--------------------------------------------------------------------------------+------+
-| :ref:`float<class_float>`                                  | :ref:`buffer_length<class_AudioEffectSpectrumAnalyzer_property_buffer_length>` | 2.0  |
-+------------------------------------------------------------+--------------------------------------------------------------------------------+------+
-| :ref:`FFT_Size<enum_AudioEffectSpectrumAnalyzer_FFT_Size>` | :ref:`fft_size<class_AudioEffectSpectrumAnalyzer_property_fft_size>`           | 2    |
-+------------------------------------------------------------+--------------------------------------------------------------------------------+------+
-| :ref:`float<class_float>`                                  | :ref:`tap_back_pos<class_AudioEffectSpectrumAnalyzer_property_tap_back_pos>`   | 0.01 |
-+------------------------------------------------------------+--------------------------------------------------------------------------------+------+
++------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
+| :ref:`float<class_float>`                                  | :ref:`buffer_length<class_AudioEffectSpectrumAnalyzer_property_buffer_length>` | ``2.0``  |
++------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
+| :ref:`FFT_Size<enum_AudioEffectSpectrumAnalyzer_FFT_Size>` | :ref:`fft_size<class_AudioEffectSpectrumAnalyzer_property_fft_size>`           | ``2``    |
++------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
+| :ref:`float<class_float>`                                  | :ref:`tap_back_pos<class_AudioEffectSpectrumAnalyzer_property_tap_back_pos>`   | ``0.01`` |
++------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
 
 Enumerations
 ------------
@@ -63,7 +63,7 @@ Property Descriptions
 - :ref:`float<class_float>` **buffer_length**
 
 +-----------+--------------------------+
-| *Default* | 2.0                      |
+| *Default* | ``2.0``                  |
 +-----------+--------------------------+
 | *Setter*  | set_buffer_length(value) |
 +-----------+--------------------------+
@@ -77,7 +77,7 @@ Property Descriptions
 - :ref:`FFT_Size<enum_AudioEffectSpectrumAnalyzer_FFT_Size>` **fft_size**
 
 +-----------+---------------------+
-| *Default* | 2                   |
+| *Default* | ``2``               |
 +-----------+---------------------+
 | *Setter*  | set_fft_size(value) |
 +-----------+---------------------+
@@ -91,7 +91,7 @@ Property Descriptions
 - :ref:`float<class_float>` **tap_back_pos**
 
 +-----------+-------------------------+
-| *Default* | 0.01                    |
+| *Default* | ``0.01``                |
 +-----------+-------------------------+
 | *Setter*  | set_tap_back_pos(value) |
 +-----------+-------------------------+

+ 10 - 10
classes/class_audioeffectstereoenhance.rst

@@ -16,13 +16,13 @@ AudioEffectStereoEnhance
 Properties
 ----------
 
-+---------------------------+---------------------------------------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`pan_pullout<class_AudioEffectStereoEnhance_property_pan_pullout>`         | 1.0 |
-+---------------------------+---------------------------------------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`surround<class_AudioEffectStereoEnhance_property_surround>`               | 0.0 |
-+---------------------------+---------------------------------------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`time_pullout_ms<class_AudioEffectStereoEnhance_property_time_pullout_ms>` | 0.0 |
-+---------------------------+---------------------------------------------------------------------------------+-----+
++---------------------------+---------------------------------------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`pan_pullout<class_AudioEffectStereoEnhance_property_pan_pullout>`         | ``1.0`` |
++---------------------------+---------------------------------------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`surround<class_AudioEffectStereoEnhance_property_surround>`               | ``0.0`` |
++---------------------------+---------------------------------------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`time_pullout_ms<class_AudioEffectStereoEnhance_property_time_pullout_ms>` | ``0.0`` |
++---------------------------+---------------------------------------------------------------------------------+---------+
 
 Property Descriptions
 ---------------------
@@ -32,7 +32,7 @@ Property Descriptions
 - :ref:`float<class_float>` **pan_pullout**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_pan_pullout(value) |
 +-----------+------------------------+
@@ -46,7 +46,7 @@ Property Descriptions
 - :ref:`float<class_float>` **surround**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_surround(value) |
 +-----------+---------------------+
@@ -60,7 +60,7 @@ Property Descriptions
 - :ref:`float<class_float>` **time_pullout_ms**
 
 +-----------+-------------------------+
-| *Default* | 0.0                     |
+| *Default* | ``0.0``                 |
 +-----------+-------------------------+
 | *Setter*  | set_time_pullout(value) |
 +-----------+-------------------------+

+ 13 - 13
classes/class_audioserver.rst

@@ -26,15 +26,15 @@ Tutorials
 Properties
 ----------
 
-+-----------------------------+------------------------------------------------------------------------+-----------+
-| :ref:`int<class_int>`       | :ref:`bus_count<class_AudioServer_property_bus_count>`                 | 1         |
-+-----------------------------+------------------------------------------------------------------------+-----------+
-| :ref:`String<class_String>` | :ref:`capture_device<class_AudioServer_property_capture_device>`       | ""        |
-+-----------------------------+------------------------------------------------------------------------+-----------+
-| :ref:`String<class_String>` | :ref:`device<class_AudioServer_property_device>`                       | "Default" |
-+-----------------------------+------------------------------------------------------------------------+-----------+
-| :ref:`float<class_float>`   | :ref:`global_rate_scale<class_AudioServer_property_global_rate_scale>` | 1.0       |
-+-----------------------------+------------------------------------------------------------------------+-----------+
++-----------------------------+------------------------------------------------------------------------+---------------+
+| :ref:`int<class_int>`       | :ref:`bus_count<class_AudioServer_property_bus_count>`                 | ``1``         |
++-----------------------------+------------------------------------------------------------------------+---------------+
+| :ref:`String<class_String>` | :ref:`capture_device<class_AudioServer_property_capture_device>`       | ``""``        |
++-----------------------------+------------------------------------------------------------------------+---------------+
+| :ref:`String<class_String>` | :ref:`device<class_AudioServer_property_device>`                       | ``"Default"`` |
++-----------------------------+------------------------------------------------------------------------+---------------+
+| :ref:`float<class_float>`   | :ref:`global_rate_scale<class_AudioServer_property_global_rate_scale>` | ``1.0``       |
++-----------------------------+------------------------------------------------------------------------+---------------+
 
 Methods
 -------
@@ -179,7 +179,7 @@ Property Descriptions
 - :ref:`int<class_int>` **bus_count**
 
 +-----------+----------------------+
-| *Default* | 1                    |
+| *Default* | ``1``                |
 +-----------+----------------------+
 | *Setter*  | set_bus_count(value) |
 +-----------+----------------------+
@@ -195,7 +195,7 @@ Number of available audio buses.
 - :ref:`String<class_String>` **capture_device**
 
 +-----------+---------------------------+
-| *Default* | ""                        |
+| *Default* | ``""``                    |
 +-----------+---------------------------+
 | *Setter*  | capture_set_device(value) |
 +-----------+---------------------------+
@@ -211,7 +211,7 @@ Name of the current device for audio input (see :ref:`capture_get_device_list<cl
 - :ref:`String<class_String>` **device**
 
 +-----------+-------------------+
-| *Default* | "Default"         |
+| *Default* | ``"Default"``     |
 +-----------+-------------------+
 | *Setter*  | set_device(value) |
 +-----------+-------------------+
@@ -227,7 +227,7 @@ Name of the current device for audio output (see :ref:`get_device_list<class_Aud
 - :ref:`float<class_float>` **global_rate_scale**
 
 +-----------+------------------------------+
-| *Default* | 1.0                          |
+| *Default* | ``1.0``                      |
 +-----------+------------------------------+
 | *Setter*  | set_global_rate_scale(value) |
 +-----------+------------------------------+

+ 7 - 7
classes/class_audiostreamgenerator.rst

@@ -21,11 +21,11 @@ Tutorials
 Properties
 ----------
 
-+---------------------------+-------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`buffer_length<class_AudioStreamGenerator_property_buffer_length>` | 0.5     |
-+---------------------------+-------------------------------------------------------------------------+---------+
-| :ref:`float<class_float>` | :ref:`mix_rate<class_AudioStreamGenerator_property_mix_rate>`           | 44100.0 |
-+---------------------------+-------------------------------------------------------------------------+---------+
++---------------------------+-------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`buffer_length<class_AudioStreamGenerator_property_buffer_length>` | ``0.5``     |
++---------------------------+-------------------------------------------------------------------------+-------------+
+| :ref:`float<class_float>` | :ref:`mix_rate<class_AudioStreamGenerator_property_mix_rate>`           | ``44100.0`` |
++---------------------------+-------------------------------------------------------------------------+-------------+
 
 Property Descriptions
 ---------------------
@@ -35,7 +35,7 @@ Property Descriptions
 - :ref:`float<class_float>` **buffer_length**
 
 +-----------+--------------------------+
-| *Default* | 0.5                      |
+| *Default* | ``0.5``                  |
 +-----------+--------------------------+
 | *Setter*  | set_buffer_length(value) |
 +-----------+--------------------------+
@@ -49,7 +49,7 @@ Property Descriptions
 - :ref:`float<class_float>` **mix_rate**
 
 +-----------+---------------------+
-| *Default* | 44100.0             |
+| *Default* | ``44100.0``         |
 +-----------+---------------------+
 | *Setter*  | set_mix_rate(value) |
 +-----------+---------------------+

+ 16 - 16
classes/class_audiostreamoggvorbis.rst

@@ -21,13 +21,13 @@ OGG Vorbis audio stream driver.
 Properties
 ----------
 
-+-------------------------------------------+---------------------------------------------------------------------+-------------------+
-| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`data<class_AudioStreamOGGVorbis_property_data>`               | PoolByteArray(  ) |
-+-------------------------------------------+---------------------------------------------------------------------+-------------------+
-| :ref:`bool<class_bool>`                   | :ref:`loop<class_AudioStreamOGGVorbis_property_loop>`               | false             |
-+-------------------------------------------+---------------------------------------------------------------------+-------------------+
-| :ref:`float<class_float>`                 | :ref:`loop_offset<class_AudioStreamOGGVorbis_property_loop_offset>` | 0.0               |
-+-------------------------------------------+---------------------------------------------------------------------+-------------------+
++-------------------------------------------+---------------------------------------------------------------------+-----------------------+
+| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`data<class_AudioStreamOGGVorbis_property_data>`               | ``PoolByteArray(  )`` |
++-------------------------------------------+---------------------------------------------------------------------+-----------------------+
+| :ref:`bool<class_bool>`                   | :ref:`loop<class_AudioStreamOGGVorbis_property_loop>`               | ``false``             |
++-------------------------------------------+---------------------------------------------------------------------+-----------------------+
+| :ref:`float<class_float>`                 | :ref:`loop_offset<class_AudioStreamOGGVorbis_property_loop_offset>` | ``0.0``               |
++-------------------------------------------+---------------------------------------------------------------------+-----------------------+
 
 Property Descriptions
 ---------------------
@@ -36,13 +36,13 @@ Property Descriptions
 
 - :ref:`PoolByteArray<class_PoolByteArray>` **data**
 
-+-----------+-------------------+
-| *Default* | PoolByteArray(  ) |
-+-----------+-------------------+
-| *Setter*  | set_data(value)   |
-+-----------+-------------------+
-| *Getter*  | get_data()        |
-+-----------+-------------------+
++-----------+-----------------------+
+| *Default* | ``PoolByteArray(  )`` |
++-----------+-----------------------+
+| *Setter*  | set_data(value)       |
++-----------+-----------------------+
+| *Getter*  | get_data()            |
++-----------+-----------------------+
 
 Contains the audio data in bytes.
 
@@ -53,7 +53,7 @@ Contains the audio data in bytes.
 - :ref:`bool<class_bool>` **loop**
 
 +-----------+-----------------+
-| *Default* | false           |
+| *Default* | ``false``       |
 +-----------+-----------------+
 | *Setter*  | set_loop(value) |
 +-----------+-----------------+
@@ -69,7 +69,7 @@ If ``true``, the stream will automatically loop when it reaches the end.
 - :ref:`float<class_float>` **loop_offset**
 
 +-----------+------------------------+
-| *Default* | 0.0                    |
+| *Default* | ``0.0``                |
 +-----------+------------------------+
 | *Setter*  | set_loop_offset(value) |
 +-----------+------------------------+

+ 24 - 24
classes/class_audiostreamplayer.rst

@@ -26,23 +26,23 @@ Tutorials
 Properties
 ----------
 
-+----------------------------------------------------+----------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                            | :ref:`autoplay<class_AudioStreamPlayer_property_autoplay>`           | false    |
-+----------------------------------------------------+----------------------------------------------------------------------+----------+
-| :ref:`String<class_String>`                        | :ref:`bus<class_AudioStreamPlayer_property_bus>`                     | "Master" |
-+----------------------------------------------------+----------------------------------------------------------------------+----------+
-| :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` | :ref:`mix_target<class_AudioStreamPlayer_property_mix_target>`       | 0        |
-+----------------------------------------------------+----------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                          | :ref:`pitch_scale<class_AudioStreamPlayer_property_pitch_scale>`     | 1.0      |
-+----------------------------------------------------+----------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                            | :ref:`playing<class_AudioStreamPlayer_property_playing>`             | false    |
-+----------------------------------------------------+----------------------------------------------------------------------+----------+
-| :ref:`AudioStream<class_AudioStream>`              | :ref:`stream<class_AudioStreamPlayer_property_stream>`               |          |
-+----------------------------------------------------+----------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                            | :ref:`stream_paused<class_AudioStreamPlayer_property_stream_paused>` | false    |
-+----------------------------------------------------+----------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                          | :ref:`volume_db<class_AudioStreamPlayer_property_volume_db>`         | 0.0      |
-+----------------------------------------------------+----------------------------------------------------------------------+----------+
++----------------------------------------------------+----------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                            | :ref:`autoplay<class_AudioStreamPlayer_property_autoplay>`           | ``false``    |
++----------------------------------------------------+----------------------------------------------------------------------+--------------+
+| :ref:`String<class_String>`                        | :ref:`bus<class_AudioStreamPlayer_property_bus>`                     | ``"Master"`` |
++----------------------------------------------------+----------------------------------------------------------------------+--------------+
+| :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` | :ref:`mix_target<class_AudioStreamPlayer_property_mix_target>`       | ``0``        |
++----------------------------------------------------+----------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                          | :ref:`pitch_scale<class_AudioStreamPlayer_property_pitch_scale>`     | ``1.0``      |
++----------------------------------------------------+----------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                            | :ref:`playing<class_AudioStreamPlayer_property_playing>`             | ``false``    |
++----------------------------------------------------+----------------------------------------------------------------------+--------------+
+| :ref:`AudioStream<class_AudioStream>`              | :ref:`stream<class_AudioStreamPlayer_property_stream>`               |              |
++----------------------------------------------------+----------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                            | :ref:`stream_paused<class_AudioStreamPlayer_property_stream_paused>` | ``false``    |
++----------------------------------------------------+----------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                          | :ref:`volume_db<class_AudioStreamPlayer_property_volume_db>`         | ``0.0``      |
++----------------------------------------------------+----------------------------------------------------------------------+--------------+
 
 Methods
 -------
@@ -95,7 +95,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **autoplay**
 
 +-----------+-----------------------+
-| *Default* | false                 |
+| *Default* | ``false``             |
 +-----------+-----------------------+
 | *Setter*  | set_autoplay(value)   |
 +-----------+-----------------------+
@@ -111,7 +111,7 @@ If ``true``, audio plays when added to scene tree.
 - :ref:`String<class_String>` **bus**
 
 +-----------+----------------+
-| *Default* | "Master"       |
+| *Default* | ``"Master"``   |
 +-----------+----------------+
 | *Setter*  | set_bus(value) |
 +-----------+----------------+
@@ -127,7 +127,7 @@ Bus on which this audio is playing.
 - :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` **mix_target**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_mix_target(value) |
 +-----------+-----------------------+
@@ -143,7 +143,7 @@ If the audio configuration has more than two speakers, this sets the target chan
 - :ref:`float<class_float>` **pitch_scale**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_pitch_scale(value) |
 +-----------+------------------------+
@@ -159,7 +159,7 @@ Changes the pitch and the tempo of the audio.
 - :ref:`bool<class_bool>` **playing**
 
 +-----------+--------------+
-| *Default* | false        |
+| *Default* | ``false``    |
 +-----------+--------------+
 | *Getter*  | is_playing() |
 +-----------+--------------+
@@ -187,7 +187,7 @@ The :ref:`AudioStream<class_AudioStream>` object to be played.
 - :ref:`bool<class_bool>` **stream_paused**
 
 +-----------+--------------------------+
-| *Default* | false                    |
+| *Default* | ``false``                |
 +-----------+--------------------------+
 | *Setter*  | set_stream_paused(value) |
 +-----------+--------------------------+
@@ -203,7 +203,7 @@ If ``true``, the playback is paused. You can resume it by setting ``stream_pause
 - :ref:`float<class_float>` **volume_db**
 
 +-----------+----------------------+
-| *Default* | 0.0                  |
+| *Default* | ``0.0``              |
 +-----------+----------------------+
 | *Setter*  | set_volume_db(value) |
 +-----------+----------------------+

+ 30 - 30
classes/class_audiostreamplayer2d.rst

@@ -26,27 +26,27 @@ Tutorials
 Properties
 ----------
 
-+---------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`int<class_int>`                 | :ref:`area_mask<class_AudioStreamPlayer2D_property_area_mask>`         | 1        |
-+---------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`             | :ref:`attenuation<class_AudioStreamPlayer2D_property_attenuation>`     | 1.0      |
-+---------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`               | :ref:`autoplay<class_AudioStreamPlayer2D_property_autoplay>`           | false    |
-+---------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`String<class_String>`           | :ref:`bus<class_AudioStreamPlayer2D_property_bus>`                     | "Master" |
-+---------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`             | :ref:`max_distance<class_AudioStreamPlayer2D_property_max_distance>`   | 2000.0   |
-+---------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`             | :ref:`pitch_scale<class_AudioStreamPlayer2D_property_pitch_scale>`     | 1.0      |
-+---------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`               | :ref:`playing<class_AudioStreamPlayer2D_property_playing>`             | false    |
-+---------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer2D_property_stream>`               |          |
-+---------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`               | :ref:`stream_paused<class_AudioStreamPlayer2D_property_stream_paused>` | false    |
-+---------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`             | :ref:`volume_db<class_AudioStreamPlayer2D_property_volume_db>`         | 0.0      |
-+---------------------------------------+------------------------------------------------------------------------+----------+
++---------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`int<class_int>`                 | :ref:`area_mask<class_AudioStreamPlayer2D_property_area_mask>`         | ``1``        |
++---------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`             | :ref:`attenuation<class_AudioStreamPlayer2D_property_attenuation>`     | ``1.0``      |
++---------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`               | :ref:`autoplay<class_AudioStreamPlayer2D_property_autoplay>`           | ``false``    |
++---------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`String<class_String>`           | :ref:`bus<class_AudioStreamPlayer2D_property_bus>`                     | ``"Master"`` |
++---------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`             | :ref:`max_distance<class_AudioStreamPlayer2D_property_max_distance>`   | ``2000.0``   |
++---------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`             | :ref:`pitch_scale<class_AudioStreamPlayer2D_property_pitch_scale>`     | ``1.0``      |
++---------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`               | :ref:`playing<class_AudioStreamPlayer2D_property_playing>`             | ``false``    |
++---------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer2D_property_stream>`               |              |
++---------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`               | :ref:`stream_paused<class_AudioStreamPlayer2D_property_stream_paused>` | ``false``    |
++---------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`             | :ref:`volume_db<class_AudioStreamPlayer2D_property_volume_db>`         | ``0.0``      |
++---------------------------------------+------------------------------------------------------------------------+--------------+
 
 Methods
 -------
@@ -80,7 +80,7 @@ Property Descriptions
 - :ref:`int<class_int>` **area_mask**
 
 +-----------+----------------------+
-| *Default* | 1                    |
+| *Default* | ``1``                |
 +-----------+----------------------+
 | *Setter*  | set_area_mask(value) |
 +-----------+----------------------+
@@ -96,7 +96,7 @@ Areas in which this sound plays.
 - :ref:`float<class_float>` **attenuation**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_attenuation(value) |
 +-----------+------------------------+
@@ -112,7 +112,7 @@ Dampens audio over distance with this as an exponent.
 - :ref:`bool<class_bool>` **autoplay**
 
 +-----------+-----------------------+
-| *Default* | false                 |
+| *Default* | ``false``             |
 +-----------+-----------------------+
 | *Setter*  | set_autoplay(value)   |
 +-----------+-----------------------+
@@ -128,7 +128,7 @@ If ``true``, audio plays when added to scene tree.
 - :ref:`String<class_String>` **bus**
 
 +-----------+----------------+
-| *Default* | "Master"       |
+| *Default* | ``"Master"``   |
 +-----------+----------------+
 | *Setter*  | set_bus(value) |
 +-----------+----------------+
@@ -144,7 +144,7 @@ Bus on which this audio is playing.
 - :ref:`float<class_float>` **max_distance**
 
 +-----------+-------------------------+
-| *Default* | 2000.0                  |
+| *Default* | ``2000.0``              |
 +-----------+-------------------------+
 | *Setter*  | set_max_distance(value) |
 +-----------+-------------------------+
@@ -160,7 +160,7 @@ Maximum distance from which audio is still hearable.
 - :ref:`float<class_float>` **pitch_scale**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_pitch_scale(value) |
 +-----------+------------------------+
@@ -176,7 +176,7 @@ Changes the pitch and the tempo of the audio.
 - :ref:`bool<class_bool>` **playing**
 
 +-----------+--------------+
-| *Default* | false        |
+| *Default* | ``false``    |
 +-----------+--------------+
 | *Getter*  | is_playing() |
 +-----------+--------------+
@@ -204,7 +204,7 @@ The :ref:`AudioStream<class_AudioStream>` object to be played.
 - :ref:`bool<class_bool>` **stream_paused**
 
 +-----------+--------------------------+
-| *Default* | false                    |
+| *Default* | ``false``                |
 +-----------+--------------------------+
 | *Setter*  | set_stream_paused(value) |
 +-----------+--------------------------+
@@ -220,7 +220,7 @@ If ``true``, the playback is paused. You can resume it by setting ``stream_pause
 - :ref:`float<class_float>` **volume_db**
 
 +-----------+----------------------+
-| *Default* | 0.0                  |
+| *Default* | ``0.0``              |
 +-----------+----------------------+
 | *Setter*  | set_volume_db(value) |
 +-----------+----------------------+

+ 57 - 57
classes/class_audiostreamplayer3d.rst

@@ -26,45 +26,45 @@ Tutorials
 Properties
 ----------
 
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`int<class_int>`                                              | :ref:`area_mask<class_AudioStreamPlayer3D_property_area_mask>`                                                       | 1        |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                                          | :ref:`attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz>`                 | 5000.0   |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                                          | :ref:`attenuation_filter_db<class_AudioStreamPlayer3D_property_attenuation_filter_db>`                               | -24.0    |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` | :ref:`attenuation_model<class_AudioStreamPlayer3D_property_attenuation_model>`                                       | 0        |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                                            | :ref:`autoplay<class_AudioStreamPlayer3D_property_autoplay>`                                                         | false    |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`String<class_String>`                                        | :ref:`bus<class_AudioStreamPlayer3D_property_bus>`                                                                   | "Master" |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>`   | :ref:`doppler_tracking<class_AudioStreamPlayer3D_property_doppler_tracking>`                                         | 0        |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                                          | :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_property_emission_angle_degrees>`                             | 45.0     |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                                            | :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_property_emission_angle_enabled>`                             | false    |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                                          | :ref:`emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db>` | -12.0    |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                                          | :ref:`max_db<class_AudioStreamPlayer3D_property_max_db>`                                                             | 3.0      |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                                          | :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>`                                                 | 0.0      |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`OutOfRangeMode<enum_AudioStreamPlayer3D_OutOfRangeMode>`     | :ref:`out_of_range_mode<class_AudioStreamPlayer3D_property_out_of_range_mode>`                                       | 0        |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                                          | :ref:`pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>`                                                   | 1.0      |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                                            | :ref:`playing<class_AudioStreamPlayer3D_property_playing>`                                                           | false    |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`AudioStream<class_AudioStream>`                              | :ref:`stream<class_AudioStreamPlayer3D_property_stream>`                                                             |          |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                                            | :ref:`stream_paused<class_AudioStreamPlayer3D_property_stream_paused>`                                               | false    |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                                          | :ref:`unit_db<class_AudioStreamPlayer3D_property_unit_db>`                                                           | 0.0      |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
-| :ref:`float<class_float>`                                          | :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>`                                                       | 1.0      |
-+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`int<class_int>`                                              | :ref:`area_mask<class_AudioStreamPlayer3D_property_area_mask>`                                                       | ``1``        |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                                          | :ref:`attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz>`                 | ``5000.0``   |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                                          | :ref:`attenuation_filter_db<class_AudioStreamPlayer3D_property_attenuation_filter_db>`                               | ``-24.0``    |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` | :ref:`attenuation_model<class_AudioStreamPlayer3D_property_attenuation_model>`                                       | ``0``        |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                                            | :ref:`autoplay<class_AudioStreamPlayer3D_property_autoplay>`                                                         | ``false``    |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`String<class_String>`                                        | :ref:`bus<class_AudioStreamPlayer3D_property_bus>`                                                                   | ``"Master"`` |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>`   | :ref:`doppler_tracking<class_AudioStreamPlayer3D_property_doppler_tracking>`                                         | ``0``        |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                                          | :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_property_emission_angle_degrees>`                             | ``45.0``     |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                                            | :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_property_emission_angle_enabled>`                             | ``false``    |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                                          | :ref:`emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db>` | ``-12.0``    |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                                          | :ref:`max_db<class_AudioStreamPlayer3D_property_max_db>`                                                             | ``3.0``      |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                                          | :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>`                                                 | ``0.0``      |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`OutOfRangeMode<enum_AudioStreamPlayer3D_OutOfRangeMode>`     | :ref:`out_of_range_mode<class_AudioStreamPlayer3D_property_out_of_range_mode>`                                       | ``0``        |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                                          | :ref:`pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>`                                                   | ``1.0``      |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                                            | :ref:`playing<class_AudioStreamPlayer3D_property_playing>`                                                           | ``false``    |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`AudioStream<class_AudioStream>`                              | :ref:`stream<class_AudioStreamPlayer3D_property_stream>`                                                             |              |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                                            | :ref:`stream_paused<class_AudioStreamPlayer3D_property_stream_paused>`                                               | ``false``    |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                                          | :ref:`unit_db<class_AudioStreamPlayer3D_property_unit_db>`                                                           | ``0.0``      |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
+| :ref:`float<class_float>`                                          | :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>`                                                       | ``1.0``      |
++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
 
 Methods
 -------
@@ -153,7 +153,7 @@ Property Descriptions
 - :ref:`int<class_int>` **area_mask**
 
 +-----------+----------------------+
-| *Default* | 1                    |
+| *Default* | ``1``                |
 +-----------+----------------------+
 | *Setter*  | set_area_mask(value) |
 +-----------+----------------------+
@@ -169,7 +169,7 @@ Areas in which this sound plays.
 - :ref:`float<class_float>` **attenuation_filter_cutoff_hz**
 
 +-----------+-----------------------------------------+
-| *Default* | 5000.0                                  |
+| *Default* | ``5000.0``                              |
 +-----------+-----------------------------------------+
 | *Setter*  | set_attenuation_filter_cutoff_hz(value) |
 +-----------+-----------------------------------------+
@@ -185,7 +185,7 @@ Dampens audio above this frequency, in Hz.
 - :ref:`float<class_float>` **attenuation_filter_db**
 
 +-----------+----------------------------------+
-| *Default* | -24.0                            |
+| *Default* | ``-24.0``                        |
 +-----------+----------------------------------+
 | *Setter*  | set_attenuation_filter_db(value) |
 +-----------+----------------------------------+
@@ -201,7 +201,7 @@ Amount how much the filter affects the loudness, in dB.
 - :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **attenuation_model**
 
 +-----------+------------------------------+
-| *Default* | 0                            |
+| *Default* | ``0``                        |
 +-----------+------------------------------+
 | *Setter*  | set_attenuation_model(value) |
 +-----------+------------------------------+
@@ -217,7 +217,7 @@ Decides if audio should get quieter with distance linearly, quadratically, logar
 - :ref:`bool<class_bool>` **autoplay**
 
 +-----------+-----------------------+
-| *Default* | false                 |
+| *Default* | ``false``             |
 +-----------+-----------------------+
 | *Setter*  | set_autoplay(value)   |
 +-----------+-----------------------+
@@ -233,7 +233,7 @@ If ``true``, audio plays when added to scene tree.
 - :ref:`String<class_String>` **bus**
 
 +-----------+----------------+
-| *Default* | "Master"       |
+| *Default* | ``"Master"``   |
 +-----------+----------------+
 | *Setter*  | set_bus(value) |
 +-----------+----------------+
@@ -249,7 +249,7 @@ Bus on which this audio is playing.
 - :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **doppler_tracking**
 
 +-----------+-----------------------------+
-| *Default* | 0                           |
+| *Default* | ``0``                       |
 +-----------+-----------------------------+
 | *Setter*  | set_doppler_tracking(value) |
 +-----------+-----------------------------+
@@ -265,7 +265,7 @@ Decides in which step the Doppler effect should be calculated.
 - :ref:`float<class_float>` **emission_angle_degrees**
 
 +-----------+---------------------------+
-| *Default* | 45.0                      |
+| *Default* | ``45.0``                  |
 +-----------+---------------------------+
 | *Setter*  | set_emission_angle(value) |
 +-----------+---------------------------+
@@ -281,7 +281,7 @@ The angle in which the audio reaches cameras undampened.
 - :ref:`bool<class_bool>` **emission_angle_enabled**
 
 +-----------+-----------------------------------+
-| *Default* | false                             |
+| *Default* | ``false``                         |
 +-----------+-----------------------------------+
 | *Setter*  | set_emission_angle_enabled(value) |
 +-----------+-----------------------------------+
@@ -297,7 +297,7 @@ If ``true``, the audio should be dampened according to the direction of the soun
 - :ref:`float<class_float>` **emission_angle_filter_attenuation_db**
 
 +-----------+-------------------------------------------------+
-| *Default* | -12.0                                           |
+| *Default* | ``-12.0``                                       |
 +-----------+-------------------------------------------------+
 | *Setter*  | set_emission_angle_filter_attenuation_db(value) |
 +-----------+-------------------------------------------------+
@@ -313,7 +313,7 @@ Dampens audio if camera is outside of :ref:`emission_angle_degrees<class_AudioSt
 - :ref:`float<class_float>` **max_db**
 
 +-----------+-------------------+
-| *Default* | 3.0               |
+| *Default* | ``3.0``           |
 +-----------+-------------------+
 | *Setter*  | set_max_db(value) |
 +-----------+-------------------+
@@ -329,7 +329,7 @@ Sets the absolute maximum of the soundlevel, in dB.
 - :ref:`float<class_float>` **max_distance**
 
 +-----------+-------------------------+
-| *Default* | 0.0                     |
+| *Default* | ``0.0``                 |
 +-----------+-------------------------+
 | *Setter*  | set_max_distance(value) |
 +-----------+-------------------------+
@@ -345,7 +345,7 @@ Sets the distance from which the :ref:`out_of_range_mode<class_AudioStreamPlayer
 - :ref:`OutOfRangeMode<enum_AudioStreamPlayer3D_OutOfRangeMode>` **out_of_range_mode**
 
 +-----------+------------------------------+
-| *Default* | 0                            |
+| *Default* | ``0``                        |
 +-----------+------------------------------+
 | *Setter*  | set_out_of_range_mode(value) |
 +-----------+------------------------------+
@@ -361,7 +361,7 @@ Decides if audio should pause when source is outside of :ref:`max_distance<class
 - :ref:`float<class_float>` **pitch_scale**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_pitch_scale(value) |
 +-----------+------------------------+
@@ -377,7 +377,7 @@ Changes the pitch and the tempo of the audio.
 - :ref:`bool<class_bool>` **playing**
 
 +-----------+--------------+
-| *Default* | false        |
+| *Default* | ``false``    |
 +-----------+--------------+
 | *Getter*  | is_playing() |
 +-----------+--------------+
@@ -405,7 +405,7 @@ The :ref:`AudioStream<class_AudioStream>` object to be played.
 - :ref:`bool<class_bool>` **stream_paused**
 
 +-----------+--------------------------+
-| *Default* | false                    |
+| *Default* | ``false``                |
 +-----------+--------------------------+
 | *Setter*  | set_stream_paused(value) |
 +-----------+--------------------------+
@@ -421,7 +421,7 @@ If ``true``, the playback is paused. You can resume it by setting ``stream_pause
 - :ref:`float<class_float>` **unit_db**
 
 +-----------+--------------------+
-| *Default* | 0.0                |
+| *Default* | ``0.0``            |
 +-----------+--------------------+
 | *Setter*  | set_unit_db(value) |
 +-----------+--------------------+
@@ -437,7 +437,7 @@ Base sound level unaffected by dampening, in dB.
 - :ref:`float<class_float>` **unit_size**
 
 +-----------+----------------------+
-| *Default* | 1.0                  |
+| *Default* | ``1.0``              |
 +-----------+----------------------+
 | *Setter*  | set_unit_size(value) |
 +-----------+----------------------+

+ 6 - 6
classes/class_audiostreamrandompitch.rst

@@ -21,11 +21,11 @@ Randomly varies pitch on each start.
 Properties
 ----------
 
-+---------------------------------------+-------------------------------------------------------------------------+-----+
-| :ref:`AudioStream<class_AudioStream>` | :ref:`audio_stream<class_AudioStreamRandomPitch_property_audio_stream>` |     |
-+---------------------------------------+-------------------------------------------------------------------------+-----+
-| :ref:`float<class_float>`             | :ref:`random_pitch<class_AudioStreamRandomPitch_property_random_pitch>` | 1.1 |
-+---------------------------------------+-------------------------------------------------------------------------+-----+
++---------------------------------------+-------------------------------------------------------------------------+---------+
+| :ref:`AudioStream<class_AudioStream>` | :ref:`audio_stream<class_AudioStreamRandomPitch_property_audio_stream>` |         |
++---------------------------------------+-------------------------------------------------------------------------+---------+
+| :ref:`float<class_float>`             | :ref:`random_pitch<class_AudioStreamRandomPitch_property_random_pitch>` | ``1.1`` |
++---------------------------------------+-------------------------------------------------------------------------+---------+
 
 Property Descriptions
 ---------------------
@@ -49,7 +49,7 @@ The current :ref:`AudioStream<class_AudioStream>`.
 - :ref:`float<class_float>` **random_pitch**
 
 +-----------+-------------------------+
-| *Default* | 1.1                     |
+| *Default* | ``1.1``                 |
 +-----------+-------------------------+
 | *Setter*  | set_random_pitch(value) |
 +-----------+-------------------------+

+ 28 - 28
classes/class_audiostreamsample.rst

@@ -23,21 +23,21 @@ This class can also be used to store dynamically-generated PCM audio data.
 Properties
 ----------
 
-+--------------------------------------------------+----------------------------------------------------------------+-------------------+
-| :ref:`PoolByteArray<class_PoolByteArray>`        | :ref:`data<class_AudioStreamSample_property_data>`             | PoolByteArray(  ) |
-+--------------------------------------------------+----------------------------------------------------------------+-------------------+
-| :ref:`Format<enum_AudioStreamSample_Format>`     | :ref:`format<class_AudioStreamSample_property_format>`         | 0                 |
-+--------------------------------------------------+----------------------------------------------------------------+-------------------+
-| :ref:`int<class_int>`                            | :ref:`loop_begin<class_AudioStreamSample_property_loop_begin>` | 0                 |
-+--------------------------------------------------+----------------------------------------------------------------+-------------------+
-| :ref:`int<class_int>`                            | :ref:`loop_end<class_AudioStreamSample_property_loop_end>`     | 0                 |
-+--------------------------------------------------+----------------------------------------------------------------+-------------------+
-| :ref:`LoopMode<enum_AudioStreamSample_LoopMode>` | :ref:`loop_mode<class_AudioStreamSample_property_loop_mode>`   | 0                 |
-+--------------------------------------------------+----------------------------------------------------------------+-------------------+
-| :ref:`int<class_int>`                            | :ref:`mix_rate<class_AudioStreamSample_property_mix_rate>`     | 44100             |
-+--------------------------------------------------+----------------------------------------------------------------+-------------------+
-| :ref:`bool<class_bool>`                          | :ref:`stereo<class_AudioStreamSample_property_stereo>`         | false             |
-+--------------------------------------------------+----------------------------------------------------------------+-------------------+
++--------------------------------------------------+----------------------------------------------------------------+-----------------------+
+| :ref:`PoolByteArray<class_PoolByteArray>`        | :ref:`data<class_AudioStreamSample_property_data>`             | ``PoolByteArray(  )`` |
++--------------------------------------------------+----------------------------------------------------------------+-----------------------+
+| :ref:`Format<enum_AudioStreamSample_Format>`     | :ref:`format<class_AudioStreamSample_property_format>`         | ``0``                 |
++--------------------------------------------------+----------------------------------------------------------------+-----------------------+
+| :ref:`int<class_int>`                            | :ref:`loop_begin<class_AudioStreamSample_property_loop_begin>` | ``0``                 |
++--------------------------------------------------+----------------------------------------------------------------+-----------------------+
+| :ref:`int<class_int>`                            | :ref:`loop_end<class_AudioStreamSample_property_loop_end>`     | ``0``                 |
++--------------------------------------------------+----------------------------------------------------------------+-----------------------+
+| :ref:`LoopMode<enum_AudioStreamSample_LoopMode>` | :ref:`loop_mode<class_AudioStreamSample_property_loop_mode>`   | ``0``                 |
++--------------------------------------------------+----------------------------------------------------------------+-----------------------+
+| :ref:`int<class_int>`                            | :ref:`mix_rate<class_AudioStreamSample_property_mix_rate>`     | ``44100``             |
++--------------------------------------------------+----------------------------------------------------------------+-----------------------+
+| :ref:`bool<class_bool>`                          | :ref:`stereo<class_AudioStreamSample_property_stereo>`         | ``false``             |
++--------------------------------------------------+----------------------------------------------------------------+-----------------------+
 
 Methods
 -------
@@ -94,13 +94,13 @@ Property Descriptions
 
 - :ref:`PoolByteArray<class_PoolByteArray>` **data**
 
-+-----------+-------------------+
-| *Default* | PoolByteArray(  ) |
-+-----------+-------------------+
-| *Setter*  | set_data(value)   |
-+-----------+-------------------+
-| *Getter*  | get_data()        |
-+-----------+-------------------+
++-----------+-----------------------+
+| *Default* | ``PoolByteArray(  )`` |
++-----------+-----------------------+
+| *Setter*  | set_data(value)       |
++-----------+-----------------------+
+| *Getter*  | get_data()            |
++-----------+-----------------------+
 
 Contains the audio data in bytes.
 
@@ -113,7 +113,7 @@ Contains the audio data in bytes.
 - :ref:`Format<enum_AudioStreamSample_Format>` **format**
 
 +-----------+-------------------+
-| *Default* | 0                 |
+| *Default* | ``0``             |
 +-----------+-------------------+
 | *Setter*  | set_format(value) |
 +-----------+-------------------+
@@ -129,7 +129,7 @@ Audio format. See :ref:`Format<enum_AudioStreamSample_Format>` constants for val
 - :ref:`int<class_int>` **loop_begin**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_loop_begin(value) |
 +-----------+-----------------------+
@@ -145,7 +145,7 @@ Loop start in bytes.
 - :ref:`int<class_int>` **loop_end**
 
 +-----------+---------------------+
-| *Default* | 0                   |
+| *Default* | ``0``               |
 +-----------+---------------------+
 | *Setter*  | set_loop_end(value) |
 +-----------+---------------------+
@@ -161,7 +161,7 @@ Loop end in bytes.
 - :ref:`LoopMode<enum_AudioStreamSample_LoopMode>` **loop_mode**
 
 +-----------+----------------------+
-| *Default* | 0                    |
+| *Default* | ``0``                |
 +-----------+----------------------+
 | *Setter*  | set_loop_mode(value) |
 +-----------+----------------------+
@@ -177,7 +177,7 @@ Loop mode. See :ref:`LoopMode<enum_AudioStreamSample_LoopMode>` constants for va
 - :ref:`int<class_int>` **mix_rate**
 
 +-----------+---------------------+
-| *Default* | 44100               |
+| *Default* | ``44100``           |
 +-----------+---------------------+
 | *Setter*  | set_mix_rate(value) |
 +-----------+---------------------+
@@ -193,7 +193,7 @@ The sample rate for mixing this audio.
 - :ref:`bool<class_bool>` **stereo**
 
 +-----------+-------------------+
-| *Default* | false             |
+| *Default* | ``false``         |
 +-----------+-------------------+
 | *Setter*  | set_stereo(value) |
 +-----------+-------------------+

+ 13 - 13
classes/class_backbuffercopy.rst

@@ -21,11 +21,11 @@ Node for back-buffering the currently-displayed screen. The region defined in th
 Properties
 ----------
 
-+-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
-| :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` | :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` | 1                             |
-+-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
-| :ref:`Rect2<class_Rect2>`                     | :ref:`rect<class_BackBufferCopy_property_rect>`           | Rect2( -100, -100, 200, 200 ) |
-+-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
++-----------------------------------------------+-----------------------------------------------------------+-----------------------------------+
+| :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` | :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` | ``1``                             |
++-----------------------------------------------+-----------------------------------------------------------+-----------------------------------+
+| :ref:`Rect2<class_Rect2>`                     | :ref:`rect<class_BackBufferCopy_property_rect>`           | ``Rect2( -100, -100, 200, 200 )`` |
++-----------------------------------------------+-----------------------------------------------------------+-----------------------------------+
 
 Enumerations
 ------------
@@ -54,7 +54,7 @@ Property Descriptions
 - :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` **copy_mode**
 
 +-----------+----------------------+
-| *Default* | 1                    |
+| *Default* | ``1``                |
 +-----------+----------------------+
 | *Setter*  | set_copy_mode(value) |
 +-----------+----------------------+
@@ -69,13 +69,13 @@ Buffer mode. See :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` constants.
 
 - :ref:`Rect2<class_Rect2>` **rect**
 
-+-----------+-------------------------------+
-| *Default* | Rect2( -100, -100, 200, 200 ) |
-+-----------+-------------------------------+
-| *Setter*  | set_rect(value)               |
-+-----------+-------------------------------+
-| *Getter*  | get_rect()                    |
-+-----------+-------------------------------+
++-----------+-----------------------------------+
+| *Default* | ``Rect2( -100, -100, 200, 200 )`` |
++-----------+-----------------------------------+
+| *Setter*  | set_rect(value)                   |
++-----------+-----------------------------------+
+| *Getter*  | get_rect()                        |
++-----------+-----------------------------------+
 
 The area covered by the BackBufferCopy. Only used if :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` is :ref:`COPY_MODE_RECT<class_BackBufferCopy_constant_COPY_MODE_RECT>`.
 

+ 39 - 39
classes/class_bakedlightmap.rst

@@ -26,29 +26,29 @@ Tutorials
 Properties
 ----------
 
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                          | :ref:`bake_cell_size<class_BakedLightmap_property_bake_cell_size>`                             | 0.25                  |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                          | :ref:`bake_default_texels_per_unit<class_BakedLightmap_property_bake_default_texels_per_unit>` | 20.0                  |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                          | :ref:`bake_energy<class_BakedLightmap_property_bake_energy>`                                   | 1.0                   |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Vector3<class_Vector3>`                      | :ref:`bake_extents<class_BakedLightmap_property_bake_extents>`                                 | Vector3( 10, 10, 10 ) |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`bool<class_bool>`                            | :ref:`bake_hdr<class_BakedLightmap_property_bake_hdr>`                                         | false                 |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`BakeMode<enum_BakedLightmap_BakeMode>`       | :ref:`bake_mode<class_BakedLightmap_property_bake_mode>`                                       | 0                     |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                          | :ref:`bake_propagation<class_BakedLightmap_property_bake_propagation>`                         | 1.0                   |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`BakeQuality<enum_BakedLightmap_BakeQuality>` | :ref:`bake_quality<class_BakedLightmap_property_bake_quality>`                                 | 1                     |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                          | :ref:`capture_cell_size<class_BakedLightmap_property_capture_cell_size>`                       | 0.5                   |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`String<class_String>`                        | :ref:`image_path<class_BakedLightmap_property_image_path>`                                     | "."                   |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
-| :ref:`BakedLightmapData<class_BakedLightmapData>`  | :ref:`light_data<class_BakedLightmap_property_light_data>`                                     |                       |
-+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                          | :ref:`bake_cell_size<class_BakedLightmap_property_bake_cell_size>`                             | ``0.25``                  |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                          | :ref:`bake_default_texels_per_unit<class_BakedLightmap_property_bake_default_texels_per_unit>` | ``20.0``                  |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                          | :ref:`bake_energy<class_BakedLightmap_property_bake_energy>`                                   | ``1.0``                   |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Vector3<class_Vector3>`                      | :ref:`bake_extents<class_BakedLightmap_property_bake_extents>`                                 | ``Vector3( 10, 10, 10 )`` |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`bool<class_bool>`                            | :ref:`bake_hdr<class_BakedLightmap_property_bake_hdr>`                                         | ``false``                 |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`BakeMode<enum_BakedLightmap_BakeMode>`       | :ref:`bake_mode<class_BakedLightmap_property_bake_mode>`                                       | ``0``                     |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                          | :ref:`bake_propagation<class_BakedLightmap_property_bake_propagation>`                         | ``1.0``                   |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`BakeQuality<enum_BakedLightmap_BakeQuality>` | :ref:`bake_quality<class_BakedLightmap_property_bake_quality>`                                 | ``1``                     |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                          | :ref:`capture_cell_size<class_BakedLightmap_property_capture_cell_size>`                       | ``0.5``                   |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`String<class_String>`                        | :ref:`image_path<class_BakedLightmap_property_image_path>`                                     | ``"."``                   |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
+| :ref:`BakedLightmapData<class_BakedLightmapData>`  | :ref:`light_data<class_BakedLightmap_property_light_data>`                                     |                           |
++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
 
 Methods
 -------
@@ -126,7 +126,7 @@ Property Descriptions
 - :ref:`float<class_float>` **bake_cell_size**
 
 +-----------+---------------------------+
-| *Default* | 0.25                      |
+| *Default* | ``0.25``                  |
 +-----------+---------------------------+
 | *Setter*  | set_bake_cell_size(value) |
 +-----------+---------------------------+
@@ -142,7 +142,7 @@ Grid subdivision size for lightmapper calculation. The default value will work f
 - :ref:`float<class_float>` **bake_default_texels_per_unit**
 
 +-----------+-----------------------------------------+
-| *Default* | 20.0                                    |
+| *Default* | ``20.0``                                |
 +-----------+-----------------------------------------+
 | *Setter*  | set_bake_default_texels_per_unit(value) |
 +-----------+-----------------------------------------+
@@ -158,7 +158,7 @@ If a :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` isn'
 - :ref:`float<class_float>` **bake_energy**
 
 +-----------+-------------------+
-| *Default* | 1.0               |
+| *Default* | ``1.0``           |
 +-----------+-------------------+
 | *Setter*  | set_energy(value) |
 +-----------+-------------------+
@@ -173,13 +173,13 @@ Multiplies the light sources' intensity by this value. For instance, if the valu
 
 - :ref:`Vector3<class_Vector3>` **bake_extents**
 
-+-----------+-----------------------+
-| *Default* | Vector3( 10, 10, 10 ) |
-+-----------+-----------------------+
-| *Setter*  | set_extents(value)    |
-+-----------+-----------------------+
-| *Getter*  | get_extents()         |
-+-----------+-----------------------+
++-----------+---------------------------+
+| *Default* | ``Vector3( 10, 10, 10 )`` |
++-----------+---------------------------+
+| *Setter*  | set_extents(value)        |
++-----------+---------------------------+
+| *Getter*  | get_extents()             |
++-----------+---------------------------+
 
 The size of the affected area.
 
@@ -190,7 +190,7 @@ The size of the affected area.
 - :ref:`bool<class_bool>` **bake_hdr**
 
 +-----------+----------------+
-| *Default* | false          |
+| *Default* | ``false``      |
 +-----------+----------------+
 | *Setter*  | set_hdr(value) |
 +-----------+----------------+
@@ -206,7 +206,7 @@ If ``true``, the lightmap can capture light values greater than ``1.0``. Turning
 - :ref:`BakeMode<enum_BakedLightmap_BakeMode>` **bake_mode**
 
 +-----------+----------------------+
-| *Default* | 0                    |
+| *Default* | ``0``                |
 +-----------+----------------------+
 | *Setter*  | set_bake_mode(value) |
 +-----------+----------------------+
@@ -222,7 +222,7 @@ Lightmapping mode. See :ref:`BakeMode<enum_BakedLightmap_BakeMode>`.
 - :ref:`float<class_float>` **bake_propagation**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_propagation(value) |
 +-----------+------------------------+
@@ -238,7 +238,7 @@ Defines how far the light will travel before it is no longer effective. The high
 - :ref:`BakeQuality<enum_BakedLightmap_BakeQuality>` **bake_quality**
 
 +-----------+-------------------------+
-| *Default* | 1                       |
+| *Default* | ``1``                   |
 +-----------+-------------------------+
 | *Setter*  | set_bake_quality(value) |
 +-----------+-------------------------+
@@ -254,7 +254,7 @@ Three quality modes are available. Higher quality requires more rendering time.
 - :ref:`float<class_float>` **capture_cell_size**
 
 +-----------+------------------------------+
-| *Default* | 0.5                          |
+| *Default* | ``0.5``                      |
 +-----------+------------------------------+
 | *Setter*  | set_capture_cell_size(value) |
 +-----------+------------------------------+
@@ -270,7 +270,7 @@ Grid size used for real-time capture information on dynamic objects. Cannot be l
 - :ref:`String<class_String>` **image_path**
 
 +-----------+-----------------------+
-| *Default* | "."                   |
+| *Default* | ``"."``               |
 +-----------+-----------------------+
 | *Setter*  | set_image_path(value) |
 +-----------+-----------------------+

+ 34 - 34
classes/class_bakedlightmapdata.rst

@@ -16,17 +16,17 @@ BakedLightmapData
 Properties
 ----------
 
-+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+
-| :ref:`AABB<class_AABB>`                   | :ref:`bounds<class_BakedLightmapData_property_bounds>`                             | AABB( 0, 0, 0, 0, 0, 0 )                        |
-+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+
-| :ref:`Transform<class_Transform>`         | :ref:`cell_space_transform<class_BakedLightmapData_property_cell_space_transform>` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
-+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+
-| :ref:`int<class_int>`                     | :ref:`cell_subdiv<class_BakedLightmapData_property_cell_subdiv>`                   | 1                                               |
-+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+
-| :ref:`float<class_float>`                 | :ref:`energy<class_BakedLightmapData_property_energy>`                             | 1.0                                             |
-+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+
-| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`octree<class_BakedLightmapData_property_octree>`                             | PoolByteArray(  )                               |
-+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+
++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+
+| :ref:`AABB<class_AABB>`                   | :ref:`bounds<class_BakedLightmapData_property_bounds>`                             | ``AABB( 0, 0, 0, 0, 0, 0 )``                        |
++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+
+| :ref:`Transform<class_Transform>`         | :ref:`cell_space_transform<class_BakedLightmapData_property_cell_space_transform>` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+
+| :ref:`int<class_int>`                     | :ref:`cell_subdiv<class_BakedLightmapData_property_cell_subdiv>`                   | ``1``                                               |
++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+
+| :ref:`float<class_float>`                 | :ref:`energy<class_BakedLightmapData_property_energy>`                             | ``1.0``                                             |
++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+
+| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`octree<class_BakedLightmapData_property_octree>`                             | ``PoolByteArray(  )``                               |
++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+
 
 Methods
 -------
@@ -50,13 +50,13 @@ Property Descriptions
 
 - :ref:`AABB<class_AABB>` **bounds**
 
-+-----------+--------------------------+
-| *Default* | AABB( 0, 0, 0, 0, 0, 0 ) |
-+-----------+--------------------------+
-| *Setter*  | set_bounds(value)        |
-+-----------+--------------------------+
-| *Getter*  | get_bounds()             |
-+-----------+--------------------------+
++-----------+------------------------------+
+| *Default* | ``AABB( 0, 0, 0, 0, 0, 0 )`` |
++-----------+------------------------------+
+| *Setter*  | set_bounds(value)            |
++-----------+------------------------------+
+| *Getter*  | get_bounds()                 |
++-----------+------------------------------+
 
 ----
 
@@ -64,13 +64,13 @@ Property Descriptions
 
 - :ref:`Transform<class_Transform>` **cell_space_transform**
 
-+-----------+-------------------------------------------------+
-| *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
-+-----------+-------------------------------------------------+
-| *Setter*  | set_cell_space_transform(value)                 |
-+-----------+-------------------------------------------------+
-| *Getter*  | get_cell_space_transform()                      |
-+-----------+-------------------------------------------------+
++-----------+-----------------------------------------------------+
+| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
++-----------+-----------------------------------------------------+
+| *Setter*  | set_cell_space_transform(value)                     |
++-----------+-----------------------------------------------------+
+| *Getter*  | get_cell_space_transform()                          |
++-----------+-----------------------------------------------------+
 
 ----
 
@@ -79,7 +79,7 @@ Property Descriptions
 - :ref:`int<class_int>` **cell_subdiv**
 
 +-----------+------------------------+
-| *Default* | 1                      |
+| *Default* | ``1``                  |
 +-----------+------------------------+
 | *Setter*  | set_cell_subdiv(value) |
 +-----------+------------------------+
@@ -93,7 +93,7 @@ Property Descriptions
 - :ref:`float<class_float>` **energy**
 
 +-----------+-------------------+
-| *Default* | 1.0               |
+| *Default* | ``1.0``           |
 +-----------+-------------------+
 | *Setter*  | set_energy(value) |
 +-----------+-------------------+
@@ -106,13 +106,13 @@ Property Descriptions
 
 - :ref:`PoolByteArray<class_PoolByteArray>` **octree**
 
-+-----------+-------------------+
-| *Default* | PoolByteArray(  ) |
-+-----------+-------------------+
-| *Setter*  | set_octree(value) |
-+-----------+-------------------+
-| *Getter*  | get_octree()      |
-+-----------+-------------------+
++-----------+-----------------------+
+| *Default* | ``PoolByteArray(  )`` |
++-----------+-----------------------+
+| *Setter*  | set_octree(value)     |
++-----------+-----------------------+
+| *Getter*  | get_octree()          |
++-----------+-----------------------+
 
 Method Descriptions
 -------------------

+ 31 - 31
classes/class_basebutton.rst

@@ -23,29 +23,29 @@ BaseButton is the abstract base class for buttons, so it shouldn't be used direc
 Properties
 ----------
 
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`ActionMode<enum_BaseButton_ActionMode>` | :ref:`action_mode<class_BaseButton_property_action_mode>`                   | 1        |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`int<class_int>`                         | :ref:`button_mask<class_BaseButton_property_button_mask>`                   | 1        |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                       | :ref:`disabled<class_BaseButton_property_disabled>`                         | false    |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`FocusMode<enum_Control_FocusMode>`      | :ref:`enabled_focus_mode<class_BaseButton_property_enabled_focus_mode>`     | 2        |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`FocusMode<enum_Control_FocusMode>`      | focus_mode                                                                  | **O:** 2 |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`ButtonGroup<class_ButtonGroup>`         | :ref:`group<class_BaseButton_property_group>`                               |          |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                       | :ref:`keep_pressed_outside<class_BaseButton_property_keep_pressed_outside>` | false    |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                       | :ref:`pressed<class_BaseButton_property_pressed>`                           | false    |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`ShortCut<class_ShortCut>`               | :ref:`shortcut<class_BaseButton_property_shortcut>`                         |          |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                       | :ref:`shortcut_in_tooltip<class_BaseButton_property_shortcut_in_tooltip>`   | true     |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                       | :ref:`toggle_mode<class_BaseButton_property_toggle_mode>`                   | false    |
-+-----------------------------------------------+-----------------------------------------------------------------------------+----------+
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`ActionMode<enum_BaseButton_ActionMode>` | :ref:`action_mode<class_BaseButton_property_action_mode>`                   | ``1``        |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`int<class_int>`                         | :ref:`button_mask<class_BaseButton_property_button_mask>`                   | ``1``        |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                       | :ref:`disabled<class_BaseButton_property_disabled>`                         | ``false``    |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`FocusMode<enum_Control_FocusMode>`      | :ref:`enabled_focus_mode<class_BaseButton_property_enabled_focus_mode>`     | ``2``        |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`FocusMode<enum_Control_FocusMode>`      | focus_mode                                                                  | **O:** ``2`` |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`ButtonGroup<class_ButtonGroup>`         | :ref:`group<class_BaseButton_property_group>`                               |              |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                       | :ref:`keep_pressed_outside<class_BaseButton_property_keep_pressed_outside>` | ``false``    |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                       | :ref:`pressed<class_BaseButton_property_pressed>`                           | ``false``    |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`ShortCut<class_ShortCut>`               | :ref:`shortcut<class_BaseButton_property_shortcut>`                         |              |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                       | :ref:`shortcut_in_tooltip<class_BaseButton_property_shortcut_in_tooltip>`   | ``true``     |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                       | :ref:`toggle_mode<class_BaseButton_property_toggle_mode>`                   | ``false``    |
++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+
 
 Methods
 -------
@@ -142,7 +142,7 @@ Property Descriptions
 - :ref:`ActionMode<enum_BaseButton_ActionMode>` **action_mode**
 
 +-----------+------------------------+
-| *Default* | 1                      |
+| *Default* | ``1``                  |
 +-----------+------------------------+
 | *Setter*  | set_action_mode(value) |
 +-----------+------------------------+
@@ -158,7 +158,7 @@ Determines when the button is considered clicked, one of the :ref:`ActionMode<en
 - :ref:`int<class_int>` **button_mask**
 
 +-----------+------------------------+
-| *Default* | 1                      |
+| *Default* | ``1``                  |
 +-----------+------------------------+
 | *Setter*  | set_button_mask(value) |
 +-----------+------------------------+
@@ -176,7 +176,7 @@ To allow both left-click and right-click, use ``BUTTON_MASK_LEFT | BUTTON_MASK_R
 - :ref:`bool<class_bool>` **disabled**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_disabled(value) |
 +-----------+---------------------+
@@ -192,7 +192,7 @@ If ``true``, the button is in disabled state and can't be clicked or toggled.
 - :ref:`FocusMode<enum_Control_FocusMode>` **enabled_focus_mode**
 
 +-----------+-------------------------------+
-| *Default* | 2                             |
+| *Default* | ``2``                         |
 +-----------+-------------------------------+
 | *Setter*  | set_enabled_focus_mode(value) |
 +-----------+-------------------------------+
@@ -222,7 +222,7 @@ Focus access mode to use when switching between enabled/disabled (see :ref:`Cont
 - :ref:`bool<class_bool>` **keep_pressed_outside**
 
 +-----------+---------------------------------+
-| *Default* | false                           |
+| *Default* | ``false``                       |
 +-----------+---------------------------------+
 | *Setter*  | set_keep_pressed_outside(value) |
 +-----------+---------------------------------+
@@ -238,7 +238,7 @@ If ``true``, the button stays pressed when moving the cursor outside the button
 - :ref:`bool<class_bool>` **pressed**
 
 +-----------+--------------------+
-| *Default* | false              |
+| *Default* | ``false``          |
 +-----------+--------------------+
 | *Setter*  | set_pressed(value) |
 +-----------+--------------------+
@@ -268,7 +268,7 @@ If ``true``, the button's state is pressed. Means the button is pressed down or
 - :ref:`bool<class_bool>` **shortcut_in_tooltip**
 
 +-----------+----------------------------------+
-| *Default* | true                             |
+| *Default* | ``true``                         |
 +-----------+----------------------------------+
 | *Setter*  | set_shortcut_in_tooltip(value)   |
 +-----------+----------------------------------+
@@ -284,7 +284,7 @@ If ``true``, the button will add information about its shortcut in the tooltip.
 - :ref:`bool<class_bool>` **toggle_mode**
 
 +-----------+------------------------+
-| *Default* | false                  |
+| *Default* | ``false``              |
 +-----------+------------------------+
 | *Setter*  | set_toggle_mode(value) |
 +-----------+------------------------+

+ 16 - 16
classes/class_basis.rst

@@ -26,13 +26,13 @@ Tutorials
 Properties
 ----------
 
-+-------------------------------+----------------------------------+--------------------+
-| :ref:`Vector3<class_Vector3>` | :ref:`x<class_Basis_property_x>` | Vector3( 1, 0, 0 ) |
-+-------------------------------+----------------------------------+--------------------+
-| :ref:`Vector3<class_Vector3>` | :ref:`y<class_Basis_property_y>` | Vector3( 0, 1, 0 ) |
-+-------------------------------+----------------------------------+--------------------+
-| :ref:`Vector3<class_Vector3>` | :ref:`z<class_Basis_property_z>` | Vector3( 0, 0, 1 ) |
-+-------------------------------+----------------------------------+--------------------+
++-------------------------------+----------------------------------+------------------------+
+| :ref:`Vector3<class_Vector3>` | :ref:`x<class_Basis_property_x>` | ``Vector3( 1, 0, 0 )`` |
++-------------------------------+----------------------------------+------------------------+
+| :ref:`Vector3<class_Vector3>` | :ref:`y<class_Basis_property_y>` | ``Vector3( 0, 1, 0 )`` |
++-------------------------------+----------------------------------+------------------------+
+| :ref:`Vector3<class_Vector3>` | :ref:`z<class_Basis_property_z>` | ``Vector3( 0, 0, 1 )`` |
++-------------------------------+----------------------------------+------------------------+
 
 Methods
 -------
@@ -107,9 +107,9 @@ Property Descriptions
 
 - :ref:`Vector3<class_Vector3>` **x**
 
-+-----------+--------------------+
-| *Default* | Vector3( 1, 0, 0 ) |
-+-----------+--------------------+
++-----------+------------------------+
+| *Default* | ``Vector3( 1, 0, 0 )`` |
++-----------+------------------------+
 
 The basis matrix's X vector.
 
@@ -119,9 +119,9 @@ The basis matrix's X vector.
 
 - :ref:`Vector3<class_Vector3>` **y**
 
-+-----------+--------------------+
-| *Default* | Vector3( 0, 1, 0 ) |
-+-----------+--------------------+
++-----------+------------------------+
+| *Default* | ``Vector3( 0, 1, 0 )`` |
++-----------+------------------------+
 
 The basis matrix's Y vector.
 
@@ -131,9 +131,9 @@ The basis matrix's Y vector.
 
 - :ref:`Vector3<class_Vector3>` **z**
 
-+-----------+--------------------+
-| *Default* | Vector3( 0, 0, 1 ) |
-+-----------+--------------------+
++-----------+------------------------+
+| *Default* | ``Vector3( 0, 0, 1 )`` |
++-----------+------------------------+
 
 The basis matrix's Z vector.
 

+ 12 - 12
classes/class_bitmapfont.rst

@@ -23,15 +23,15 @@ Renders text using ``*.fnt`` fonts containing texture atlases. Supports distance
 Properties
 ----------
 
-+-------------------------------------+-----------------------------------------------------------------+-------+
-| :ref:`float<class_float>`           | :ref:`ascent<class_BitmapFont_property_ascent>`                 | 0.0   |
-+-------------------------------------+-----------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`             | :ref:`distance_field<class_BitmapFont_property_distance_field>` | false |
-+-------------------------------------+-----------------------------------------------------------------+-------+
-| :ref:`BitmapFont<class_BitmapFont>` | :ref:`fallback<class_BitmapFont_property_fallback>`             |       |
-+-------------------------------------+-----------------------------------------------------------------+-------+
-| :ref:`float<class_float>`           | :ref:`height<class_BitmapFont_property_height>`                 | 1.0   |
-+-------------------------------------+-----------------------------------------------------------------+-------+
++-------------------------------------+-----------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`           | :ref:`ascent<class_BitmapFont_property_ascent>`                 | ``0.0``   |
++-------------------------------------+-----------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`             | :ref:`distance_field<class_BitmapFont_property_distance_field>` | ``false`` |
++-------------------------------------+-----------------------------------------------------------------+-----------+
+| :ref:`BitmapFont<class_BitmapFont>` | :ref:`fallback<class_BitmapFont_property_fallback>`             |           |
++-------------------------------------+-----------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`           | :ref:`height<class_BitmapFont_property_height>`                 | ``1.0``   |
++-------------------------------------+-----------------------------------------------------------------+-----------+
 
 Methods
 -------
@@ -64,7 +64,7 @@ Property Descriptions
 - :ref:`float<class_float>` **ascent**
 
 +-----------+-------------------+
-| *Default* | 0.0               |
+| *Default* | ``0.0``           |
 +-----------+-------------------+
 | *Setter*  | set_ascent(value) |
 +-----------+-------------------+
@@ -80,7 +80,7 @@ Ascent (number of pixels above the baseline).
 - :ref:`bool<class_bool>` **distance_field**
 
 +-----------+--------------------------------+
-| *Default* | false                          |
+| *Default* | ``false``                      |
 +-----------+--------------------------------+
 | *Setter*  | set_distance_field_hint(value) |
 +-----------+--------------------------------+
@@ -110,7 +110,7 @@ The fallback font.
 - :ref:`float<class_float>` **height**
 
 +-----------+-------------------+
-| *Default* | 1.0               |
+| *Default* | ``1.0``           |
 +-----------+-------------------+
 | *Setter*  | set_height(value) |
 +-----------+-------------------+

+ 13 - 13
classes/class_bone2d.rst

@@ -27,11 +27,11 @@ If in the editor, you can set the rest pose of an entire skeleton using a menu o
 Properties
 ----------
 
-+---------------------------------------+-------------------------------------------------------------+---------------------------------+
-| :ref:`float<class_float>`             | :ref:`default_length<class_Bone2D_property_default_length>` | 16.0                            |
-+---------------------------------------+-------------------------------------------------------------+---------------------------------+
-| :ref:`Transform2D<class_Transform2D>` | :ref:`rest<class_Bone2D_property_rest>`                     | Transform2D( 0, 0, 0, 0, 0, 0 ) |
-+---------------------------------------+-------------------------------------------------------------+---------------------------------+
++---------------------------------------+-------------------------------------------------------------+-------------------------------------+
+| :ref:`float<class_float>`             | :ref:`default_length<class_Bone2D_property_default_length>` | ``16.0``                            |
++---------------------------------------+-------------------------------------------------------------+-------------------------------------+
+| :ref:`Transform2D<class_Transform2D>` | :ref:`rest<class_Bone2D_property_rest>`                     | ``Transform2D( 0, 0, 0, 0, 0, 0 )`` |
++---------------------------------------+-------------------------------------------------------------+-------------------------------------+
 
 Methods
 -------
@@ -52,7 +52,7 @@ Property Descriptions
 - :ref:`float<class_float>` **default_length**
 
 +-----------+---------------------------+
-| *Default* | 16.0                      |
+| *Default* | ``16.0``                  |
 +-----------+---------------------------+
 | *Setter*  | set_default_length(value) |
 +-----------+---------------------------+
@@ -67,13 +67,13 @@ Length of the bone's representation drawn in the editor's viewport in pixels.
 
 - :ref:`Transform2D<class_Transform2D>` **rest**
 
-+-----------+---------------------------------+
-| *Default* | Transform2D( 0, 0, 0, 0, 0, 0 ) |
-+-----------+---------------------------------+
-| *Setter*  | set_rest(value)                 |
-+-----------+---------------------------------+
-| *Getter*  | get_rest()                      |
-+-----------+---------------------------------+
++-----------+-------------------------------------+
+| *Default* | ``Transform2D( 0, 0, 0, 0, 0, 0 )`` |
++-----------+-------------------------------------+
+| *Setter*  | set_rest(value)                     |
++-----------+-------------------------------------+
+| *Getter*  | get_rest()                          |
++-----------+-------------------------------------+
 
 Rest transform of the bone. You can reset the node's transforms to this value using :ref:`apply_rest<class_Bone2D_method_apply_rest>`.
 

+ 4 - 4
classes/class_boneattachment.rst

@@ -21,9 +21,9 @@ This node must be the child of a :ref:`Skeleton<class_Skeleton>` node. You can t
 Properties
 ----------
 
-+-----------------------------+-----------------------------------------------------------+----+
-| :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment_property_bone_name>` | "" |
-+-----------------------------+-----------------------------------------------------------+----+
++-----------------------------+-----------------------------------------------------------+--------+
+| :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment_property_bone_name>` | ``""`` |
++-----------------------------+-----------------------------------------------------------+--------+
 
 Property Descriptions
 ---------------------
@@ -33,7 +33,7 @@ Property Descriptions
 - :ref:`String<class_String>` **bone_name**
 
 +-----------+----------------------+
-| *Default* | ""                   |
+| *Default* | ``""``               |
 +-----------+----------------------+
 | *Setter*  | set_bone_name(value) |
 +-----------+----------------------+

+ 6 - 6
classes/class_boxcontainer.rst

@@ -23,11 +23,11 @@ Arranges child controls vertically or horizontally, and rearranges the controls
 Properties
 ----------
 
-+-----------------------------------------------+---------------------------------------------------------+----------+
-| :ref:`AlignMode<enum_BoxContainer_AlignMode>` | :ref:`alignment<class_BoxContainer_property_alignment>` | 0        |
-+-----------------------------------------------+---------------------------------------------------------+----------+
-| :ref:`MouseFilter<enum_Control_MouseFilter>`  | mouse_filter                                            | **O:** 1 |
-+-----------------------------------------------+---------------------------------------------------------+----------+
++-----------------------------------------------+---------------------------------------------------------+--------------+
+| :ref:`AlignMode<enum_BoxContainer_AlignMode>` | :ref:`alignment<class_BoxContainer_property_alignment>` | ``0``        |
++-----------------------------------------------+---------------------------------------------------------+--------------+
+| :ref:`MouseFilter<enum_Control_MouseFilter>`  | mouse_filter                                            | **O:** ``1`` |
++-----------------------------------------------+---------------------------------------------------------+--------------+
 
 Methods
 -------
@@ -63,7 +63,7 @@ Property Descriptions
 - :ref:`AlignMode<enum_BoxContainer_AlignMode>` **alignment**
 
 +-----------+----------------------+
-| *Default* | 0                    |
+| *Default* | ``0``                |
 +-----------+----------------------+
 | *Setter*  | set_alignment(value) |
 +-----------+----------------------+

+ 10 - 10
classes/class_boxshape.rst

@@ -21,9 +21,9 @@ Description
 Properties
 ----------
 
-+-------------------------------+-------------------------------------------------+--------------------+
-| :ref:`Vector3<class_Vector3>` | :ref:`extents<class_BoxShape_property_extents>` | Vector3( 1, 1, 1 ) |
-+-------------------------------+-------------------------------------------------+--------------------+
++-------------------------------+-------------------------------------------------+------------------------+
+| :ref:`Vector3<class_Vector3>` | :ref:`extents<class_BoxShape_property_extents>` | ``Vector3( 1, 1, 1 )`` |
++-------------------------------+-------------------------------------------------+------------------------+
 
 Property Descriptions
 ---------------------
@@ -32,13 +32,13 @@ Property Descriptions
 
 - :ref:`Vector3<class_Vector3>` **extents**
 
-+-----------+--------------------+
-| *Default* | Vector3( 1, 1, 1 ) |
-+-----------+--------------------+
-| *Setter*  | set_extents(value) |
-+-----------+--------------------+
-| *Getter*  | get_extents()      |
-+-----------+--------------------+
++-----------+------------------------+
+| *Default* | ``Vector3( 1, 1, 1 )`` |
++-----------+------------------------+
+| *Setter*  | set_extents(value)     |
++-----------+------------------------+
+| *Getter*  | get_extents()          |
++-----------+------------------------+
 
 The box's half extents. The width, height and depth of this shape is twice the half extents.
 

+ 18 - 18
classes/class_button.rst

@@ -23,19 +23,19 @@ Button is the standard themed button. It can contain text and an icon, and will
 Properties
 ----------
 
-+-----------------------------------------+-------------------------------------------------------+-------+
-| :ref:`TextAlign<enum_Button_TextAlign>` | :ref:`align<class_Button_property_align>`             | 1     |
-+-----------------------------------------+-------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`                 | :ref:`clip_text<class_Button_property_clip_text>`     | false |
-+-----------------------------------------+-------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`                 | :ref:`expand_icon<class_Button_property_expand_icon>` | false |
-+-----------------------------------------+-------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`                 | :ref:`flat<class_Button_property_flat>`               | false |
-+-----------------------------------------+-------------------------------------------------------+-------+
-| :ref:`Texture<class_Texture>`           | :ref:`icon<class_Button_property_icon>`               |       |
-+-----------------------------------------+-------------------------------------------------------+-------+
-| :ref:`String<class_String>`             | :ref:`text<class_Button_property_text>`               | ""    |
-+-----------------------------------------+-------------------------------------------------------+-------+
++-----------------------------------------+-------------------------------------------------------+-----------+
+| :ref:`TextAlign<enum_Button_TextAlign>` | :ref:`align<class_Button_property_align>`             | ``1``     |
++-----------------------------------------+-------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`                 | :ref:`clip_text<class_Button_property_clip_text>`     | ``false`` |
++-----------------------------------------+-------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`                 | :ref:`expand_icon<class_Button_property_expand_icon>` | ``false`` |
++-----------------------------------------+-------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`                 | :ref:`flat<class_Button_property_flat>`               | ``false`` |
++-----------------------------------------+-------------------------------------------------------+-----------+
+| :ref:`Texture<class_Texture>`           | :ref:`icon<class_Button_property_icon>`               |           |
++-----------------------------------------+-------------------------------------------------------+-----------+
+| :ref:`String<class_String>`             | :ref:`text<class_Button_property_text>`               | ``""``    |
++-----------------------------------------+-------------------------------------------------------+-----------+
 
 Theme Properties
 ----------------
@@ -91,7 +91,7 @@ Property Descriptions
 - :ref:`TextAlign<enum_Button_TextAlign>` **align**
 
 +-----------+-----------------------+
-| *Default* | 1                     |
+| *Default* | ``1``                 |
 +-----------+-----------------------+
 | *Setter*  | set_text_align(value) |
 +-----------+-----------------------+
@@ -107,7 +107,7 @@ Text alignment policy for the button's text, use one of the :ref:`TextAlign<enum
 - :ref:`bool<class_bool>` **clip_text**
 
 +-----------+----------------------+
-| *Default* | false                |
+| *Default* | ``false``            |
 +-----------+----------------------+
 | *Setter*  | set_clip_text(value) |
 +-----------+----------------------+
@@ -123,7 +123,7 @@ When this property is enabled, text that is too large to fit the button is clipp
 - :ref:`bool<class_bool>` **expand_icon**
 
 +-----------+------------------------+
-| *Default* | false                  |
+| *Default* | ``false``              |
 +-----------+------------------------+
 | *Setter*  | set_expand_icon(value) |
 +-----------+------------------------+
@@ -139,7 +139,7 @@ When enabled, the button's icon will expand/shrink to fit the button's size whil
 - :ref:`bool<class_bool>` **flat**
 
 +-----------+-----------------+
-| *Default* | false           |
+| *Default* | ``false``       |
 +-----------+-----------------+
 | *Setter*  | set_flat(value) |
 +-----------+-----------------+
@@ -169,7 +169,7 @@ Button's icon, if text is present the icon will be placed before the text.
 - :ref:`String<class_String>` **text**
 
 +-----------+-----------------+
-| *Default* | ""              |
+| *Default* | ``""``          |
 +-----------+-----------------+
 | *Setter*  | set_text(value) |
 +-----------+-----------------+

+ 3 - 3
classes/class_buttongroup.rst

@@ -23,9 +23,9 @@ Group of :ref:`Button<class_Button>`. All direct and indirect children buttons b
 Properties
 ----------
 
-+-------------------------+-------------------------+-------------+
-| :ref:`bool<class_bool>` | resource_local_to_scene | **O:** true |
-+-------------------------+-------------------------+-------------+
++-------------------------+-------------------------+-----------------+
+| :ref:`bool<class_bool>` | resource_local_to_scene | **O:** ``true`` |
++-------------------------+-------------------------+-----------------+
 
 Methods
 -------

+ 39 - 39
classes/class_camera.rst

@@ -23,33 +23,33 @@ Camera is a special node that displays what is visible from its current location
 Properties
 ----------
 
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`int<class_int>`                               | :ref:`cull_mask<class_Camera_property_cull_mask>`               | 1048575         |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                             | :ref:`current<class_Camera_property_current>`                   | false           |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`DopplerTracking<enum_Camera_DopplerTracking>` | :ref:`doppler_tracking<class_Camera_property_doppler_tracking>` | 0               |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`Environment<class_Environment>`               | :ref:`environment<class_Camera_property_environment>`           |                 |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                           | :ref:`far<class_Camera_property_far>`                           | 100.0           |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                           | :ref:`fov<class_Camera_property_fov>`                           | 70.0            |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`                       | :ref:`frustum_offset<class_Camera_property_frustum_offset>`     | Vector2( 0, 0 ) |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                           | :ref:`h_offset<class_Camera_property_h_offset>`                 | 0.0             |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`KeepAspect<enum_Camera_KeepAspect>`           | :ref:`keep_aspect<class_Camera_property_keep_aspect>`           | 1               |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                           | :ref:`near<class_Camera_property_near>`                         | 0.05            |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`Projection<enum_Camera_Projection>`           | :ref:`projection<class_Camera_property_projection>`             | 0               |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                           | :ref:`size<class_Camera_property_size>`                         | 1.0             |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                           | :ref:`v_offset<class_Camera_property_v_offset>`                 | 0.0             |
-+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`int<class_int>`                               | :ref:`cull_mask<class_Camera_property_cull_mask>`               | ``1048575``         |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                             | :ref:`current<class_Camera_property_current>`                   | ``false``           |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`DopplerTracking<enum_Camera_DopplerTracking>` | :ref:`doppler_tracking<class_Camera_property_doppler_tracking>` | ``0``               |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`Environment<class_Environment>`               | :ref:`environment<class_Camera_property_environment>`           |                     |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                           | :ref:`far<class_Camera_property_far>`                           | ``100.0``           |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                           | :ref:`fov<class_Camera_property_fov>`                           | ``70.0``            |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`                       | :ref:`frustum_offset<class_Camera_property_frustum_offset>`     | ``Vector2( 0, 0 )`` |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                           | :ref:`h_offset<class_Camera_property_h_offset>`                 | ``0.0``             |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`KeepAspect<enum_Camera_KeepAspect>`           | :ref:`keep_aspect<class_Camera_property_keep_aspect>`           | ``1``               |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                           | :ref:`near<class_Camera_property_near>`                         | ``0.05``            |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`Projection<enum_Camera_Projection>`           | :ref:`projection<class_Camera_property_projection>`             | ``0``               |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                           | :ref:`size<class_Camera_property_size>`                         | ``1.0``             |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                           | :ref:`v_offset<class_Camera_property_v_offset>`                 | ``0.0``             |
++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
 
 Methods
 -------
@@ -147,7 +147,7 @@ Property Descriptions
 - :ref:`int<class_int>` **cull_mask**
 
 +-----------+----------------------+
-| *Default* | 1048575              |
+| *Default* | ``1048575``          |
 +-----------+----------------------+
 | *Setter*  | set_cull_mask(value) |
 +-----------+----------------------+
@@ -163,7 +163,7 @@ The culling mask that describes which 3D render layers are rendered by this came
 - :ref:`bool<class_bool>` **current**
 
 +-----------+--------------------+
-| *Default* | false              |
+| *Default* | ``false``          |
 +-----------+--------------------+
 | *Setter*  | set_current(value) |
 +-----------+--------------------+
@@ -179,7 +179,7 @@ If ``true``, the ancestor :ref:`Viewport<class_Viewport>` is currently using thi
 - :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **doppler_tracking**
 
 +-----------+-----------------------------+
-| *Default* | 0                           |
+| *Default* | ``0``                       |
 +-----------+-----------------------------+
 | *Setter*  | set_doppler_tracking(value) |
 +-----------+-----------------------------+
@@ -209,7 +209,7 @@ The :ref:`Environment<class_Environment>` to use for this camera.
 - :ref:`float<class_float>` **far**
 
 +-----------+-----------------+
-| *Default* | 100.0           |
+| *Default* | ``100.0``       |
 +-----------+-----------------+
 | *Setter*  | set_zfar(value) |
 +-----------+-----------------+
@@ -225,7 +225,7 @@ The distance to the far culling boundary for this camera relative to its local Z
 - :ref:`float<class_float>` **fov**
 
 +-----------+----------------+
-| *Default* | 70.0           |
+| *Default* | ``70.0``       |
 +-----------+----------------+
 | *Setter*  | set_fov(value) |
 +-----------+----------------+
@@ -241,7 +241,7 @@ The camera's field of view angle (in degrees). Only applicable in perspective mo
 - :ref:`Vector2<class_Vector2>` **frustum_offset**
 
 +-----------+---------------------------+
-| *Default* | Vector2( 0, 0 )           |
+| *Default* | ``Vector2( 0, 0 )``       |
 +-----------+---------------------------+
 | *Setter*  | set_frustum_offset(value) |
 +-----------+---------------------------+
@@ -257,7 +257,7 @@ The camera's frustum offset. This can be changed from the default to create "til
 - :ref:`float<class_float>` **h_offset**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_h_offset(value) |
 +-----------+---------------------+
@@ -273,7 +273,7 @@ The horizontal (X) offset of the camera viewport.
 - :ref:`KeepAspect<enum_Camera_KeepAspect>` **keep_aspect**
 
 +-----------+-----------------------------+
-| *Default* | 1                           |
+| *Default* | ``1``                       |
 +-----------+-----------------------------+
 | *Setter*  | set_keep_aspect_mode(value) |
 +-----------+-----------------------------+
@@ -289,7 +289,7 @@ The axis to lock during :ref:`fov<class_Camera_property_fov>`/:ref:`size<class_C
 - :ref:`float<class_float>` **near**
 
 +-----------+------------------+
-| *Default* | 0.05             |
+| *Default* | ``0.05``         |
 +-----------+------------------+
 | *Setter*  | set_znear(value) |
 +-----------+------------------+
@@ -305,7 +305,7 @@ The distance to the near culling boundary for this camera relative to its local
 - :ref:`Projection<enum_Camera_Projection>` **projection**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_projection(value) |
 +-----------+-----------------------+
@@ -321,7 +321,7 @@ The camera's projection mode. In :ref:`PROJECTION_PERSPECTIVE<class_Camera_const
 - :ref:`float<class_float>` **size**
 
 +-----------+-----------------+
-| *Default* | 1.0             |
+| *Default* | ``1.0``         |
 +-----------+-----------------+
 | *Setter*  | set_size(value) |
 +-----------+-----------------+
@@ -337,7 +337,7 @@ The camera's size measured as 1/2 the width or height. Only applicable in orthog
 - :ref:`float<class_float>` **v_offset**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_v_offset(value) |
 +-----------+---------------------+

+ 87 - 87
classes/class_camera2d.rst

@@ -23,57 +23,57 @@ This node is intended to be a simple helper to get things going quickly and it m
 Properties
 ----------
 
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`AnchorMode<enum_Camera2D_AnchorMode>`                   | :ref:`anchor_mode<class_Camera2D_property_anchor_mode>`                         | 1               |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                                       | :ref:`current<class_Camera2D_property_current>`                                 | false           |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`Node<class_Node>`                                       | :ref:`custom_viewport<class_Camera2D_property_custom_viewport>`                 |                 |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                                     | :ref:`drag_margin_bottom<class_Camera2D_property_drag_margin_bottom>`           | 0.2             |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                                       | :ref:`drag_margin_h_enabled<class_Camera2D_property_drag_margin_h_enabled>`     | false           |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                                     | :ref:`drag_margin_left<class_Camera2D_property_drag_margin_left>`               | 0.2             |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                                     | :ref:`drag_margin_right<class_Camera2D_property_drag_margin_right>`             | 0.2             |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                                     | :ref:`drag_margin_top<class_Camera2D_property_drag_margin_top>`                 | 0.2             |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                                       | :ref:`drag_margin_v_enabled<class_Camera2D_property_drag_margin_v_enabled>`     | false           |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                                       | :ref:`editor_draw_drag_margin<class_Camera2D_property_editor_draw_drag_margin>` | false           |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                                       | :ref:`editor_draw_limits<class_Camera2D_property_editor_draw_limits>`           | false           |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                                       | :ref:`editor_draw_screen<class_Camera2D_property_editor_draw_screen>`           | true            |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`int<class_int>`                                         | :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`                       | 10000000        |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`int<class_int>`                                         | :ref:`limit_left<class_Camera2D_property_limit_left>`                           | -10000000       |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`int<class_int>`                                         | :ref:`limit_right<class_Camera2D_property_limit_right>`                         | 10000000        |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                                       | :ref:`limit_smoothed<class_Camera2D_property_limit_smoothed>`                   | false           |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`int<class_int>`                                         | :ref:`limit_top<class_Camera2D_property_limit_top>`                             | -10000000       |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`                                 | :ref:`offset<class_Camera2D_property_offset>`                                   | Vector2( 0, 0 ) |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                                     | :ref:`offset_h<class_Camera2D_property_offset_h>`                               | 0.0             |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                                     | :ref:`offset_v<class_Camera2D_property_offset_v>`                               | 0.0             |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`Camera2DProcessMode<enum_Camera2D_Camera2DProcessMode>` | :ref:`process_mode<class_Camera2D_property_process_mode>`                       | 1               |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                                       | :ref:`rotating<class_Camera2D_property_rotating>`                               | false           |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                                       | :ref:`smoothing_enabled<class_Camera2D_property_smoothing_enabled>`             | false           |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                                     | :ref:`smoothing_speed<class_Camera2D_property_smoothing_speed>`                 | 5.0             |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`                                 | :ref:`zoom<class_Camera2D_property_zoom>`                                       | Vector2( 1, 1 ) |
-+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`AnchorMode<enum_Camera2D_AnchorMode>`                   | :ref:`anchor_mode<class_Camera2D_property_anchor_mode>`                         | ``1``               |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                                       | :ref:`current<class_Camera2D_property_current>`                                 | ``false``           |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`Node<class_Node>`                                       | :ref:`custom_viewport<class_Camera2D_property_custom_viewport>`                 |                     |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                                     | :ref:`drag_margin_bottom<class_Camera2D_property_drag_margin_bottom>`           | ``0.2``             |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                                       | :ref:`drag_margin_h_enabled<class_Camera2D_property_drag_margin_h_enabled>`     | ``false``           |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                                     | :ref:`drag_margin_left<class_Camera2D_property_drag_margin_left>`               | ``0.2``             |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                                     | :ref:`drag_margin_right<class_Camera2D_property_drag_margin_right>`             | ``0.2``             |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                                     | :ref:`drag_margin_top<class_Camera2D_property_drag_margin_top>`                 | ``0.2``             |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                                       | :ref:`drag_margin_v_enabled<class_Camera2D_property_drag_margin_v_enabled>`     | ``false``           |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                                       | :ref:`editor_draw_drag_margin<class_Camera2D_property_editor_draw_drag_margin>` | ``false``           |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                                       | :ref:`editor_draw_limits<class_Camera2D_property_editor_draw_limits>`           | ``false``           |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                                       | :ref:`editor_draw_screen<class_Camera2D_property_editor_draw_screen>`           | ``true``            |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`int<class_int>`                                         | :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`                       | ``10000000``        |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`int<class_int>`                                         | :ref:`limit_left<class_Camera2D_property_limit_left>`                           | ``-10000000``       |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`int<class_int>`                                         | :ref:`limit_right<class_Camera2D_property_limit_right>`                         | ``10000000``        |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                                       | :ref:`limit_smoothed<class_Camera2D_property_limit_smoothed>`                   | ``false``           |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`int<class_int>`                                         | :ref:`limit_top<class_Camera2D_property_limit_top>`                             | ``-10000000``       |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`                                 | :ref:`offset<class_Camera2D_property_offset>`                                   | ``Vector2( 0, 0 )`` |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                                     | :ref:`offset_h<class_Camera2D_property_offset_h>`                               | ``0.0``             |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                                     | :ref:`offset_v<class_Camera2D_property_offset_v>`                               | ``0.0``             |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`Camera2DProcessMode<enum_Camera2D_Camera2DProcessMode>` | :ref:`process_mode<class_Camera2D_property_process_mode>`                       | ``1``               |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                                       | :ref:`rotating<class_Camera2D_property_rotating>`                               | ``false``           |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                                       | :ref:`smoothing_enabled<class_Camera2D_property_smoothing_enabled>`             | ``false``           |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                                     | :ref:`smoothing_speed<class_Camera2D_property_smoothing_speed>`                 | ``5.0``             |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`                                 | :ref:`zoom<class_Camera2D_property_zoom>`                                       | ``Vector2( 1, 1 )`` |
++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+
 
 Methods
 -------
@@ -139,7 +139,7 @@ Property Descriptions
 - :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **anchor_mode**
 
 +-----------+------------------------+
-| *Default* | 1                      |
+| *Default* | ``1``                  |
 +-----------+------------------------+
 | *Setter*  | set_anchor_mode(value) |
 +-----------+------------------------+
@@ -155,7 +155,7 @@ The Camera2D's anchor point. See :ref:`AnchorMode<enum_Camera2D_AnchorMode>` con
 - :ref:`bool<class_bool>` **current**
 
 +-----------+--------------+
-| *Default* | false        |
+| *Default* | ``false``    |
 +-----------+--------------+
 | *Getter*  | is_current() |
 +-----------+--------------+
@@ -183,7 +183,7 @@ The custom :ref:`Viewport<class_Viewport>` node attached to the ``Camera2D``. If
 - :ref:`float<class_float>` **drag_margin_bottom**
 
 +-----------+------------------------+
-| *Default* | 0.2                    |
+| *Default* | ``0.2``                |
 +-----------+------------------------+
 | *Setter*  | set_drag_margin(value) |
 +-----------+------------------------+
@@ -199,7 +199,7 @@ Bottom margin needed to drag the camera. A value of ``1`` makes the camera move
 - :ref:`bool<class_bool>` **drag_margin_h_enabled**
 
 +-----------+---------------------------+
-| *Default* | false                     |
+| *Default* | ``false``                 |
 +-----------+---------------------------+
 | *Setter*  | set_h_drag_enabled(value) |
 +-----------+---------------------------+
@@ -215,7 +215,7 @@ If ``true``, the camera only moves when reaching the horizontal drag margins. If
 - :ref:`float<class_float>` **drag_margin_left**
 
 +-----------+------------------------+
-| *Default* | 0.2                    |
+| *Default* | ``0.2``                |
 +-----------+------------------------+
 | *Setter*  | set_drag_margin(value) |
 +-----------+------------------------+
@@ -231,7 +231,7 @@ Left margin needed to drag the camera. A value of ``1`` makes the camera move on
 - :ref:`float<class_float>` **drag_margin_right**
 
 +-----------+------------------------+
-| *Default* | 0.2                    |
+| *Default* | ``0.2``                |
 +-----------+------------------------+
 | *Setter*  | set_drag_margin(value) |
 +-----------+------------------------+
@@ -247,7 +247,7 @@ Right margin needed to drag the camera. A value of ``1`` makes the camera move o
 - :ref:`float<class_float>` **drag_margin_top**
 
 +-----------+------------------------+
-| *Default* | 0.2                    |
+| *Default* | ``0.2``                |
 +-----------+------------------------+
 | *Setter*  | set_drag_margin(value) |
 +-----------+------------------------+
@@ -263,7 +263,7 @@ Top margin needed to drag the camera. A value of ``1`` makes the camera move onl
 - :ref:`bool<class_bool>` **drag_margin_v_enabled**
 
 +-----------+---------------------------+
-| *Default* | false                     |
+| *Default* | ``false``                 |
 +-----------+---------------------------+
 | *Setter*  | set_v_drag_enabled(value) |
 +-----------+---------------------------+
@@ -279,7 +279,7 @@ If ``true``, the camera only moves when reaching the vertical drag margins. If `
 - :ref:`bool<class_bool>` **editor_draw_drag_margin**
 
 +-----------+-----------------------------------+
-| *Default* | false                             |
+| *Default* | ``false``                         |
 +-----------+-----------------------------------+
 | *Setter*  | set_margin_drawing_enabled(value) |
 +-----------+-----------------------------------+
@@ -295,7 +295,7 @@ If ``true``, draws the camera's drag margin rectangle in the editor.
 - :ref:`bool<class_bool>` **editor_draw_limits**
 
 +-----------+----------------------------------+
-| *Default* | false                            |
+| *Default* | ``false``                        |
 +-----------+----------------------------------+
 | *Setter*  | set_limit_drawing_enabled(value) |
 +-----------+----------------------------------+
@@ -311,7 +311,7 @@ If ``true``, draws the camera's limits rectangle in the editor.
 - :ref:`bool<class_bool>` **editor_draw_screen**
 
 +-----------+-----------------------------------+
-| *Default* | true                              |
+| *Default* | ``true``                          |
 +-----------+-----------------------------------+
 | *Setter*  | set_screen_drawing_enabled(value) |
 +-----------+-----------------------------------+
@@ -327,7 +327,7 @@ If ``true``, draws the camera's screen rectangle in the editor.
 - :ref:`int<class_int>` **limit_bottom**
 
 +-----------+------------------+
-| *Default* | 10000000         |
+| *Default* | ``10000000``     |
 +-----------+------------------+
 | *Setter*  | set_limit(value) |
 +-----------+------------------+
@@ -343,7 +343,7 @@ Bottom scroll limit in pixels. The camera stops moving when reaching this value.
 - :ref:`int<class_int>` **limit_left**
 
 +-----------+------------------+
-| *Default* | -10000000        |
+| *Default* | ``-10000000``    |
 +-----------+------------------+
 | *Setter*  | set_limit(value) |
 +-----------+------------------+
@@ -359,7 +359,7 @@ Left scroll limit in pixels. The camera stops moving when reaching this value.
 - :ref:`int<class_int>` **limit_right**
 
 +-----------+------------------+
-| *Default* | 10000000         |
+| *Default* | ``10000000``     |
 +-----------+------------------+
 | *Setter*  | set_limit(value) |
 +-----------+------------------+
@@ -375,7 +375,7 @@ Right scroll limit in pixels. The camera stops moving when reaching this value.
 - :ref:`bool<class_bool>` **limit_smoothed**
 
 +-----------+------------------------------------+
-| *Default* | false                              |
+| *Default* | ``false``                          |
 +-----------+------------------------------------+
 | *Setter*  | set_limit_smoothing_enabled(value) |
 +-----------+------------------------------------+
@@ -391,7 +391,7 @@ If ``true``, the camera smoothly stops when reaches its limits.
 - :ref:`int<class_int>` **limit_top**
 
 +-----------+------------------+
-| *Default* | -10000000        |
+| *Default* | ``-10000000``    |
 +-----------+------------------+
 | *Setter*  | set_limit(value) |
 +-----------+------------------+
@@ -406,13 +406,13 @@ Top scroll limit in pixels. The camera stops moving when reaching this value.
 
 - :ref:`Vector2<class_Vector2>` **offset**
 
-+-----------+-------------------+
-| *Default* | Vector2( 0, 0 )   |
-+-----------+-------------------+
-| *Setter*  | set_offset(value) |
-+-----------+-------------------+
-| *Getter*  | get_offset()      |
-+-----------+-------------------+
++-----------+---------------------+
+| *Default* | ``Vector2( 0, 0 )`` |
++-----------+---------------------+
+| *Setter*  | set_offset(value)   |
++-----------+---------------------+
+| *Getter*  | get_offset()        |
++-----------+---------------------+
 
 The camera's offset, useful for looking around or camera shake animations.
 
@@ -423,7 +423,7 @@ The camera's offset, useful for looking around or camera shake animations.
 - :ref:`float<class_float>` **offset_h**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_h_offset(value) |
 +-----------+---------------------+
@@ -441,7 +441,7 @@ The horizontal offset of the camera, relative to the drag margins.
 - :ref:`float<class_float>` **offset_v**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_v_offset(value) |
 +-----------+---------------------+
@@ -459,7 +459,7 @@ The vertical offset of the camera, relative to the drag margins.
 - :ref:`Camera2DProcessMode<enum_Camera2D_Camera2DProcessMode>` **process_mode**
 
 +-----------+-------------------------+
-| *Default* | 1                       |
+| *Default* | ``1``                   |
 +-----------+-------------------------+
 | *Setter*  | set_process_mode(value) |
 +-----------+-------------------------+
@@ -475,7 +475,7 @@ The camera's process callback. See :ref:`Camera2DProcessMode<enum_Camera2D_Camer
 - :ref:`bool<class_bool>` **rotating**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_rotating(value) |
 +-----------+---------------------+
@@ -491,7 +491,7 @@ If ``true``, the camera rotates with the target.
 - :ref:`bool<class_bool>` **smoothing_enabled**
 
 +-----------+------------------------------------+
-| *Default* | false                              |
+| *Default* | ``false``                          |
 +-----------+------------------------------------+
 | *Setter*  | set_enable_follow_smoothing(value) |
 +-----------+------------------------------------+
@@ -507,7 +507,7 @@ If ``true``, the camera smoothly moves towards the target at :ref:`smoothing_spe
 - :ref:`float<class_float>` **smoothing_speed**
 
 +-----------+-----------------------------+
-| *Default* | 5.0                         |
+| *Default* | ``5.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_follow_smoothing(value) |
 +-----------+-----------------------------+
@@ -522,13 +522,13 @@ Speed in pixels per second of the camera's smoothing effect when :ref:`smoothing
 
 - :ref:`Vector2<class_Vector2>` **zoom**
 
-+-----------+-----------------+
-| *Default* | Vector2( 1, 1 ) |
-+-----------+-----------------+
-| *Setter*  | set_zoom(value) |
-+-----------+-----------------+
-| *Getter*  | get_zoom()      |
-+-----------+-----------------+
++-----------+---------------------+
+| *Default* | ``Vector2( 1, 1 )`` |
++-----------+---------------------+
+| *Setter*  | set_zoom(value)     |
++-----------+---------------------+
+| *Getter*  | get_zoom()          |
++-----------+---------------------+
 
 The camera's zoom relative to the viewport. Values larger than ``Vector2(1, 1)`` zoom out and smaller values zoom in. For an example, use ``Vector2(0.5, 0.5)`` for a 2× zoom-in, and ``Vector2(4, 4)`` for a 4× zoom-out.
 

+ 13 - 13
classes/class_camerafeed.rst

@@ -23,11 +23,11 @@ A camera feed gives you access to a single physical camera attached to your devi
 Properties
 ----------
 
-+---------------------------------------+-----------------------------------------------------------------+----------------------------------+
-| :ref:`bool<class_bool>`               | :ref:`feed_is_active<class_CameraFeed_property_feed_is_active>` | false                            |
-+---------------------------------------+-----------------------------------------------------------------+----------------------------------+
-| :ref:`Transform2D<class_Transform2D>` | :ref:`feed_transform<class_CameraFeed_property_feed_transform>` | Transform2D( 1, 0, 0, -1, 0, 1 ) |
-+---------------------------------------+-----------------------------------------------------------------+----------------------------------+
++---------------------------------------+-----------------------------------------------------------------+--------------------------------------+
+| :ref:`bool<class_bool>`               | :ref:`feed_is_active<class_CameraFeed_property_feed_is_active>` | ``false``                            |
++---------------------------------------+-----------------------------------------------------------------+--------------------------------------+
+| :ref:`Transform2D<class_Transform2D>` | :ref:`feed_transform<class_CameraFeed_property_feed_transform>` | ``Transform2D( 1, 0, 0, -1, 0, 1 )`` |
++---------------------------------------+-----------------------------------------------------------------+--------------------------------------+
 
 Methods
 -------
@@ -89,7 +89,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **feed_is_active**
 
 +-----------+-------------------+
-| *Default* | false             |
+| *Default* | ``false``         |
 +-----------+-------------------+
 | *Setter*  | set_active(value) |
 +-----------+-------------------+
@@ -104,13 +104,13 @@ If ``true``, the feed is active.
 
 - :ref:`Transform2D<class_Transform2D>` **feed_transform**
 
-+-----------+----------------------------------+
-| *Default* | Transform2D( 1, 0, 0, -1, 0, 1 ) |
-+-----------+----------------------------------+
-| *Setter*  | set_transform(value)             |
-+-----------+----------------------------------+
-| *Getter*  | get_transform()                  |
-+-----------+----------------------------------+
++-----------+--------------------------------------+
+| *Default* | ``Transform2D( 1, 0, 0, -1, 0, 1 )`` |
++-----------+--------------------------------------+
+| *Setter*  | set_transform(value)                 |
++-----------+--------------------------------------+
+| *Getter*  | get_transform()                      |
++-----------+--------------------------------------+
 
 The transform applied to the camera's image.
 

+ 12 - 12
classes/class_cameratexture.rst

@@ -18,15 +18,15 @@ This texture gives access to the camera texture provided by a :ref:`CameraFeed<c
 Properties
 ----------
 
-+-----------------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`int<class_int>`                         | :ref:`camera_feed_id<class_CameraTexture_property_camera_feed_id>`     | 0        |
-+-----------------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`bool<class_bool>`                       | :ref:`camera_is_active<class_CameraTexture_property_camera_is_active>` | false    |
-+-----------------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`int<class_int>`                         | flags                                                                  | **O:** 0 |
-+-----------------------------------------------+------------------------------------------------------------------------+----------+
-| :ref:`FeedImage<enum_CameraServer_FeedImage>` | :ref:`which_feed<class_CameraTexture_property_which_feed>`             | 0        |
-+-----------------------------------------------+------------------------------------------------------------------------+----------+
++-----------------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`int<class_int>`                         | :ref:`camera_feed_id<class_CameraTexture_property_camera_feed_id>`     | ``0``        |
++-----------------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`bool<class_bool>`                       | :ref:`camera_is_active<class_CameraTexture_property_camera_is_active>` | ``false``    |
++-----------------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`int<class_int>`                         | flags                                                                  | **O:** ``0`` |
++-----------------------------------------------+------------------------------------------------------------------------+--------------+
+| :ref:`FeedImage<enum_CameraServer_FeedImage>` | :ref:`which_feed<class_CameraTexture_property_which_feed>`             | ``0``        |
++-----------------------------------------------+------------------------------------------------------------------------+--------------+
 
 Property Descriptions
 ---------------------
@@ -36,7 +36,7 @@ Property Descriptions
 - :ref:`int<class_int>` **camera_feed_id**
 
 +-----------+---------------------------+
-| *Default* | 0                         |
+| *Default* | ``0``                     |
 +-----------+---------------------------+
 | *Setter*  | set_camera_feed_id(value) |
 +-----------+---------------------------+
@@ -52,7 +52,7 @@ The ID of the :ref:`CameraFeed<class_CameraFeed>` for which we want to display t
 - :ref:`bool<class_bool>` **camera_is_active**
 
 +-----------+--------------------------+
-| *Default* | false                    |
+| *Default* | ``false``                |
 +-----------+--------------------------+
 | *Setter*  | set_camera_active(value) |
 +-----------+--------------------------+
@@ -68,7 +68,7 @@ Convenience property that gives access to the active property of the :ref:`Camer
 - :ref:`FeedImage<enum_CameraServer_FeedImage>` **which_feed**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_which_feed(value) |
 +-----------+-----------------------+

+ 29 - 29
classes/class_canvasitem.rst

@@ -38,23 +38,23 @@ Tutorials
 Properties
 ----------
 
-+---------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`int<class_int>`           | :ref:`light_mask<class_CanvasItem_property_light_mask>`                   | 1                   |
-+---------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`Material<class_Material>` | :ref:`material<class_CanvasItem_property_material>`                       |                     |
-+---------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`Color<class_Color>`       | :ref:`modulate<class_CanvasItem_property_modulate>`                       | Color( 1, 1, 1, 1 ) |
-+---------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`Color<class_Color>`       | :ref:`self_modulate<class_CanvasItem_property_self_modulate>`             | Color( 1, 1, 1, 1 ) |
-+---------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`         | :ref:`show_behind_parent<class_CanvasItem_property_show_behind_parent>`   | false               |
-+---------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`         | :ref:`show_on_top<class_CanvasItem_property_show_on_top>`                 |                     |
-+---------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`         | :ref:`use_parent_material<class_CanvasItem_property_use_parent_material>` | false               |
-+---------------------------------+---------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`         | :ref:`visible<class_CanvasItem_property_visible>`                         | true                |
-+---------------------------------+---------------------------------------------------------------------------+---------------------+
++---------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`int<class_int>`           | :ref:`light_mask<class_CanvasItem_property_light_mask>`                   | ``1``                   |
++---------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`Material<class_Material>` | :ref:`material<class_CanvasItem_property_material>`                       |                         |
++---------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`Color<class_Color>`       | :ref:`modulate<class_CanvasItem_property_modulate>`                       | ``Color( 1, 1, 1, 1 )`` |
++---------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`Color<class_Color>`       | :ref:`self_modulate<class_CanvasItem_property_self_modulate>`             | ``Color( 1, 1, 1, 1 )`` |
++---------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`         | :ref:`show_behind_parent<class_CanvasItem_property_show_behind_parent>`   | ``false``               |
++---------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`         | :ref:`show_on_top<class_CanvasItem_property_show_on_top>`                 |                         |
++---------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`         | :ref:`use_parent_material<class_CanvasItem_property_use_parent_material>` | ``false``               |
++---------------------------------+---------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`         | :ref:`visible<class_CanvasItem_property_visible>`                         | ``true``                |
++---------------------------------+---------------------------------------------------------------------------+-------------------------+
 
 Methods
 -------
@@ -248,7 +248,7 @@ Property Descriptions
 - :ref:`int<class_int>` **light_mask**
 
 +-----------+-----------------------+
-| *Default* | 1                     |
+| *Default* | ``1``                 |
 +-----------+-----------------------+
 | *Setter*  | set_light_mask(value) |
 +-----------+-----------------------+
@@ -277,13 +277,13 @@ The material applied to textures on this ``CanvasItem``.
 
 - :ref:`Color<class_Color>` **modulate**
 
-+-----------+---------------------+
-| *Default* | Color( 1, 1, 1, 1 ) |
-+-----------+---------------------+
-| *Setter*  | set_modulate(value) |
-+-----------+---------------------+
-| *Getter*  | get_modulate()      |
-+-----------+---------------------+
++-----------+-------------------------+
+| *Default* | ``Color( 1, 1, 1, 1 )`` |
++-----------+-------------------------+
+| *Setter*  | set_modulate(value)     |
++-----------+-------------------------+
+| *Getter*  | get_modulate()          |
++-----------+-------------------------+
 
 The color applied to textures on this ``CanvasItem``.
 
@@ -294,7 +294,7 @@ The color applied to textures on this ``CanvasItem``.
 - :ref:`Color<class_Color>` **self_modulate**
 
 +-----------+--------------------------+
-| *Default* | Color( 1, 1, 1, 1 )      |
+| *Default* | ``Color( 1, 1, 1, 1 )``  |
 +-----------+--------------------------+
 | *Setter*  | set_self_modulate(value) |
 +-----------+--------------------------+
@@ -310,7 +310,7 @@ The color applied to textures on this ``CanvasItem``. This is not inherited by c
 - :ref:`bool<class_bool>` **show_behind_parent**
 
 +-----------+---------------------------------+
-| *Default* | false                           |
+| *Default* | ``false``                       |
 +-----------+---------------------------------+
 | *Setter*  | set_draw_behind_parent(value)   |
 +-----------+---------------------------------+
@@ -334,7 +334,7 @@ If ``true``, the object draws on top of its parent.
 - :ref:`bool<class_bool>` **use_parent_material**
 
 +-----------+--------------------------------+
-| *Default* | false                          |
+| *Default* | ``false``                      |
 +-----------+--------------------------------+
 | *Setter*  | set_use_parent_material(value) |
 +-----------+--------------------------------+
@@ -350,7 +350,7 @@ If ``true``, the parent ``CanvasItem``'s :ref:`material<class_CanvasItem_propert
 - :ref:`bool<class_bool>` **visible**
 
 +-----------+--------------------+
-| *Default* | true               |
+| *Default* | ``true``           |
 +-----------+--------------------+
 | *Setter*  | set_visible(value) |
 +-----------+--------------------+

+ 16 - 16
classes/class_canvasitemmaterial.rst

@@ -21,19 +21,19 @@ Description
 Properties
 ----------
 
-+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+
-| :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` | :ref:`blend_mode<class_CanvasItemMaterial_property_blend_mode>`                           | 0     |
-+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+
-| :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` | :ref:`light_mode<class_CanvasItemMaterial_property_light_mode>`                           | 0     |
-+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+
-| :ref:`int<class_int>`                               | :ref:`particles_anim_h_frames<class_CanvasItemMaterial_property_particles_anim_h_frames>` |       |
-+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`                             | :ref:`particles_anim_loop<class_CanvasItemMaterial_property_particles_anim_loop>`         |       |
-+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+
-| :ref:`int<class_int>`                               | :ref:`particles_anim_v_frames<class_CanvasItemMaterial_property_particles_anim_v_frames>` |       |
-+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`                             | :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>`         | false |
-+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+
++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
+| :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` | :ref:`blend_mode<class_CanvasItemMaterial_property_blend_mode>`                           | ``0``     |
++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
+| :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` | :ref:`light_mode<class_CanvasItemMaterial_property_light_mode>`                           | ``0``     |
++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
+| :ref:`int<class_int>`                               | :ref:`particles_anim_h_frames<class_CanvasItemMaterial_property_particles_anim_h_frames>` |           |
++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`                             | :ref:`particles_anim_loop<class_CanvasItemMaterial_property_particles_anim_loop>`         |           |
++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
+| :ref:`int<class_int>`                               | :ref:`particles_anim_v_frames<class_CanvasItemMaterial_property_particles_anim_v_frames>` |           |
++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`                             | :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>`         | ``false`` |
++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
 
 Enumerations
 ------------
@@ -88,7 +88,7 @@ Property Descriptions
 - :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` **blend_mode**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_blend_mode(value) |
 +-----------+-----------------------+
@@ -104,7 +104,7 @@ The manner in which a material's rendering is applied to underlying textures.
 - :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` **light_mode**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_light_mode(value) |
 +-----------+-----------------------+
@@ -156,7 +156,7 @@ The manner in which material reacts to lighting.
 - :ref:`bool<class_bool>` **particles_animation**
 
 +-----------+--------------------------------+
-| *Default* | false                          |
+| *Default* | ``false``                      |
 +-----------+--------------------------------+
 | *Setter*  | set_particles_animation(value) |
 +-----------+--------------------------------+

+ 45 - 45
classes/class_canvaslayer.rst

@@ -30,25 +30,25 @@ Tutorials
 Properties
 ----------
 
-+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+
-| :ref:`Node<class_Node>`               | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>`               |                                 |
-+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+
-| :ref:`bool<class_bool>`               | :ref:`follow_viewport_enable<class_CanvasLayer_property_follow_viewport_enable>` | false                           |
-+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+
-| :ref:`float<class_float>`             | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>`   | 1.0                             |
-+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+
-| :ref:`int<class_int>`                 | :ref:`layer<class_CanvasLayer_property_layer>`                                   | 1                               |
-+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+
-| :ref:`Vector2<class_Vector2>`         | :ref:`offset<class_CanvasLayer_property_offset>`                                 | Vector2( 0, 0 )                 |
-+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+
-| :ref:`float<class_float>`             | :ref:`rotation<class_CanvasLayer_property_rotation>`                             | 0.0                             |
-+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+
-| :ref:`float<class_float>`             | :ref:`rotation_degrees<class_CanvasLayer_property_rotation_degrees>`             | 0.0                             |
-+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+
-| :ref:`Vector2<class_Vector2>`         | :ref:`scale<class_CanvasLayer_property_scale>`                                   | Vector2( 1, 1 )                 |
-+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+
-| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>`                           | Transform2D( 1, 0, 0, 1, 0, 0 ) |
-+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+
++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
+| :ref:`Node<class_Node>`               | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>`               |                                     |
++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
+| :ref:`bool<class_bool>`               | :ref:`follow_viewport_enable<class_CanvasLayer_property_follow_viewport_enable>` | ``false``                           |
++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
+| :ref:`float<class_float>`             | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>`   | ``1.0``                             |
++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
+| :ref:`int<class_int>`                 | :ref:`layer<class_CanvasLayer_property_layer>`                                   | ``1``                               |
++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
+| :ref:`Vector2<class_Vector2>`         | :ref:`offset<class_CanvasLayer_property_offset>`                                 | ``Vector2( 0, 0 )``                 |
++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
+| :ref:`float<class_float>`             | :ref:`rotation<class_CanvasLayer_property_rotation>`                             | ``0.0``                             |
++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
+| :ref:`float<class_float>`             | :ref:`rotation_degrees<class_CanvasLayer_property_rotation_degrees>`             | ``0.0``                             |
++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
+| :ref:`Vector2<class_Vector2>`         | :ref:`scale<class_CanvasLayer_property_scale>`                                   | ``Vector2( 1, 1 )``                 |
++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
+| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>`                           | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` |
++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
 
 Methods
 -------
@@ -79,7 +79,7 @@ The custom :ref:`Viewport<class_Viewport>` node assigned to the ``CanvasLayer``.
 - :ref:`bool<class_bool>` **follow_viewport_enable**
 
 +-----------+----------------------------+
-| *Default* | false                      |
+| *Default* | ``false``                  |
 +-----------+----------------------------+
 | *Setter*  | set_follow_viewport(value) |
 +-----------+----------------------------+
@@ -93,7 +93,7 @@ The custom :ref:`Viewport<class_Viewport>` node assigned to the ``CanvasLayer``.
 - :ref:`float<class_float>` **follow_viewport_scale**
 
 +-----------+----------------------------------+
-| *Default* | 1.0                              |
+| *Default* | ``1.0``                          |
 +-----------+----------------------------------+
 | *Setter*  | set_follow_viewport_scale(value) |
 +-----------+----------------------------------+
@@ -107,7 +107,7 @@ The custom :ref:`Viewport<class_Viewport>` node assigned to the ``CanvasLayer``.
 - :ref:`int<class_int>` **layer**
 
 +-----------+------------------+
-| *Default* | 1                |
+| *Default* | ``1``            |
 +-----------+------------------+
 | *Setter*  | set_layer(value) |
 +-----------+------------------+
@@ -122,13 +122,13 @@ Layer index for draw order. Lower values are drawn first.
 
 - :ref:`Vector2<class_Vector2>` **offset**
 
-+-----------+-------------------+
-| *Default* | Vector2( 0, 0 )   |
-+-----------+-------------------+
-| *Setter*  | set_offset(value) |
-+-----------+-------------------+
-| *Getter*  | get_offset()      |
-+-----------+-------------------+
++-----------+---------------------+
+| *Default* | ``Vector2( 0, 0 )`` |
++-----------+---------------------+
+| *Setter*  | set_offset(value)   |
++-----------+---------------------+
+| *Getter*  | get_offset()        |
++-----------+---------------------+
 
 The layer's base offset.
 
@@ -139,7 +139,7 @@ The layer's base offset.
 - :ref:`float<class_float>` **rotation**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_rotation(value) |
 +-----------+---------------------+
@@ -155,7 +155,7 @@ The layer's rotation in radians.
 - :ref:`float<class_float>` **rotation_degrees**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_rotation_degrees(value) |
 +-----------+-----------------------------+
@@ -170,13 +170,13 @@ The layer's rotation in degrees.
 
 - :ref:`Vector2<class_Vector2>` **scale**
 
-+-----------+------------------+
-| *Default* | Vector2( 1, 1 )  |
-+-----------+------------------+
-| *Setter*  | set_scale(value) |
-+-----------+------------------+
-| *Getter*  | get_scale()      |
-+-----------+------------------+
++-----------+---------------------+
+| *Default* | ``Vector2( 1, 1 )`` |
++-----------+---------------------+
+| *Setter*  | set_scale(value)    |
++-----------+---------------------+
+| *Getter*  | get_scale()         |
++-----------+---------------------+
 
 The layer's scale.
 
@@ -186,13 +186,13 @@ The layer's scale.
 
 - :ref:`Transform2D<class_Transform2D>` **transform**
 
-+-----------+---------------------------------+
-| *Default* | Transform2D( 1, 0, 0, 1, 0, 0 ) |
-+-----------+---------------------------------+
-| *Setter*  | set_transform(value)            |
-+-----------+---------------------------------+
-| *Getter*  | get_transform()                 |
-+-----------+---------------------------------+
++-----------+-------------------------------------+
+| *Default* | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` |
++-----------+-------------------------------------+
+| *Setter*  | set_transform(value)                |
++-----------+-------------------------------------+
+| *Getter*  | get_transform()                     |
++-----------+-------------------------------------+
 
 The layer's transform.
 

+ 10 - 10
classes/class_canvasmodulate.rst

@@ -21,9 +21,9 @@ Description
 Properties
 ----------
 
-+---------------------------+---------------------------------------------------+---------------------+
-| :ref:`Color<class_Color>` | :ref:`color<class_CanvasModulate_property_color>` | Color( 1, 1, 1, 1 ) |
-+---------------------------+---------------------------------------------------+---------------------+
++---------------------------+---------------------------------------------------+-------------------------+
+| :ref:`Color<class_Color>` | :ref:`color<class_CanvasModulate_property_color>` | ``Color( 1, 1, 1, 1 )`` |
++---------------------------+---------------------------------------------------+-------------------------+
 
 Property Descriptions
 ---------------------
@@ -32,13 +32,13 @@ Property Descriptions
 
 - :ref:`Color<class_Color>` **color**
 
-+-----------+---------------------+
-| *Default* | Color( 1, 1, 1, 1 ) |
-+-----------+---------------------+
-| *Setter*  | set_color(value)    |
-+-----------+---------------------+
-| *Getter*  | get_color()         |
-+-----------+---------------------+
++-----------+-------------------------+
+| *Default* | ``Color( 1, 1, 1, 1 )`` |
++-----------+-------------------------+
+| *Setter*  | set_color(value)        |
++-----------+-------------------------+
+| *Getter*  | get_color()             |
++-----------+-------------------------+
 
 The tint color to apply.
 

+ 13 - 13
classes/class_capsulemesh.rst

@@ -21,15 +21,15 @@ Class representing a capsule-shaped :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
 Properties
 ----------
 
-+---------------------------+--------------------------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`mid_height<class_CapsuleMesh_property_mid_height>`           | 1.0 |
-+---------------------------+--------------------------------------------------------------------+-----+
-| :ref:`int<class_int>`     | :ref:`radial_segments<class_CapsuleMesh_property_radial_segments>` | 64  |
-+---------------------------+--------------------------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`radius<class_CapsuleMesh_property_radius>`                   | 1.0 |
-+---------------------------+--------------------------------------------------------------------+-----+
-| :ref:`int<class_int>`     | :ref:`rings<class_CapsuleMesh_property_rings>`                     | 8   |
-+---------------------------+--------------------------------------------------------------------+-----+
++---------------------------+--------------------------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`mid_height<class_CapsuleMesh_property_mid_height>`           | ``1.0`` |
++---------------------------+--------------------------------------------------------------------+---------+
+| :ref:`int<class_int>`     | :ref:`radial_segments<class_CapsuleMesh_property_radial_segments>` | ``64``  |
++---------------------------+--------------------------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`radius<class_CapsuleMesh_property_radius>`                   | ``1.0`` |
++---------------------------+--------------------------------------------------------------------+---------+
+| :ref:`int<class_int>`     | :ref:`rings<class_CapsuleMesh_property_rings>`                     | ``8``   |
++---------------------------+--------------------------------------------------------------------+---------+
 
 Property Descriptions
 ---------------------
@@ -39,7 +39,7 @@ Property Descriptions
 - :ref:`float<class_float>` **mid_height**
 
 +-----------+-----------------------+
-| *Default* | 1.0                   |
+| *Default* | ``1.0``               |
 +-----------+-----------------------+
 | *Setter*  | set_mid_height(value) |
 +-----------+-----------------------+
@@ -55,7 +55,7 @@ Height of the capsule mesh from the center point.
 - :ref:`int<class_int>` **radial_segments**
 
 +-----------+----------------------------+
-| *Default* | 64                         |
+| *Default* | ``64``                     |
 +-----------+----------------------------+
 | *Setter*  | set_radial_segments(value) |
 +-----------+----------------------------+
@@ -71,7 +71,7 @@ Number of radial segments on the capsule mesh.
 - :ref:`float<class_float>` **radius**
 
 +-----------+-------------------+
-| *Default* | 1.0               |
+| *Default* | ``1.0``           |
 +-----------+-------------------+
 | *Setter*  | set_radius(value) |
 +-----------+-------------------+
@@ -87,7 +87,7 @@ Radius of the capsule mesh.
 - :ref:`int<class_int>` **rings**
 
 +-----------+------------------+
-| *Default* | 8                |
+| *Default* | ``8``            |
 +-----------+------------------+
 | *Setter*  | set_rings(value) |
 +-----------+------------------+

+ 7 - 7
classes/class_capsuleshape.rst

@@ -21,11 +21,11 @@ Capsule shape for collisions.
 Properties
 ----------
 
-+---------------------------+---------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`height<class_CapsuleShape_property_height>` | 1.0 |
-+---------------------------+---------------------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape_property_radius>` | 1.0 |
-+---------------------------+---------------------------------------------------+-----+
++---------------------------+---------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`height<class_CapsuleShape_property_height>` | ``1.0`` |
++---------------------------+---------------------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape_property_radius>` | ``1.0`` |
++---------------------------+---------------------------------------------------+---------+
 
 Property Descriptions
 ---------------------
@@ -35,7 +35,7 @@ Property Descriptions
 - :ref:`float<class_float>` **height**
 
 +-----------+-------------------+
-| *Default* | 1.0               |
+| *Default* | ``1.0``           |
 +-----------+-------------------+
 | *Setter*  | set_height(value) |
 +-----------+-------------------+
@@ -51,7 +51,7 @@ The capsule's height.
 - :ref:`float<class_float>` **radius**
 
 +-----------+-------------------+
-| *Default* | 1.0               |
+| *Default* | ``1.0``           |
 +-----------+-------------------+
 | *Setter*  | set_radius(value) |
 +-----------+-------------------+

+ 7 - 7
classes/class_capsuleshape2d.rst

@@ -21,11 +21,11 @@ Capsule shape for 2D collisions.
 Properties
 ----------
 
-+---------------------------+-----------------------------------------------------+------+
-| :ref:`float<class_float>` | :ref:`height<class_CapsuleShape2D_property_height>` | 20.0 |
-+---------------------------+-----------------------------------------------------+------+
-| :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape2D_property_radius>` | 10.0 |
-+---------------------------+-----------------------------------------------------+------+
++---------------------------+-----------------------------------------------------+----------+
+| :ref:`float<class_float>` | :ref:`height<class_CapsuleShape2D_property_height>` | ``20.0`` |
++---------------------------+-----------------------------------------------------+----------+
+| :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape2D_property_radius>` | ``10.0`` |
++---------------------------+-----------------------------------------------------+----------+
 
 Property Descriptions
 ---------------------
@@ -35,7 +35,7 @@ Property Descriptions
 - :ref:`float<class_float>` **height**
 
 +-----------+-------------------+
-| *Default* | 20.0              |
+| *Default* | ``20.0``          |
 +-----------+-------------------+
 | *Setter*  | set_height(value) |
 +-----------+-------------------+
@@ -51,7 +51,7 @@ The capsule's height.
 - :ref:`float<class_float>` **radius**
 
 +-----------+-------------------+
-| *Default* | 10.0              |
+| *Default* | ``10.0``          |
 +-----------+-------------------+
 | *Setter*  | set_radius(value) |
 +-----------+-------------------+

+ 4 - 4
classes/class_centercontainer.rst

@@ -21,9 +21,9 @@ CenterContainer keeps children controls centered. This container keeps all child
 Properties
 ----------
 
-+-------------------------+------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>` | :ref:`use_top_left<class_CenterContainer_property_use_top_left>` | false |
-+-------------------------+------------------------------------------------------------------+-------+
++-------------------------+------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>` | :ref:`use_top_left<class_CenterContainer_property_use_top_left>` | ``false`` |
++-------------------------+------------------------------------------------------------------+-----------+
 
 Property Descriptions
 ---------------------
@@ -33,7 +33,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **use_top_left**
 
 +-----------+-------------------------+
-| *Default* | false                   |
+| *Default* | ``false``               |
 +-----------+-------------------------+
 | *Setter*  | set_use_top_left(value) |
 +-----------+-------------------------+

+ 37 - 37
classes/class_charfxtransform.rst

@@ -28,23 +28,23 @@ Tutorials
 Properties
 ----------
 
-+-------------------------------------+----------------------------------------------------------------------+---------------------+
-| :ref:`int<class_int>`               | :ref:`absolute_index<class_CharFXTransform_property_absolute_index>` | 0                   |
-+-------------------------------------+----------------------------------------------------------------------+---------------------+
-| :ref:`int<class_int>`               | :ref:`character<class_CharFXTransform_property_character>`           | 0                   |
-+-------------------------------------+----------------------------------------------------------------------+---------------------+
-| :ref:`Color<class_Color>`           | :ref:`color<class_CharFXTransform_property_color>`                   | Color( 0, 0, 0, 1 ) |
-+-------------------------------------+----------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`           | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>`     | 0.0                 |
-+-------------------------------------+----------------------------------------------------------------------+---------------------+
-| :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>`                       | {}                  |
-+-------------------------------------+----------------------------------------------------------------------+---------------------+
-| :ref:`Vector2<class_Vector2>`       | :ref:`offset<class_CharFXTransform_property_offset>`                 | Vector2( 0, 0 )     |
-+-------------------------------------+----------------------------------------------------------------------+---------------------+
-| :ref:`int<class_int>`               | :ref:`relative_index<class_CharFXTransform_property_relative_index>` | 0                   |
-+-------------------------------------+----------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`             | :ref:`visible<class_CharFXTransform_property_visible>`               | true                |
-+-------------------------------------+----------------------------------------------------------------------+---------------------+
++-------------------------------------+----------------------------------------------------------------------+-------------------------+
+| :ref:`int<class_int>`               | :ref:`absolute_index<class_CharFXTransform_property_absolute_index>` | ``0``                   |
++-------------------------------------+----------------------------------------------------------------------+-------------------------+
+| :ref:`int<class_int>`               | :ref:`character<class_CharFXTransform_property_character>`           | ``0``                   |
++-------------------------------------+----------------------------------------------------------------------+-------------------------+
+| :ref:`Color<class_Color>`           | :ref:`color<class_CharFXTransform_property_color>`                   | ``Color( 0, 0, 0, 1 )`` |
++-------------------------------------+----------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`           | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>`     | ``0.0``                 |
++-------------------------------------+----------------------------------------------------------------------+-------------------------+
+| :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>`                       | ``{}``                  |
++-------------------------------------+----------------------------------------------------------------------+-------------------------+
+| :ref:`Vector2<class_Vector2>`       | :ref:`offset<class_CharFXTransform_property_offset>`                 | ``Vector2( 0, 0 )``     |
++-------------------------------------+----------------------------------------------------------------------+-------------------------+
+| :ref:`int<class_int>`               | :ref:`relative_index<class_CharFXTransform_property_relative_index>` | ``0``                   |
++-------------------------------------+----------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`             | :ref:`visible<class_CharFXTransform_property_visible>`               | ``true``                |
++-------------------------------------+----------------------------------------------------------------------+-------------------------+
 
 Property Descriptions
 ---------------------
@@ -54,7 +54,7 @@ Property Descriptions
 - :ref:`int<class_int>` **absolute_index**
 
 +-----------+---------------------------+
-| *Default* | 0                         |
+| *Default* | ``0``                     |
 +-----------+---------------------------+
 | *Setter*  | set_absolute_index(value) |
 +-----------+---------------------------+
@@ -70,7 +70,7 @@ The index of the current character (starting from 0). Setting this property won'
 - :ref:`int<class_int>` **character**
 
 +-----------+----------------------+
-| *Default* | 0                    |
+| *Default* | ``0``                |
 +-----------+----------------------+
 | *Setter*  | set_character(value) |
 +-----------+----------------------+
@@ -91,13 +91,13 @@ The Unicode codepoint the character will use. This only affects non-whitespace c
 
 - :ref:`Color<class_Color>` **color**
 
-+-----------+---------------------+
-| *Default* | Color( 0, 0, 0, 1 ) |
-+-----------+---------------------+
-| *Setter*  | set_color(value)    |
-+-----------+---------------------+
-| *Getter*  | get_color()         |
-+-----------+---------------------+
++-----------+-------------------------+
+| *Default* | ``Color( 0, 0, 0, 1 )`` |
++-----------+-------------------------+
+| *Setter*  | set_color(value)        |
++-----------+-------------------------+
+| *Getter*  | get_color()             |
++-----------+-------------------------+
 
 The color the character will be drawn with.
 
@@ -108,7 +108,7 @@ The color the character will be drawn with.
 - :ref:`float<class_float>` **elapsed_time**
 
 +-----------+-------------------------+
-| *Default* | 0.0                     |
+| *Default* | ``0.0``                 |
 +-----------+-------------------------+
 | *Setter*  | set_elapsed_time(value) |
 +-----------+-------------------------+
@@ -126,7 +126,7 @@ The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added t
 - :ref:`Dictionary<class_Dictionary>` **env**
 
 +-----------+------------------------+
-| *Default* | {}                     |
+| *Default* | ``{}``                 |
 +-----------+------------------------+
 | *Setter*  | set_environment(value) |
 +-----------+------------------------+
@@ -147,13 +147,13 @@ For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#
 
 - :ref:`Vector2<class_Vector2>` **offset**
 
-+-----------+-------------------+
-| *Default* | Vector2( 0, 0 )   |
-+-----------+-------------------+
-| *Setter*  | set_offset(value) |
-+-----------+-------------------+
-| *Getter*  | get_offset()      |
-+-----------+-------------------+
++-----------+---------------------+
+| *Default* | ``Vector2( 0, 0 )`` |
++-----------+---------------------+
+| *Setter*  | set_offset(value)   |
++-----------+---------------------+
+| *Getter*  | get_offset()        |
++-----------+---------------------+
 
 The position offset the character will be drawn with (in pixels).
 
@@ -164,7 +164,7 @@ The position offset the character will be drawn with (in pixels).
 - :ref:`int<class_int>` **relative_index**
 
 +-----------+---------------------------+
-| *Default* | 0                         |
+| *Default* | ``0``                     |
 +-----------+---------------------------+
 | *Setter*  | set_relative_index(value) |
 +-----------+---------------------------+
@@ -180,7 +180,7 @@ The index of the current character (starting from 0). Setting this property won'
 - :ref:`bool<class_bool>` **visible**
 
 +-----------+-----------------------+
-| *Default* | true                  |
+| *Default* | ``true``              |
 +-----------+-----------------------+
 | *Setter*  | set_visibility(value) |
 +-----------+-----------------------+

+ 5 - 5
classes/class_checkbox.rst

@@ -21,11 +21,11 @@ A checkbox allows the user to make a binary choice (choosing only one of two pos
 Properties
 ----------
 
-+-----------------------------------------+-------------+-------------+
-| :ref:`TextAlign<enum_Button_TextAlign>` | align       | **O:** 0    |
-+-----------------------------------------+-------------+-------------+
-| :ref:`bool<class_bool>`                 | toggle_mode | **O:** true |
-+-----------------------------------------+-------------+-------------+
++-----------------------------------------+-------------+-----------------+
+| :ref:`TextAlign<enum_Button_TextAlign>` | align       | **O:** ``0``    |
++-----------------------------------------+-------------+-----------------+
+| :ref:`bool<class_bool>`                 | toggle_mode | **O:** ``true`` |
++-----------------------------------------+-------------+-----------------+
 
 Theme Properties
 ----------------

+ 5 - 5
classes/class_checkbutton.rst

@@ -21,11 +21,11 @@ CheckButton is a toggle button displayed as a check field.
 Properties
 ----------
 
-+-----------------------------------------+-------------+-------------+
-| :ref:`TextAlign<enum_Button_TextAlign>` | align       | **O:** 0    |
-+-----------------------------------------+-------------+-------------+
-| :ref:`bool<class_bool>`                 | toggle_mode | **O:** true |
-+-----------------------------------------+-------------+-------------+
++-----------------------------------------+-------------+-----------------+
+| :ref:`TextAlign<enum_Button_TextAlign>` | align       | **O:** ``0``    |
++-----------------------------------------+-------------+-----------------+
+| :ref:`bool<class_bool>`                 | toggle_mode | **O:** ``true`` |
++-----------------------------------------+-------------+-----------------+
 
 Theme Properties
 ----------------

+ 4 - 4
classes/class_circleshape2d.rst

@@ -21,9 +21,9 @@ Circular shape for 2D collisions. This shape is useful for modeling balls or sma
 Properties
 ----------
 
-+---------------------------+----------------------------------------------------+------+
-| :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_property_radius>` | 10.0 |
-+---------------------------+----------------------------------------------------+------+
++---------------------------+----------------------------------------------------+----------+
+| :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_property_radius>` | ``10.0`` |
++---------------------------+----------------------------------------------------+----------+
 
 Property Descriptions
 ---------------------
@@ -33,7 +33,7 @@ Property Descriptions
 - :ref:`float<class_float>` **radius**
 
 +-----------+-------------------+
-| *Default* | 10.0              |
+| *Default* | ``10.0``          |
 +-----------+-------------------+
 | *Setter*  | set_radius(value) |
 +-----------+-------------------+

+ 16 - 16
classes/class_clippedcamera.rst

@@ -21,17 +21,17 @@ This node extends :ref:`Camera<class_Camera>` to add collisions with :ref:`Area<
 Properties
 ----------
 
-+----------------------------------------------------+--------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`                            | :ref:`clip_to_areas<class_ClippedCamera_property_clip_to_areas>`   | false |
-+----------------------------------------------------+--------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`                            | :ref:`clip_to_bodies<class_ClippedCamera_property_clip_to_bodies>` | true  |
-+----------------------------------------------------+--------------------------------------------------------------------+-------+
-| :ref:`int<class_int>`                              | :ref:`collision_mask<class_ClippedCamera_property_collision_mask>` | 1     |
-+----------------------------------------------------+--------------------------------------------------------------------+-------+
-| :ref:`float<class_float>`                          | :ref:`margin<class_ClippedCamera_property_margin>`                 | 0.0   |
-+----------------------------------------------------+--------------------------------------------------------------------+-------+
-| :ref:`ProcessMode<enum_ClippedCamera_ProcessMode>` | :ref:`process_mode<class_ClippedCamera_property_process_mode>`     | 0     |
-+----------------------------------------------------+--------------------------------------------------------------------+-------+
++----------------------------------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`                            | :ref:`clip_to_areas<class_ClippedCamera_property_clip_to_areas>`   | ``false`` |
++----------------------------------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`                            | :ref:`clip_to_bodies<class_ClippedCamera_property_clip_to_bodies>` | ``true``  |
++----------------------------------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`int<class_int>`                              | :ref:`collision_mask<class_ClippedCamera_property_collision_mask>` | ``1``     |
++----------------------------------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`                          | :ref:`margin<class_ClippedCamera_property_margin>`                 | ``0.0``   |
++----------------------------------------------------+--------------------------------------------------------------------+-----------+
+| :ref:`ProcessMode<enum_ClippedCamera_ProcessMode>` | :ref:`process_mode<class_ClippedCamera_property_process_mode>`     | ``0``     |
++----------------------------------------------------+--------------------------------------------------------------------+-----------+
 
 Methods
 -------
@@ -77,7 +77,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **clip_to_areas**
 
 +-----------+----------------------------+
-| *Default* | false                      |
+| *Default* | ``false``                  |
 +-----------+----------------------------+
 | *Setter*  | set_clip_to_areas(value)   |
 +-----------+----------------------------+
@@ -93,7 +93,7 @@ If ``true``, the camera stops on contact with :ref:`Area<class_Area>`\ s.
 - :ref:`bool<class_bool>` **clip_to_bodies**
 
 +-----------+-----------------------------+
-| *Default* | true                        |
+| *Default* | ``true``                    |
 +-----------+-----------------------------+
 | *Setter*  | set_clip_to_bodies(value)   |
 +-----------+-----------------------------+
@@ -109,7 +109,7 @@ If ``true``, the camera stops on contact with :ref:`PhysicsBody<class_PhysicsBod
 - :ref:`int<class_int>` **collision_mask**
 
 +-----------+---------------------------+
-| *Default* | 1                         |
+| *Default* | ``1``                     |
 +-----------+---------------------------+
 | *Setter*  | set_collision_mask(value) |
 +-----------+---------------------------+
@@ -125,7 +125,7 @@ The camera's collision mask. Only objects in at least one collision layer matchi
 - :ref:`float<class_float>` **margin**
 
 +-----------+-------------------+
-| *Default* | 0.0               |
+| *Default* | ``0.0``           |
 +-----------+-------------------+
 | *Setter*  | set_margin(value) |
 +-----------+-------------------+
@@ -141,7 +141,7 @@ The camera's collision margin. The camera can't get closer than this distance to
 - :ref:`ProcessMode<enum_ClippedCamera_ProcessMode>` **process_mode**
 
 +-----------+-------------------------+
-| *Default* | 0                       |
+| *Default* | ``0``                   |
 +-----------+-------------------------+
 | *Setter*  | set_process_mode(value) |
 +-----------+-------------------------+

+ 7 - 7
classes/class_collisionobject.rst

@@ -23,11 +23,11 @@ CollisionObject is the base class for physics objects. It can hold any number of
 Properties
 ----------
 
-+-------------------------+------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>` | :ref:`input_capture_on_drag<class_CollisionObject_property_input_capture_on_drag>` | false |
-+-------------------------+------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>` | :ref:`input_ray_pickable<class_CollisionObject_property_input_ray_pickable>`       | true  |
-+-------------------------+------------------------------------------------------------------------------------+-------+
++-------------------------+------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>` | :ref:`input_capture_on_drag<class_CollisionObject_property_input_capture_on_drag>` | ``false`` |
++-------------------------+------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>` | :ref:`input_ray_pickable<class_CollisionObject_property_input_ray_pickable>`       | ``true``  |
++-------------------------+------------------------------------------------------------------------------------+-----------+
 
 Methods
 -------
@@ -101,7 +101,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **input_capture_on_drag**
 
 +-----------+----------------------------------+
-| *Default* | false                            |
+| *Default* | ``false``                        |
 +-----------+----------------------------------+
 | *Setter*  | set_capture_input_on_drag(value) |
 +-----------+----------------------------------+
@@ -117,7 +117,7 @@ If ``true``, the ``CollisionObject`` will continue to receive input events as th
 - :ref:`bool<class_bool>` **input_ray_pickable**
 
 +-----------+-------------------------+
-| *Default* | true                    |
+| *Default* | ``true``                |
 +-----------+-------------------------+
 | *Setter*  | set_ray_pickable(value) |
 +-----------+-------------------------+

+ 4 - 4
classes/class_collisionobject2d.rst

@@ -23,9 +23,9 @@ CollisionObject2D is the base class for 2D physics objects. It can hold any numb
 Properties
 ----------
 
-+-------------------------+------------------------------------------------------------------------+------+
-| :ref:`bool<class_bool>` | :ref:`input_pickable<class_CollisionObject2D_property_input_pickable>` | true |
-+-------------------------+------------------------------------------------------------------------+------+
++-------------------------+------------------------------------------------------------------------+----------+
+| :ref:`bool<class_bool>` | :ref:`input_pickable<class_CollisionObject2D_property_input_pickable>` | ``true`` |
++-------------------------+------------------------------------------------------------------------+----------+
 
 Methods
 -------
@@ -107,7 +107,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **input_pickable**
 
 +-----------+---------------------+
-| *Default* | true                |
+| *Default* | ``true``            |
 +-----------+---------------------+
 | *Setter*  | set_pickable(value) |
 +-----------+---------------------+

+ 16 - 16
classes/class_collisionpolygon.rst

@@ -21,13 +21,13 @@ Allows editing a collision polygon's vertices on a selected plane. Can also set
 Properties
 ----------
 
-+-------------------------------------------------+-----------------------------------------------------------+----------------------+
-| :ref:`float<class_float>`                       | :ref:`depth<class_CollisionPolygon_property_depth>`       | 1.0                  |
-+-------------------------------------------------+-----------------------------------------------------------+----------------------+
-| :ref:`bool<class_bool>`                         | :ref:`disabled<class_CollisionPolygon_property_disabled>` | false                |
-+-------------------------------------------------+-----------------------------------------------------------+----------------------+
-| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CollisionPolygon_property_polygon>`   | PoolVector2Array(  ) |
-+-------------------------------------------------+-----------------------------------------------------------+----------------------+
++-------------------------------------------------+-----------------------------------------------------------+--------------------------+
+| :ref:`float<class_float>`                       | :ref:`depth<class_CollisionPolygon_property_depth>`       | ``1.0``                  |
++-------------------------------------------------+-----------------------------------------------------------+--------------------------+
+| :ref:`bool<class_bool>`                         | :ref:`disabled<class_CollisionPolygon_property_disabled>` | ``false``                |
++-------------------------------------------------+-----------------------------------------------------------+--------------------------+
+| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CollisionPolygon_property_polygon>`   | ``PoolVector2Array(  )`` |
++-------------------------------------------------+-----------------------------------------------------------+--------------------------+
 
 Property Descriptions
 ---------------------
@@ -37,7 +37,7 @@ Property Descriptions
 - :ref:`float<class_float>` **depth**
 
 +-----------+------------------+
-| *Default* | 1.0              |
+| *Default* | ``1.0``          |
 +-----------+------------------+
 | *Setter*  | set_depth(value) |
 +-----------+------------------+
@@ -53,7 +53,7 @@ Length that the resulting collision extends in either direction perpendicular to
 - :ref:`bool<class_bool>` **disabled**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_disabled(value) |
 +-----------+---------------------+
@@ -68,13 +68,13 @@ If ``true``, no collision will be produced.
 
 - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
 
-+-----------+----------------------+
-| *Default* | PoolVector2Array(  ) |
-+-----------+----------------------+
-| *Setter*  | set_polygon(value)   |
-+-----------+----------------------+
-| *Getter*  | get_polygon()        |
-+-----------+----------------------+
++-----------+--------------------------+
+| *Default* | ``PoolVector2Array(  )`` |
++-----------+--------------------------+
+| *Setter*  | set_polygon(value)       |
++-----------+--------------------------+
+| *Getter*  | get_polygon()            |
++-----------+--------------------------+
 
 Array of vertices which define the polygon.
 

+ 22 - 22
classes/class_collisionpolygon2d.rst

@@ -21,17 +21,17 @@ Provides a 2D collision polygon to a :ref:`CollisionObject2D<class_CollisionObje
 Properties
 ----------
 
-+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+
-| :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` | :ref:`build_mode<class_CollisionPolygon2D_property_build_mode>`                             | 0                    |
-+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+
-| :ref:`bool<class_bool>`                             | :ref:`disabled<class_CollisionPolygon2D_property_disabled>`                                 | false                |
-+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+
-| :ref:`bool<class_bool>`                             | :ref:`one_way_collision<class_CollisionPolygon2D_property_one_way_collision>`               | false                |
-+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+
-| :ref:`float<class_float>`                           | :ref:`one_way_collision_margin<class_CollisionPolygon2D_property_one_way_collision_margin>` | 1.0                  |
-+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+
-| :ref:`PoolVector2Array<class_PoolVector2Array>`     | :ref:`polygon<class_CollisionPolygon2D_property_polygon>`                                   | PoolVector2Array(  ) |
-+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+
++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
+| :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` | :ref:`build_mode<class_CollisionPolygon2D_property_build_mode>`                             | ``0``                    |
++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
+| :ref:`bool<class_bool>`                             | :ref:`disabled<class_CollisionPolygon2D_property_disabled>`                                 | ``false``                |
++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
+| :ref:`bool<class_bool>`                             | :ref:`one_way_collision<class_CollisionPolygon2D_property_one_way_collision>`               | ``false``                |
++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
+| :ref:`float<class_float>`                           | :ref:`one_way_collision_margin<class_CollisionPolygon2D_property_one_way_collision_margin>` | ``1.0``                  |
++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
+| :ref:`PoolVector2Array<class_PoolVector2Array>`     | :ref:`polygon<class_CollisionPolygon2D_property_polygon>`                                   | ``PoolVector2Array(  )`` |
++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
 
 Enumerations
 ------------
@@ -56,7 +56,7 @@ Property Descriptions
 - :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **build_mode**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_build_mode(value) |
 +-----------+-----------------------+
@@ -72,7 +72,7 @@ Collision build mode. Use one of the :ref:`BuildMode<enum_CollisionPolygon2D_Bui
 - :ref:`bool<class_bool>` **disabled**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_disabled(value) |
 +-----------+---------------------+
@@ -88,7 +88,7 @@ If ``true``, no collisions will be detected.
 - :ref:`bool<class_bool>` **one_way_collision**
 
 +-----------+--------------------------------+
-| *Default* | false                          |
+| *Default* | ``false``                      |
 +-----------+--------------------------------+
 | *Setter*  | set_one_way_collision(value)   |
 +-----------+--------------------------------+
@@ -104,7 +104,7 @@ If ``true``, only edges that face up, relative to ``CollisionPolygon2D``'s rotat
 - :ref:`float<class_float>` **one_way_collision_margin**
 
 +-----------+-------------------------------------+
-| *Default* | 1.0                                 |
+| *Default* | ``1.0``                             |
 +-----------+-------------------------------------+
 | *Setter*  | set_one_way_collision_margin(value) |
 +-----------+-------------------------------------+
@@ -117,13 +117,13 @@ If ``true``, only edges that face up, relative to ``CollisionPolygon2D``'s rotat
 
 - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
 
-+-----------+----------------------+
-| *Default* | PoolVector2Array(  ) |
-+-----------+----------------------+
-| *Setter*  | set_polygon(value)   |
-+-----------+----------------------+
-| *Getter*  | get_polygon()        |
-+-----------+----------------------+
++-----------+--------------------------+
+| *Default* | ``PoolVector2Array(  )`` |
++-----------+--------------------------+
+| *Setter*  | set_polygon(value)       |
++-----------+--------------------------+
+| *Getter*  | get_polygon()            |
++-----------+--------------------------+
 
 The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the :ref:`PoolVector2Array<class_PoolVector2Array>`, not a reference.
 

+ 6 - 6
classes/class_collisionshape.rst

@@ -26,11 +26,11 @@ Tutorials
 Properties
 ----------
 
-+---------------------------+---------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`   | :ref:`disabled<class_CollisionShape_property_disabled>` | false |
-+---------------------------+---------------------------------------------------------+-------+
-| :ref:`Shape<class_Shape>` | :ref:`shape<class_CollisionShape_property_shape>`       |       |
-+---------------------------+---------------------------------------------------------+-------+
++---------------------------+---------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`   | :ref:`disabled<class_CollisionShape_property_disabled>` | ``false`` |
++---------------------------+---------------------------------------------------------+-----------+
+| :ref:`Shape<class_Shape>` | :ref:`shape<class_CollisionShape_property_shape>`       |           |
++---------------------------+---------------------------------------------------------+-----------+
 
 Methods
 -------
@@ -49,7 +49,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **disabled**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_disabled(value) |
 +-----------+---------------------+

+ 12 - 12
classes/class_collisionshape2d.rst

@@ -26,15 +26,15 @@ Tutorials
 Properties
 ----------
 
-+-------------------------------+-------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`       | :ref:`disabled<class_CollisionShape2D_property_disabled>`                                 | false |
-+-------------------------------+-------------------------------------------------------------------------------------------+-------+
-| :ref:`bool<class_bool>`       | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>`               | false |
-+-------------------------------+-------------------------------------------------------------------------------------------+-------+
-| :ref:`float<class_float>`     | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | 1.0   |
-+-------------------------------+-------------------------------------------------------------------------------------------+-------+
-| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>`                                       |       |
-+-------------------------------+-------------------------------------------------------------------------------------------+-------+
++-------------------------------+-------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`       | :ref:`disabled<class_CollisionShape2D_property_disabled>`                                 | ``false`` |
++-------------------------------+-------------------------------------------------------------------------------------------+-----------+
+| :ref:`bool<class_bool>`       | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>`               | ``false`` |
++-------------------------------+-------------------------------------------------------------------------------------------+-----------+
+| :ref:`float<class_float>`     | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0``   |
++-------------------------------+-------------------------------------------------------------------------------------------+-----------+
+| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>`                                       |           |
++-------------------------------+-------------------------------------------------------------------------------------------+-----------+
 
 Property Descriptions
 ---------------------
@@ -44,7 +44,7 @@ Property Descriptions
 - :ref:`bool<class_bool>` **disabled**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_disabled(value) |
 +-----------+---------------------+
@@ -60,7 +60,7 @@ A disabled collision shape has no effect in the world.
 - :ref:`bool<class_bool>` **one_way_collision**
 
 +-----------+--------------------------------+
-| *Default* | false                          |
+| *Default* | ``false``                      |
 +-----------+--------------------------------+
 | *Setter*  | set_one_way_collision(value)   |
 +-----------+--------------------------------+
@@ -76,7 +76,7 @@ Sets whether this collision shape should only detect collision on one side (top
 - :ref:`float<class_float>` **one_way_collision_margin**
 
 +-----------+-------------------------------------+
-| *Default* | 1.0                                 |
+| *Default* | ``1.0``                             |
 +-----------+-------------------------------------+
 | *Setter*  | set_one_way_collision_margin(value) |
 +-----------+-------------------------------------+

+ 56 - 56
classes/class_color.rst

@@ -21,29 +21,29 @@ You can also create a color from standardized color names by using :ref:`@GDScri
 Properties
 ----------
 
-+---------------------------+------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`a<class_Color_property_a>`   | 1.0 |
-+---------------------------+------------------------------------+-----+
-| :ref:`int<class_int>`     | :ref:`a8<class_Color_property_a8>` | 255 |
-+---------------------------+------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`b<class_Color_property_b>`   | 0.0 |
-+---------------------------+------------------------------------+-----+
-| :ref:`int<class_int>`     | :ref:`b8<class_Color_property_b8>` | 0   |
-+---------------------------+------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`g<class_Color_property_g>`   | 0.0 |
-+---------------------------+------------------------------------+-----+
-| :ref:`int<class_int>`     | :ref:`g8<class_Color_property_g8>` | 0   |
-+---------------------------+------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`h<class_Color_property_h>`   | 0.0 |
-+---------------------------+------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`r<class_Color_property_r>`   | 0.0 |
-+---------------------------+------------------------------------+-----+
-| :ref:`int<class_int>`     | :ref:`r8<class_Color_property_r8>` | 0   |
-+---------------------------+------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`s<class_Color_property_s>`   | 0.0 |
-+---------------------------+------------------------------------+-----+
-| :ref:`float<class_float>` | :ref:`v<class_Color_property_v>`   | 0.0 |
-+---------------------------+------------------------------------+-----+
++---------------------------+------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`a<class_Color_property_a>`   | ``1.0`` |
++---------------------------+------------------------------------+---------+
+| :ref:`int<class_int>`     | :ref:`a8<class_Color_property_a8>` | ``255`` |
++---------------------------+------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`b<class_Color_property_b>`   | ``0.0`` |
++---------------------------+------------------------------------+---------+
+| :ref:`int<class_int>`     | :ref:`b8<class_Color_property_b8>` | ``0``   |
++---------------------------+------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`g<class_Color_property_g>`   | ``0.0`` |
++---------------------------+------------------------------------+---------+
+| :ref:`int<class_int>`     | :ref:`g8<class_Color_property_g8>` | ``0``   |
++---------------------------+------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`h<class_Color_property_h>`   | ``0.0`` |
++---------------------------+------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`r<class_Color_property_r>`   | ``0.0`` |
++---------------------------+------------------------------------+---------+
+| :ref:`int<class_int>`     | :ref:`r8<class_Color_property_r8>` | ``0``   |
++---------------------------+------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`s<class_Color_property_s>`   | ``0.0`` |
++---------------------------+------------------------------------+---------+
+| :ref:`float<class_float>` | :ref:`v<class_Color_property_v>`   | ``0.0`` |
++---------------------------+------------------------------------+---------+
 
 Methods
 -------
@@ -684,9 +684,9 @@ Property Descriptions
 
 - :ref:`float<class_float>` **a**
 
-+-----------+-----+
-| *Default* | 1.0 |
-+-----------+-----+
++-----------+---------+
+| *Default* | ``1.0`` |
++-----------+---------+
 
 Alpha value (range 0 to 1).
 
@@ -696,9 +696,9 @@ Alpha value (range 0 to 1).
 
 - :ref:`int<class_int>` **a8**
 
-+-----------+-----+
-| *Default* | 255 |
-+-----------+-----+
++-----------+---------+
+| *Default* | ``255`` |
++-----------+---------+
 
 Alpha value (range 0 to 255).
 
@@ -708,9 +708,9 @@ Alpha value (range 0 to 255).
 
 - :ref:`float<class_float>` **b**
 
-+-----------+-----+
-| *Default* | 0.0 |
-+-----------+-----+
++-----------+---------+
+| *Default* | ``0.0`` |
++-----------+---------+
 
 Blue value (range 0 to 1).
 
@@ -720,9 +720,9 @@ Blue value (range 0 to 1).
 
 - :ref:`int<class_int>` **b8**
 
-+-----------+---+
-| *Default* | 0 |
-+-----------+---+
++-----------+-------+
+| *Default* | ``0`` |
++-----------+-------+
 
 Blue value (range 0 to 255).
 
@@ -732,9 +732,9 @@ Blue value (range 0 to 255).
 
 - :ref:`float<class_float>` **g**
 
-+-----------+-----+
-| *Default* | 0.0 |
-+-----------+-----+
++-----------+---------+
+| *Default* | ``0.0`` |
++-----------+---------+
 
 Green value (range 0 to 1).
 
@@ -744,9 +744,9 @@ Green value (range 0 to 1).
 
 - :ref:`int<class_int>` **g8**
 
-+-----------+---+
-| *Default* | 0 |
-+-----------+---+
++-----------+-------+
+| *Default* | ``0`` |
++-----------+-------+
 
 Green value (range 0 to 255).
 
@@ -756,9 +756,9 @@ Green value (range 0 to 255).
 
 - :ref:`float<class_float>` **h**
 
-+-----------+-----+
-| *Default* | 0.0 |
-+-----------+-----+
++-----------+---------+
+| *Default* | ``0.0`` |
++-----------+---------+
 
 HSV hue value (range 0 to 1).
 
@@ -768,9 +768,9 @@ HSV hue value (range 0 to 1).
 
 - :ref:`float<class_float>` **r**
 
-+-----------+-----+
-| *Default* | 0.0 |
-+-----------+-----+
++-----------+---------+
+| *Default* | ``0.0`` |
++-----------+---------+
 
 Red value (range 0 to 1).
 
@@ -780,9 +780,9 @@ Red value (range 0 to 1).
 
 - :ref:`int<class_int>` **r8**
 
-+-----------+---+
-| *Default* | 0 |
-+-----------+---+
++-----------+-------+
+| *Default* | ``0`` |
++-----------+-------+
 
 Red value (range 0 to 255).
 
@@ -792,9 +792,9 @@ Red value (range 0 to 255).
 
 - :ref:`float<class_float>` **s**
 
-+-----------+-----+
-| *Default* | 0.0 |
-+-----------+-----+
++-----------+---------+
+| *Default* | ``0.0`` |
++-----------+---------+
 
 HSV saturation value (range 0 to 1).
 
@@ -804,9 +804,9 @@ HSV saturation value (range 0 to 1).
 
 - :ref:`float<class_float>` **v**
 
-+-----------+-----+
-| *Default* | 0.0 |
-+-----------+-----+
++-----------+---------+
+| *Default* | ``0.0`` |
++-----------+---------+
 
 HSV value (range 0 to 1).
 

+ 28 - 28
classes/class_colorpicker.rst

@@ -21,21 +21,21 @@ Description
 Properties
 ----------
 
-+---------------------------+--------------------------------------------------------------------+---------------------+
-| :ref:`Color<class_Color>` | :ref:`color<class_ColorPicker_property_color>`                     | Color( 1, 1, 1, 1 ) |
-+---------------------------+--------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`   | :ref:`deferred_mode<class_ColorPicker_property_deferred_mode>`     | false               |
-+---------------------------+--------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`   | :ref:`edit_alpha<class_ColorPicker_property_edit_alpha>`           | true                |
-+---------------------------+--------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`   | :ref:`hsv_mode<class_ColorPicker_property_hsv_mode>`               | false               |
-+---------------------------+--------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`   | :ref:`presets_enabled<class_ColorPicker_property_presets_enabled>` | true                |
-+---------------------------+--------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`   | :ref:`presets_visible<class_ColorPicker_property_presets_visible>` | true                |
-+---------------------------+--------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`   | :ref:`raw_mode<class_ColorPicker_property_raw_mode>`               | false               |
-+---------------------------+--------------------------------------------------------------------+---------------------+
++---------------------------+--------------------------------------------------------------------+-------------------------+
+| :ref:`Color<class_Color>` | :ref:`color<class_ColorPicker_property_color>`                     | ``Color( 1, 1, 1, 1 )`` |
++---------------------------+--------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`   | :ref:`deferred_mode<class_ColorPicker_property_deferred_mode>`     | ``false``               |
++---------------------------+--------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`   | :ref:`edit_alpha<class_ColorPicker_property_edit_alpha>`           | ``true``                |
++---------------------------+--------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`   | :ref:`hsv_mode<class_ColorPicker_property_hsv_mode>`               | ``false``               |
++---------------------------+--------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`   | :ref:`presets_enabled<class_ColorPicker_property_presets_enabled>` | ``true``                |
++---------------------------+--------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`   | :ref:`presets_visible<class_ColorPicker_property_presets_visible>` | ``true``                |
++---------------------------+--------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`   | :ref:`raw_mode<class_ColorPicker_property_raw_mode>`               | ``false``               |
++---------------------------+--------------------------------------------------------------------+-------------------------+
 
 Methods
 -------
@@ -107,13 +107,13 @@ Property Descriptions
 
 - :ref:`Color<class_Color>` **color**
 
-+-----------+-----------------------+
-| *Default* | Color( 1, 1, 1, 1 )   |
-+-----------+-----------------------+
-| *Setter*  | set_pick_color(value) |
-+-----------+-----------------------+
-| *Getter*  | get_pick_color()      |
-+-----------+-----------------------+
++-----------+-------------------------+
+| *Default* | ``Color( 1, 1, 1, 1 )`` |
++-----------+-------------------------+
+| *Setter*  | set_pick_color(value)   |
++-----------+-------------------------+
+| *Getter*  | get_pick_color()        |
++-----------+-------------------------+
 
 The currently selected color.
 
@@ -124,7 +124,7 @@ The currently selected color.
 - :ref:`bool<class_bool>` **deferred_mode**
 
 +-----------+--------------------------+
-| *Default* | false                    |
+| *Default* | ``false``                |
 +-----------+--------------------------+
 | *Setter*  | set_deferred_mode(value) |
 +-----------+--------------------------+
@@ -140,7 +140,7 @@ If ``true``, the color will apply only after the user releases the mouse button,
 - :ref:`bool<class_bool>` **edit_alpha**
 
 +-----------+-----------------------+
-| *Default* | true                  |
+| *Default* | ``true``              |
 +-----------+-----------------------+
 | *Setter*  | set_edit_alpha(value) |
 +-----------+-----------------------+
@@ -156,7 +156,7 @@ If ``true``, shows an alpha channel slider (transparency).
 - :ref:`bool<class_bool>` **hsv_mode**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_hsv_mode(value) |
 +-----------+---------------------+
@@ -174,7 +174,7 @@ If ``true``, allows editing the color with Hue/Saturation/Value sliders.
 - :ref:`bool<class_bool>` **presets_enabled**
 
 +-----------+----------------------------+
-| *Default* | true                       |
+| *Default* | ``true``                   |
 +-----------+----------------------------+
 | *Setter*  | set_presets_enabled(value) |
 +-----------+----------------------------+
@@ -190,7 +190,7 @@ If ``true``, the "add preset" button is enabled.
 - :ref:`bool<class_bool>` **presets_visible**
 
 +-----------+----------------------------+
-| *Default* | true                       |
+| *Default* | ``true``                   |
 +-----------+----------------------------+
 | *Setter*  | set_presets_visible(value) |
 +-----------+----------------------------+
@@ -206,7 +206,7 @@ If ``true``, saved color presets are visible.
 - :ref:`bool<class_bool>` **raw_mode**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_raw_mode(value) |
 +-----------+---------------------+

+ 15 - 15
classes/class_colorpickerbutton.rst

@@ -21,13 +21,13 @@ Encapsulates a :ref:`ColorPicker<class_ColorPicker>` making it accessible by pre
 Properties
 ----------
 
-+---------------------------+----------------------------------------------------------------+---------------------+
-| :ref:`Color<class_Color>` | :ref:`color<class_ColorPickerButton_property_color>`           | Color( 0, 0, 0, 1 ) |
-+---------------------------+----------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`   | :ref:`edit_alpha<class_ColorPickerButton_property_edit_alpha>` | true                |
-+---------------------------+----------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`   | toggle_mode                                                    | **O:** true         |
-+---------------------------+----------------------------------------------------------------+---------------------+
++---------------------------+----------------------------------------------------------------+-------------------------+
+| :ref:`Color<class_Color>` | :ref:`color<class_ColorPickerButton_property_color>`           | ``Color( 0, 0, 0, 1 )`` |
++---------------------------+----------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`   | :ref:`edit_alpha<class_ColorPickerButton_property_edit_alpha>` | ``true``                |
++---------------------------+----------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`   | toggle_mode                                                    | **O:** ``true``         |
++---------------------------+----------------------------------------------------------------+-------------------------+
 
 Methods
 -------
@@ -99,13 +99,13 @@ Property Descriptions
 
 - :ref:`Color<class_Color>` **color**
 
-+-----------+-----------------------+
-| *Default* | Color( 0, 0, 0, 1 )   |
-+-----------+-----------------------+
-| *Setter*  | set_pick_color(value) |
-+-----------+-----------------------+
-| *Getter*  | get_pick_color()      |
-+-----------+-----------------------+
++-----------+-------------------------+
+| *Default* | ``Color( 0, 0, 0, 1 )`` |
++-----------+-------------------------+
+| *Setter*  | set_pick_color(value)   |
++-----------+-------------------------+
+| *Getter*  | get_pick_color()        |
++-----------+-------------------------+
 
 The currently selected color.
 
@@ -116,7 +116,7 @@ The currently selected color.
 - :ref:`bool<class_bool>` **edit_alpha**
 
 +-----------+-----------------------+
-| *Default* | true                  |
+| *Default* | ``true``              |
 +-----------+-----------------------+
 | *Setter*  | set_edit_alpha(value) |
 +-----------+-----------------------+

+ 10 - 10
classes/class_colorrect.rst

@@ -21,9 +21,9 @@ Displays a colored rectangle.
 Properties
 ----------
 
-+---------------------------+----------------------------------------------+---------------------+
-| :ref:`Color<class_Color>` | :ref:`color<class_ColorRect_property_color>` | Color( 1, 1, 1, 1 ) |
-+---------------------------+----------------------------------------------+---------------------+
++---------------------------+----------------------------------------------+-------------------------+
+| :ref:`Color<class_Color>` | :ref:`color<class_ColorRect_property_color>` | ``Color( 1, 1, 1, 1 )`` |
++---------------------------+----------------------------------------------+-------------------------+
 
 Property Descriptions
 ---------------------
@@ -32,13 +32,13 @@ Property Descriptions
 
 - :ref:`Color<class_Color>` **color**
 
-+-----------+------------------------+
-| *Default* | Color( 1, 1, 1, 1 )    |
-+-----------+------------------------+
-| *Setter*  | set_frame_color(value) |
-+-----------+------------------------+
-| *Getter*  | get_frame_color()      |
-+-----------+------------------------+
++-----------+-------------------------+
+| *Default* | ``Color( 1, 1, 1, 1 )`` |
++-----------+-------------------------+
+| *Setter*  | set_frame_color(value)  |
++-----------+-------------------------+
+| *Getter*  | get_frame_color()       |
++-----------+-------------------------+
 
 The fill color.
 

+ 10 - 10
classes/class_concavepolygonshape2d.rst

@@ -23,9 +23,9 @@ The main difference between a :ref:`ConvexPolygonShape2D<class_ConvexPolygonShap
 Properties
 ----------
 
-+-------------------------------------------------+----------------------------------------------------------------+----------------------+
-| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`segments<class_ConcavePolygonShape2D_property_segments>` | PoolVector2Array(  ) |
-+-------------------------------------------------+----------------------------------------------------------------+----------------------+
++-------------------------------------------------+----------------------------------------------------------------+--------------------------+
+| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`segments<class_ConcavePolygonShape2D_property_segments>` | ``PoolVector2Array(  )`` |
++-------------------------------------------------+----------------------------------------------------------------+--------------------------+
 
 Property Descriptions
 ---------------------
@@ -34,13 +34,13 @@ Property Descriptions
 
 - :ref:`PoolVector2Array<class_PoolVector2Array>` **segments**
 
-+-----------+----------------------+
-| *Default* | PoolVector2Array(  ) |
-+-----------+----------------------+
-| *Setter*  | set_segments(value)  |
-+-----------+----------------------+
-| *Getter*  | get_segments()       |
-+-----------+----------------------+
++-----------+--------------------------+
+| *Default* | ``PoolVector2Array(  )`` |
++-----------+--------------------------+
+| *Setter*  | set_segments(value)      |
++-----------+--------------------------+
+| *Getter*  | get_segments()           |
++-----------+--------------------------+
 
 The array of points that make up the ``ConcavePolygonShape2D``'s line segments.
 

+ 20 - 20
classes/class_conetwistjoint.rst

@@ -25,17 +25,17 @@ Once the Bodies swing, the twist axis is calculated as the middle of the x-axes
 Properties
 ----------
 
-+---------------------------+-------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`bias<class_ConeTwistJoint_property_bias>`             | 0.3   |
-+---------------------------+-------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`relaxation<class_ConeTwistJoint_property_relaxation>` | 1.0   |
-+---------------------------+-------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`softness<class_ConeTwistJoint_property_softness>`     | 0.8   |
-+---------------------------+-------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`swing_span<class_ConeTwistJoint_property_swing_span>` | 45.0  |
-+---------------------------+-------------------------------------------------------------+-------+
-| :ref:`float<class_float>` | :ref:`twist_span<class_ConeTwistJoint_property_twist_span>` | 180.0 |
-+---------------------------+-------------------------------------------------------------+-------+
++---------------------------+-------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`bias<class_ConeTwistJoint_property_bias>`             | ``0.3``   |
++---------------------------+-------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`relaxation<class_ConeTwistJoint_property_relaxation>` | ``1.0``   |
++---------------------------+-------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`softness<class_ConeTwistJoint_property_softness>`     | ``0.8``   |
++---------------------------+-------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`swing_span<class_ConeTwistJoint_property_swing_span>` | ``45.0``  |
++---------------------------+-------------------------------------------------------------+-----------+
+| :ref:`float<class_float>` | :ref:`twist_span<class_ConeTwistJoint_property_twist_span>` | ``180.0`` |
++---------------------------+-------------------------------------------------------------+-----------+
 
 Methods
 -------
@@ -95,7 +95,7 @@ Property Descriptions
 - :ref:`float<class_float>` **bias**
 
 +-----------+------------------+
-| *Default* | 0.3              |
+| *Default* | ``0.3``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -113,7 +113,7 @@ The higher, the faster.
 - :ref:`float<class_float>` **relaxation**
 
 +-----------+------------------+
-| *Default* | 1.0              |
+| *Default* | ``1.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -129,7 +129,7 @@ Defines, how fast the swing- and twist-speed-difference on both sides gets synce
 - :ref:`float<class_float>` **softness**
 
 +-----------+------------------+
-| *Default* | 0.8              |
+| *Default* | ``0.8``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -144,9 +144,9 @@ The ease with which the joint starts to twist. If it's too low, it takes more fo
 
 - :ref:`float<class_float>` **swing_span**
 
-+-----------+------+
-| *Default* | 45.0 |
-+-----------+------+
++-----------+----------+
+| *Default* | ``45.0`` |
++-----------+----------+
 
 Swing is rotation from side to side, around the axis perpendicular to the twist axis.
 
@@ -162,9 +162,9 @@ If below 0.05, this behavior is locked.
 
 - :ref:`float<class_float>` **twist_span**
 
-+-----------+-------+
-| *Default* | 180.0 |
-+-----------+-------+
++-----------+-----------+
+| *Default* | ``180.0`` |
++-----------+-----------+
 
 Twist is the rotation around the twist axis, this value defined how far the joint can twist.
 

+ 5 - 5
classes/class_confirmationdialog.rst

@@ -29,11 +29,11 @@ To get cancel action, you can use:
 Properties
 ----------
 
-+-------------------------------+---------------+----------------------------+
-| :ref:`Vector2<class_Vector2>` | rect_min_size | **O:** Vector2( 200, 70 )  |
-+-------------------------------+---------------+----------------------------+
-| :ref:`String<class_String>`   | window_title  | **O:** "Please Confirm..." |
-+-------------------------------+---------------+----------------------------+
++-------------------------------+---------------+--------------------------------+
+| :ref:`Vector2<class_Vector2>` | rect_min_size | **O:** ``Vector2( 200, 70 )``  |
++-------------------------------+---------------+--------------------------------+
+| :ref:`String<class_String>`   | window_title  | **O:** ``"Please Confirm..."`` |
++-------------------------------+---------------+--------------------------------+
 
 Methods
 -------

+ 109 - 109
classes/class_control.rst

@@ -42,71 +42,71 @@ Tutorials
 Properties
 ----------
 
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                        | :ref:`anchor_bottom<class_Control_property_anchor_bottom>`                           | 0.0             |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                        | :ref:`anchor_left<class_Control_property_anchor_left>`                               | 0.0             |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                        | :ref:`anchor_right<class_Control_property_anchor_right>`                             | 0.0             |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                        | :ref:`anchor_top<class_Control_property_anchor_top>`                                 | 0.0             |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`FocusMode<enum_Control_FocusMode>`         | :ref:`focus_mode<class_Control_property_focus_mode>`                                 | 0               |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_neighbour_bottom<class_Control_property_focus_neighbour_bottom>`         | NodePath("")    |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_neighbour_left<class_Control_property_focus_neighbour_left>`             | NodePath("")    |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_neighbour_right<class_Control_property_focus_neighbour_right>`           | NodePath("")    |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_neighbour_top<class_Control_property_focus_neighbour_top>`               | NodePath("")    |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_next<class_Control_property_focus_next>`                                 | NodePath("")    |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_previous<class_Control_property_focus_previous>`                         | NodePath("")    |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`GrowDirection<enum_Control_GrowDirection>` | :ref:`grow_horizontal<class_Control_property_grow_horizontal>`                       | 1               |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`GrowDirection<enum_Control_GrowDirection>` | :ref:`grow_vertical<class_Control_property_grow_vertical>`                           | 1               |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`String<class_String>`                      | :ref:`hint_tooltip<class_Control_property_hint_tooltip>`                             | ""              |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                        | :ref:`margin_bottom<class_Control_property_margin_bottom>`                           | 0.0             |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                        | :ref:`margin_left<class_Control_property_margin_left>`                               | 0.0             |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                        | :ref:`margin_right<class_Control_property_margin_right>`                             | 0.0             |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                        | :ref:`margin_top<class_Control_property_margin_top>`                                 | 0.0             |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`CursorShape<enum_Control_CursorShape>`     | :ref:`mouse_default_cursor_shape<class_Control_property_mouse_default_cursor_shape>` | 0               |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`MouseFilter<enum_Control_MouseFilter>`     | :ref:`mouse_filter<class_Control_property_mouse_filter>`                             | 0               |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`bool<class_bool>`                          | :ref:`rect_clip_content<class_Control_property_rect_clip_content>`                   | false           |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_global_position<class_Control_property_rect_global_position>`             |                 |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_min_size<class_Control_property_rect_min_size>`                           | Vector2( 0, 0 ) |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_pivot_offset<class_Control_property_rect_pivot_offset>`                   | Vector2( 0, 0 ) |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_position<class_Control_property_rect_position>`                           | Vector2( 0, 0 ) |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                        | :ref:`rect_rotation<class_Control_property_rect_rotation>`                           | 0.0             |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_scale<class_Control_property_rect_scale>`                                 | Vector2( 1, 1 ) |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_size<class_Control_property_rect_size>`                                   | Vector2( 0, 0 ) |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`int<class_int>`                            | :ref:`size_flags_horizontal<class_Control_property_size_flags_horizontal>`           | 1               |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`float<class_float>`                        | :ref:`size_flags_stretch_ratio<class_Control_property_size_flags_stretch_ratio>`     | 1.0             |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`int<class_int>`                            | :ref:`size_flags_vertical<class_Control_property_size_flags_vertical>`               | 1               |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
-| :ref:`Theme<class_Theme>`                        | :ref:`theme<class_Control_property_theme>`                                           |                 |
-+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                        | :ref:`anchor_bottom<class_Control_property_anchor_bottom>`                           | ``0.0``             |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                        | :ref:`anchor_left<class_Control_property_anchor_left>`                               | ``0.0``             |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                        | :ref:`anchor_right<class_Control_property_anchor_right>`                             | ``0.0``             |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                        | :ref:`anchor_top<class_Control_property_anchor_top>`                                 | ``0.0``             |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`FocusMode<enum_Control_FocusMode>`         | :ref:`focus_mode<class_Control_property_focus_mode>`                                 | ``0``               |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_neighbour_bottom<class_Control_property_focus_neighbour_bottom>`         | ``NodePath("")``    |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_neighbour_left<class_Control_property_focus_neighbour_left>`             | ``NodePath("")``    |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_neighbour_right<class_Control_property_focus_neighbour_right>`           | ``NodePath("")``    |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_neighbour_top<class_Control_property_focus_neighbour_top>`               | ``NodePath("")``    |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_next<class_Control_property_focus_next>`                                 | ``NodePath("")``    |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`NodePath<class_NodePath>`                  | :ref:`focus_previous<class_Control_property_focus_previous>`                         | ``NodePath("")``    |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`GrowDirection<enum_Control_GrowDirection>` | :ref:`grow_horizontal<class_Control_property_grow_horizontal>`                       | ``1``               |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`GrowDirection<enum_Control_GrowDirection>` | :ref:`grow_vertical<class_Control_property_grow_vertical>`                           | ``1``               |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`String<class_String>`                      | :ref:`hint_tooltip<class_Control_property_hint_tooltip>`                             | ``""``              |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                        | :ref:`margin_bottom<class_Control_property_margin_bottom>`                           | ``0.0``             |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                        | :ref:`margin_left<class_Control_property_margin_left>`                               | ``0.0``             |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                        | :ref:`margin_right<class_Control_property_margin_right>`                             | ``0.0``             |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                        | :ref:`margin_top<class_Control_property_margin_top>`                                 | ``0.0``             |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`CursorShape<enum_Control_CursorShape>`     | :ref:`mouse_default_cursor_shape<class_Control_property_mouse_default_cursor_shape>` | ``0``               |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`MouseFilter<enum_Control_MouseFilter>`     | :ref:`mouse_filter<class_Control_property_mouse_filter>`                             | ``0``               |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`bool<class_bool>`                          | :ref:`rect_clip_content<class_Control_property_rect_clip_content>`                   | ``false``           |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_global_position<class_Control_property_rect_global_position>`             |                     |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_min_size<class_Control_property_rect_min_size>`                           | ``Vector2( 0, 0 )`` |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_pivot_offset<class_Control_property_rect_pivot_offset>`                   | ``Vector2( 0, 0 )`` |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_position<class_Control_property_rect_position>`                           | ``Vector2( 0, 0 )`` |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                        | :ref:`rect_rotation<class_Control_property_rect_rotation>`                           | ``0.0``             |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_scale<class_Control_property_rect_scale>`                                 | ``Vector2( 1, 1 )`` |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`Vector2<class_Vector2>`                    | :ref:`rect_size<class_Control_property_rect_size>`                                   | ``Vector2( 0, 0 )`` |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`int<class_int>`                            | :ref:`size_flags_horizontal<class_Control_property_size_flags_horizontal>`           | ``1``               |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`float<class_float>`                        | :ref:`size_flags_stretch_ratio<class_Control_property_size_flags_stretch_ratio>`     | ``1.0``             |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`int<class_int>`                            | :ref:`size_flags_vertical<class_Control_property_size_flags_vertical>`               | ``1``               |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
+| :ref:`Theme<class_Theme>`                        | :ref:`theme<class_Control_property_theme>`                                           |                     |
++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+
 
 Methods
 -------
@@ -632,7 +632,7 @@ Property Descriptions
 - :ref:`float<class_float>` **anchor_bottom**
 
 +-----------+--------------+
-| *Default* | 0.0          |
+| *Default* | ``0.0``      |
 +-----------+--------------+
 | *Getter*  | get_anchor() |
 +-----------+--------------+
@@ -646,7 +646,7 @@ Anchors the bottom edge of the node to the origin, the center, or the end of its
 - :ref:`float<class_float>` **anchor_left**
 
 +-----------+--------------+
-| *Default* | 0.0          |
+| *Default* | ``0.0``      |
 +-----------+--------------+
 | *Getter*  | get_anchor() |
 +-----------+--------------+
@@ -660,7 +660,7 @@ Anchors the left edge of the node to the origin, the center or the end of its pa
 - :ref:`float<class_float>` **anchor_right**
 
 +-----------+--------------+
-| *Default* | 0.0          |
+| *Default* | ``0.0``      |
 +-----------+--------------+
 | *Getter*  | get_anchor() |
 +-----------+--------------+
@@ -674,7 +674,7 @@ Anchors the right edge of the node to the origin, the center or the end of its p
 - :ref:`float<class_float>` **anchor_top**
 
 +-----------+--------------+
-| *Default* | 0.0          |
+| *Default* | ``0.0``      |
 +-----------+--------------+
 | *Getter*  | get_anchor() |
 +-----------+--------------+
@@ -688,7 +688,7 @@ Anchors the top edge of the node to the origin, the center or the end of its par
 - :ref:`FocusMode<enum_Control_FocusMode>` **focus_mode**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_focus_mode(value) |
 +-----------+-----------------------+
@@ -704,7 +704,7 @@ The focus access mode for the control (None, Click or All). Only one Control can
 - :ref:`NodePath<class_NodePath>` **focus_neighbour_bottom**
 
 +-----------+----------------------------+
-| *Default* | NodePath("")               |
+| *Default* | ``NodePath("")``           |
 +-----------+----------------------------+
 | *Setter*  | set_focus_neighbour(value) |
 +-----------+----------------------------+
@@ -720,7 +720,7 @@ Tells Godot which node it should give keyboard focus to if the user presses the
 - :ref:`NodePath<class_NodePath>` **focus_neighbour_left**
 
 +-----------+----------------------------+
-| *Default* | NodePath("")               |
+| *Default* | ``NodePath("")``           |
 +-----------+----------------------------+
 | *Setter*  | set_focus_neighbour(value) |
 +-----------+----------------------------+
@@ -736,7 +736,7 @@ Tells Godot which node it should give keyboard focus to if the user presses the
 - :ref:`NodePath<class_NodePath>` **focus_neighbour_right**
 
 +-----------+----------------------------+
-| *Default* | NodePath("")               |
+| *Default* | ``NodePath("")``           |
 +-----------+----------------------------+
 | *Setter*  | set_focus_neighbour(value) |
 +-----------+----------------------------+
@@ -752,7 +752,7 @@ Tells Godot which node it should give keyboard focus to if the user presses the
 - :ref:`NodePath<class_NodePath>` **focus_neighbour_top**
 
 +-----------+----------------------------+
-| *Default* | NodePath("")               |
+| *Default* | ``NodePath("")``           |
 +-----------+----------------------------+
 | *Setter*  | set_focus_neighbour(value) |
 +-----------+----------------------------+
@@ -768,7 +768,7 @@ Tells Godot which node it should give keyboard focus to if the user presses the
 - :ref:`NodePath<class_NodePath>` **focus_next**
 
 +-----------+-----------------------+
-| *Default* | NodePath("")          |
+| *Default* | ``NodePath("")``      |
 +-----------+-----------------------+
 | *Setter*  | set_focus_next(value) |
 +-----------+-----------------------+
@@ -786,7 +786,7 @@ If this property is not set, Godot will select a "best guess" based on surroundi
 - :ref:`NodePath<class_NodePath>` **focus_previous**
 
 +-----------+---------------------------+
-| *Default* | NodePath("")              |
+| *Default* | ``NodePath("")``          |
 +-----------+---------------------------+
 | *Setter*  | set_focus_previous(value) |
 +-----------+---------------------------+
@@ -804,7 +804,7 @@ If this property is not set, Godot will select a "best guess" based on surroundi
 - :ref:`GrowDirection<enum_Control_GrowDirection>` **grow_horizontal**
 
 +-----------+-----------------------------+
-| *Default* | 1                           |
+| *Default* | ``1``                       |
 +-----------+-----------------------------+
 | *Setter*  | set_h_grow_direction(value) |
 +-----------+-----------------------------+
@@ -820,7 +820,7 @@ Controls the direction on the horizontal axis in which the control should grow i
 - :ref:`GrowDirection<enum_Control_GrowDirection>` **grow_vertical**
 
 +-----------+-----------------------------+
-| *Default* | 1                           |
+| *Default* | ``1``                       |
 +-----------+-----------------------------+
 | *Setter*  | set_v_grow_direction(value) |
 +-----------+-----------------------------+
@@ -836,7 +836,7 @@ Controls the direction on the vertical axis in which the control should grow if
 - :ref:`String<class_String>` **hint_tooltip**
 
 +-----------+--------------------+
-| *Default* | ""                 |
+| *Default* | ``""``             |
 +-----------+--------------------+
 | *Setter*  | set_tooltip(value) |
 +-----------+--------------------+
@@ -850,7 +850,7 @@ Changes the tooltip text. The tooltip appears when the user's mouse cursor stays
 - :ref:`float<class_float>` **margin_bottom**
 
 +-----------+-------------------+
-| *Default* | 0.0               |
+| *Default* | ``0.0``           |
 +-----------+-------------------+
 | *Setter*  | set_margin(value) |
 +-----------+-------------------+
@@ -868,7 +868,7 @@ Margins are often controlled by one or multiple parent :ref:`Container<class_Con
 - :ref:`float<class_float>` **margin_left**
 
 +-----------+-------------------+
-| *Default* | 0.0               |
+| *Default* | ``0.0``           |
 +-----------+-------------------+
 | *Setter*  | set_margin(value) |
 +-----------+-------------------+
@@ -886,7 +886,7 @@ Margins are often controlled by one or multiple parent :ref:`Container<class_Con
 - :ref:`float<class_float>` **margin_right**
 
 +-----------+-------------------+
-| *Default* | 0.0               |
+| *Default* | ``0.0``           |
 +-----------+-------------------+
 | *Setter*  | set_margin(value) |
 +-----------+-------------------+
@@ -904,7 +904,7 @@ Margins are often controlled by one or multiple parent :ref:`Container<class_Con
 - :ref:`float<class_float>` **margin_top**
 
 +-----------+-------------------+
-| *Default* | 0.0               |
+| *Default* | ``0.0``           |
 +-----------+-------------------+
 | *Setter*  | set_margin(value) |
 +-----------+-------------------+
@@ -922,7 +922,7 @@ Margins are often controlled by one or multiple parent :ref:`Container<class_Con
 - :ref:`CursorShape<enum_Control_CursorShape>` **mouse_default_cursor_shape**
 
 +-----------+---------------------------------+
-| *Default* | 0                               |
+| *Default* | ``0``                           |
 +-----------+---------------------------------+
 | *Setter*  | set_default_cursor_shape(value) |
 +-----------+---------------------------------+
@@ -940,7 +940,7 @@ The default cursor shape for this control. Useful for Godot plugins and applicat
 - :ref:`MouseFilter<enum_Control_MouseFilter>` **mouse_filter**
 
 +-----------+-------------------------+
-| *Default* | 0                       |
+| *Default* | ``0``                   |
 +-----------+-------------------------+
 | *Setter*  | set_mouse_filter(value) |
 +-----------+-------------------------+
@@ -956,7 +956,7 @@ Controls whether the control will be able to receive mouse button input events t
 - :ref:`bool<class_bool>` **rect_clip_content**
 
 +-----------+--------------------------+
-| *Default* | false                    |
+| *Default* | ``false``                |
 +-----------+--------------------------+
 | *Setter*  | set_clip_contents(value) |
 +-----------+--------------------------+
@@ -984,7 +984,7 @@ The node's global position, relative to the world (usually to the top-left corne
 - :ref:`Vector2<class_Vector2>` **rect_min_size**
 
 +-----------+--------------------------------+
-| *Default* | Vector2( 0, 0 )                |
+| *Default* | ``Vector2( 0, 0 )``            |
 +-----------+--------------------------------+
 | *Setter*  | set_custom_minimum_size(value) |
 +-----------+--------------------------------+
@@ -1000,7 +1000,7 @@ The minimum size of the node's bounding rectangle. If you set it to a value grea
 - :ref:`Vector2<class_Vector2>` **rect_pivot_offset**
 
 +-----------+-------------------------+
-| *Default* | Vector2( 0, 0 )         |
+| *Default* | ``Vector2( 0, 0 )``     |
 +-----------+-------------------------+
 | *Setter*  | set_pivot_offset(value) |
 +-----------+-------------------------+
@@ -1015,11 +1015,11 @@ By default, the node's pivot is its top-left corner. When you change its :ref:`r
 
 - :ref:`Vector2<class_Vector2>` **rect_position**
 
-+-----------+-----------------+
-| *Default* | Vector2( 0, 0 ) |
-+-----------+-----------------+
-| *Getter*  | get_position()  |
-+-----------+-----------------+
++-----------+---------------------+
+| *Default* | ``Vector2( 0, 0 )`` |
++-----------+---------------------+
+| *Getter*  | get_position()      |
++-----------+---------------------+
 
 The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by :ref:`rect_pivot_offset<class_Control_property_rect_pivot_offset>`.
 
@@ -1030,7 +1030,7 @@ The node's position, relative to its parent. It corresponds to the rectangle's t
 - :ref:`float<class_float>` **rect_rotation**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_rotation_degrees(value) |
 +-----------+-----------------------------+
@@ -1045,13 +1045,13 @@ The node's rotation around its pivot, in degrees. See :ref:`rect_pivot_offset<cl
 
 - :ref:`Vector2<class_Vector2>` **rect_scale**
 
-+-----------+------------------+
-| *Default* | Vector2( 1, 1 )  |
-+-----------+------------------+
-| *Setter*  | set_scale(value) |
-+-----------+------------------+
-| *Getter*  | get_scale()      |
-+-----------+------------------+
++-----------+---------------------+
+| *Default* | ``Vector2( 1, 1 )`` |
++-----------+---------------------+
+| *Setter*  | set_scale(value)    |
++-----------+---------------------+
+| *Getter*  | get_scale()         |
++-----------+---------------------+
 
 The node's scale, relative to its :ref:`rect_size<class_Control_property_rect_size>`. Change this property to scale the node around its :ref:`rect_pivot_offset<class_Control_property_rect_pivot_offset>`.
 
@@ -1061,11 +1061,11 @@ The node's scale, relative to its :ref:`rect_size<class_Control_property_rect_si
 
 - :ref:`Vector2<class_Vector2>` **rect_size**
 
-+-----------+-----------------+
-| *Default* | Vector2( 0, 0 ) |
-+-----------+-----------------+
-| *Getter*  | get_size()      |
-+-----------+-----------------+
++-----------+---------------------+
+| *Default* | ``Vector2( 0, 0 )`` |
++-----------+---------------------+
+| *Getter*  | get_size()          |
++-----------+---------------------+
 
 The size of the node's bounding rectangle, in pixels. :ref:`Container<class_Container>` nodes update this property automatically.
 
@@ -1076,7 +1076,7 @@ The size of the node's bounding rectangle, in pixels. :ref:`Container<class_Cont
 - :ref:`int<class_int>` **size_flags_horizontal**
 
 +-----------+-------------------------+
-| *Default* | 1                       |
+| *Default* | ``1``                   |
 +-----------+-------------------------+
 | *Setter*  | set_h_size_flags(value) |
 +-----------+-------------------------+
@@ -1092,7 +1092,7 @@ Tells the parent :ref:`Container<class_Container>` nodes how they should resize
 - :ref:`float<class_float>` **size_flags_stretch_ratio**
 
 +-----------+--------------------------+
-| *Default* | 1.0                      |
+| *Default* | ``1.0``                  |
 +-----------+--------------------------+
 | *Setter*  | set_stretch_ratio(value) |
 +-----------+--------------------------+
@@ -1108,7 +1108,7 @@ If the node and at least one of its neighbours uses the :ref:`SIZE_EXPAND<class_
 - :ref:`int<class_int>` **size_flags_vertical**
 
 +-----------+-------------------------+
-| *Default* | 1                       |
+| *Default* | ``1``                   |
 +-----------+-------------------------+
 | *Setter*  | set_v_size_flags(value) |
 +-----------+-------------------------+

+ 10 - 10
classes/class_convexpolygonshape.rst

@@ -21,9 +21,9 @@ Convex polygon shape resource, which can be added to a :ref:`PhysicsBody<class_P
 Properties
 ----------
 
-+-------------------------------------------------+---------------------------------------------------------+----------------------+
-| :ref:`PoolVector3Array<class_PoolVector3Array>` | :ref:`points<class_ConvexPolygonShape_property_points>` | PoolVector3Array(  ) |
-+-------------------------------------------------+---------------------------------------------------------+----------------------+
++-------------------------------------------------+---------------------------------------------------------+--------------------------+
+| :ref:`PoolVector3Array<class_PoolVector3Array>` | :ref:`points<class_ConvexPolygonShape_property_points>` | ``PoolVector3Array(  )`` |
++-------------------------------------------------+---------------------------------------------------------+--------------------------+
 
 Property Descriptions
 ---------------------
@@ -32,13 +32,13 @@ Property Descriptions
 
 - :ref:`PoolVector3Array<class_PoolVector3Array>` **points**
 
-+-----------+----------------------+
-| *Default* | PoolVector3Array(  ) |
-+-----------+----------------------+
-| *Setter*  | set_points(value)    |
-+-----------+----------------------+
-| *Getter*  | get_points()         |
-+-----------+----------------------+
++-----------+--------------------------+
+| *Default* | ``PoolVector3Array(  )`` |
++-----------+--------------------------+
+| *Setter*  | set_points(value)        |
++-----------+--------------------------+
+| *Getter*  | get_points()             |
++-----------+--------------------------+
 
 The list of 3D points forming the convex polygon shape.
 

+ 10 - 10
classes/class_convexpolygonshape2d.rst

@@ -23,9 +23,9 @@ The main difference between a ``ConvexPolygonShape2D`` and a :ref:`ConcavePolygo
 Properties
 ----------
 
-+-------------------------------------------------+-----------------------------------------------------------+----------------------+
-| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`points<class_ConvexPolygonShape2D_property_points>` | PoolVector2Array(  ) |
-+-------------------------------------------------+-----------------------------------------------------------+----------------------+
++-------------------------------------------------+-----------------------------------------------------------+--------------------------+
+| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`points<class_ConvexPolygonShape2D_property_points>` | ``PoolVector2Array(  )`` |
++-------------------------------------------------+-----------------------------------------------------------+--------------------------+
 
 Methods
 -------
@@ -41,13 +41,13 @@ Property Descriptions
 
 - :ref:`PoolVector2Array<class_PoolVector2Array>` **points**
 
-+-----------+----------------------+
-| *Default* | PoolVector2Array(  ) |
-+-----------+----------------------+
-| *Setter*  | set_points(value)    |
-+-----------+----------------------+
-| *Getter*  | get_points()         |
-+-----------+----------------------+
++-----------+--------------------------+
+| *Default* | ``PoolVector2Array(  )`` |
++-----------+--------------------------+
+| *Setter*  | set_points(value)        |
++-----------+--------------------------+
+| *Getter*  | get_points()             |
++-----------+--------------------------+
 
 The polygon's list of vertices. Can be in either clockwise or counterclockwise order.
 

+ 193 - 193
classes/class_cpuparticles.rst

@@ -23,135 +23,135 @@ See also :ref:`Particles<class_Particles>`, which provides the same functionalit
 Properties
 ----------
 
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`int<class_int>`                                 | :ref:`amount<class_CPUParticles_property_amount>`                                   | 8                     |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`angle<class_CPUParticles_property_angle>`                                     | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`angle_curve<class_CPUParticles_property_angle_curve>`                         |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`angle_random<class_CPUParticles_property_angle_random>`                       | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`angular_velocity<class_CPUParticles_property_angular_velocity>`               | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`angular_velocity_curve<class_CPUParticles_property_angular_velocity_curve>`   |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`angular_velocity_random<class_CPUParticles_property_angular_velocity_random>` | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`anim_offset<class_CPUParticles_property_anim_offset>`                         | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`anim_offset_curve<class_CPUParticles_property_anim_offset_curve>`             |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`anim_offset_random<class_CPUParticles_property_anim_offset_random>`           | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`anim_speed<class_CPUParticles_property_anim_speed>`                           | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`anim_speed_curve<class_CPUParticles_property_anim_speed_curve>`               |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`anim_speed_random<class_CPUParticles_property_anim_speed_random>`             | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Color<class_Color>`                             | :ref:`color<class_CPUParticles_property_color>`                                     | Color( 1, 1, 1, 1 )   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Gradient<class_Gradient>`                       | :ref:`color_ramp<class_CPUParticles_property_color_ramp>`                           |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`damping<class_CPUParticles_property_damping>`                                 | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`damping_curve<class_CPUParticles_property_damping_curve>`                     |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`damping_random<class_CPUParticles_property_damping_random>`                   | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Vector3<class_Vector3>`                         | :ref:`direction<class_CPUParticles_property_direction>`                             | Vector3( 1, 0, 0 )    |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`DrawOrder<enum_CPUParticles_DrawOrder>`         | :ref:`draw_order<class_CPUParticles_property_draw_order>`                           | 0                     |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Vector3<class_Vector3>`                         | :ref:`emission_box_extents<class_CPUParticles_property_emission_box_extents>`       |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`PoolColorArray<class_PoolColorArray>`           | :ref:`emission_colors<class_CPUParticles_property_emission_colors>`                 | PoolColorArray(  )    |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`PoolVector3Array<class_PoolVector3Array>`       | :ref:`emission_normals<class_CPUParticles_property_emission_normals>`               |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`PoolVector3Array<class_PoolVector3Array>`       | :ref:`emission_points<class_CPUParticles_property_emission_points>`                 | PoolVector3Array(  )  |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`EmissionShape<enum_CPUParticles_EmissionShape>` | :ref:`emission_shape<class_CPUParticles_property_emission_shape>`                   | 0                     |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`emission_sphere_radius<class_CPUParticles_property_emission_sphere_radius>`   |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`bool<class_bool>`                               | :ref:`emitting<class_CPUParticles_property_emitting>`                               | true                  |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`explosiveness<class_CPUParticles_property_explosiveness>`                     | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`int<class_int>`                                 | :ref:`fixed_fps<class_CPUParticles_property_fixed_fps>`                             | 0                     |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`bool<class_bool>`                               | :ref:`flag_align_y<class_CPUParticles_property_flag_align_y>`                       | false                 |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`bool<class_bool>`                               | :ref:`flag_disable_z<class_CPUParticles_property_flag_disable_z>`                   | false                 |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`bool<class_bool>`                               | :ref:`flag_rotate_y<class_CPUParticles_property_flag_rotate_y>`                     | false                 |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`flatness<class_CPUParticles_property_flatness>`                               | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`bool<class_bool>`                               | :ref:`fract_delta<class_CPUParticles_property_fract_delta>`                         | true                  |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Vector3<class_Vector3>`                         | :ref:`gravity<class_CPUParticles_property_gravity>`                                 | Vector3( 0, -9.8, 0 ) |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`hue_variation<class_CPUParticles_property_hue_variation>`                     | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`hue_variation_curve<class_CPUParticles_property_hue_variation_curve>`         |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`hue_variation_random<class_CPUParticles_property_hue_variation_random>`       | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`initial_velocity<class_CPUParticles_property_initial_velocity>`               | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`initial_velocity_random<class_CPUParticles_property_initial_velocity_random>` | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`lifetime<class_CPUParticles_property_lifetime>`                               | 1.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`lifetime_randomness<class_CPUParticles_property_lifetime_randomness>`         | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`linear_accel<class_CPUParticles_property_linear_accel>`                       | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`linear_accel_curve<class_CPUParticles_property_linear_accel_curve>`           |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`linear_accel_random<class_CPUParticles_property_linear_accel_random>`         | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`bool<class_bool>`                               | :ref:`local_coords<class_CPUParticles_property_local_coords>`                       | true                  |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Mesh<class_Mesh>`                               | :ref:`mesh<class_CPUParticles_property_mesh>`                                       |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`bool<class_bool>`                               | :ref:`one_shot<class_CPUParticles_property_one_shot>`                               | false                 |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`orbit_velocity<class_CPUParticles_property_orbit_velocity>`                   |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`orbit_velocity_curve<class_CPUParticles_property_orbit_velocity_curve>`       |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`orbit_velocity_random<class_CPUParticles_property_orbit_velocity_random>`     |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`preprocess<class_CPUParticles_property_preprocess>`                           | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`radial_accel<class_CPUParticles_property_radial_accel>`                       | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`radial_accel_curve<class_CPUParticles_property_radial_accel_curve>`           |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`radial_accel_random<class_CPUParticles_property_radial_accel_random>`         | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`randomness<class_CPUParticles_property_randomness>`                           | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`scale_amount<class_CPUParticles_property_scale_amount>`                       | 1.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`scale_amount_curve<class_CPUParticles_property_scale_amount_curve>`           |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`scale_amount_random<class_CPUParticles_property_scale_amount_random>`         | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`speed_scale<class_CPUParticles_property_speed_scale>`                         | 1.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`spread<class_CPUParticles_property_spread>`                                   | 45.0                  |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`tangential_accel<class_CPUParticles_property_tangential_accel>`               | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`Curve<class_Curve>`                             | :ref:`tangential_accel_curve<class_CPUParticles_property_tangential_accel_curve>`   |                       |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
-| :ref:`float<class_float>`                             | :ref:`tangential_accel_random<class_CPUParticles_property_tangential_accel_random>` | 0.0                   |
-+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`int<class_int>`                                 | :ref:`amount<class_CPUParticles_property_amount>`                                   | ``8``                     |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`angle<class_CPUParticles_property_angle>`                                     | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`angle_curve<class_CPUParticles_property_angle_curve>`                         |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`angle_random<class_CPUParticles_property_angle_random>`                       | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`angular_velocity<class_CPUParticles_property_angular_velocity>`               | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`angular_velocity_curve<class_CPUParticles_property_angular_velocity_curve>`   |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`angular_velocity_random<class_CPUParticles_property_angular_velocity_random>` | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`anim_offset<class_CPUParticles_property_anim_offset>`                         | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`anim_offset_curve<class_CPUParticles_property_anim_offset_curve>`             |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`anim_offset_random<class_CPUParticles_property_anim_offset_random>`           | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`anim_speed<class_CPUParticles_property_anim_speed>`                           | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`anim_speed_curve<class_CPUParticles_property_anim_speed_curve>`               |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`anim_speed_random<class_CPUParticles_property_anim_speed_random>`             | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Color<class_Color>`                             | :ref:`color<class_CPUParticles_property_color>`                                     | ``Color( 1, 1, 1, 1 )``   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Gradient<class_Gradient>`                       | :ref:`color_ramp<class_CPUParticles_property_color_ramp>`                           |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`damping<class_CPUParticles_property_damping>`                                 | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`damping_curve<class_CPUParticles_property_damping_curve>`                     |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`damping_random<class_CPUParticles_property_damping_random>`                   | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Vector3<class_Vector3>`                         | :ref:`direction<class_CPUParticles_property_direction>`                             | ``Vector3( 1, 0, 0 )``    |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`DrawOrder<enum_CPUParticles_DrawOrder>`         | :ref:`draw_order<class_CPUParticles_property_draw_order>`                           | ``0``                     |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Vector3<class_Vector3>`                         | :ref:`emission_box_extents<class_CPUParticles_property_emission_box_extents>`       |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`PoolColorArray<class_PoolColorArray>`           | :ref:`emission_colors<class_CPUParticles_property_emission_colors>`                 | ``PoolColorArray(  )``    |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`PoolVector3Array<class_PoolVector3Array>`       | :ref:`emission_normals<class_CPUParticles_property_emission_normals>`               |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`PoolVector3Array<class_PoolVector3Array>`       | :ref:`emission_points<class_CPUParticles_property_emission_points>`                 | ``PoolVector3Array(  )``  |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`EmissionShape<enum_CPUParticles_EmissionShape>` | :ref:`emission_shape<class_CPUParticles_property_emission_shape>`                   | ``0``                     |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`emission_sphere_radius<class_CPUParticles_property_emission_sphere_radius>`   |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`bool<class_bool>`                               | :ref:`emitting<class_CPUParticles_property_emitting>`                               | ``true``                  |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`explosiveness<class_CPUParticles_property_explosiveness>`                     | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`int<class_int>`                                 | :ref:`fixed_fps<class_CPUParticles_property_fixed_fps>`                             | ``0``                     |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`bool<class_bool>`                               | :ref:`flag_align_y<class_CPUParticles_property_flag_align_y>`                       | ``false``                 |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`bool<class_bool>`                               | :ref:`flag_disable_z<class_CPUParticles_property_flag_disable_z>`                   | ``false``                 |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`bool<class_bool>`                               | :ref:`flag_rotate_y<class_CPUParticles_property_flag_rotate_y>`                     | ``false``                 |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`flatness<class_CPUParticles_property_flatness>`                               | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`bool<class_bool>`                               | :ref:`fract_delta<class_CPUParticles_property_fract_delta>`                         | ``true``                  |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Vector3<class_Vector3>`                         | :ref:`gravity<class_CPUParticles_property_gravity>`                                 | ``Vector3( 0, -9.8, 0 )`` |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`hue_variation<class_CPUParticles_property_hue_variation>`                     | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`hue_variation_curve<class_CPUParticles_property_hue_variation_curve>`         |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`hue_variation_random<class_CPUParticles_property_hue_variation_random>`       | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`initial_velocity<class_CPUParticles_property_initial_velocity>`               | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`initial_velocity_random<class_CPUParticles_property_initial_velocity_random>` | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`lifetime<class_CPUParticles_property_lifetime>`                               | ``1.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`lifetime_randomness<class_CPUParticles_property_lifetime_randomness>`         | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`linear_accel<class_CPUParticles_property_linear_accel>`                       | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`linear_accel_curve<class_CPUParticles_property_linear_accel_curve>`           |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`linear_accel_random<class_CPUParticles_property_linear_accel_random>`         | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`bool<class_bool>`                               | :ref:`local_coords<class_CPUParticles_property_local_coords>`                       | ``true``                  |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Mesh<class_Mesh>`                               | :ref:`mesh<class_CPUParticles_property_mesh>`                                       |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`bool<class_bool>`                               | :ref:`one_shot<class_CPUParticles_property_one_shot>`                               | ``false``                 |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`orbit_velocity<class_CPUParticles_property_orbit_velocity>`                   |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`orbit_velocity_curve<class_CPUParticles_property_orbit_velocity_curve>`       |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`orbit_velocity_random<class_CPUParticles_property_orbit_velocity_random>`     |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`preprocess<class_CPUParticles_property_preprocess>`                           | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`radial_accel<class_CPUParticles_property_radial_accel>`                       | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`radial_accel_curve<class_CPUParticles_property_radial_accel_curve>`           |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`radial_accel_random<class_CPUParticles_property_radial_accel_random>`         | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`randomness<class_CPUParticles_property_randomness>`                           | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`scale_amount<class_CPUParticles_property_scale_amount>`                       | ``1.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`scale_amount_curve<class_CPUParticles_property_scale_amount_curve>`           |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`scale_amount_random<class_CPUParticles_property_scale_amount_random>`         | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`speed_scale<class_CPUParticles_property_speed_scale>`                         | ``1.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`spread<class_CPUParticles_property_spread>`                                   | ``45.0``                  |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`tangential_accel<class_CPUParticles_property_tangential_accel>`               | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`Curve<class_Curve>`                             | :ref:`tangential_accel_curve<class_CPUParticles_property_tangential_accel_curve>`   |                           |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
+| :ref:`float<class_float>`                             | :ref:`tangential_accel_random<class_CPUParticles_property_tangential_accel_random>` | ``0.0``                   |
++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+
 
 Methods
 -------
@@ -315,7 +315,7 @@ Property Descriptions
 - :ref:`int<class_int>` **amount**
 
 +-----------+-------------------+
-| *Default* | 8                 |
+| *Default* | ``8``             |
 +-----------+-------------------+
 | *Setter*  | set_amount(value) |
 +-----------+-------------------+
@@ -331,7 +331,7 @@ Number of particles emitted in one emission cycle.
 - :ref:`float<class_float>` **angle**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -361,7 +361,7 @@ Each particle's rotation will be animated along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **angle_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -377,7 +377,7 @@ Rotation randomness ratio.
 - :ref:`float<class_float>` **angular_velocity**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -407,7 +407,7 @@ Each particle's angular velocity will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **angular_velocity_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -423,7 +423,7 @@ Angular velocity randomness ratio.
 - :ref:`float<class_float>` **anim_offset**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -453,7 +453,7 @@ Each particle's animation offset will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **anim_offset_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -469,7 +469,7 @@ Animation offset randomness ratio.
 - :ref:`float<class_float>` **anim_speed**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -499,7 +499,7 @@ Each particle's animation speed will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **anim_speed_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -514,13 +514,13 @@ Animation speed randomness ratio.
 
 - :ref:`Color<class_Color>` **color**
 
-+-----------+---------------------+
-| *Default* | Color( 1, 1, 1, 1 ) |
-+-----------+---------------------+
-| *Setter*  | set_color(value)    |
-+-----------+---------------------+
-| *Getter*  | get_color()         |
-+-----------+---------------------+
++-----------+-------------------------+
+| *Default* | ``Color( 1, 1, 1, 1 )`` |
++-----------+-------------------------+
+| *Setter*  | set_color(value)        |
++-----------+-------------------------+
+| *Getter*  | get_color()             |
++-----------+-------------------------+
 
 Unused for 3D particles.
 
@@ -545,7 +545,7 @@ Unused for 3D particles.
 - :ref:`float<class_float>` **damping**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -575,7 +575,7 @@ Damping will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **damping_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -590,13 +590,13 @@ Damping randomness ratio.
 
 - :ref:`Vector3<class_Vector3>` **direction**
 
-+-----------+----------------------+
-| *Default* | Vector3( 1, 0, 0 )   |
-+-----------+----------------------+
-| *Setter*  | set_direction(value) |
-+-----------+----------------------+
-| *Getter*  | get_direction()      |
-+-----------+----------------------+
++-----------+------------------------+
+| *Default* | ``Vector3( 1, 0, 0 )`` |
++-----------+------------------------+
+| *Setter*  | set_direction(value)   |
++-----------+------------------------+
+| *Getter*  | get_direction()        |
++-----------+------------------------+
 
 Unit vector specifying the particles' emission direction.
 
@@ -607,7 +607,7 @@ Unit vector specifying the particles' emission direction.
 - :ref:`DrawOrder<enum_CPUParticles_DrawOrder>` **draw_order**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_draw_order(value) |
 +-----------+-----------------------+
@@ -637,7 +637,7 @@ The rectangle's extents if :ref:`emission_shape<class_CPUParticles_property_emis
 - :ref:`PoolColorArray<class_PoolColorArray>` **emission_colors**
 
 +-----------+----------------------------+
-| *Default* | PoolColorArray(  )         |
+| *Default* | ``PoolColorArray(  )``     |
 +-----------+----------------------------+
 | *Setter*  | set_emission_colors(value) |
 +-----------+----------------------------+
@@ -663,7 +663,7 @@ The rectangle's extents if :ref:`emission_shape<class_CPUParticles_property_emis
 - :ref:`PoolVector3Array<class_PoolVector3Array>` **emission_points**
 
 +-----------+----------------------------+
-| *Default* | PoolVector3Array(  )       |
+| *Default* | ``PoolVector3Array(  )``   |
 +-----------+----------------------------+
 | *Setter*  | set_emission_points(value) |
 +-----------+----------------------------+
@@ -677,7 +677,7 @@ The rectangle's extents if :ref:`emission_shape<class_CPUParticles_property_emis
 - :ref:`EmissionShape<enum_CPUParticles_EmissionShape>` **emission_shape**
 
 +-----------+---------------------------+
-| *Default* | 0                         |
+| *Default* | ``0``                     |
 +-----------+---------------------------+
 | *Setter*  | set_emission_shape(value) |
 +-----------+---------------------------+
@@ -707,7 +707,7 @@ The sphere's radius if :ref:`EmissionShape<enum_CPUParticles_EmissionShape>` is
 - :ref:`bool<class_bool>` **emitting**
 
 +-----------+---------------------+
-| *Default* | true                |
+| *Default* | ``true``            |
 +-----------+---------------------+
 | *Setter*  | set_emitting(value) |
 +-----------+---------------------+
@@ -723,7 +723,7 @@ If ``true``, particles are being emitted.
 - :ref:`float<class_float>` **explosiveness**
 
 +-----------+--------------------------------+
-| *Default* | 0.0                            |
+| *Default* | ``0.0``                        |
 +-----------+--------------------------------+
 | *Setter*  | set_explosiveness_ratio(value) |
 +-----------+--------------------------------+
@@ -739,7 +739,7 @@ How rapidly particles in an emission cycle are emitted. If greater than ``0``, t
 - :ref:`int<class_int>` **fixed_fps**
 
 +-----------+----------------------+
-| *Default* | 0                    |
+| *Default* | ``0``                |
 +-----------+----------------------+
 | *Setter*  | set_fixed_fps(value) |
 +-----------+----------------------+
@@ -755,7 +755,7 @@ The particle system's frame rate is fixed to a value. For instance, changing the
 - :ref:`bool<class_bool>` **flag_align_y**
 
 +-----------+--------------------------+
-| *Default* | false                    |
+| *Default* | ``false``                |
 +-----------+--------------------------+
 | *Setter*  | set_particle_flag(value) |
 +-----------+--------------------------+
@@ -771,7 +771,7 @@ Align Y axis of particle with the direction of its velocity.
 - :ref:`bool<class_bool>` **flag_disable_z**
 
 +-----------+--------------------------+
-| *Default* | false                    |
+| *Default* | ``false``                |
 +-----------+--------------------------+
 | *Setter*  | set_particle_flag(value) |
 +-----------+--------------------------+
@@ -787,7 +787,7 @@ If ``true``, particles will not move on the z axis.
 - :ref:`bool<class_bool>` **flag_rotate_y**
 
 +-----------+--------------------------+
-| *Default* | false                    |
+| *Default* | ``false``                |
 +-----------+--------------------------+
 | *Setter*  | set_particle_flag(value) |
 +-----------+--------------------------+
@@ -803,7 +803,7 @@ If ``true``, particles rotate around Y axis by :ref:`angle<class_CPUParticles_pr
 - :ref:`float<class_float>` **flatness**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_flatness(value) |
 +-----------+---------------------+
@@ -819,7 +819,7 @@ Amount of :ref:`spread<class_CPUParticles_property_spread>` in Y/Z plane. A valu
 - :ref:`bool<class_bool>` **fract_delta**
 
 +-----------+-----------------------------+
-| *Default* | true                        |
+| *Default* | ``true``                    |
 +-----------+-----------------------------+
 | *Setter*  | set_fractional_delta(value) |
 +-----------+-----------------------------+
@@ -834,13 +834,13 @@ If ``true``, results in fractional delta calculation which has a smoother partic
 
 - :ref:`Vector3<class_Vector3>` **gravity**
 
-+-----------+-----------------------+
-| *Default* | Vector3( 0, -9.8, 0 ) |
-+-----------+-----------------------+
-| *Setter*  | set_gravity(value)    |
-+-----------+-----------------------+
-| *Getter*  | get_gravity()         |
-+-----------+-----------------------+
++-----------+---------------------------+
+| *Default* | ``Vector3( 0, -9.8, 0 )`` |
++-----------+---------------------------+
+| *Setter*  | set_gravity(value)        |
++-----------+---------------------------+
+| *Getter*  | get_gravity()             |
++-----------+---------------------------+
 
 Gravity applied to every particle.
 
@@ -851,7 +851,7 @@ Gravity applied to every particle.
 - :ref:`float<class_float>` **hue_variation**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -881,7 +881,7 @@ Each particle's hue will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **hue_variation_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -897,7 +897,7 @@ Hue variation randomness ratio.
 - :ref:`float<class_float>` **initial_velocity**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -913,7 +913,7 @@ Initial velocity magnitude for each particle. Direction comes from :ref:`spread<
 - :ref:`float<class_float>` **initial_velocity_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -929,7 +929,7 @@ Initial velocity randomness ratio.
 - :ref:`float<class_float>` **lifetime**
 
 +-----------+---------------------+
-| *Default* | 1.0                 |
+| *Default* | ``1.0``             |
 +-----------+---------------------+
 | *Setter*  | set_lifetime(value) |
 +-----------+---------------------+
@@ -945,7 +945,7 @@ Amount of time each particle will exist.
 - :ref:`float<class_float>` **lifetime_randomness**
 
 +-----------+--------------------------------+
-| *Default* | 0.0                            |
+| *Default* | ``0.0``                        |
 +-----------+--------------------------------+
 | *Setter*  | set_lifetime_randomness(value) |
 +-----------+--------------------------------+
@@ -961,7 +961,7 @@ Particle lifetime randomness ratio.
 - :ref:`float<class_float>` **linear_accel**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -991,7 +991,7 @@ Each particle's linear acceleration will vary along this :ref:`Curve<class_Curve
 - :ref:`float<class_float>` **linear_accel_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -1007,7 +1007,7 @@ Linear acceleration randomness ratio.
 - :ref:`bool<class_bool>` **local_coords**
 
 +-----------+----------------------------------+
-| *Default* | true                             |
+| *Default* | ``true``                         |
 +-----------+----------------------------------+
 | *Setter*  | set_use_local_coordinates(value) |
 +-----------+----------------------------------+
@@ -1037,7 +1037,7 @@ The :ref:`Mesh<class_Mesh>` used for each particle. If ``null``, particles will
 - :ref:`bool<class_bool>` **one_shot**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_one_shot(value) |
 +-----------+---------------------+
@@ -1097,7 +1097,7 @@ Orbital velocity randomness ratio.
 - :ref:`float<class_float>` **preprocess**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_pre_process_time(value) |
 +-----------+-----------------------------+
@@ -1113,7 +1113,7 @@ Particle system starts as if it had already run for this many seconds.
 - :ref:`float<class_float>` **radial_accel**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -1143,7 +1143,7 @@ Each particle's radial acceleration will vary along this :ref:`Curve<class_Curve
 - :ref:`float<class_float>` **radial_accel_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -1159,7 +1159,7 @@ Radial acceleration randomness ratio.
 - :ref:`float<class_float>` **randomness**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_randomness_ratio(value) |
 +-----------+-----------------------------+
@@ -1175,7 +1175,7 @@ Emission lifetime randomness ratio.
 - :ref:`float<class_float>` **scale_amount**
 
 +-----------+------------------+
-| *Default* | 1.0              |
+| *Default* | ``1.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -1205,7 +1205,7 @@ Each particle's scale will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **scale_amount_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -1221,7 +1221,7 @@ Scale randomness ratio.
 - :ref:`float<class_float>` **speed_scale**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_speed_scale(value) |
 +-----------+------------------------+
@@ -1237,7 +1237,7 @@ Particle system's running speed scaling ratio. A value of ``0`` can be used to p
 - :ref:`float<class_float>` **spread**
 
 +-----------+-------------------+
-| *Default* | 45.0              |
+| *Default* | ``45.0``          |
 +-----------+-------------------+
 | *Setter*  | set_spread(value) |
 +-----------+-------------------+
@@ -1253,7 +1253,7 @@ Each particle's initial direction range from ``+spread`` to ``-spread`` degrees.
 - :ref:`float<class_float>` **tangential_accel**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -1283,7 +1283,7 @@ Each particle's tangential acceleration will vary along this :ref:`Curve<class_C
 - :ref:`float<class_float>` **tangential_accel_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+

+ 183 - 183
classes/class_cpuparticles2d.rst

@@ -28,133 +28,133 @@ Tutorials
 Properties
 ----------
 
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`int<class_int>`                                   | :ref:`amount<class_CPUParticles2D_property_amount>`                                   | 8                   |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`angle<class_CPUParticles2D_property_angle>`                                     | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`angle_curve<class_CPUParticles2D_property_angle_curve>`                         |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`angle_random<class_CPUParticles2D_property_angle_random>`                       | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`angular_velocity<class_CPUParticles2D_property_angular_velocity>`               | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`angular_velocity_curve<class_CPUParticles2D_property_angular_velocity_curve>`   |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`angular_velocity_random<class_CPUParticles2D_property_angular_velocity_random>` | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`anim_offset<class_CPUParticles2D_property_anim_offset>`                         | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`anim_offset_curve<class_CPUParticles2D_property_anim_offset_curve>`             |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`anim_offset_random<class_CPUParticles2D_property_anim_offset_random>`           | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`anim_speed<class_CPUParticles2D_property_anim_speed>`                           | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`anim_speed_curve<class_CPUParticles2D_property_anim_speed_curve>`               |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`anim_speed_random<class_CPUParticles2D_property_anim_speed_random>`             | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Color<class_Color>`                               | :ref:`color<class_CPUParticles2D_property_color>`                                     | Color( 1, 1, 1, 1 ) |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Gradient<class_Gradient>`                         | :ref:`color_ramp<class_CPUParticles2D_property_color_ramp>`                           |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`damping<class_CPUParticles2D_property_damping>`                                 | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`damping_curve<class_CPUParticles2D_property_damping_curve>`                     |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`damping_random<class_CPUParticles2D_property_damping_random>`                   | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Vector2<class_Vector2>`                           | :ref:`direction<class_CPUParticles2D_property_direction>`                             | Vector2( 1, 0 )     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`DrawOrder<enum_CPUParticles2D_DrawOrder>`         | :ref:`draw_order<class_CPUParticles2D_property_draw_order>`                           | 0                   |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`PoolColorArray<class_PoolColorArray>`             | :ref:`emission_colors<class_CPUParticles2D_property_emission_colors>`                 |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`PoolVector2Array<class_PoolVector2Array>`         | :ref:`emission_normals<class_CPUParticles2D_property_emission_normals>`               |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`PoolVector2Array<class_PoolVector2Array>`         | :ref:`emission_points<class_CPUParticles2D_property_emission_points>`                 |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Vector2<class_Vector2>`                           | :ref:`emission_rect_extents<class_CPUParticles2D_property_emission_rect_extents>`     |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`EmissionShape<enum_CPUParticles2D_EmissionShape>` | :ref:`emission_shape<class_CPUParticles2D_property_emission_shape>`                   | 0                   |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`emission_sphere_radius<class_CPUParticles2D_property_emission_sphere_radius>`   |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                                 | :ref:`emitting<class_CPUParticles2D_property_emitting>`                               | true                |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`explosiveness<class_CPUParticles2D_property_explosiveness>`                     | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`int<class_int>`                                   | :ref:`fixed_fps<class_CPUParticles2D_property_fixed_fps>`                             | 0                   |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                                 | :ref:`flag_align_y<class_CPUParticles2D_property_flag_align_y>`                       | false               |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`flatness<class_CPUParticles2D_property_flatness>`                               | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                                 | :ref:`fract_delta<class_CPUParticles2D_property_fract_delta>`                         | true                |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Vector2<class_Vector2>`                           | :ref:`gravity<class_CPUParticles2D_property_gravity>`                                 | Vector2( 0, 98 )    |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`hue_variation<class_CPUParticles2D_property_hue_variation>`                     | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`hue_variation_curve<class_CPUParticles2D_property_hue_variation_curve>`         |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`hue_variation_random<class_CPUParticles2D_property_hue_variation_random>`       | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`initial_velocity<class_CPUParticles2D_property_initial_velocity>`               | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`initial_velocity_random<class_CPUParticles2D_property_initial_velocity_random>` | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`lifetime<class_CPUParticles2D_property_lifetime>`                               | 1.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`lifetime_randomness<class_CPUParticles2D_property_lifetime_randomness>`         | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`linear_accel<class_CPUParticles2D_property_linear_accel>`                       | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`linear_accel_curve<class_CPUParticles2D_property_linear_accel_curve>`           |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`linear_accel_random<class_CPUParticles2D_property_linear_accel_random>`         | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                                 | :ref:`local_coords<class_CPUParticles2D_property_local_coords>`                       | true                |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Texture<class_Texture>`                           | :ref:`normalmap<class_CPUParticles2D_property_normalmap>`                             |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`bool<class_bool>`                                 | :ref:`one_shot<class_CPUParticles2D_property_one_shot>`                               | false               |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`orbit_velocity<class_CPUParticles2D_property_orbit_velocity>`                   | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`orbit_velocity_curve<class_CPUParticles2D_property_orbit_velocity_curve>`       |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`orbit_velocity_random<class_CPUParticles2D_property_orbit_velocity_random>`     | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`preprocess<class_CPUParticles2D_property_preprocess>`                           | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`radial_accel<class_CPUParticles2D_property_radial_accel>`                       | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`radial_accel_curve<class_CPUParticles2D_property_radial_accel_curve>`           |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`radial_accel_random<class_CPUParticles2D_property_radial_accel_random>`         | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`randomness<class_CPUParticles2D_property_randomness>`                           | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`scale_amount<class_CPUParticles2D_property_scale_amount>`                       | 1.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`scale_amount_curve<class_CPUParticles2D_property_scale_amount_curve>`           |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`scale_amount_random<class_CPUParticles2D_property_scale_amount_random>`         | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`speed_scale<class_CPUParticles2D_property_speed_scale>`                         | 1.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`spread<class_CPUParticles2D_property_spread>`                                   | 45.0                |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`tangential_accel<class_CPUParticles2D_property_tangential_accel>`               | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Curve<class_Curve>`                               | :ref:`tangential_accel_curve<class_CPUParticles2D_property_tangential_accel_curve>`   |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`float<class_float>`                               | :ref:`tangential_accel_random<class_CPUParticles2D_property_tangential_accel_random>` | 0.0                 |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
-| :ref:`Texture<class_Texture>`                           | :ref:`texture<class_CPUParticles2D_property_texture>`                                 |                     |
-+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`int<class_int>`                                   | :ref:`amount<class_CPUParticles2D_property_amount>`                                   | ``8``                   |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`angle<class_CPUParticles2D_property_angle>`                                     | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`angle_curve<class_CPUParticles2D_property_angle_curve>`                         |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`angle_random<class_CPUParticles2D_property_angle_random>`                       | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`angular_velocity<class_CPUParticles2D_property_angular_velocity>`               | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`angular_velocity_curve<class_CPUParticles2D_property_angular_velocity_curve>`   |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`angular_velocity_random<class_CPUParticles2D_property_angular_velocity_random>` | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`anim_offset<class_CPUParticles2D_property_anim_offset>`                         | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`anim_offset_curve<class_CPUParticles2D_property_anim_offset_curve>`             |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`anim_offset_random<class_CPUParticles2D_property_anim_offset_random>`           | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`anim_speed<class_CPUParticles2D_property_anim_speed>`                           | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`anim_speed_curve<class_CPUParticles2D_property_anim_speed_curve>`               |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`anim_speed_random<class_CPUParticles2D_property_anim_speed_random>`             | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Color<class_Color>`                               | :ref:`color<class_CPUParticles2D_property_color>`                                     | ``Color( 1, 1, 1, 1 )`` |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Gradient<class_Gradient>`                         | :ref:`color_ramp<class_CPUParticles2D_property_color_ramp>`                           |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`damping<class_CPUParticles2D_property_damping>`                                 | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`damping_curve<class_CPUParticles2D_property_damping_curve>`                     |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`damping_random<class_CPUParticles2D_property_damping_random>`                   | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Vector2<class_Vector2>`                           | :ref:`direction<class_CPUParticles2D_property_direction>`                             | ``Vector2( 1, 0 )``     |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`DrawOrder<enum_CPUParticles2D_DrawOrder>`         | :ref:`draw_order<class_CPUParticles2D_property_draw_order>`                           | ``0``                   |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`PoolColorArray<class_PoolColorArray>`             | :ref:`emission_colors<class_CPUParticles2D_property_emission_colors>`                 |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`PoolVector2Array<class_PoolVector2Array>`         | :ref:`emission_normals<class_CPUParticles2D_property_emission_normals>`               |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`PoolVector2Array<class_PoolVector2Array>`         | :ref:`emission_points<class_CPUParticles2D_property_emission_points>`                 |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Vector2<class_Vector2>`                           | :ref:`emission_rect_extents<class_CPUParticles2D_property_emission_rect_extents>`     |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`EmissionShape<enum_CPUParticles2D_EmissionShape>` | :ref:`emission_shape<class_CPUParticles2D_property_emission_shape>`                   | ``0``                   |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`emission_sphere_radius<class_CPUParticles2D_property_emission_sphere_radius>`   |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                                 | :ref:`emitting<class_CPUParticles2D_property_emitting>`                               | ``true``                |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`explosiveness<class_CPUParticles2D_property_explosiveness>`                     | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`int<class_int>`                                   | :ref:`fixed_fps<class_CPUParticles2D_property_fixed_fps>`                             | ``0``                   |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                                 | :ref:`flag_align_y<class_CPUParticles2D_property_flag_align_y>`                       | ``false``               |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`flatness<class_CPUParticles2D_property_flatness>`                               | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                                 | :ref:`fract_delta<class_CPUParticles2D_property_fract_delta>`                         | ``true``                |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Vector2<class_Vector2>`                           | :ref:`gravity<class_CPUParticles2D_property_gravity>`                                 | ``Vector2( 0, 98 )``    |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`hue_variation<class_CPUParticles2D_property_hue_variation>`                     | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`hue_variation_curve<class_CPUParticles2D_property_hue_variation_curve>`         |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`hue_variation_random<class_CPUParticles2D_property_hue_variation_random>`       | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`initial_velocity<class_CPUParticles2D_property_initial_velocity>`               | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`initial_velocity_random<class_CPUParticles2D_property_initial_velocity_random>` | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`lifetime<class_CPUParticles2D_property_lifetime>`                               | ``1.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`lifetime_randomness<class_CPUParticles2D_property_lifetime_randomness>`         | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`linear_accel<class_CPUParticles2D_property_linear_accel>`                       | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`linear_accel_curve<class_CPUParticles2D_property_linear_accel_curve>`           |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`linear_accel_random<class_CPUParticles2D_property_linear_accel_random>`         | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                                 | :ref:`local_coords<class_CPUParticles2D_property_local_coords>`                       | ``true``                |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Texture<class_Texture>`                           | :ref:`normalmap<class_CPUParticles2D_property_normalmap>`                             |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`bool<class_bool>`                                 | :ref:`one_shot<class_CPUParticles2D_property_one_shot>`                               | ``false``               |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`orbit_velocity<class_CPUParticles2D_property_orbit_velocity>`                   | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`orbit_velocity_curve<class_CPUParticles2D_property_orbit_velocity_curve>`       |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`orbit_velocity_random<class_CPUParticles2D_property_orbit_velocity_random>`     | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`preprocess<class_CPUParticles2D_property_preprocess>`                           | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`radial_accel<class_CPUParticles2D_property_radial_accel>`                       | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`radial_accel_curve<class_CPUParticles2D_property_radial_accel_curve>`           |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`radial_accel_random<class_CPUParticles2D_property_radial_accel_random>`         | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`randomness<class_CPUParticles2D_property_randomness>`                           | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`scale_amount<class_CPUParticles2D_property_scale_amount>`                       | ``1.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`scale_amount_curve<class_CPUParticles2D_property_scale_amount_curve>`           |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`scale_amount_random<class_CPUParticles2D_property_scale_amount_random>`         | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`speed_scale<class_CPUParticles2D_property_speed_scale>`                         | ``1.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`spread<class_CPUParticles2D_property_spread>`                                   | ``45.0``                |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`tangential_accel<class_CPUParticles2D_property_tangential_accel>`               | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Curve<class_Curve>`                               | :ref:`tangential_accel_curve<class_CPUParticles2D_property_tangential_accel_curve>`   |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`float<class_float>`                               | :ref:`tangential_accel_random<class_CPUParticles2D_property_tangential_accel_random>` | ``0.0``                 |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
+| :ref:`Texture<class_Texture>`                           | :ref:`texture<class_CPUParticles2D_property_texture>`                                 |                         |
++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+
 
 Methods
 -------
@@ -314,7 +314,7 @@ Property Descriptions
 - :ref:`int<class_int>` **amount**
 
 +-----------+-------------------+
-| *Default* | 8                 |
+| *Default* | ``8``             |
 +-----------+-------------------+
 | *Setter*  | set_amount(value) |
 +-----------+-------------------+
@@ -330,7 +330,7 @@ Number of particles emitted in one emission cycle.
 - :ref:`float<class_float>` **angle**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -360,7 +360,7 @@ Each particle's rotation will be animated along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **angle_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -376,7 +376,7 @@ Rotation randomness ratio.
 - :ref:`float<class_float>` **angular_velocity**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -406,7 +406,7 @@ Each particle's angular velocity will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **angular_velocity_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -422,7 +422,7 @@ Angular velocity randomness ratio.
 - :ref:`float<class_float>` **anim_offset**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -452,7 +452,7 @@ Each particle's animation offset will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **anim_offset_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -468,7 +468,7 @@ Animation offset randomness ratio.
 - :ref:`float<class_float>` **anim_speed**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -498,7 +498,7 @@ Each particle's animation speed will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **anim_speed_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -513,13 +513,13 @@ Animation speed randomness ratio.
 
 - :ref:`Color<class_Color>` **color**
 
-+-----------+---------------------+
-| *Default* | Color( 1, 1, 1, 1 ) |
-+-----------+---------------------+
-| *Setter*  | set_color(value)    |
-+-----------+---------------------+
-| *Getter*  | get_color()         |
-+-----------+---------------------+
++-----------+-------------------------+
+| *Default* | ``Color( 1, 1, 1, 1 )`` |
++-----------+-------------------------+
+| *Setter*  | set_color(value)        |
++-----------+-------------------------+
+| *Getter*  | get_color()             |
++-----------+-------------------------+
 
 Each particle's initial color. If :ref:`texture<class_CPUParticles2D_property_texture>` is defined, it will be multiplied by this color.
 
@@ -544,7 +544,7 @@ Each particle's color will vary along this :ref:`Gradient<class_Gradient>`.
 - :ref:`float<class_float>` **damping**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -574,7 +574,7 @@ Damping will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **damping_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -590,7 +590,7 @@ Damping randomness ratio.
 - :ref:`Vector2<class_Vector2>` **direction**
 
 +-----------+----------------------+
-| *Default* | Vector2( 1, 0 )      |
+| *Default* | ``Vector2( 1, 0 )``  |
 +-----------+----------------------+
 | *Setter*  | set_direction(value) |
 +-----------+----------------------+
@@ -606,7 +606,7 @@ Unit vector specifying the particles' emission direction.
 - :ref:`DrawOrder<enum_CPUParticles2D_DrawOrder>` **draw_order**
 
 +-----------+-----------------------+
-| *Default* | 0                     |
+| *Default* | ``0``                 |
 +-----------+-----------------------+
 | *Setter*  | set_draw_order(value) |
 +-----------+-----------------------+
@@ -672,7 +672,7 @@ The rectangle's extents if :ref:`emission_shape<class_CPUParticles2D_property_em
 - :ref:`EmissionShape<enum_CPUParticles2D_EmissionShape>` **emission_shape**
 
 +-----------+---------------------------+
-| *Default* | 0                         |
+| *Default* | ``0``                     |
 +-----------+---------------------------+
 | *Setter*  | set_emission_shape(value) |
 +-----------+---------------------------+
@@ -702,7 +702,7 @@ The sphere's radius if :ref:`emission_shape<class_CPUParticles2D_property_emissi
 - :ref:`bool<class_bool>` **emitting**
 
 +-----------+---------------------+
-| *Default* | true                |
+| *Default* | ``true``            |
 +-----------+---------------------+
 | *Setter*  | set_emitting(value) |
 +-----------+---------------------+
@@ -718,7 +718,7 @@ If ``true``, particles are being emitted.
 - :ref:`float<class_float>` **explosiveness**
 
 +-----------+--------------------------------+
-| *Default* | 0.0                            |
+| *Default* | ``0.0``                        |
 +-----------+--------------------------------+
 | *Setter*  | set_explosiveness_ratio(value) |
 +-----------+--------------------------------+
@@ -734,7 +734,7 @@ How rapidly particles in an emission cycle are emitted. If greater than ``0``, t
 - :ref:`int<class_int>` **fixed_fps**
 
 +-----------+----------------------+
-| *Default* | 0                    |
+| *Default* | ``0``                |
 +-----------+----------------------+
 | *Setter*  | set_fixed_fps(value) |
 +-----------+----------------------+
@@ -750,7 +750,7 @@ The particle system's frame rate is fixed to a value. For instance, changing the
 - :ref:`bool<class_bool>` **flag_align_y**
 
 +-----------+--------------------------+
-| *Default* | false                    |
+| *Default* | ``false``                |
 +-----------+--------------------------+
 | *Setter*  | set_particle_flag(value) |
 +-----------+--------------------------+
@@ -766,7 +766,7 @@ Align Y axis of particle with the direction of its velocity.
 - :ref:`float<class_float>` **flatness**
 
 +-----------+---------------------+
-| *Default* | 0.0                 |
+| *Default* | ``0.0``             |
 +-----------+---------------------+
 | *Setter*  | set_flatness(value) |
 +-----------+---------------------+
@@ -780,7 +780,7 @@ Align Y axis of particle with the direction of its velocity.
 - :ref:`bool<class_bool>` **fract_delta**
 
 +-----------+-----------------------------+
-| *Default* | true                        |
+| *Default* | ``true``                    |
 +-----------+-----------------------------+
 | *Setter*  | set_fractional_delta(value) |
 +-----------+-----------------------------+
@@ -795,13 +795,13 @@ If ``true``, results in fractional delta calculation which has a smoother partic
 
 - :ref:`Vector2<class_Vector2>` **gravity**
 
-+-----------+--------------------+
-| *Default* | Vector2( 0, 98 )   |
-+-----------+--------------------+
-| *Setter*  | set_gravity(value) |
-+-----------+--------------------+
-| *Getter*  | get_gravity()      |
-+-----------+--------------------+
++-----------+----------------------+
+| *Default* | ``Vector2( 0, 98 )`` |
++-----------+----------------------+
+| *Setter*  | set_gravity(value)   |
++-----------+----------------------+
+| *Getter*  | get_gravity()        |
++-----------+----------------------+
 
 Gravity applied to every particle.
 
@@ -812,7 +812,7 @@ Gravity applied to every particle.
 - :ref:`float<class_float>` **hue_variation**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -842,7 +842,7 @@ Each particle's hue will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **hue_variation_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -858,7 +858,7 @@ Hue variation randomness ratio.
 - :ref:`float<class_float>` **initial_velocity**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -874,7 +874,7 @@ Initial velocity magnitude for each particle. Direction comes from :ref:`spread<
 - :ref:`float<class_float>` **initial_velocity_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -890,7 +890,7 @@ Initial velocity randomness ratio.
 - :ref:`float<class_float>` **lifetime**
 
 +-----------+---------------------+
-| *Default* | 1.0                 |
+| *Default* | ``1.0``             |
 +-----------+---------------------+
 | *Setter*  | set_lifetime(value) |
 +-----------+---------------------+
@@ -906,7 +906,7 @@ Amount of time each particle will exist.
 - :ref:`float<class_float>` **lifetime_randomness**
 
 +-----------+--------------------------------+
-| *Default* | 0.0                            |
+| *Default* | ``0.0``                        |
 +-----------+--------------------------------+
 | *Setter*  | set_lifetime_randomness(value) |
 +-----------+--------------------------------+
@@ -922,7 +922,7 @@ Particle lifetime randomness ratio.
 - :ref:`float<class_float>` **linear_accel**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -952,7 +952,7 @@ Each particle's linear acceleration will vary along this :ref:`Curve<class_Curve
 - :ref:`float<class_float>` **linear_accel_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -968,7 +968,7 @@ Linear acceleration randomness ratio.
 - :ref:`bool<class_bool>` **local_coords**
 
 +-----------+----------------------------------+
-| *Default* | true                             |
+| *Default* | ``true``                         |
 +-----------+----------------------------------+
 | *Setter*  | set_use_local_coordinates(value) |
 +-----------+----------------------------------+
@@ -998,7 +998,7 @@ Normal map to be used for the :ref:`texture<class_CPUParticles2D_property_textur
 - :ref:`bool<class_bool>` **one_shot**
 
 +-----------+---------------------+
-| *Default* | false               |
+| *Default* | ``false``           |
 +-----------+---------------------+
 | *Setter*  | set_one_shot(value) |
 +-----------+---------------------+
@@ -1014,7 +1014,7 @@ If ``true``, only one emission cycle occurs. If set ``true`` during a cycle, emi
 - :ref:`float<class_float>` **orbit_velocity**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -1044,7 +1044,7 @@ Each particle's orbital velocity will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **orbit_velocity_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -1060,7 +1060,7 @@ Orbital velocity randomness ratio.
 - :ref:`float<class_float>` **preprocess**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_pre_process_time(value) |
 +-----------+-----------------------------+
@@ -1076,7 +1076,7 @@ Particle system starts as if it had already run for this many seconds.
 - :ref:`float<class_float>` **radial_accel**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -1106,7 +1106,7 @@ Each particle's radial acceleration will vary along this :ref:`Curve<class_Curve
 - :ref:`float<class_float>` **radial_accel_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -1122,7 +1122,7 @@ Radial acceleration randomness ratio.
 - :ref:`float<class_float>` **randomness**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_randomness_ratio(value) |
 +-----------+-----------------------------+
@@ -1138,7 +1138,7 @@ Emission lifetime randomness ratio.
 - :ref:`float<class_float>` **scale_amount**
 
 +-----------+------------------+
-| *Default* | 1.0              |
+| *Default* | ``1.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -1168,7 +1168,7 @@ Each particle's scale will vary along this :ref:`Curve<class_Curve>`.
 - :ref:`float<class_float>` **scale_amount_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+
@@ -1184,7 +1184,7 @@ Scale randomness ratio.
 - :ref:`float<class_float>` **speed_scale**
 
 +-----------+------------------------+
-| *Default* | 1.0                    |
+| *Default* | ``1.0``                |
 +-----------+------------------------+
 | *Setter*  | set_speed_scale(value) |
 +-----------+------------------------+
@@ -1200,7 +1200,7 @@ Particle system's running speed scaling ratio. A value of ``0`` can be used to p
 - :ref:`float<class_float>` **spread**
 
 +-----------+-------------------+
-| *Default* | 45.0              |
+| *Default* | ``45.0``          |
 +-----------+-------------------+
 | *Setter*  | set_spread(value) |
 +-----------+-------------------+
@@ -1216,7 +1216,7 @@ Each particle's initial direction range from ``+spread`` to ``-spread`` degrees.
 - :ref:`float<class_float>` **tangential_accel**
 
 +-----------+------------------+
-| *Default* | 0.0              |
+| *Default* | ``0.0``          |
 +-----------+------------------+
 | *Setter*  | set_param(value) |
 +-----------+------------------+
@@ -1246,7 +1246,7 @@ Each particle's tangential acceleration will vary along this :ref:`Curve<class_C
 - :ref:`float<class_float>` **tangential_accel_random**
 
 +-----------+-----------------------------+
-| *Default* | 0.0                         |
+| *Default* | ``0.0``                     |
 +-----------+-----------------------------+
 | *Setter*  | set_param_randomness(value) |
 +-----------+-----------------------------+

이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.