More fixes for typos in vertex displacement tutorial
@@ -194,11 +194,11 @@ we increase the frequency each level, decrease the amplitude, and calculate a ne
float amplitude = 0.5;
float frequency = 3.0;
for (int i = 0; i < 6; i++){
- h += noise(x * frequency) * amplitude;
+ height += noise(x * frequency) * amplitude;
amplitude *= 0.5;
frequency *= 2.0;
}
- return h;
+ return height;
We can now use this noise function in place of ``cos`` and ``sin`` in the previous section.