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@@ -314,11 +314,10 @@ children to parents as the :ref:`NodePath
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JSON vs binary serialization
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----------------------------
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-For simple game state, JSON may be the best choice, because it is easy to
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-understand, and generates human-readable files that are easy to debug.
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+For simple game state, JSON may work and it generates human-readable files that are easy to debug.
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But JSON has many limitations. If you need to store more complex game state or
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-a lot of game state, :ref:`binary serialization<doc_binary_serialization_api>`
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+a lot of it, :ref:`binary serialization<doc_binary_serialization_api>`
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may be a better approach.
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JSON limitations
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@@ -326,16 +325,14 @@ JSON limitations
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Here are some important gotchas to know about when using JSON.
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-Filesize:
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- JSON stores data in text format, which is much larger than binary format.
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-
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-Data types:
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- JSON only knows about a limited set of data types. If you have data types
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- that JSON doesn't know about, you will need to translate your data to and
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+* **Filesize:**
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+ JSON stores data in text format, which is much larger than binary formats.
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+* **Data types:**
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+ JSON only offers a limited set of data types. If you have data types
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+ that JSON doesn't have, you will need to translate your data to and
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from types that JSON can handle. For example, some important types that JSON
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- can't parse are: Vector2, Vector3, Color, Rect2, Quat.
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-
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-Custom logic needed for encoding/decoding:
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+ can't parse are: ``Vector2``, ``Vector3``, ``Color``, ``Rect2``, and ``Quat``.
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+* **Custom logic needed for encoding/decoding:**
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If you have any custom classes that you want to store with JSON, you will
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need to write your own logic for encoding and decoding those classes.
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@@ -356,6 +353,6 @@ with the :ref:`PROPERTY_USAGE_STORAGE<class_@GlobalScope_constant_PROPERTY_USAGE
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flag set will be serialized. You can add a new usage flag to a property by overriding the
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:ref:`_get_property_list<class_Object_method__get_property_list>`
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method in your class. You can also check how property usage is configured by
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-calling ``Object._get_property_list`` See
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-:ref:`PropertyUsageFlags<enum_@GlobalScope_PropertyUsageFlags>` for the
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+calling ``Object._get_property_list``.
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+See :ref:`PropertyUsageFlags<enum_@GlobalScope_PropertyUsageFlags>` for the
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possible usage flags.
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