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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PointMesh.xml.
- .. _class_PointMesh:
- PointMesh
- =========
- **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Mesh with a single point primitive.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A **PointMesh** is a primitive mesh composed of a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with particle systems, but can also be used as a cheap way to render billboarded sprites (for example in a point cloud).
- In order to be displayed, point meshes must be used with a material that has a point size. The point size can be accessed in a shader with the ``POINT_SIZE`` built-in, or in a :ref:`BaseMaterial3D<class_BaseMaterial3D>` by setting the :ref:`BaseMaterial3D.use_point_size<class_BaseMaterial3D_property_use_point_size>` and :ref:`BaseMaterial3D.point_size<class_BaseMaterial3D_property_point_size>` properties.
- \ **Note:** When using point meshes, properties that normally affect vertices will be ignored, including :ref:`BaseMaterial3D.billboard_mode<class_BaseMaterial3D_property_billboard_mode>`, :ref:`BaseMaterial3D.grow<class_BaseMaterial3D_property_grow>`, and :ref:`BaseMaterial3D.cull_mode<class_BaseMaterial3D_property_cull_mode>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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