Max Hilbrunner 7ad80b338b Fix EOF newlines in using multiple threads hai 10 meses
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img 991cea2fef Add diagram of shader compilation steps to Pipeline Compilations page hai 10 meses
vertex_animation d354f8cbc2 Add hyphens to some adjective phrases hai 10 meses
cpu_optimization.rst 0edbe34b89 Add C# examples to CPU optimization hai 1 ano
general_optimization.rst f195efe208 Add Arm Performance Tools to suggested performance tools list. hai 1 ano
gpu_optimization.rst 5bad2a6282 Add back information about per-vertex shading (#10281) hai 10 meses
index.rst 275dc116ae Add tutorial for reducing pipeline compilation stutters. hai 1 ano
optimizing_3d_performance.rst e80dbb09fb Fix typo in "Optimizing 3D performance" hai 1 ano
pipeline_compilations.rst 92337690df Merge pull request #10144 from tetrapod00/pipeline-stutter-diagram hai 10 meses
thread_safe_apis.rst a8667ffddf Add links to project setting mentions hai 10 meses
using_multimesh.rst 2aa7d47821 fix(tutorials/performance/using_multimesh.rst): removed out of date code %!s(int64=2) %!d(string=hai) anos
using_multiple_threads.rst 7ad80b338b Fix EOF newlines in using multiple threads hai 10 meses
using_servers.rst 93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level" hai 10 meses