changed collisionInfo.Normal to collisionInfo.GetNormal()
@@ -414,7 +414,7 @@ Or to bounce off of the colliding object:
{
var collisionInfo = MoveAndCollide(_velocity * (float)delta);
if (collisionInfo != null)
- _velocity = _velocity.Bounce(collisionInfo.Normal);
+ _velocity = _velocity.Bounce(collisionInfo.GetNormal());
}