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Merge pull request #1035 from Omicron666/patch-2

Fix typo and wrong Basis class reference
Chris Bradfield hace 7 años
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      tutorials/math/matrices_and_transforms.rst

+ 2 - 2
tutorials/math/matrices_and_transforms.rst

@@ -484,8 +484,8 @@ Transform
 To add the final component to the mix, Godot provides the
 :ref:`Transform <class_Transform>` type. Transform has two members:
 
--  *basis* (of type :ref:`Matrix3 <class_Matrix3>`
--  *origin* (of type :ref:`Vector3 <class_Vector3>`
+-  *basis* (of type :ref:`Basis <class_Basis>`)
+-  *origin* (of type :ref:`Vector3 <class_Vector3>`)
 
 Any 3D transform can be represented with Transform, and the separation
 of basis and origin makes it easier to work translation and rotation