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Merge pull request #1785 from williamd1k0/fix-gdscript-signals-ref

Fix GDScript#signals ref in Unity to Godot page
Nathan Lovato 6 yıl önce
ebeveyn
işleme
db033776df
1 değiştirilmiş dosya ile 1 ekleme ve 1 silme
  1. 1 1
      getting_started/editor/unity_to_godot.rst

+ 1 - 1
getting_started/editor/unity_to_godot.rst

@@ -237,7 +237,7 @@ This is explained in :ref:`this page <doc_scripting_continued>`.
 But there's more! Certain nodes throw signals when certain actions happen.
 You can connect these signals to call a specific function when they happen.
 Note that you can define your own signals and send them whenever you want.
-This feature is documented `here <gdscript.html#signals>`_.
+This feature is documented `here <../scripting/gdscript/gdscript_basics.html#signals>`_.
 
 Using Godot in C++
 ------------------