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@@ -47,7 +47,7 @@ and sets the vertex position in clip space directly.
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shader_type spatial;
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// Prevent the quad from being affected by lighting and fog. This also improves performance.
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- render_mode unshaded, disable_fog;
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+ render_mode unshaded, fog_disabled;
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void vertex() {
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POSITION = vec4(VERTEX.xy, 1.0, 1.0);
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