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files
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3391152cb2
Remove __MACOSX folder from zip files
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img
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eae90bad76
Merge pull request #6390 from Calinou/add-physical-light-units
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procedural_geometry
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81908bf0f4
Document tangents being required for normal maps in Using the SurfaceTool
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3d_antialiasing.rst
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048f5e575b
Add documentation pages on 2D and 3D antialiasing
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3d_rendering_limitations.rst
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048f5e575b
Add documentation pages on 2D and 3D antialiasing
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3d_text.rst
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80ba4c0277
Update Using Fonts page for 4.0 (#6373)
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baked_lightmaps.rst
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198393eec7
More Godot 4 rename fixes (#6315)
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csg_tools.rst
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198393eec7
More Godot 4 rename fixes (#6315)
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environment_and_post_processing.rst
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619ce2007b
Add a page on physical light units
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gi_probes.rst
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dac5306e21
Add missing property name in Using GIProbe (#5499)
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high_dynamic_range.rst
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bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
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index.rst
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eae90bad76
Merge pull request #6390 from Calinou/add-physical-light-units
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introduction_to_3d.rst
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085cd91a59
Add convention comparison chart to Introduction to 3D (#6307)
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lights_and_shadows.rst
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619ce2007b
Add a page on physical light units
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mesh_lod.rst
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c6406c876a
External Editor: add info about debugger setting option (#6253)
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occlusion_culling.rst
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2e82ffca88
Small fixes for occlusion culling doc
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physical_light_and_camera_units.rst
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619ce2007b
Add a page on physical light units
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reflection_probes.rst
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bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
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standard_material_3d.rst
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70b324b70d
Merge pull request #6314 from Calinou/add-large-world-coordinates
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using_gridmaps.rst
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6c13f5ba58
More Godot 4 renames and fixes (#6317)
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using_multi_mesh_instance.rst
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198393eec7
More Godot 4 rename fixes (#6315)
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using_transforms.rst
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198393eec7
More Godot 4 rename fixes (#6315)
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visibility_ranges.rst
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ce6daa0a8e
Add a page on occlusion culling
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volumetric_fog.rst
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c5065e71d6
Fix formatting in Volumetric fog and fog volumes
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