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@@ -295,7 +295,7 @@ The ``initialize_example_module`` and ``uninitialize_example_module`` functions
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called respectively when Godot loads our plugin and when it unloads it. All
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we're doing here is parse through the functions in our bindings module to
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initialize them, but you might have to set up more things depending on your
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-needs. We call the function ``register_class`` for each of our classes in our library.
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+needs. We call the ``GDREGISTER_CLASS`` macro for each of our classes in our library.
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The important function is the third function called ``example_library_init``.
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We first call a function in our bindings library that creates an initialization object.
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