Max Hilbrunner 8c291253b8 Merge pull request #10235 from tetrapod00/builtin-built-in 1 年之前
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img 319106ba2b Document global and per-instance uniforms in Shading language (#6414) 3 年之前
canvas_item_shader.rst 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 1 年之前
fog_shader.rst 4e02ee375a Standardize style within spatial_shader.rst, etc 1 年之前
index.rst 04a986db73 Add new Renderers page 1 年之前
particle_shader.rst 4e02ee375a Standardize style within spatial_shader.rst, etc 1 年之前
shader_preprocessor.rst 6afebce86f Document CURRENT_RENDERER built-in shader define 1 年之前
shading_language.rst 5994348764 Change all usages of "run-time" to "runtime" 1 年之前
sky_shader.rst 4e02ee375a Standardize style within spatial_shader.rst, etc 1 年之前
spatial_shader.rst 7c78f294be Clarify when fragcoord z is used as depth output 1 年之前