Hugo Locurcio 421c3a6a49 Clarify that procedural geometry can only be created on the CPU 4 éve
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2d 93679aa6c9 Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps 5 éve
3d 4f876754bc Edit GLES2 Environment glow limitations 5 éve
animation 98f2916fa1 Remove outdated tutorials in the 4.0 documentation 5 éve
assetlib a197de2b26 Clarify license requirement in AssetLib submitting instructions 5 éve
audio a580ebb99f Improve audio buses page 5 éve
content 421c3a6a49 Clarify that procedural geometry can only be created on the CPU 4 éve
debug 73919fe092 Document the GDScript debugger not supporting threads yet 5 éve
gui 59c686d04d Improve the BBCode tags description, mention lack of vertical centering 5 éve
i18n e8033a60ee Update locales to match current engine core/translation.cpp 5 éve
inputs 79113672ff Fix C# code in Input examples 5 éve
io ad95164095 Fix of a grammatical error. 5 éve
legal a7dce8ee1e Fix leftovers from 2019 5 éve
math 5b66b08787 Fix syntax error in the `randi_range()` example in the RNG tutorial 5 éve
misc dbff11a91c Update tutorials/misc/gles2_gles3_differences.rst 5 éve
networking f4aeaac2e2 high-level networking: remove bad practice; bomber demo more explicit 5 éve
optimization 55b1a4fb03 Initial port of optimization tutorials to master 5 éve
physics 367c6c571d Add a page about 2D collision shapes 4 éve
platform 19cb5ec6a2 iOS GameCenter: Add authenticate method 5 éve
plugins 5d26ce0ea9 Fix broken formatting in the beginning of What is GDNative? 5 éve
shading 42a06ee9b7 Update tutorials/shading/shading_reference/shading_language.rst 5 éve
threads 1f6d3995e4 Apply general code formatting to some pages in the tutorial section 5 éve
viewports 79c771de19 Document why Godot doesn't support changing the monitor resolution 5 éve
vr 1f6d3995e4 Apply general code formatting to some pages in the tutorial section 5 éve