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img
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319106ba2b
Document global and per-instance uniforms in Shading language (#6414)
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3 年之前 |
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canvas_item_shader.rst
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76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
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1 年之前 |
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fog_shader.rst
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4e02ee375a
Standardize style within spatial_shader.rst, etc
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1 年之前 |
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index.rst
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04a986db73
Add new Renderers page
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1 年之前 |
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particle_shader.rst
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4e02ee375a
Standardize style within spatial_shader.rst, etc
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1 年之前 |
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shader_preprocessor.rst
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6afebce86f
Document CURRENT_RENDERER built-in shader define
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1 年之前 |
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shading_language.rst
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5994348764
Change all usages of "run-time" to "runtime"
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1 年之前 |
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sky_shader.rst
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4e02ee375a
Standardize style within spatial_shader.rst, etc
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1 年之前 |
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spatial_shader.rst
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7c78f294be
Clarify when fragcoord z is used as depth output
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1 年之前 |