Hugo Locurcio 52a8e988c6 Document baking lightmaps on Android in Using Lightmap global illumination há 3 meses atrás
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global_illumination 52a8e988c6 Document baking lightmaps on Android in Using Lightmap global illumination há 3 meses atrás
img 6c0bd95a4a Merge pull request #10996 from LunaCapra/specular-occlusion há 5 meses atrás
particles 2df068f087 Add some `button` roles (#11257) há 3 meses atrás
procedural_geometry ab70e6097f Fix code-tab há 4 meses atrás
video ffb7983cc1 Add spring arm third-person camera tutorial (#10156) há 1 ano atrás
3d_antialiasing.rst 12f3191f4b Document sub-pixel morphological antialiasing (SMAA) (#102330) há 6 meses atrás
3d_rendering_limitations.rst f2ce3eee91 Standardize renderer names and terms há 1 ano atrás
3d_text.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
csg_tools.rst 39bbba660d Fix video alignment after dependency update without CSS há 10 meses atrás
environment_and_post_processing.rst 6b8faf39fc Update 2D HDR linear color space warning (#10891) há 6 meses atrás
high_dynamic_range.rst 3407328860 Fix typos: "modelling" -> "modeling" há 2 anos atrás
index.rst ffb7983cc1 Add spring arm third-person camera tutorial (#10156) há 1 ano atrás
introduction_to_3d.rst d4a79f4ffc Update Intro to 3D page for Godot 4.4 há 11 meses atrás
lights_and_shadows.rst 071643bb7c Fix typos: 'parabolid' -> 'paraboloid' há 5 meses atrás
mesh_lod.rst 5994348764 Change all usages of "run-time" to "runtime" há 1 ano atrás
occlusion_culling.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
physical_light_and_camera_units.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
resolution_scaling.rst aec34d67ad Mention renderer limitations in Resolution scaling há 10 meses atrás
spring_arm.rst 39bbba660d Fix video alignment after dependency update without CSS há 10 meses atrás
standard_material_3d.rst b7a07ad5a4 Apply suggestions from code review há 5 meses atrás
using_decals.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
using_gridmaps.rst 5d8fb8d3f5 Add a section on baking lightmaps in Using GridMaps há 4 meses atrás
using_multi_mesh_instance.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
using_transforms.rst cd3e94b4a1 add missing brackets in c sharp code há 5 meses atrás
variable_rate_shading.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
visibility_ranges.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
volumetric_fog.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás