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img
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fabd885d89
Merge pull request #8459 from ShlomiRex/visual_shaders_interface
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1 year ago |
shader_reference
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d8f2ce6d6f
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
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1 year ago |
your_first_shader
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03ddb93d0a
Update first 2D shader TEXTURE built-in variable section
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1 year ago |
advanced_postprocessing.rst
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3407328860
Fix typos: "modelling" -> "modeling"
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1 year ago |
compute_shaders.rst
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7fb4080299
Document limitations of local RenderingDevices in Using compute shaders
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1 year ago |
converting_glsl_to_godot_shaders.rst
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843ce4056c
doc_converting_glsl_to_godot_shaders/Macros: Replace text about migrating macros with a short list of supported macros
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2 years ago |
custom_postprocessing.rst
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9773552257
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
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1 year ago |
index.rst
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94c606058b
Move "Advanced Postprocessing" to follow "Custom Postprocessing"
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1 year ago |
introduction_to_shaders.rst
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c59431e9bd
Rewrite compute shader tutorial (#6698)
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2 years ago |
making_trees.rst
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3407328860
Fix typos: "modelling" -> "modeling"
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1 year ago |
screen-reading_shaders.rst
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00e4e554e1
Fix some headers that were incorrectly comments
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1 year ago |
shader_materials.rst
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b82cd0690d
A bunch of renames for Godot 4.0
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2 years ago |
shaders_style_guide.rst
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9773552257
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
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1 year ago |
using_viewport_as_texture.rst
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6c13f5ba58
More Godot 4 renames and fixes (#6317)
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2 years ago |
visual_shaders.rst
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ee9e10e6a9
Update vs_node.webp
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1 year ago |