谢天 d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras. 1 year ago
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img 319106ba2b Document global and per-instance uniforms in Shading language (#6414) 2 years ago
canvas_item_shader.rst ebf5a78578 Removed reference to 'DEPTH' in CanvasItem shaders (#8616) 1 year ago
fog_shader.rst 4d22f09704 Fix SIZE built-in in fog shader reference 1 year ago
index.rst 9bda182c03 Add docs for shader preprocessor 3 years ago
particle_shader.rst da93553be2 Update shader reference pages for canvas_item shaders and particle shaders for 4.2 1 year ago
shader_preprocessor.rst d3f86dc941 Add concatenation to shader preprocessor 2 years ago
shading_language.rst 1c2a030049 Update textureQueryLevels to mention it returns 1 when the texture is unassigned 1 year ago
sky_shader.rst d1fc885543 Add instructions on sky shader optimization 1 year ago
spatial_shader.rst d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras. 1 year ago