.. |
files
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3391152cb2
Remove __MACOSX folder from zip files
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6 年之前 |
img
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8b0c550e2a
Add a page on variable rate shading (VRS)
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2 年之前 |
procedural_geometry
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81908bf0f4
Document tangents being required for normal maps in Using the SurfaceTool
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2 年之前 |
3d_antialiasing.rst
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048f5e575b
Add documentation pages on 2D and 3D antialiasing
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2 年之前 |
3d_rendering_limitations.rst
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6e453527b1
Revamp global illumination documentation
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2 年之前 |
3d_text.rst
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b5318a6c11
Fix formatting issues from recent PRs (#6511)
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2 年之前 |
csg_tools.rst
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198393eec7
More Godot 4 rename fixes (#6315)
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2 年之前 |
environment_and_post_processing.rst
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26a6729cb1
Update Environment and post-processing documentation for 4.0
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2 年之前 |
faking_global_illumination.rst
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6e453527b1
Revamp global illumination documentation
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2 年之前 |
high_dynamic_range.rst
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bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
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4 年之前 |
index.rst
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8b0c550e2a
Add a page on variable rate shading (VRS)
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2 年之前 |
introduction_to_3d.rst
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085cd91a59
Add convention comparison chart to Introduction to 3D (#6307)
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2 年之前 |
introduction_to_global_illumination.rst
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6e453527b1
Revamp global illumination documentation
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2 年之前 |
lights_and_shadows.rst
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6e453527b1
Revamp global illumination documentation
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2 年之前 |
mesh_lod.rst
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7430b081ea
Fix typo in Mesh level of detail (LOD) (#6587)
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2 年之前 |
occlusion_culling.rst
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2e82ffca88
Small fixes for occlusion culling doc
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2 年之前 |
physical_light_and_camera_units.rst
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619ce2007b
Add a page on physical light units
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2 年之前 |
reflection_probes.rst
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6e453527b1
Revamp global illumination documentation
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2 年之前 |
resolution_scaling.rst
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6115f9bef9
Merge pull request #6773 from Calinou/update-list-of-features-4.0.rc1
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2 年之前 |
sdfgi.rst
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6e453527b1
Revamp global illumination documentation
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2 年之前 |
standard_material_3d.rst
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6e453527b1
Revamp global illumination documentation
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2 年之前 |
using_gridmaps.rst
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6c13f5ba58
More Godot 4 renames and fixes (#6317)
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2 年之前 |
using_lightmap_gi.rst
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6e453527b1
Revamp global illumination documentation
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2 年之前 |
using_multi_mesh_instance.rst
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198393eec7
More Godot 4 rename fixes (#6315)
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2 年之前 |
using_transforms.rst
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b319da3f07
Update some C# examples for 4.0 (#6693)
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2 年之前 |
using_voxel_gi.rst
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6e453527b1
Revamp global illumination documentation
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2 年之前 |
variable_rate_shading.rst
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8b0c550e2a
Add a page on variable rate shading (VRS)
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2 年之前 |
visibility_ranges.rst
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ce6daa0a8e
Add a page on occlusion culling
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2 年之前 |
volumetric_fog.rst
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c5065e71d6
Fix formatting in Volumetric fog and fog volumes
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2 年之前 |