nevarek
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b11c1b1f70
Update names of shader matrix built-ins in Advanced post-processing (#5713)
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3 years ago |
Markus Sauermann
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aaf6b3e504
Update tutorials: Rename Transform to Transform3D (#5603)
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3 years ago |
Yuri Roubinsky
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58bc70ff28
Few more fixes/enchancements to shaders
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3 years ago |
Yuri Roubinsky
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729648f135
More fixes for shader built-ins
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3 years ago |
Yuri Roubinsky
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77bd7e824a
Added new shader built-ins & modify some old
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3 years ago |
Hugo Locurcio
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0d3abab67b
Fix "shinning" typo in Shading language
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3 years ago |
Yuri Roubinsky
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76e3e720a0
Fix spacing of built-in in shaders
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3 years ago |
Yuri Roubinsky
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a52f95776e
Added new shader built-ins descriptions
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3 years ago |
Aaron Franke
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4060179184
Remove trailing space characters (#5251)
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3 years ago |
luzpaz
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d9bc787dd9
Fix various typos (#5215)
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3 years ago |
Yuri Roubinsky
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e8f8bcb27e
Added more notes about shader varyings (#5116)
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4 years ago |
Oskar van Velden
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1bf43b56a6
Add reference to build-in variables in Shader Language overview (#5084)
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4 years ago |
Marcin Sędłak-Jakubowski
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bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
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4 years ago |
Dennis Brakhane
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5c746e9d27
Clarify 'bgr' swizzle example in Shading language (#4868)
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4 years ago |
Hugo Locurcio
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414eee471f
Document the ternary operator in Shading language
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4 years ago |
Nathan Lovato
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5ab8841c25
Edit shading language page
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4 years ago |
Hugo Locurcio
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a379df680c
Document how to compare floats properly in Shading language
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4 years ago |
lukostello
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e2c2becefe
Explain what fractional means in the Shading language reference (#4328)
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4 years ago |
Hugo Locurcio
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4dbbf3dc92
Improve the shading language reference table
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4 years ago |
Nathan Lovato
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ad4c479d68
Rename shading section into shaders
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4 years ago |