Nathan Lovato 1eb9da99b6 Write and edit overridable_functions.rst, remove scripting_continued.rst 4 年之前
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2d ae51070767 Edit 2d/canvas_layers.rst 4 年之前
3d aaea6280e7 Clarify "source" mesh in Using MultiMeshInstance (#4334) 4 年之前
animation b556b4a4e9 Edit animation_track_types, rename reference to page 4 年之前
assets_pipeline 4741f8dba2 Move assets section to a new assets pipeline section 4 年之前
audio a580ebb99f Improve audio buses page 4 年之前
best_practices 7e7df1cc03 Merge class_name docs from scripting_continued.rst into gdscript docs 4 年之前
editor 364789479a Edit external_editor.rst 4 年之前
export 5469ac45d3 Mention hosts that support on-the-fly compression in Exporting for the Web 4 年之前
i18n e8033a60ee Update locales to match current engine core/translation.cpp 4 年之前
inputs ac3cbb8195 Merge branch 'master' into InputEventKey.keycode 4 年之前
io 1eb9da99b6 Write and edit overridable_functions.rst, remove scripting_continued.rst 4 年之前
math 54c83c3e4a Add a background to math formulas to make them readable on dark theme (#4288) 4 年之前
networking f4aeaac2e2 high-level networking: remove bad practice; bomber demo more explicit 5 年之前
performance 77cdee2597 Recommend vertex shading for particles in GPU optimization 4 年之前
physics 367c6c571d Add a page about 2D collision shapes 4 年之前
platform b8ed3098d2 Move and group android docs in platform/android 4 年之前
plugins 7e7df1cc03 Merge class_name docs from scripting_continued.rst into gdscript docs 4 年之前
rendering 845239794d Move jitter_stutter and gles2_gles3_differences to rendering section 4 年之前
scripting 1eb9da99b6 Write and edit overridable_functions.rst, remove scripting_continued.rst 4 年之前
shaders e2c2becefe Explain what fractional means in the Shading language reference (#4328) 4 年之前
ui 75e6ba0454 Rename GUI to User Interface (UI) 4 年之前
vr 1f6d3995e4 Apply general code formatting to some pages in the tutorial section 5 年之前