Yuri Sizov 6115f9bef9 Merge pull request #6773 from Calinou/update-list-of-features-4.0.rc1 2 年之前
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files 3391152cb2 Remove __MACOSX folder from zip files 6 年之前
img 8b0c550e2a Add a page on variable rate shading (VRS) 2 年之前
procedural_geometry 81908bf0f4 Document tangents being required for normal maps in Using the SurfaceTool 2 年之前
3d_antialiasing.rst 048f5e575b Add documentation pages on 2D and 3D antialiasing 2 年之前
3d_rendering_limitations.rst 6e453527b1 Revamp global illumination documentation 2 年之前
3d_text.rst b5318a6c11 Fix formatting issues from recent PRs (#6511) 2 年之前
csg_tools.rst 198393eec7 More Godot 4 rename fixes (#6315) 2 年之前
environment_and_post_processing.rst 26a6729cb1 Update Environment and post-processing documentation for 4.0 2 年之前
faking_global_illumination.rst 6e453527b1 Revamp global illumination documentation 2 年之前
high_dynamic_range.rst bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) 4 年之前
index.rst 8b0c550e2a Add a page on variable rate shading (VRS) 2 年之前
introduction_to_3d.rst 085cd91a59 Add convention comparison chart to Introduction to 3D (#6307) 2 年之前
introduction_to_global_illumination.rst 6e453527b1 Revamp global illumination documentation 2 年之前
lights_and_shadows.rst 6e453527b1 Revamp global illumination documentation 2 年之前
mesh_lod.rst 7430b081ea Fix typo in Mesh level of detail (LOD) (#6587) 2 年之前
occlusion_culling.rst 2e82ffca88 Small fixes for occlusion culling doc 2 年之前
physical_light_and_camera_units.rst 619ce2007b Add a page on physical light units 2 年之前
reflection_probes.rst 6e453527b1 Revamp global illumination documentation 2 年之前
resolution_scaling.rst 6115f9bef9 Merge pull request #6773 from Calinou/update-list-of-features-4.0.rc1 2 年之前
sdfgi.rst 6e453527b1 Revamp global illumination documentation 2 年之前
standard_material_3d.rst 6e453527b1 Revamp global illumination documentation 2 年之前
using_gridmaps.rst 6c13f5ba58 More Godot 4 renames and fixes (#6317) 2 年之前
using_lightmap_gi.rst 6e453527b1 Revamp global illumination documentation 2 年之前
using_multi_mesh_instance.rst 198393eec7 More Godot 4 rename fixes (#6315) 2 年之前
using_transforms.rst b319da3f07 Update some C# examples for 4.0 (#6693) 2 年之前
using_voxel_gi.rst 6e453527b1 Revamp global illumination documentation 2 年之前
variable_rate_shading.rst 8b0c550e2a Add a page on variable rate shading (VRS) 2 年之前
visibility_ranges.rst ce6daa0a8e Add a page on occlusion culling 2 年之前
volumetric_fog.rst c5065e71d6 Fix formatting in Volumetric fog and fog volumes 2 年之前