Commit History

Autor SHA1 Mensaxe Data
  Max Hilbrunner 7c761a8d59 4.0 spelling fixes hai 1 ano
  Max Hilbrunner e2c35670b6 Merge pull request #7647 from Calinou/update-performance %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio c799afdfa2 Update Importing 3D scenes documentation for Godot 4.0 (#6800) %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 8b0c550e2a Add a page on variable rate shading (VRS) %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation %!s(int64=4) %!d(string=hai) anos
  skyace65 2ed5a65822 Clarify optimization instructions %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 77cdee2597 Recommend vertex shading for particles in GPU optimization %!s(int64=4) %!d(string=hai) anos
  Nathan Lovato db4f7d1e68 Merge Multi-threading and Optimization into a new Performance section %!s(int64=4) %!d(string=hai) anos