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2d
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ae51070767
Edit 2d/canvas_layers.rst
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4 年之前 |
3d
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aaea6280e7
Clarify "source" mesh in Using MultiMeshInstance (#4334)
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4 年之前 |
animation
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b556b4a4e9
Edit animation_track_types, rename reference to page
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4 年之前 |
assets_pipeline
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4741f8dba2
Move assets section to a new assets pipeline section
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4 年之前 |
audio
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a580ebb99f
Improve audio buses page
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4 年之前 |
best_practices
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7e7df1cc03
Merge class_name docs from scripting_continued.rst into gdscript docs
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4 年之前 |
editor
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364789479a
Edit external_editor.rst
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4 年之前 |
export
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5469ac45d3
Mention hosts that support on-the-fly compression in Exporting for the Web
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4 年之前 |
i18n
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e8033a60ee
Update locales to match current engine core/translation.cpp
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4 年之前 |
inputs
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ac3cbb8195
Merge branch 'master' into InputEventKey.keycode
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4 年之前 |
io
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1eb9da99b6
Write and edit overridable_functions.rst, remove scripting_continued.rst
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4 年之前 |
math
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54c83c3e4a
Add a background to math formulas to make them readable on dark theme (#4288)
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4 年之前 |
networking
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f4aeaac2e2
high-level networking: remove bad practice; bomber demo more explicit
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5 年之前 |
performance
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77cdee2597
Recommend vertex shading for particles in GPU optimization
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4 年之前 |
physics
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367c6c571d
Add a page about 2D collision shapes
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4 年之前 |
platform
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b8ed3098d2
Move and group android docs in platform/android
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4 年之前 |
plugins
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7e7df1cc03
Merge class_name docs from scripting_continued.rst into gdscript docs
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4 年之前 |
rendering
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845239794d
Move jitter_stutter and gles2_gles3_differences to rendering section
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4 年之前 |
scripting
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1eb9da99b6
Write and edit overridable_functions.rst, remove scripting_continued.rst
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4 年之前 |
shaders
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e2c2becefe
Explain what fractional means in the Shading language reference (#4328)
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4 年之前 |
ui
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75e6ba0454
Rename GUI to User Interface (UI)
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4 年之前 |
vr
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1f6d3995e4
Apply general code formatting to some pages in the tutorial section
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5 年之前 |